JISC LADIE project   Learning Activity Design in Education Gráinne Conole University of Southampton Email: g.c.conole@soton.ac.uk UNFOLD meeting,University of Braga 15 th  June 2005
Partners Main partners University of Southampton University of Dundee Intrallect Ltd Associates CPCET – Consortium for Post-Compulsory Education and Training SIESWE, Scottish Institute for Excellence in Social Work Education LAMS International RELOAD Open Universiteit Nederland Icodeon Software CETIS
Aim To consider the  design, construction and execution of learning activity  in a way that can be used and shared by multiple institutions and learners  To include learning activity management, sequencing of learning content within a single activity, use of interoperable learning and content packaging from a teacher's perspective
Focus To develop a  series of learning activity use cases  from both a pedagogical and technical perspective Abstraction of the services  needed to support these use cases
Reference model Will support two distinct stages Learning Activity Authoring   including the design and construction of learning activities and the discovery, specification, sequencing and packaging of content Learning Activity Realisation   including construction of the environment in which learning activities are to take place and execution of the learning activities themselves
 
Activities Top-down approach To develop and test a method of gathering learning activity use cases from teachers and provide simple use cases  Iteration 1: Bottom-up approach To establish a framework for creating the reference model and its implementations Iteration 2: Top-down approach To gather and analyse a complete set of use cases to feed into the final iteration   Iteration 3: Top-down approach To compare the reference model and its implementation with teachers expectations and perform a gap analysis  Iteration 4: Bottom-up approach To produce a reference model for the domain and a demonstrable implementation
Process Based on two tried approaches Intrallect use case methodology DialogPlus learning design taxonomy Series of workshops with practitioners Development of use cases Evaluation of approach Mapping to the e-learning framework
What is a use case? A use case is a way of capturing the expected behaviour of a system when a person uses the system to achieve a specific goal The use case is a means of communication between people It should be simple, readable text
Why use cases? Defines the behaviour of a system without considering its architecture Easy to understand and communicate Can be used to  distil requirements of a system test that a constructed system meets the use for which it was intended
Use Case Summary Procedure Consider possible primary actors (the person or system that wishes to perform an action) Consider an activity to model Write one sentence overview of use case Example A lecturer wishes to make his/her research results freely available but wants to be acknowledged if sections are copied and redistributed
How to write a use case Capture a summary use case an overview in a sentence Identify actors and their goals actors can be people, systems, organisations stakeholders and their interests Write success scenario as steps Define exceptions to each step
Use case template Authors Use Case Summary Primary Actor ( and goal) Other Actors (and goals) Stakeholders and Interests  Main Success Scenario Extensions
Example Use Case Summary A lecturer wishes to make his/her research results freely available but wants to be acknowledged if sections are copied and redistributed Primary and other Actors (and their goals) Researcher (primary) To make research results widely available Repository To store research results and make it possible for them to be found User To discover and use research results
Example (Continued) Stakeholders and Interests  Researcher’s Institution Institution would also like to be acknowledged for material. Institution would like to take responsibility for archiving and cataloguing of publication. Person making use of material Would have to acknowledge the author in a specified way  
Example (Continued) Main Success Scenario Researcher “publishes” material in the institution’s e-prints repository Selects the rights under which the material can be used from a set of possible licences proposed by the institution Includes metadata (title, description, keywords) Metadata is quality-controlled by a library cataloguer and the object is classified and given a unique reference identifier  The library system automatically archives the material…..
Example (Continued) Extensions Researcher may publish the material by making it available on a personal or departmental web page Researcher could pass details of URL to librarian who catalogues web-based resources Researcher may produce an updated version of the publication and not publish it through the same route Institution may not have an agreed set of licences from which the researcher can select what is appropriate
Learning activity toolkit  Gap between the potential   of the technologies  (confusion over how they can be used) and  application   of good pedagogical principles (confusion over which models to use) Plethora of tools and resources Enormous potential but underused Wealth of knowledge about learning Didactic/behaviourists models predominate
 
 
Experiential Practicing Mimicking Experiencing Productive Creating Producing Writing Drawing Composing Synthesising Communicative Discussing Presenting Debating Adaptive Modelling Simulation Info Handling Gathering Ordering Classifying Selecting  Analysing Manipulating Not assessed Diagnostic Formative Summative Adaptive   simulation modelling virtual worlds Communicative email  disn. boards lists commentary chat Productive s/sheet d/base Narrative text video audio  Web page image Interactive engines libraries  Indiv learner Group leader Coach Participant Mentor Supervisor Rapporteur Facilitator Deliverer Pair person Presenter Peer assessor  Moderator 1 – many Group based Class based 1-1  to S Individual Artefact Assignment Brainstorming Buzz words Dissertation Drill & practice Essay Exercise Fishbowl Ice breaker MCQ Mindmaps Pair dialogues Performance Portfolio Product Q and A Resource-based Role play Rounds Short answer Snowball Debate Test Voting Assimilative Reading Viewing  Listening Assessment Tools & Resources Roles Interaction Technique Type Types of learning activities
Stakeholder benefits Teachers Supports tutors through the process of design, construction and integration of online and face-to-face activities  Reference model will provide a common language for sharing learning activities between teachers Educational technologists Work with teachers to create learning environments for students Reference model will be designed both from the pedagogical viewpoint (the top-down approach) and from the technical viewpoint (the bottom-up approach) it will bridge the gap between teachers and “techies” Technology providers Need to produce technical solutions which meet the needs of teachers and students Reference model will provide these requirements in a form that will allow technology providers to abstract the services  Reference model will either confirm that existing specifications are adequate or it will identify gaps in specifications and highlight areas for further specification work
JISC LADIE project   Learning Activity Design in Education Gráinne Conole University of Southampton Email: g.c.conole@soton.ac.uk UNFOLD meeting, University of Braga 15th June 2005

JISC LADIE project Learning Design In Education

  • 1.
    JISC LADIE project Learning Activity Design in Education Gráinne Conole University of Southampton Email: [email protected] UNFOLD meeting,University of Braga 15 th June 2005
  • 2.
    Partners Main partnersUniversity of Southampton University of Dundee Intrallect Ltd Associates CPCET – Consortium for Post-Compulsory Education and Training SIESWE, Scottish Institute for Excellence in Social Work Education LAMS International RELOAD Open Universiteit Nederland Icodeon Software CETIS
  • 3.
    Aim To considerthe design, construction and execution of learning activity in a way that can be used and shared by multiple institutions and learners To include learning activity management, sequencing of learning content within a single activity, use of interoperable learning and content packaging from a teacher's perspective
  • 4.
    Focus To developa series of learning activity use cases from both a pedagogical and technical perspective Abstraction of the services needed to support these use cases
  • 5.
    Reference model Willsupport two distinct stages Learning Activity Authoring including the design and construction of learning activities and the discovery, specification, sequencing and packaging of content Learning Activity Realisation including construction of the environment in which learning activities are to take place and execution of the learning activities themselves
  • 6.
  • 7.
    Activities Top-down approachTo develop and test a method of gathering learning activity use cases from teachers and provide simple use cases Iteration 1: Bottom-up approach To establish a framework for creating the reference model and its implementations Iteration 2: Top-down approach To gather and analyse a complete set of use cases to feed into the final iteration Iteration 3: Top-down approach To compare the reference model and its implementation with teachers expectations and perform a gap analysis Iteration 4: Bottom-up approach To produce a reference model for the domain and a demonstrable implementation
  • 8.
    Process Based ontwo tried approaches Intrallect use case methodology DialogPlus learning design taxonomy Series of workshops with practitioners Development of use cases Evaluation of approach Mapping to the e-learning framework
  • 9.
    What is ause case? A use case is a way of capturing the expected behaviour of a system when a person uses the system to achieve a specific goal The use case is a means of communication between people It should be simple, readable text
  • 10.
    Why use cases?Defines the behaviour of a system without considering its architecture Easy to understand and communicate Can be used to distil requirements of a system test that a constructed system meets the use for which it was intended
  • 11.
    Use Case SummaryProcedure Consider possible primary actors (the person or system that wishes to perform an action) Consider an activity to model Write one sentence overview of use case Example A lecturer wishes to make his/her research results freely available but wants to be acknowledged if sections are copied and redistributed
  • 12.
    How to writea use case Capture a summary use case an overview in a sentence Identify actors and their goals actors can be people, systems, organisations stakeholders and their interests Write success scenario as steps Define exceptions to each step
  • 13.
    Use case templateAuthors Use Case Summary Primary Actor ( and goal) Other Actors (and goals) Stakeholders and Interests Main Success Scenario Extensions
  • 14.
    Example Use CaseSummary A lecturer wishes to make his/her research results freely available but wants to be acknowledged if sections are copied and redistributed Primary and other Actors (and their goals) Researcher (primary) To make research results widely available Repository To store research results and make it possible for them to be found User To discover and use research results
  • 15.
    Example (Continued) Stakeholdersand Interests Researcher’s Institution Institution would also like to be acknowledged for material. Institution would like to take responsibility for archiving and cataloguing of publication. Person making use of material Would have to acknowledge the author in a specified way  
  • 16.
    Example (Continued) MainSuccess Scenario Researcher “publishes” material in the institution’s e-prints repository Selects the rights under which the material can be used from a set of possible licences proposed by the institution Includes metadata (title, description, keywords) Metadata is quality-controlled by a library cataloguer and the object is classified and given a unique reference identifier  The library system automatically archives the material…..
  • 17.
    Example (Continued) ExtensionsResearcher may publish the material by making it available on a personal or departmental web page Researcher could pass details of URL to librarian who catalogues web-based resources Researcher may produce an updated version of the publication and not publish it through the same route Institution may not have an agreed set of licences from which the researcher can select what is appropriate
  • 18.
    Learning activity toolkit Gap between the potential of the technologies (confusion over how they can be used) and application of good pedagogical principles (confusion over which models to use) Plethora of tools and resources Enormous potential but underused Wealth of knowledge about learning Didactic/behaviourists models predominate
  • 19.
  • 20.
  • 21.
    Experiential Practicing MimickingExperiencing Productive Creating Producing Writing Drawing Composing Synthesising Communicative Discussing Presenting Debating Adaptive Modelling Simulation Info Handling Gathering Ordering Classifying Selecting Analysing Manipulating Not assessed Diagnostic Formative Summative Adaptive simulation modelling virtual worlds Communicative email disn. boards lists commentary chat Productive s/sheet d/base Narrative text video audio Web page image Interactive engines libraries Indiv learner Group leader Coach Participant Mentor Supervisor Rapporteur Facilitator Deliverer Pair person Presenter Peer assessor Moderator 1 – many Group based Class based 1-1 to S Individual Artefact Assignment Brainstorming Buzz words Dissertation Drill & practice Essay Exercise Fishbowl Ice breaker MCQ Mindmaps Pair dialogues Performance Portfolio Product Q and A Resource-based Role play Rounds Short answer Snowball Debate Test Voting Assimilative Reading Viewing Listening Assessment Tools & Resources Roles Interaction Technique Type Types of learning activities
  • 22.
    Stakeholder benefits TeachersSupports tutors through the process of design, construction and integration of online and face-to-face activities Reference model will provide a common language for sharing learning activities between teachers Educational technologists Work with teachers to create learning environments for students Reference model will be designed both from the pedagogical viewpoint (the top-down approach) and from the technical viewpoint (the bottom-up approach) it will bridge the gap between teachers and “techies” Technology providers Need to produce technical solutions which meet the needs of teachers and students Reference model will provide these requirements in a form that will allow technology providers to abstract the services Reference model will either confirm that existing specifications are adequate or it will identify gaps in specifications and highlight areas for further specification work
  • 23.
    JISC LADIE project Learning Activity Design in Education Gráinne Conole University of Southampton Email: [email protected] UNFOLD meeting, University of Braga 15th June 2005

Editor's Notes

  • #2 It’s a rather a daunting proposition having to do an inaugural as it is difficult to know how to pitch it and it feels as if you are leaving your research philosophy very much bear. Also should one describe some in depth research or a broad overview? I have decided to opt for the latter. What I hope to do in this talk is three things. Firstly, I hope I can share with you my passion for this area of research and show you why I think it is such an exciting area to be working in. Secondly, I hope to be able to demonstrate why this is an important area, highlighting ways in which it is impacting on policy and practice. Thirdly, I would like to give you a snapshot of some of my current research interests.