This document introduces deep reinforcement learning and provides some examples of its applications. It begins with backgrounds on the history of deep learning and reinforcement learning. It then explains the concepts of reinforcement learning, deep learning, and deep reinforcement learning. Some example applications are controlling building sway, optimizing smart grids, and autonomous vehicles. The document also discusses using deep reinforcement learning for robot control and how understanding the principles can help in problem setting.
This document provides an overview of POMDP (Partially Observable Markov Decision Process) and its applications. It first defines the key concepts of POMDP such as states, actions, observations, and belief states. It then uses the classic Tiger problem as an example to illustrate these concepts. The document discusses different approaches to solve POMDP problems, including model-based methods that learn the environment model from data and model-free reinforcement learning methods. Finally, it provides examples of applying POMDP to games like ViZDoom and robot navigation problems.
This document summarizes recent research on applying self-attention mechanisms from Transformers to domains other than language, such as computer vision. It discusses models that use self-attention for images, including ViT, DeiT, and T2T, which apply Transformers to divided image patches. It also covers more general attention modules like the Perceiver that aims to be domain-agnostic. Finally, it discusses work on transferring pretrained language Transformers to other modalities through frozen weights, showing they can function as universal computation engines.
This document discusses Mahout, an Apache project for machine learning algorithms like classification, clustering, and pattern mining. It describes using Mahout with Hadoop to build a Naive Bayes classifier on Wikipedia data to classify articles into categories like "game" and "sports". The process includes splitting Wikipedia XML, training the classifier on Hadoop, and testing it to generate a confusion matrix. Mahout can also integrate with other systems like HBase for real-time classification.
This document introduces deep reinforcement learning and provides some examples of its applications. It begins with backgrounds on the history of deep learning and reinforcement learning. It then explains the concepts of reinforcement learning, deep learning, and deep reinforcement learning. Some example applications are controlling building sway, optimizing smart grids, and autonomous vehicles. The document also discusses using deep reinforcement learning for robot control and how understanding the principles can help in problem setting.
This document provides an overview of POMDP (Partially Observable Markov Decision Process) and its applications. It first defines the key concepts of POMDP such as states, actions, observations, and belief states. It then uses the classic Tiger problem as an example to illustrate these concepts. The document discusses different approaches to solve POMDP problems, including model-based methods that learn the environment model from data and model-free reinforcement learning methods. Finally, it provides examples of applying POMDP to games like ViZDoom and robot navigation problems.
This document summarizes recent research on applying self-attention mechanisms from Transformers to domains other than language, such as computer vision. It discusses models that use self-attention for images, including ViT, DeiT, and T2T, which apply Transformers to divided image patches. It also covers more general attention modules like the Perceiver that aims to be domain-agnostic. Finally, it discusses work on transferring pretrained language Transformers to other modalities through frozen weights, showing they can function as universal computation engines.
This document discusses Mahout, an Apache project for machine learning algorithms like classification, clustering, and pattern mining. It describes using Mahout with Hadoop to build a Naive Bayes classifier on Wikipedia data to classify articles into categories like "game" and "sports". The process includes splitting Wikipedia XML, training the classifier on Hadoop, and testing it to generate a confusion matrix. Mahout can also integrate with other systems like HBase for real-time classification.
Introduction of sensitivity analysis for randamforest regression, binary classification and multi-class classification of random forest using {forestFloor} package
Preferred Networks is a Japanese AI startup founded in 2014 that develops deep learning technologies. They presented at CEATEC JAPAN 2018 on their research using convolutional neural networks for computer vision tasks like object detection. They discussed techniques like residual learning and how they have achieved state-of-the-art results on datasets like COCO by training networks on large amounts of data using hundreds of GPUs.
Preferred Networks was founded in 2008 and has focused on deep learning research, developing the Chainer and CuPy frameworks. It has applied its technologies to areas including computer vision, natural language processing, and robotics. The company aims to build AI that is helpful, harmless, and honest through techniques like constitutional AI that help ensure systems behave ethically and avoid potential issues like bias, privacy concerns, and loss of control.
Preferred Networks was founded in 2008 and has developed technologies such as Chainer and CuPy. It focuses on neural networks, natural language processing, computer vision, and GPU computing. The company aims to build general-purpose AI through machine learning and has over 500 employees located in Tokyo and San Francisco.
This document discusses Preferred Networks' open source activities over the past year. It notes that Preferred Networks published 10 blog posts and tech talks on open source topics and uploaded 3 videos to their Youtube channel. It also mentions growing their open source community to over 120 members and contributors across 3 major open source projects. The document concludes by reaffirming Preferred Networks' commitment to open source software, blogging, and tech talks going forward.
1. This document discusses the history and recent developments in natural language processing and deep learning. It covers seminal NLP papers from the 1990s through 2000s and the rise of neural network approaches for NLP from 2003 onward.
2. Recent years have seen increased research and investment in deep learning, with many large companies establishing AI labs in 2012-2014 to focus on neural network techniques.
3. The document outlines some popular deep learning architectures for NLP tasks, including neural language models, word2vec, sequence-to-sequence learning, and memory networks. It also introduces the Chainer deep learning framework for Python.
1. The document discusses knowledge representation and deep learning techniques for knowledge graphs, including embedding models like TransE, TransH, and neural network models.
2. It provides an overview of methods for tasks like link prediction, question answering, and language modeling using recurrent neural networks and memory networks.
3. The document references several papers on knowledge graph embedding models and their applications to natural language processing tasks.
This document provides an overview of preferred natural language processing infrastructure and techniques. It discusses recurrent neural networks, statistical machine translation tools like GIZA++ and Moses, voice recognition systems from NICT and NTT, topic modeling using latent Dirichlet allocation, dependency parsing with minimum spanning trees, and recursive neural networks for natural language tasks. References are provided for several papers on these methods.
25. 教師有り学習
l ⼊入⼒力力 x に対して期待される出⼒力力 y を教える
l 分析時には未知の x に対応する y を予測する
l 分類
l y がカテゴリの場合
l スパム判定、記事分類、属性推定、etc.
l 回帰
l y が実数値の場合
l 電⼒力力消費予測、年年収予測、株価予測、etc.
25
x y
26. 教師無し学習
l ⼊入⼒力力 x をたくさん与えると、⼊入⼒力力情報⾃自体の性質に関し
て何かしらの結果を返す
l クラスタリング
l 与えられたデータをまとめあげる
l 異異常検知
l ⼊入⼒力力データが異異常かどうかを判定する
26
x