Learn about how to define and invoke methods in Java, how to use parameters and return results. Watch the video lesson here:
https://softuni.org/code-lessons/java-foundations-certification-methods
The document discusses various definitions and perspectives on the concept of curriculum. It provides over a dozen definitions of curriculum from different scholars, such as John Delnay defining curriculum as all planned learning for which the school is responsible. It also discusses different models of curriculum development, such as Ralph Tyler's four questions model from 1949 and Hilda Taba's grass-roots approach from 1962 involving teacher participation. The document examines curriculum from philosophical, historical, political, cultural and other dimensions and frames it as a dynamic concept that changes with society.
Java concurrency allows applications to make use of multiple processors and handle asynchronous operations through the use of threads. While concurrency provides benefits like improved performance, it also introduces risks like race conditions and deadlocks if threads access shared resources unsafely. The Java threading APIs provide tools for safely managing concurrent operations through mechanisms like synchronization, locks, and concurrent collections.
Lists in Python allow storing and manipulating multiple items in a single variable. They can contain elements of different data types like strings, integers, and booleans. Lists can be accessed using indexes, sorted, copied, and joined. Common list methods include append(), insert(), remove(), pop(), sort(), and reverse() to add, remove, and rearrange list elements.
This document provides an overview of a Selenium training course. The course is divided into modules covering Selenium User, Practitioner, and Expert topics. The Selenium User module focuses on the basics of Selenium and using the Selenium IDE. It includes exercises for locating elements and writing simple test scripts. The document also provides references and demo websites for practicing Selenium.
Collections Framework is a unified architecture for managing collections, Main Parts of Collections Framework
1. Interfaces :- Core interfaces defining common functionality exhibited by collections
2. Implementations :- Concrete classes of the core interfaces providing data structures
3. Operations :- Methods that perform various operations on collections
Every value in Java has a data type. Java supports two kinds of data types: primitive data types and reference data types. Primitive data types represent atomic, indivisible values. Java has eight Numeric data types: byte, short, int,
An operator is a symbol that is used to perform some type of computation on its operands. Java contains a rich set of
operators. Operators are categorized as unary, binary, or ternary based on the number of operands they take. They are categorized as arithmetic, relational, logical, etc. based on the operation they perform on their operands.
long, float, double, char, and boolean. Literals of primitive data types are constants. Reference data types represent
references of objects in memory. Java is a statically typed programming language. That is, it checks the data types of all values at compile time.
The aim of this list of programming languages is to include all notable programming languages in existence, both those in current use and ... Note: This page does not list esoteric programming languages. .... Computer programming portal ...
Java Foundations: Maps, Lambda and Stream APISvetlin Nakov
Learn how to work with maps in Java, how to use the Map<K, V> interface and the API classes HashMap<K,V> and TreeMap<K, V>. Learn how to work with lambda expressions and how to use the Java stream API to process sequences of elements, how to filter, transform and order sequences.
Watch the video lesson and access the hands-on exercises here: https://softuni.org/code-lessons/java-foundations-certification-maps-lambda-and-stream-api/
Java Foundations: Data Types and Type ConversionSvetlin Nakov
Learn how to use data types and variables in Java, how variables are stored in the memory and how to convert from one data type to another.
Watch the video lesson and access the hands-on exercises here: https://softuni.org/code-lessons/java-foundations-certification-data-types-and-variables
This document discusses the ArrayList class in Java. ArrayList allows dynamic arrays that can grow and shrink as needed. It extends AbstractList and implements the List interface. ArrayLists are created with an initial capacity that is automatically enlarged when exceeded. Common methods allow adding, removing, and accessing elements in the ArrayList.
The document discusses strings and StringBuffers in Java. Strings are immutable sequences of characters represented by the String class. StringBuffers allow modifying character sequences and are represented by the StringBuffer class. The summary provides an overview of common string and StringBuffer operations like concatenation, extraction, comparison, and modification.
This is the presentation file about inheritance in java. You can learn details about inheritance and method overriding in inheritance in java. I think it's can help your. Thank you.
This document discusses I/O streams in Java. It defines streams as sequences of bytes that flow from a source to a destination. Streams can be categorized as character streams for text data or byte streams for raw binary data. Streams are also categorized as data streams that act as sources or destinations, or processing streams that alter or manage stream information. The Java IO package contains classes for defining input and output streams of different types.
Our trainer’s having vast experience in real time environment. If anyone has a dream for their career in software programming, then go for java because it is a popular route to establish and fulfill your dreams.
We offer the best quality and affordable training, so you get trained from where you are, from our experienced instructors, remotely using Webex / Gotomeeting.
The Java Stack class implements a last-in, first-out (LIFO) data structure called a stack. It extends the Vector class and inherits its methods. Elements are added to the top of the stack using push() and removed from the top with pop(). The search() method returns the position of an element from the top, and empty() checks if the stack is empty. Common uses of stacks in Java include implementing undo/redo features and evaluating mathematical expressions.
This document provides an overview of Java applets, including:
- Applets are small Java programs that can be transported over the network and embedded in HTML pages.
- The main types of Java programs are standalone programs and web-based programs like applets.
- Applets differ from applications in that they have a predefined lifecycle and are embedded in web pages rather than running independently.
- The Applet class is the superclass for all applets and defines methods corresponding to the applet lifecycle stages like init(), start(), paint(), stop(), and destroy().
- Common methods for applets include drawString() for output, setBackground()/getBackground() for colors, and showStatus() to display in
The document provides information on object-oriented programming concepts in Java including classes, objects, encapsulation, inheritance, polymorphism, and abstraction. It defines classes like Shape, Rectangle, Circle and Triangle to demonstrate these concepts. It also discusses Java data types, constructors, access modifiers, interfaces and abstract classes.
This document discusses using a Scanner object in Java to read input from the user. It explains that System.in represents standard input and can be passed to a new Scanner object. Various Scanner methods like nextInt(), nextDouble(), and nextLine() allow retrieving input as different data types. The document provides examples of creating a Scanner, importing it, and using methods like nextInt() and nextLine() to read integer and string user input. It emphasizes the importance of prompts to indicate what type of data the user should enter.
Java was developed in 1991 by James Gosling, Mike Sheridan, and Patrick Naughton at Sun Microsystems. It was originally called "Oak" but was renamed to Java in 1995. Java was created to be platform independent, allowing programs written in Java to run on any device without modification, unlike other languages at the time. This platform independence is known as "write once, run anywhere." Java was later acquired by Oracle Corporation in 2010 and continues to be updated with new versions, the most recent being Java SE9 released in September 2017.
The document discusses various Java I/O streams including input streams, output streams, byte streams, character streams, buffered streams, properties class, print stream, file locking, serialization and print writer class. It provides examples of reading and writing files using FileInputStream, FileOutputStream, FileReader, FileWriter and other stream classes. Methods of different stream classes are also explained along with their usage.
The document discusses threads and multithreading in Java. It defines a thread as a single sequential flow of control within a program. Multithreading allows a program to be divided into multiple subprograms that can run concurrently. Threads have various states like newborn, runnable, running, blocked, and dead. The key methods for managing threads include start(), sleep(), yield(), join(), wait(), notify(). Synchronization is needed when multiple threads access shared resources to prevent inconsistencies. Deadlocks can occur when threads wait indefinitely for each other.
Lecture 8 from the IAG0040 Java course in TTÜ.
See the accompanying source code written during the lectures: https://github.com/angryziber/java-course
This document discusses strings and string buffers in Java. It defines strings as sequences of characters that are class objects implemented using the String and StringBuffer classes. It provides examples of declaring, initializing, concatenating and using various methods like length(), charAt() etc. on strings. The document also introduces the StringBuffer class for mutable strings and lists some common StringBuffer functions.
This document discusses data types in Java. There are two main types: primitive data types (boolean, char, byte, etc.) and non-primitive types (classes, interfaces, arrays). It explains each of the eight primitive types and provides examples of non-primitive types like classes and arrays. The document also covers type casting (converting between data types), autoboxing/unboxing of primitive types to their corresponding wrapper classes, and the differences between implicit and explicit type casting.
1. The document discusses threads and multithreading in Java. It defines threads as independent paths of execution within a process and explains how Java supports multithreading.
2. Key concepts covered include the different states a thread can be in (new, ready, running, blocked, dead), thread priorities, synchronization to allow threads to safely access shared resources, and methods to control threads like start(), sleep(), join(), etc.
3. Examples are provided to demonstrate how to create and manage multiple threads that run concurrently and synchronize access to shared resources.
This document discusses data types and variables in Java. It explains that there are two types of data types in Java - primitive and non-primitive. Primitive types include numeric types like int and float, and non-primitive types include classes, strings, and arrays. It also describes different types of variables in Java - local, instance, and static variables. The document provides examples of declaring variables and assigning literals. It further explains concepts like casting, immutable strings, StringBuffer/StringBuilder classes, and arrays.
A method is a block of code that performs a specific task and can be called from other parts of a program. Methods allow programmers to break programs into smaller, reusable pieces of code. Declaring a method involves specifying its name, parameters, return type, and body. Methods make code more organized and reusable, and allow avoiding duplicated code. Parameters allow passing information to methods to change their behavior. Methods can return values using the return statement.
Java Foundations: Maps, Lambda and Stream APISvetlin Nakov
Learn how to work with maps in Java, how to use the Map<K, V> interface and the API classes HashMap<K,V> and TreeMap<K, V>. Learn how to work with lambda expressions and how to use the Java stream API to process sequences of elements, how to filter, transform and order sequences.
Watch the video lesson and access the hands-on exercises here: https://softuni.org/code-lessons/java-foundations-certification-maps-lambda-and-stream-api/
Java Foundations: Data Types and Type ConversionSvetlin Nakov
Learn how to use data types and variables in Java, how variables are stored in the memory and how to convert from one data type to another.
Watch the video lesson and access the hands-on exercises here: https://softuni.org/code-lessons/java-foundations-certification-data-types-and-variables
This document discusses the ArrayList class in Java. ArrayList allows dynamic arrays that can grow and shrink as needed. It extends AbstractList and implements the List interface. ArrayLists are created with an initial capacity that is automatically enlarged when exceeded. Common methods allow adding, removing, and accessing elements in the ArrayList.
The document discusses strings and StringBuffers in Java. Strings are immutable sequences of characters represented by the String class. StringBuffers allow modifying character sequences and are represented by the StringBuffer class. The summary provides an overview of common string and StringBuffer operations like concatenation, extraction, comparison, and modification.
This is the presentation file about inheritance in java. You can learn details about inheritance and method overriding in inheritance in java. I think it's can help your. Thank you.
This document discusses I/O streams in Java. It defines streams as sequences of bytes that flow from a source to a destination. Streams can be categorized as character streams for text data or byte streams for raw binary data. Streams are also categorized as data streams that act as sources or destinations, or processing streams that alter or manage stream information. The Java IO package contains classes for defining input and output streams of different types.
Our trainer’s having vast experience in real time environment. If anyone has a dream for their career in software programming, then go for java because it is a popular route to establish and fulfill your dreams.
We offer the best quality and affordable training, so you get trained from where you are, from our experienced instructors, remotely using Webex / Gotomeeting.
The Java Stack class implements a last-in, first-out (LIFO) data structure called a stack. It extends the Vector class and inherits its methods. Elements are added to the top of the stack using push() and removed from the top with pop(). The search() method returns the position of an element from the top, and empty() checks if the stack is empty. Common uses of stacks in Java include implementing undo/redo features and evaluating mathematical expressions.
This document provides an overview of Java applets, including:
- Applets are small Java programs that can be transported over the network and embedded in HTML pages.
- The main types of Java programs are standalone programs and web-based programs like applets.
- Applets differ from applications in that they have a predefined lifecycle and are embedded in web pages rather than running independently.
- The Applet class is the superclass for all applets and defines methods corresponding to the applet lifecycle stages like init(), start(), paint(), stop(), and destroy().
- Common methods for applets include drawString() for output, setBackground()/getBackground() for colors, and showStatus() to display in
The document provides information on object-oriented programming concepts in Java including classes, objects, encapsulation, inheritance, polymorphism, and abstraction. It defines classes like Shape, Rectangle, Circle and Triangle to demonstrate these concepts. It also discusses Java data types, constructors, access modifiers, interfaces and abstract classes.
This document discusses using a Scanner object in Java to read input from the user. It explains that System.in represents standard input and can be passed to a new Scanner object. Various Scanner methods like nextInt(), nextDouble(), and nextLine() allow retrieving input as different data types. The document provides examples of creating a Scanner, importing it, and using methods like nextInt() and nextLine() to read integer and string user input. It emphasizes the importance of prompts to indicate what type of data the user should enter.
Java was developed in 1991 by James Gosling, Mike Sheridan, and Patrick Naughton at Sun Microsystems. It was originally called "Oak" but was renamed to Java in 1995. Java was created to be platform independent, allowing programs written in Java to run on any device without modification, unlike other languages at the time. This platform independence is known as "write once, run anywhere." Java was later acquired by Oracle Corporation in 2010 and continues to be updated with new versions, the most recent being Java SE9 released in September 2017.
The document discusses various Java I/O streams including input streams, output streams, byte streams, character streams, buffered streams, properties class, print stream, file locking, serialization and print writer class. It provides examples of reading and writing files using FileInputStream, FileOutputStream, FileReader, FileWriter and other stream classes. Methods of different stream classes are also explained along with their usage.
The document discusses threads and multithreading in Java. It defines a thread as a single sequential flow of control within a program. Multithreading allows a program to be divided into multiple subprograms that can run concurrently. Threads have various states like newborn, runnable, running, blocked, and dead. The key methods for managing threads include start(), sleep(), yield(), join(), wait(), notify(). Synchronization is needed when multiple threads access shared resources to prevent inconsistencies. Deadlocks can occur when threads wait indefinitely for each other.
Lecture 8 from the IAG0040 Java course in TTÜ.
See the accompanying source code written during the lectures: https://github.com/angryziber/java-course
This document discusses strings and string buffers in Java. It defines strings as sequences of characters that are class objects implemented using the String and StringBuffer classes. It provides examples of declaring, initializing, concatenating and using various methods like length(), charAt() etc. on strings. The document also introduces the StringBuffer class for mutable strings and lists some common StringBuffer functions.
This document discusses data types in Java. There are two main types: primitive data types (boolean, char, byte, etc.) and non-primitive types (classes, interfaces, arrays). It explains each of the eight primitive types and provides examples of non-primitive types like classes and arrays. The document also covers type casting (converting between data types), autoboxing/unboxing of primitive types to their corresponding wrapper classes, and the differences between implicit and explicit type casting.
1. The document discusses threads and multithreading in Java. It defines threads as independent paths of execution within a process and explains how Java supports multithreading.
2. Key concepts covered include the different states a thread can be in (new, ready, running, blocked, dead), thread priorities, synchronization to allow threads to safely access shared resources, and methods to control threads like start(), sleep(), join(), etc.
3. Examples are provided to demonstrate how to create and manage multiple threads that run concurrently and synchronize access to shared resources.
This document discusses data types and variables in Java. It explains that there are two types of data types in Java - primitive and non-primitive. Primitive types include numeric types like int and float, and non-primitive types include classes, strings, and arrays. It also describes different types of variables in Java - local, instance, and static variables. The document provides examples of declaring variables and assigning literals. It further explains concepts like casting, immutable strings, StringBuffer/StringBuilder classes, and arrays.
A method is a block of code that performs a specific task and can be called from other parts of a program. Methods allow programmers to break programs into smaller, reusable pieces of code. Declaring a method involves specifying its name, parameters, return type, and body. Methods make code more organized and reusable, and allow avoiding duplicated code. Parameters allow passing information to methods to change their behavior. Methods can return values using the return statement.
In this chapter we will get more familiar with what methods are and why we need to use them. The reader will be shown how to declare methods, what parameters are and what a method’s signature is, how to call a method, how to pass arguments of methods and how methods return values. At the end of this chapter we will know how to create our own method and how to use (invoke) it whenever necessary. Eventually, we will suggest some good practices in working with methods. The content of this chapter accompanied by detailed examples and exercises that will help the reader practice the learned material.
This document discusses methods (also called subroutines or functions) in computer programming. It explains that methods allow programmers to break programs into smaller pieces to make them more organized and reusable. The document covers declaring and creating methods, passing parameters to methods, and methods returning values. Examples are provided to demonstrate methods with parameters and methods that return values.
you will learn how to create your own methods with or without return values, invoke a method with or without parameters, and apply method abstraction in the program design.
A Java method is a collection of statements that are grouped together to perform an operation. Methods can be created to take parameters and return values, and methods can be overloaded when multiple methods have the same name but different parameters. The this keyword refers to the current instance of a class and is used to differentiate between instance variables and local variables, or to call another constructor.
This document discusses Java data types, variables, and methods. It covers primitive data types like int, float, and boolean. It describes rules for identifiers and conventions for naming variables and classes. The document defines parameter types, implicit and explicit parameters, and how to call methods. It explains constructing objects with the new operator and accessor and mutator methods. The summary concludes with a discussion of static methods and how to call them without an object.
This document discusses methods in C#. It defines a method as a block of code with a name that can be executed anywhere in a program. It describes the structure of a method including the method header, body, and signature. It provides examples of different types of methods like static methods, methods with no return type or parameters, and method overloading. It also lists some class exercises and references for further reading.
This document provides information on user defined methods in Java. It defines what a method is, which is a sequence of statements grouped together and given a name that can be called to perform a specific task. Methods are used to simplify program complexity, hide details, enable code reuse, and simplify maintenance. The document discusses method declaration, which includes the header and body. The header specifies the return type, method name, and parameters. Methods can be called by passing arguments. The document contrasts call by value versus call by reference and discusses recursive methods and method overloading.
The document discusses various concepts related to abstraction in software development including project architecture, code refactoring, enumerations, and the static keyword in Java. It describes how to split code into logical parts using methods and classes to improve readability, reuse code, and avoid repetition. Refactoring techniques like extracting methods and classes are presented to restructure code without changing behavior. Enumerations are covered as a way to represent numeric values from a fixed set as text. The static keyword is explained for use with classes, variables, methods, and blocks to belong to the class rather than object instances.
The document outlines a chapter on methods in C#. It discusses key concepts like defining methods, passing arguments by value vs reference, and using built-in classes like Math. It provides examples of methods that square integers, find the maximum of 3 numbers, and demonstrate passing by reference and out parameters.
This document discusses methods in Java programming. It defines a method as a block of code that performs a specific task, similar to a function. There are standard library methods provided by Java and user-defined methods that programmers can create. The document provides examples of calling methods and how they can accept arguments and return values. It also discusses the advantages of using methods such as code reusability.
This document discusses Java methods. It defines a method as a block of code that runs when called. Methods can take parameters and return values. The document provides examples of creating methods that take String and integer parameters and return integer values. It demonstrates calling methods and passing arguments. Methods can be used to reuse code and perform certain actions. Defining methods with parameters and return types allows information to be passed into and out of methods.
1. Classes allow the creation of user-defined data types through the grouping of related data members and member functions.
2. Class members can be declared as private, public or protected and determine accessibility outside the class.
3. Methods are defined similarly to regular functions but can access any member of the class without passing them as parameters.
The document discusses classes, methods, and objects in C#. It explains that classes define methods and properties, and methods perform actions and can take parameters and return values. It provides examples of commonly used methods in classes like Console, Math, and Random. It also discusses how to define classes with data members and methods, and how to create objects from classes which allows calling instance methods on those objects. Classes serve both as program modules containing static methods and data, and as blueprints for generating objects with their own state and behavior.
This document discusses methods in C#, including defining methods, calling methods, passing parameters to methods, and recursive method calls. It provides the syntax for defining a method, explains the different parts of a method definition including access specifiers, return types, parameters, and bodies. It gives examples of defining, calling, and passing parameters to methods. Recursive method calls are also explained with an example using a recursive factorial method.
In this lesson you will learn how to use basic syntax, conditions, if-else statements and loops (for-loop, while-loop and do-while-loop) in Java and how to use the debugger.
Watch the video lesson and access the hands-on exercises here: https://softuni.org/code-lessons/java-foundations-certification-basic-syntax-conditions-and-loops
03 and 04 .Operators, Expressions, working with the console and conditional s...Intro C# Book
The document discusses Java syntax and concepts including:
1. It introduces primitive data types in Java like int, float, boolean and String.
2. It covers variables, operators, and expressions - how they are used to store and manipulate data in Java.
3. It explains console input and output using Scanner and System.out methods for reading user input and printing output.
4. It provides examples of using conditional statements like if and if-else to control program flow based on conditions.
This document provides an overview of key concepts in the Java programming language, including:
- Java is an object-oriented language that is simpler than C++ and supports features like platform independence.
- The Java development environment includes tools for compiling, debugging, and running Java programs.
- Java programs work with basic data types like int and double, as well as user-defined classes, variables, and arrays.
- The document explains operators, control structures, formatting output, and the basics of classes and objects in Java.
The document discusses Java programming concepts such as classes, methods, strings, comments, and identifiers. It provides examples of Java code that declare classes with a main method and static methods that are called from main. It explains how to write comments to document code and describes syntax rules for identifiers, keywords, and strings. The document is intended to teach programmers how to write, compile, and run basic Java programs.
AI and the Future of Devs: Nakov @ Techniverse (Nov 2024)Svetlin Nakov
Programming with AI: Trends for the Software Engineering Profession
In this discussion, Dr. Nakov talks about the profession of "software engineer" and its future development under the influence of artificial intelligence and modern AI tools. He showcases tools such as conversational AI chatbots (like ChatGPT and Claude), AI coding assistants (like Cursor AI and GitHub Copilot), and autonomous AI coding agents (like Replit Agent and Bolt.new) for independently building end-to-end software projects. He discusses the future role of programmers and technical specialists.
Contents:
AI Tools for Developers: Evolution
AI Chatbots for Coding (ChatGPT, Claude)
AI Coding Assistants (Cursor, GitHub Copilot, Tabnine)
AI Developer Agents (Devin, Code Droid, AutoCodeRover)
AI as a Tool for Developers, not a Replacement
Shifting Developer Skillsets to Adopt AI
Developer Job Market: Evolution
Speaker: Svetlin Nakov, PhD
Date: 30-Nov-2024
Event: Techniverse 2024
AI за ежедневието - Наков @ Techniverse (Nov 2024)Svetlin Nakov
AI инструменти в ежедневието
Инструментите с изкуствен интелект като ChatGPT, Claude и Gemini постепенно изместват традиционните търсачки и традиционния начин за търсене и анализ на информация, писане и създаване на бизнес документи и комуникация. В тази дискусия с примери на живо ще ви демонстрираме някои AI инструменти и ще ви дадем идеи как да ги използвате, например за измисляне на идеи на подарък, измисляне на имена, създаване на план за пътуване, резюме на статия, резюме на книга, решаване на задачи по математика, писане на есета, помощ по медицински въпрос, създаване на CV и мотивационно писмо и други.
Съдържание:
Популярни AI инструменти: ChatGPT, Claude, Gemini, Copilot, Perplexity
Структура на запитванията: Контекст, инструкция, персона, входни / изходни данни
AI при избор на име: помощник с оригинални предложения
AI при избор на подарък: креативен съветник, пълен с идеи
AI за избор на продукти: бързо проучване и сравнение
AI за планиране на пътувания: проучване, съставяне на план, препоръки
AI за планиране на събитие: планиране на рожден ден, сватба, екскурзия
AI за писане на текстове: писане на статия, есе, детектори за AI-генериран текст
AI резюме на статии и книги: изваждане на най-важното от книга / статия; как да четем книги без да ги имаме? NotebookLM
AI за диаграми и графики: визуализация чрез диаграма / графика / чертеж
AI при технически въпроси: ефективно решаване на технически проблеми
AI при търсене за работа: търсене и кандидатстване за работа, писане на CV, cover letter, Final Round AI
AI за медицински въпроси: aнализ на изследвания, въпроси за заболявания, диагнози, лечения, медикаменти и т.н.
Още AI инструменти: AI за генериране и редакция на картинки; AI за генериране на музика, FreePik, Suno, Looka, SciSpace
Лектор: д-р Светлин Наков, съосновател на СофтУни и SoftUni AI
Дата: 30.11.2024 г.
Д-р Светлин Наков е вдъхновител на хиляди млади хора да се захванат с програмиране, технологии и иновации, визионер, технологичен предприемач, вдъхновяващ преподавател, с 20+ години опит като иноватор в технологичното образование. Той е съосновател и двигател в развитието на СофтУни - най-голямата обучителна организация в сферата на технологиите в България и региона. Съосновател на гимназия за дигитални науки "СофтУни БУДИТЕЛ" и на няколко стартъп проекта. Наков има докторска степен в сферата на изкуствения интелект и изчислителната лингвистика. Носител е на Президентска награда "Джон Атанасов". Мечтата му е да направи България силициевата долина на Европа чрез образование и иновации.
AI инструменти за бизнеса - Наков - Nov 2024Svetlin Nakov
AI инструменти за бизнеса
Д-р Светлин Наков @ Digital Tarnovo Summit 2024
Тема: Практически AI инструменти за трансформация на бизнеса
Описание: Лекцията на д-р Светлин Наков, съосновател на СофтУни, представя конкретни AI инструменти, които променят ежедневието и продуктивността в бизнес среда. Демонстрирайки как технологии като ChatGPT, Gemini и Claude оптимизират процеси, той показва как тези решения подпомагат задачи като създаване на оферти, разработка на маркетингови кампании, автоматизация на писмени договори, анализ на документи и други. Специално внимание се отделя на AI инструменти за креативни нужди – Looka за дизайн на лога, FreePik за ретуширане на изображения и Runway за създаване на видеа.
Събитието включва демонстрации на различни платформи, като MS Copilot за търсене в реално време и Perplexity за задълбочен онлайн анализ, предоставяйки на участниците ясно разбиране за това как всеки от тези AI асистенти се използва за решаване на специфични бизнес задачи.
Software Engineers in the AI Era - Sept 2024Svetlin Nakov
Software Engineers in the AI Era and the Future of Software Engineering
Dr. Svetlin Nakov @ AI Industrial Summit
Sofia, September 2024
In the rapidly evolving landscape of AI technology, the role of software engineers is deeply transforming. In this session, we shall explore how AI is reshaping the future of development, shifting the focus from traditional coding and debugging to higher-level responsibilities such as problem-solving, system design, project management, customer collaboration, and effective interaction with AI tools.
In this presentation we delve into the emerging roles of developers, who will increasingly serve as coordinators of the development process, leveraging AI to enhance productivity and creativity.
We discuss how to navigate this new AI era, where less time is spent writing code, and more time is dedicated to interacting with AI, guiding its outputs, and ensuring the outcomes in software engineering.
Topics covered:
AI Tools for Developers: Evolution
AI Chatbots for Coding (ChatGPT, Claude)
AI Coding Assistants (Cursor, GitHub Copilot, Tabnine)
AI Developer Agents (Devin, Code Droid, AutoCodeRover)
AI as a Tool for Developers, not a Replacement
Shifting Developer Skillsets to Adopt AI
Developer Job Market: Evolution
Най-търсените направления в ИТ сферата за 2024Svetlin Nakov
Най-търсените направления в ИТ сферата?
д-р Светлин Наков, съосновател на СофтУни
София, май 2024 г.
Какво се случва на пазара на труда в ИТ сектора?
Какви са прогнозите за ИТ сектора за напред?
Защо има смисъл да учиш програмиране и ИТ през 2024?
Каква е ролята на AI в ИТ професиите?
Как да започна работа като junior?
Upskill програмите на СофтУни
BG-IT-Edu: отворено учебно съдържание за ИТ учителиSvetlin Nakov
Отворено учебно съдържание по програмиране и ИТ за учители
Безплатни учебни курсове и ресурси за ИТ учители
Разработени курсове към 03/2024 г. в BG-IT-Edu
https://github.com/BG-IT-Edu
Качествени учебни курсове (учебно съдържание) за ИТ учители: презентации + примери + упражнения + проекти + задачи за изпитване + judge система + насоки за учителите
Достъпни безплатно, под отворен лиценз CC-BY-NC-SA
Разработени от СофтУни Фондацията, по инициатива и под надзора на д-р Светлин Наков
Научете повече тук: https://nakov.com/blog/2024/03/27/bg-it-edu-open-education-content-for-it-teachers/
Светът на програмирането през 2024 г.
Продължава ли бумът на технологичните професии? Кои професии ще се търсят? Как да започна?
Прогнозата на д-р Светлин Наков за бъдещето на софтуерните професии в България
Има ли смисъл да учиш програмиране през 2024?
Какво се търси на пазара на труда?
Ще продължи ли търсенето на програмисти и през 2024?
Все още ли е най-търсената професия в технологиите?
Ролята на AI в сферата на софтуерните разработчици
Какво се случва на пазара на труда?
Има ли спад в търсенето на програмисти?
Как да започна с програмирането?
Видео от събитието сме качили във FB: https://fb.com/events/346653434644683
AI Tools for Business and Startups
Svetlin Nakov @ Innowave Summit 2023
Artificial Intelligence is already here!
AI Tools for Business: Where is AI Used?
ChatGPT and Bard in Daily Tasks
ChatGPT and Bard for Creativity
ChatGPT and Bard for Marketing
ChatGPT for Data Analysis
DALL-E for Image Generation
Learn more at: https://nakov.com/blog/2023/11/25/ai-for-business-and-startups-my-talk-at-innowave-summit-2023/
AI Tools for Scientists - Nakov (Oct 2023)Svetlin Nakov
Инструменти с изкуствен интелект в помощ на изследователите
Д-р Светлин Наков @ Anniversary Scientific Session dedicated to the 120th anniversary of the birth of John Atanasoff
Изкуствен интелект при стартиране и управление на бизнес
Семинар във FinanceAcademy.bg
Д-р Светлин Наков
Изкуственият интелект (ИИ) е вече тук!
Къде се ползва ИИ?
ChatGPT – демо
Bard – демо
Claude – демо
Bing Chat – демо
Perplexity – демо
Bing Image Create – демо
Bulgarian Tech Industry - Nakov at Dev.BG All in One Conference 2023Svetlin Nakov
IT industry in Bulgaria: key factors for success and the future. Deep tech, science, innovation, and education and how we can achieve more as an industry?
Dr. Svetlin Nakov
Innovation and Inspiration Manager @ SoftUni
Contents:
How big is the IT industry in Bulgaria?
Number of software professionals in Bulgaria: according to historical data from BASSCOM
Share of the software industry in GDP
Why does Bulgaria have such a successful IT industry?
Education for the tech industry: school education in software professions and profiles (2022/2023)
Education for the tech industry: Students in university in IT specialties (2022/2023)
Education for the IT industry: Learners at SoftUni (2022/2023)
Evolution of the Bulgarian software industry
How much can the industry grow?
Trends in the IT industry: AI progress, the IT market in Bulgaria, deep tech, science, and innovation
AI in the software industry
How to achieve more as an industry? education, deep tech, science, and innovation, entrepreneurship
Introduction
The IT industry in Bulgaria is one of the most successful in the country. It has grown rapidly in recent years and is now a major contributor to the economy. In this talk, Dr. Nakov explores the key factors behind the success of the Bulgarian IT industry, as well as its future prospects.
AI Tools for Business and Personal LifeSvetlin Nakov
A talk at LeaderClass.BG, Sofia, August 2023
by Svetlin Nakov, PhD
The artificial intelligence (AI) is here!
Where is AI used?
ChatGPT - demo
Bing Chat - demo
Bard - demo
Claude - demo
Bing Image Create - demo
Playground AI - demo
In this talk the speaker explains and demonstrates some AI tools for the business and personal life:
ChatGPT: a large language model that can generate text, translate languages, write different kinds of creative content, and answer your questions in an informative way.
Bing Chat: an Internet-connected AI chatbot that can search Internet and answer questions.
Bard: a large language model from Google AI, trained on a massive dataset of text and code, similar to ChatGPT.
Claude: A large AI chatbot, similar to ChatGPT, powerful in document analysis.
Bing Image Create: a tool that can generate images based on text descriptions.
Playground AI: image generator and image editor, based on generative AI.
Дипломна работа: учебно съдържание по ООП - Светлин НаковSvetlin Nakov
Дипломна работа на тема
"Учебно съдържание по обектно-ориентирано програмиране в профилираната подготовка по информатика"
Дипломант: д-р Светлин Наков
Специалност: Педагогика на обучението по информатика и информационни технологии в училище (ПОИИТУ)
Степен: магистър
Пловдивски университет "Паисий Хилендарски"
Факултет по математика и информатика (ФМИ)
Катедра “Компютърни технологии”
Настоящата дипломна работа има за цел да подпомогне българските ИТ учители от системата на средното образование в профилираните гимназии и паралелки, като им предостави безплатно добре разработени учебни програми и качествено учебно съдържание за преподаване в първия и най-важен модул от профил “Софтуерни и хардуерни науки”, а именно “Модул 1. Обектно-ориентирано проектиране и програмиране”.
Чрез изграждането на качествени учебни програми и ресурси за преподаване и пренасяне на добре изпитани образователни практики от автора на настоящата дипломна работа (д-р Светлин Наков) към българските ИТ учители целим значително да подпомогнем учителите в тяхната образователна кауза и да повишим качеството на обучението по програмиране в профилираните гимназии с профил “Софтуерни и хардуерни науки”.
Резултатите от настоящата дипломна работа са вече внедрени в практиката и разработените учебни ресурси се използват реално от стотици ИТ учители в България в ежедневната им работа. Това е една от основните цели и тя вече е изпълнена, още преди защитата на настоящата дипломна работа.
Прочетете повече в блога на д-р Наков: https://nakov.com/blog/2023/07/08/free-learning-content-oop-nakov/
Дипломна работа: учебно съдържание по ООПSvetlin Nakov
Презентация за защита на
Дипломна работа на тема
"Учебно съдържание по обектно-ориентирано програмиране в профилираната подготовка по информатика"
Дипломант: д-р Светлин Наков
Пловдивски университет "Паисий Хилендарски"
Факултет по математика и информатика (ФМИ)
Катедра “Компютърни технологии”
Защитена на: 8 юли 2023 г.
Научете повече в блога на д-р Наков: https://nakov.com/blog/2023/07/08/free-learning-content-oop-nakov
Свободно ИТ учебно съдържание за учители по програмиране и ИТSvetlin Nakov
В тази сесия разказвам за училищното образование по програмиране и ИТ, за професионалните и профилираните гимназии, свързани с програмиране и ИТ, за STEM кабинетите, за българските ИТ учители и тяхната подготовка, за проблемите, с които те се сблъскват, и как можем да им помогнем чрез проекта „Свободно учебно съдържание по програмиране и ИТ“: https://github.com/BG-IT-Edu.
Open Fest 2021, 14 август, София
В света се засилва тенденцията за установяване на STEAM образованието като двигател на научно-техническия прогрес чрез развитие на интердисциплинарни умения в сферата на природните науки, математиката, информационните технологии, инженерните науки и изкуствата в училищна възраст. С масовото изграждане на STEAM лаборатории в българските училища се изостря недостига на добре подготвени STEAM и ИТ учители.
Вярвайки в идеята, че българската ИТ общност може да помогне за решаването на проблема, през 2020 г. по инициатива на СофтУни Фондацията стартира проект за създаване на безплатно учебно съдържание по програмиране и ИТ за учители в подкрепа на училищното технологично образование. Проектът е със свободен лиценз в GitHub: https://github.com/BG-IT-Edu. Учителите получават безплатно богат комплект от съвременни учебни материали с високо качество: презентации, постъпкови ръководства, задачи за упражнения и практически проекти, окомплектовани с насоки, подсказки и решения, безплатна система за автоматизирано тестване на решенията и други учебни ресурси, на български и английски език.
Създадени са голяма част от учебните курсове за професиите "Приложен програмист", "Системен програмист" и "Програмист" в професионалните гимназии. Амбицията на проекта е да се създадат свободни учебни материали и за обученията в профил "Софтуерни и хардуерни науки" в профилираните гимназии.
Целта на проекта “Свободно ИТ учебно съдържание за учители” е да подпомогне българския ИТ учител с качествени учебни материали, така че да преподава на добро ниво и със съвременни технологии и инструменти, за да положи основите на подготовката на бъдещите ИТ специалисти и дигитални лидери на България.
В лекцията разказвам за училищното образование по програмиране и ИТ, за професионалните и профилираните гимназии, свързани с програмиране и ИТ, за STEM кабинетите, за българските ИТ учители и тяхната подготовка, за проблемите с които те се срещат, за липсата на учебници и учебни материали по програмиране, ИТ и по техническите дисциплини и как можем да помогнем на ИТ учителите.
A public talk "AI and the Professions of the Future", held on 29 April 2023 in Veliko Tarnovo by Svetlin Nakov. Main topics:
AI is here today --> take attention to it!
- ChatGPT: revolution in language AI
- Playground AI – AI for image generation
AI and the future professions
- AI-replaceable professions
- AI-resistant professions
AI in Education
Ethics in AI
This document discusses programming language trends and career opportunities. It analyzes data from sites like Stack Overflow, GitHub, and LinkedIn to determine the most in-demand languages in 2022 and predictions for 2023. The top 6 languages are Python, JavaScript, Java, C#, C++, and PHP. To become a software engineer, one needs 1-2 years of study focusing on coding skills, algorithms, software concepts, and languages/technologies while building practical projects and gaining experience through internships or jobs.
IT Professions and How to Become a DeveloperSvetlin Nakov
IT Professions and Their Future
The landscape of IT professions in the tech industry: software developer, front-end, back-end, AI, cloud, DevOps, QA, Java, JavaScript, Python, C#, C++, digital marketing, SEO, SEM, SMM, project manager, business analyst, CRM / ERP consultant, design / UI / UX expert, Web designer, motion designer, etc.
Industry 4.0 and the future of manufacturing, smart cities and digitalization of everything.
What are the most in-demand professions on LinkedIn? Why the best jobs in the world are related to software development and IT?
How to learn coding and start a tech job?
Why anyone can be a software developer?
Dr. Svetlin Nakov
December 2022
GitHub Actions (Nakov at RuseConf, Sept 2022)Svetlin Nakov
Building a CI/CD System with GitHub Actions
Dr. Svetlin Nakov
September 2022
Intro to Continuous Integration (CI), Continuous Delivery (CD), Continuous Deployment (CD), and CI/CD Pipelines
Intro to GitHub Actions
Building CI workflow
Building CD workflow
Live Demo: Build CI System for JS and .NET Apps
Micro-Metrics Every Performance Engineer Should Validate Before Sign-OffTier1 app
When it comes to performance testing, most engineers instinctively gravitate toward the big-picture indicators—response time, memory usage, throughput. But what about the smaller, more subtle indicators that quietly shape your application’s performance and stability? we explored the hidden layer of performance diagnostics that too often gets overlooked: micro-metrics. These small but mighty data points can reveal early signs of trouble long before they manifest as outages or degradation in production.
From garbage collection behavior and object creation rates to thread state transitions and blocked thread patterns, we unpacked the critical micro-metrics every performance engineer should assess before giving the green light to any release.
This session went beyond the basics, offering hands-on demonstrations and JVM-level diagnostics that help identify performance blind spots traditional tests tend to miss. We showed how early detection of these subtle anomalies can drastically reduce post-deployment issues and production firefighting.
Whether you're a performance testing veteran or new to JVM tuning, this session helped shift your validation strategies left—empowering you to detect and resolve risks earlier in the lifecycle.
Scaling FME Flow on Demand with Kubernetes: A Case Study At Cadac Group SaaS ...Safe Software
In today’s data-driven world, efficiency is key. For Cadac, a Dutch leading provider of SaaS solutions and Autodesk Platinum partner, ensuring that customers can process data on demand is crucial to delivering a seamless experience. However, with fluctuating user demand, a challenge emerged: How do we scale FME Flow to meet on-the-fly processing needs without over-investing in infrastructure? Enter Kubernetes and KEDA (Kubernetes Event-Driven Autoscaling). In this presentation, we will explore how these cutting-edge technologies helped dynamically scale FME Flow engines based on real-time demand, without wasting resources. Instead of relying on the standard Kubernetes autoscaling based on CPU and RAM metrics, which can lead to ineffective scaling, KEDA can integrate directly with the FME Flow REST API. This allowed autoscaling based on the actual number and type of jobs in the queue. Now, whenever demand spikes, Kubernetes automatically spins up additional machines tailored to the type of workload—whether it’s CPU-intensive tasks or memory-heavy processes—ensuring optimal performance and cost-efficiency. While afterwards also autoscaling to zero, to reduce costs. Join us as we dive into how this approach helped Cadac scale on demand, reduce infrastructure costs, and provide a better experience for their customers. This session will feature both a technical walkthrough and insights on the real-world impact and value this solution has delivered to their platform and client.
Automating Map Production With FME and PythonSafe Software
People still love a good paper map, but every time a request lands on a GIS team’s desk, it takes time to create that perfect, individual map—even when you're ready and have projects prepped. Then come the inevitable changes and iterations that add even more time to the process. This presentation explores a solution for automating map production using FME and Python. FME handles the setup of variables, leveraging GIS reference layers and parameters to manage details like map orientation, label sizes, and layout elements. Python takes over to export PDF maps for each location and template size, uploading them monthly to ArcGIS Online. The result? Fresh, regularly updated maps, ready for anyone to grab anytime—saving you time, effort, and endless revisions while keeping users happy with up-to-date, accessible maps.
Simplify Training with an Online Induction Portal for ContractorsSHEQ Network Limited
Enhance safety and compliance with our online induction portal, designed for efficient online induction and contractor onboarding processes. Contact us on +353 214536034.
Bonk coin airdrop_ Everything You Need to Know.pdfHerond Labs
The Bonk airdrop, one of the largest in Solana’s history, distributed 50% of its total supply to community members, significantly boosting its popularity and Solana’s network activity. Below is everything you need to know about the Bonk coin airdrop, including its history, eligibility, how to claim tokens, risks, and current status.
https://blog.herond.org/bonk-coin-airdrop/
Artificial Intelligence Applications Across IndustriesSandeepKS52
Artificial Intelligence is a rapidly growing field that influences many aspects of modern life, including transportation, healthcare, and finance. Understanding the basics of AI provides insight into how machines can learn and make decisions, which is essential for grasping its applications in various industries. In the automotive sector, AI enhances vehicle safety and efficiency through advanced technologies like self-driving systems and predictive maintenance. Similarly, in healthcare, AI plays a crucial role in diagnosing diseases and personalizing treatment plans, while in financial services, it helps in fraud detection and risk management. By exploring these themes, a clearer picture of AI's transformative impact on society emerges, highlighting both its potential benefits and challenges.
Explore the professional resume of Pramod Kumar, a skilled iOS developer with extensive experience in Swift, SwiftUI, and mobile app development. This portfolio highlights key projects, technical skills, and achievements in app design and development, showcasing expertise in creating intuitive, high-performance iOS applications. Ideal for recruiters and tech managers seeking a talented iOS engineer for their team.
How to purchase, license and subscribe to Microsoft Azure_PDF.pdfvictordsane
Microsoft Azure is a cloud platform that empowers businesses with scalable computing, data analytics, artificial intelligence, and cybersecurity capabilities.
Arguably the biggest hurdle for most organizations is understanding how to get started.
Microsoft Azure is a consumption-based cloud service. This means you pay for what you use. Unlike traditional software, Azure resources (e.g., VMs, databases, storage) are billed based on usage time, storage size, data transfer, or resource configurations.
There are three primary Azure purchasing models:
• Pay-As-You-Go (PAYG): Ideal for flexibility. Billed monthly based on actual usage.
• Azure Reserved Instances (RI): Commit to 1- or 3-year terms for predictable workloads. This model offers up to 72% cost savings.
• Enterprise Agreements (EA): Best suited for large organizations needing comprehensive Azure solutions and custom pricing.
Licensing Azure: What You Need to Know
Azure doesn’t follow the traditional “per seat” licensing model. Instead, you pay for:
• Compute Hours (e.g., Virtual Machines)
• Storage Used (e.g., Blob, File, Disk)
• Database Transactions
• Data Transfer (Outbound)
Purchasing and subscribing to Microsoft Azure is more than a transactional step, it’s a strategic move.
Get in touch with our team of licensing experts via [email protected] to further understand the purchasing paths, licensing options, and cost management tools, to optimize your investment.
Integration Ignited Redefining Event-Driven Architecture at Wix - EventCentricNatan Silnitsky
At Wix, we revolutionized our platform by making integration events the backbone of our 4,000-microservice ecosystem. By abandoning traditional domain events for standardized Protobuf events through Kafka, we created a universal language powering our entire architecture.
We'll share how our "single-aggregate services" approach—where every CUD operation triggers semantic events—transformed scalability and extensibility, driving efficient event choreography, data lake ingestion, and search indexing.
We'll address our challenges: balancing consistency with modularity, managing event overhead, and solving consumer lag issues. Learn how event-based data prefetches dramatically improved performance while preserving the decoupling that makes our platform infinitely extensible.
Key Takeaways:
- How integration events enabled unprecedented scale and extensibility
- Practical strategies for event-based data prefetching that supercharge performance
- Solutions to common event-driven architecture challenges
- When to break conventional architectural rules for specific contexts
The Future of Open Source Reporting Best Alternatives to Jaspersoft.pdfVarsha Nayak
In recent years, organizations have increasingly sought robust open source alternative to Jasper Reports as the landscape of open-source reporting tools rapidly evolves. While Jaspersoft has been a longstanding choice for generating complex business intelligence and analytics reports, factors such as licensing changes and growing demands for flexibility have prompted many businesses to explore other options. Among the most notable alternatives to Jaspersoft, Helical Insight stands out for its powerful open-source architecture, intuitive analytics, and dynamic dashboard capabilities. Designed to be both flexible and budget-friendly, Helical Insight empowers users with advanced features—such as in-memory reporting, extensive data source integration, and customizable visualizations—making it an ideal solution for organizations seeking a modern, scalable reporting platform. This article explores the future of open-source reporting and highlights why Helical Insight and other emerging tools are redefining the standards for business intelligence solutions.
Generative Artificial Intelligence and its ApplicationsSandeepKS52
The exploration of generative AI begins with an overview of its fundamental concepts, highlighting how these technologies create new content and ideas by learning from existing data. Following this, the focus shifts to the processes involved in training and fine-tuning models, which are essential for enhancing their performance and ensuring they meet specific needs. Finally, the importance of responsible AI practices is emphasized, addressing ethical considerations and the impact of AI on society, which are crucial for developing systems that are not only effective but also beneficial and fair.
Scalefusion Remote Access for Apple DevicesScalefusion
🔌Tried restarting.
🔁Then updating.
🔎Then Googled a fix.
And then it crashed.
Guess who has to fix it? You. And who’ll help you? - Scalefusion.
Scalefusion steps in with real-time access, not just remote hope. Support for Apple devices that support you (and them) to do more.
For more: https://scalefusion.com/remote-access-software-mac
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How AI Can Improve Media Quality Testing Across Platforms (1).pptxkalichargn70th171
Media platforms, from video streaming to OTT and Smart TV apps, face unprecedented pressure to deliver seamless, high-quality experiences across diverse devices and networks. Ensuring top-notch Quality of Experience (QoE) is critical for user satisfaction and retention.
Eliminate the complexities of Event-Driven Architecture with Domain-Driven De...SheenBrisals
The distributed nature of modern applications and their architectures brings a great level of complexity to engineering teams. Though API contracts, asynchronous communication patterns, and event-driven architecture offer assistance, not all enterprise teams fully utilize them. While adopting cloud and modern technologies, teams are often hurried to produce outcomes without spending time in upfront thinking. This leads to building tangled applications and distributed monoliths. For those organizations, it is hard to recover from such costly mistakes.
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Online Queue Management System for Public Service Offices [Focused on Municip...Rishab Acharya
This report documents the design and development of an Online Queue Management System tailored specifically for municipal offices in Nepal. Municipal offices, as critical providers of essential public services, face challenges including overcrowded queues, long waiting times, and inefficient service delivery, causing inconvenience to citizens and pressure on municipal staff. The proposed digital platform allows citizens to book queue tokens online for various physical services, facilitating efficient queue management and real-time wait time updates. Beyond queue management, the system includes modules to oversee non-physical developmental programs, such as educational and social welfare initiatives, enabling better participation and progress monitoring. Furthermore, it incorporates a module for monitoring infrastructure development projects, promoting transparency and allowing citizens to report issues and track progress. The system development follows established software engineering methodologies, including requirement analysis, UML-based system design, and iterative testing. Emphasis has been placed on user-friendliness, security, and scalability to meet the diverse needs of municipal offices across Nepal. Implementation of this integrated digital platform will enhance service efficiency, increase transparency, and improve citizen satisfaction, thereby supporting the modernization and digital transformation of public service delivery in Nepal.
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Best Inbound Call Tracking Software for Small BusinessesTheTelephony
The best inbound call tracking software for small businesses offers features like call recording, real-time analytics, lead attribution, and CRM integration. It helps track marketing campaign performance, improve customer service, and manage leads efficiently. Look for solutions with user-friendly dashboards, customizable reporting, and scalable pricing plans tailored for small teams. Choosing the right tool can significantly enhance communication and boost overall business growth.
4. Testing Your Code in the Judge System
Test your code online in the SoftUni Judge system:
https://judge.softuni.org/Contests/3294
6. Table of Contents
1. What Is a Method?
2. Naming and Best Practices
3. Declaring and Invoking Methods
Void and Return Type Methods
4. Methods with Parameters
5. Value vs. Reference Types
6. Overloading Methods
7. Program Execution Flow 7
8. Simple Methods
Named block of code, that can be invoked later
Sample method definition:
Invoking (calling) the
method several times:
9
public static void printHello () {
System.out.println("Hello!");
}
Method named
printHello
printHello();
printHello();
Method body
always
surrounded
by { }
9. More manageable programming
Splits large problems into small pieces
Better organization of the program
Improves code readability
Improves code understandability
Avoiding repeating code
Improves code maintainability
Code reusability
Using existing methods several times
Why Use Methods?
10
10. Executes the code between the brackets
Does not return result
Void Type Method
11
public static void printHello() {
System.out.println("Hello");
}
public static void main(String[] args) {
System.out.println("Hello");
} main() is also
a method
Prints "Hello"
on the console
12. Methods naming guidelines
Use meaningful method names
Method names should answer the question:
What does this method do?
If you cannot find a good name for a method, think
about whether it has a clear intent
Naming Methods
13
findStudent, loadReport, sine
Method1, DoSomething, HandleStuff, SampleMethod
13. Naming Method Parameters
Method parameters names
Preferred form: [Noun] or [Adjective] + [Noun]
Should be in camelCase
Should be meaningful
Unit of measure should be obvious
14
firstName, report, speedKmH,
usersList, fontSizeInPixels, font
p, p1, p2, populate, LastName, last_name, convertImage
14. Each method should perform a single, well-defined task
A Method's name should describe that task in a clear and
non-ambiguous way
Avoid methods longer than one screen
Split them to several shorter methods
Methods – Best Practices
15
private static void printReceipt() {
printHeader();
printBody();
printFooter();
}
Self documenting
and easy to test
15. Make sure to use correct indentation
Leave a blank line between methods, after loops and after
if statements
Always use curly brackets for loops and if statements bodies
Avoid long lines and complex expressions
Code Structure and Code Formatting
16
static void main(args) {
// some code…
// some more code…
}
static void main(args)
{
// some code…
// some more code…
}
17. Methods are declared inside a class
main() is also a method
Variables inside a method are local
public static void printText(String text) {
System.out.println(text);
}
Declaring Methods
18
Method Name
Return Type Parameters
Method Body
18. Methods are first declared, then invoked (many times)
Methods can be invoked (called) by their name + ():
Invoking a Method
19
public static void printHeader() {
System.out.println("----------");
}
public static void main(String[] args) {
printHeader();
}
Method
Declaration
Method
Invocation
19. A method can be invoked from:
The main method – main()
Invoking a Method (2)
public static void main(String[] args) {
printHeader();
}
public static void printHeader() {
printHeaderTop();
printHeaderBottom();
}
static void crash() {
crash();
}
Some other method
Its own body – recursion
21. Method parameters can be of any data type
Call the method with certain values (arguments)
Method Parameters
22
public static void main(String[] args) {
printNumbers(5, 10);
}
static void printNumbers(int start, int end) {
for (int i = start; i <= end; i++) {
System.out.printf("%d ", i);
}
}
Passing arguments at invocation
Multiple parameters
separated by comma
22. You can pass zero or several parameters
You can pass parameters of different types
Each parameter has name and type
public static void printStudent(String name, int age, double grade) {
System.out.printf("Student: %s; Age: %d, Grade: %.2fn",
name, age, grade);
}
Method Parameters (2)
23
Parameter
type
Parameter
name
Multiple parameters
of different types
23. Create a method that prints the sign of an integer number n:
Problem: Sign of Integer Number
24
2 The number 2 is positive.
-5
The number 0 is zero.
0
The number -5 is negative.
24. Solution: Sign of Integer Number
25
public static void main(String[] args) {
printSign(Integer.parseInt(sc.nextLine()));
}
public static void printSign(int number) {
if (number > 0)
System.out.printf("The number %d is positive.", number);
else if (number < 0)
System.out.printf("The number %d is negative.", number);
else
System.out.printf("The number %d is zero.", number);
}
25. Write a method that receives a grade between 2.00 and 6.00
and prints the corresponding grade in words
2.00 - 2.99 - "Fail"
3.00 - 3.49 - "Poor"
3.50 - 4.49 - "Good"
4.50 - 5.49 - "Very good"
5.50 - 6.00 - "Excellent"
Problem: Grades
26
3.33 Poor
4.50 Very good
2.99 Fail
26. public static void main(String[] args) {
printInWords(Double.parseDouble(sc.nextLine()));
}
public static void printInWords(double grade) {
String gradeInWords = "";
if (grade >= 2 && grade <= 2.99)
gradeInWords = "Fail";
//TODO: make the rest
System.out.println(gradeInWords);
}
Solution: Grades
27
28. Create a method that prints a single line, consisting of numbers
from a given start to a given end:
Solution: Printing Triangle (1)
29
public static void printLine(int start, int end) {
for (int i = start; i <= end; i++) {
System.out.print(i + " ");
}
System.out.println();
}
29. Create a method that prints the first half (1..n) and then the
second half (n-1…1) of the triangle:
Solution: Printing Triangle (2)
30
public static void printTriangle(int n) {
for (int line = 1; line <= n; line++)
printLine(1, line);
for (int line = n - 1; line >= 1; line--)
printLine(1, line);
}
Method with
parameter n
Lines 1...n
Lines n-1…1
32. The Return Statement
The return keyword immediately stops the method's
execution
Returns the specified value
Void methods can be terminated by just using return
33
public static String readFullName(Scanner sc) {
String firstName = sc.nextLine();
String lastName = sc.nextLine();
return firstName + " " + lastName;
}
Returns a String
33. Using the Return Values
Return value can be:
Assigned to a variable
Used in expression
Passed to another method
34
int max = getMax(5, 10);
double total = getPrice() * quantity * 1.20;
int age = Integer.parseInt(sc.nextLine());
34. Create a method which returns rectangle area
with given width and height
Problem: Calculate Rectangle Area
35
3
4
12
5
10
50
6
8
48
7
8
56
36. Write a method that receives a string and a repeat count n
The method should return a new string
Problem: Repeat String
37
abc
3
abcabcabc
String
2
StringString
37. public static void main(String[] args) {
String inputStr = sc.nextLine();
int count = Integer.parseInt(sc.nextLine());
System.out.println(repeatString(inputStr, count));
}
private static String repeatString(String str, int count) {
String result = "";
for (int i = 0; i < count; i++) result += str;
return result;
}
Solution: Repeat String
38
38. Create a method that calculates and returns the value of a
number raised to a given power
Problem: Math Power
39
public static double mathPower(double number, int power) {
double result = 1;
for (int i = 0; i < power; i++)
result *= number;
return result;
}
5.53
256
28 166.375
42. Value type variables hold directly their value
int, float, double,
boolean, char, …
Each variable has its
own copy of the value
Value Types
43
int i = 42;
char ch = 'A';
boolean result = true;
Stack
42
A
true
(4 bytes)
(2 bytes)
(1 byte)
result
ch
i
43. Reference type variables hold а reference
(pointer / memory address) of the value itself
String, int[], char[], String[]
Two reference type variables can reference the
same object
Operations on both variables access / modify
the same data
Reference Types
44
44. Value Types vs. Reference Types
int i = 42;
char ch = 'A';
boolean result = true;
Object obj = 42;
String str = "Hello";
byte[] bytes ={ 1, 2, 3 };
HEAP
STACK
true (1 byte)
result
A (2 bytes)
ch
42 (4 bytes)
i
int32@9ae764
obj
42 4 bytes
String@7cdaf2
str
Hello String
byte[]@190d11
bytes
1 2 3 byte []
45. Example: Value Types
6
public static void main(String[] args) {
int num = 5;
increment(num, 15);
System.out.println(num);
}
public static void increment(int num, int value) {
num += value;
}
num == 5
num == 20
49. The combination of method's name and parameters
is called signature
Signature differentiates between methods with same names
When methods with the same name have different signature,
this is called method "overloading"
public static void print(String text) {
System.out.println(text);
}
Method Signature
50
Method's
signature
50. Using the same name for multiple methods with different
signatures (method name and parameters)
Overloading Methods
51
Different method
signatures
static void print(int number) {
System.out.println(number);
}
static void print(String text) {
System.out.println(text);
}
static void print(String text, int number) {
System.out.println(text + ' ' + number);
}
51. Method's return type is not part of its signature
How would the compiler know which method to call?
Signature and Return Type
52
public static void print(String text) {
System.out.println(text);
}
public static String print(String text) {
return text;
}
Compile-time
error!
52. Create a method getMax() that returns the greater of two
values (the values can be of type int, char or String)
Problem: Greater of Two Values
53
z
char
a
z
16
int
2
16
bbb
String
aaa
bbb
55. public static void printLogo() {
System.out.println("Company Logo");
System.out.println("http://www.companywebsite.com");
}
public static void main(String[] args) {
System.out.println("before method executes");
printLogo();
System.out.println("after method executes");
}
The program continues, after a method execution completes:
Program Execution
56. Main
"The stack" stores information about the active subroutines
(methods) of a computer program
Keeps track of the point to which each active subroutine should
return control when it finishes executing
Program Execution – Call Stack
Method B
Method A
Main
Call Stack
call
Start Method A Method B
call
return
return
57. Create a program that multiplies the sum of all even digits of a
number by the sum of all odd digits of the same number:
Create a method called getMultipleOfEvensAndOdds()
Create a method getSumOfEvenDigits()
Create getSumOfOddDigits()
You may need to use Math.abs() for negative numbers
Problem: Multiply Evens by Odds
Evens: 2 4
Odds: 1 3 5
-12345
Even sum: 6
Odd sum: 9
54
59. …
…
…
Summary
Break large programs into simple
methods that solve small sub-problems
Methods consist of declaration and body
Methods are invoked by their name + ()
Methods can accept parameters
Methods can return a value or nothing
(void)
60. …
…
…
Next Steps
Join the SoftUni "Learn To Code" Community
Access the Free Coding Lessons
Get Help from the Mentors
Meet the Other Learners
https://softuni.org
Editor's Notes
#2: Hello, I am Svetlin Nakov from the Software University (SoftUni). Together with my colleague George Georgiev, we continue teaching this free Java Foundations course and the basic concepts from Java programming, such as arrays, lists, methods, strings, classes, objects and exceptions, to prepare you for the "Java Foundations" official exam from Oracle.In this lesson your instructor George will explain and demonstrate how to use methods in Java.Methods allow developers to declare sub-programs in their classes and programs. Declaring a method means to give a name for certain block of commands and invoke these commands later by their name. Methods can accept parameters (input data) and return a result (output data). This is the reason why they are sometimes called "functions" (like in math).Your instructor George will explain how methods work through live coding examples and will give you some hands-on exercises to gain practical experience.
Are you ready? Let's start learning!
#3: Before the start, I would like to introduce your course instructors: Svetlin Nakov and George Georgiev, who are experienced Java developers, senior software engineers and inspirational tech trainers.
They have spent thousands of hours teaching programming and software technologies and are top trainers from SoftUni.
I am sure you will like how they teach programming.
#4: Most of this course will be taught by George Georgiev, who is a senior software engineer with many years of experience with Java, JavaScript and C++.
George enjoys teaching programming very much and is one of the top trainers at the Software University, having delivered over 300 technical training sessions on the topics of data structures and algorithms, Java essentials, Java fundamentals, C++ programming, C# development and many others.
I have no doubt you will benefit greatly from his lessons, as he always does his best to explain the most challenging concepts in a simple and fun way.
#5: Before we dive into the course, I want to show you the SoftUni judge system, where you can get instant feedback for your exercise solutions.
SoftUni Judge is an automated system for code evaluation. You just send your code for a certain coding problem and the system will tell you whether your solution is correct or not and what exactly is missing or wrong.I am sure you will love the judge system, once you start using it!
#6: // Solution to problem "01. Student Information".
import java.util.Scanner;
public class Main {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
String name = sc.nextLine();
int age = Integer.parseInt(sc.nextLine());
double grade = Double.parseDouble(sc.nextLine());
System.out.printf("Name: %s, Age: %d, Grade: %.2f",
name, age, grade);
}
}
#7: In this section the instructor George will explain the concept of "methods" and how to use methods in Java.
In Java, methods (which are called functions in some other programming languages) allow developers to declare sub-programs in their classes and programs. Declaring a method means to give a name for certain block of commands and invoke these commands later by their name.
Methods can accept parameters (input data) and return a result (output data). This is the reason why they are sometimes called "functions", like in math.
Let's learn how to work with methods in Java. George will give you many examples and hands-on exercises to develop your practical skills.
#11: (c) 2007 National Academy for Software Development - http://academy.devbg.org. All rights reserved. Unauthorized copying or re-distribution is strictly prohibited.*
#33: (c) 2007 National Academy for Software Development - http://academy.devbg.org. All rights reserved. Unauthorized copying or re-distribution is strictly prohibited.*
#62: Did you like this lesson? Do you want more?Join the learners' community at softuni.org.Subscribe to my YouTube channel to get more free video tutorials on coding and software development.
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