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Lect 1. introduction to programming languages
 What is a programming language?
 Why are there so many programming languages?
 What are the types of programming languages?
 Does the world need new languages?
 A programming language is a set of rules that
  provides a way of telling a computer what
  operations to perform.
 A programming language is a set of rules for

  communicating an algorithm
 It provides a linguistic framework for

  describing computations
PS — Introduction




        A programming language is a notational system for
        describing computation in a machine-readable and
        human-readable form.



          A programming language is a tool for developing
          executable models for a class of problem domains.
 English is a natural language. It has words,
  symbols and grammatical rules.
 A programming language also has words,

  symbols and rules of grammar.
 The grammatical rules are called syntax.
 Each programming language has a different set

  of syntax rules.
 Why does some people speak French?
 Programming languages have evolved over time as

  better ways have been developed to design them.
    ◦ First programming languages were developed in the
      1950s
    ◦ Since then thousands of languages have been developed
   Different programming languages are designed for
    different types of programs.
High-level program   class Triangle {
                     class Triangle {
                       ...
                       ...
                       float surface()
                       float surface()
                         return b*h/2;
                         return b*h/2;
                       }
                       }
Low-level program    LOAD r1,b
                     LOAD r1,b
                     LOAD r2,h
                     LOAD r2,h
                     MUL r1,r2
                     MUL r1,r2
                     DIV r1,#2
                     DIV r1,#2
                     RET
                     RET
Executable Machine code 0001001001000101
                        0001001001000101
                        0010010011101100
                        0010010011101100
                        10101101001...
                        10101101001...
 First Generation Languages
 Second Generation Languages
 Third Generation Languages
 Fourth Generation Languages
 Fifth Generation Languages
   Machine language
    ◦ Operation code – such as addition or subtraction.
    ◦ Operands – that identify the data to be processed.
    ◦ Machine language is machine dependent as it is the
      only language the computer can understand.
    ◦ Very efficient code but very difficult to write.
   Assembly languages
    ◦ Symbolic operation codes replaced binary operation
      codes.
    ◦ Assembly language programs needed to be “assembled”
      for execution by the computer. Each assembly language
      instruction is translated into one machine language
      instruction.
    ◦ Very efficient code and easier to write.
   Closer to English but included simple
    mathematical notation.
    ◦ Programs written in source code which must be
      translated into machine language programs called object
      code.
    ◦ The translation of source code to object code is
      accomplished by a machine language system program
      called a compiler.
 Alternative to compilation is interpretation which is
  accomplished by a system program called an
  interpreter.
 Common third generation languages

    ◦   FORTRAN
    ◦   COBOL
    ◦   C and C++
    ◦   Visual Basic
 A high level language (4GL) that requires fewer
  instructions to accomplish a task than a third
  generation language.
 Used with databases

    ◦   Query languages
    ◦   Report generators
    ◦   Forms designers
    ◦   Application generators
 Declarative languages
 Functional(?): Lisp, Scheme, SML

    ◦ Also called applicative
    ◦ Everything is a function
   Logic: Prolog
    ◦ Based on mathematical logic
    ◦ Rule- or Constraint-based
 Though no clear definition at present, natural
  language programs generally can be interpreted
  and executed by the computer with no other
  action by the user than stating their question.
 Limited capabilities at present.
Lect 1. introduction to programming languages
 Imperative Programming (C)
 Object-Oriented Programming (C++)

 Logic/Declarative Programming (Prolog)

 Functional/Applicative Programming (Lisp)
   Two broad groups
    ◦ Traditional programming languages
      Sequences of instructions
      First, second and some third generation languages
    ◦ Object-oriented languages
      Objects are created rather than sequences of instructions
      Some third generation, and fourth and fifth generation
       languages
   FORTRAN
    ◦ FORmula TRANslation.
    ◦ Developed at IBM in the mid-1950s.
    ◦ Designed for scientific and mathematical applications by
      scientists and engineers.
   COBOL
    ◦   COmmon Business Oriented Language.
    ◦   Developed in 1959.
    ◦   Designed to be common to many different computers.
    ◦   Typically used for business applications.
   BASIC
    ◦ Beginner’s All-purpose Symbolic Instruction Code.
    ◦ Developed at Dartmouth College in mid 1960s.
    ◦ Developed as a simple language for students to write
      programs with which they could interact through
      terminals.
   C
    ◦ Developed by Bell Laboratories in the early 1970s.
    ◦ Provides control and efficiency of assembly language
      while having third generation language features.
    ◦ Often used for system programs.
    ◦ UNIX is written in C.
   Simula
    ◦ First object-oriented language
    ◦ Developed by Ole Johan Dahl in the 1960s.
   Smalltalk
    ◦ First purely object-oriented language.
    ◦ Developed by Xerox in mid-1970s.
    ◦ Still in use on some computers.
   C++
    ◦ It is C language with additional features.
    ◦ Widely used for developing system and application
      software.
    ◦ Graphical user interfaces can be developed easily with
      visual programming tools.
   JAVA
    ◦ An object-oriented language similar to C++ that
      eliminates lots of C++’s problematic features
    ◦ Allows a web page developer to create programs for
      applications, called applets that can be used through a
      browser.
    ◦ Objective of JAVA developers is that it be machine,
      platform and operating system independent.
   Scripting Languages
    ◦ JavaScript and VBScript
    ◦ Php and ASP
    ◦ Perl and Python
   Command Languages
    ◦ sh, csh, bash
   Text processing Languages
    ◦ LaTex, PostScript
   HTML
    ◦ HyperText Markup Language.
    ◦ Used on the Internet and the World Wide Web (WWW).
    ◦ Web page developer puts brief codes called tags in the
      page to indicate how the page should be formatted.
   XML
    ◦ Extensible Markup Language.
    ◦ A language for defining other languages.
 Programming languages are languages
 When it comes to mechanics of the task,
  learning to speak and use a programming
  language is in many ways like learning to speak
  a human language
 In both kind of languages you have to learn new
  vocabulary, syntax and semantics (new words,
  sentence structure and meaning)
 And both kind of language require considerable
  practice to make perfect.
 Computer languages lack ambiguity and
  vagueness
 In English sentences such as I saw the man with a

  telescope (Who had the telescope?) or Take a
  pinch of salt (How much is a pinch?)
 In a programming language a sentence either

  means one thing or it means nothing
   Formerly: Run-time performance
    ◦ (Computers were more expensive than programmers)
   Now: Life cycle (human) cost is more important
    ◦   Ease of designing, coding
    ◦   Debugging
    ◦   Maintenance
    ◦   Reusability
   FADS
   Writability: The quality of a language that enables a
    programmer to use it to express a computation clearly,
    correctly, concisely, and quickly.
   Readability: The quality of a language that enables a
    programmer to understand and comprehend the nature of a
    computation easily and accurately.
   Orthogonality: The quality of a language that features
    provided have as few restrictions as possible and be
    combinable in any meaningful way.
   Reliability: The quality of a language that assures a program
    will not behave in unexpected or disastrous ways during
    execution.
   Maintainability: The quality of a language that eases errors
    can be found and corrected and new features added.
   Generality: The quality of a language that avoids
    special cases in the availability or use of constructs and
    by combining closely related constructs into a single more
    general one.
   Uniformity: The quality of a language that similar
    features should look similar and behave similar.
   Extensibility: The quality of a language that provides
    some general mechanism for the user to add new
    constructs to a language.
   Standardability: The quality of a language that allows
    programs written to be transported from one computer to
    another without significant change in language structure.
   Implementability: The quality of a language that
    provides a translator or interpreter can be written. This
    can address to complexity of the language definition.

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Lect 1. introduction to programming languages

  • 2.  What is a programming language?  Why are there so many programming languages?  What are the types of programming languages?  Does the world need new languages?
  • 3.  A programming language is a set of rules that provides a way of telling a computer what operations to perform.  A programming language is a set of rules for communicating an algorithm  It provides a linguistic framework for describing computations
  • 4. PS — Introduction A programming language is a notational system for describing computation in a machine-readable and human-readable form. A programming language is a tool for developing executable models for a class of problem domains.
  • 5.  English is a natural language. It has words, symbols and grammatical rules.  A programming language also has words, symbols and rules of grammar.  The grammatical rules are called syntax.  Each programming language has a different set of syntax rules.
  • 6.  Why does some people speak French?  Programming languages have evolved over time as better ways have been developed to design them. ◦ First programming languages were developed in the 1950s ◦ Since then thousands of languages have been developed  Different programming languages are designed for different types of programs.
  • 7. High-level program class Triangle { class Triangle { ... ... float surface() float surface() return b*h/2; return b*h/2; } } Low-level program LOAD r1,b LOAD r1,b LOAD r2,h LOAD r2,h MUL r1,r2 MUL r1,r2 DIV r1,#2 DIV r1,#2 RET RET Executable Machine code 0001001001000101 0001001001000101 0010010011101100 0010010011101100 10101101001... 10101101001...
  • 8.  First Generation Languages  Second Generation Languages  Third Generation Languages  Fourth Generation Languages  Fifth Generation Languages
  • 9. Machine language ◦ Operation code – such as addition or subtraction. ◦ Operands – that identify the data to be processed. ◦ Machine language is machine dependent as it is the only language the computer can understand. ◦ Very efficient code but very difficult to write.
  • 10. Assembly languages ◦ Symbolic operation codes replaced binary operation codes. ◦ Assembly language programs needed to be “assembled” for execution by the computer. Each assembly language instruction is translated into one machine language instruction. ◦ Very efficient code and easier to write.
  • 11. Closer to English but included simple mathematical notation. ◦ Programs written in source code which must be translated into machine language programs called object code. ◦ The translation of source code to object code is accomplished by a machine language system program called a compiler.
  • 12.  Alternative to compilation is interpretation which is accomplished by a system program called an interpreter.  Common third generation languages ◦ FORTRAN ◦ COBOL ◦ C and C++ ◦ Visual Basic
  • 13.  A high level language (4GL) that requires fewer instructions to accomplish a task than a third generation language.  Used with databases ◦ Query languages ◦ Report generators ◦ Forms designers ◦ Application generators
  • 14.  Declarative languages  Functional(?): Lisp, Scheme, SML ◦ Also called applicative ◦ Everything is a function  Logic: Prolog ◦ Based on mathematical logic ◦ Rule- or Constraint-based
  • 15.  Though no clear definition at present, natural language programs generally can be interpreted and executed by the computer with no other action by the user than stating their question.  Limited capabilities at present.
  • 17.  Imperative Programming (C)  Object-Oriented Programming (C++)  Logic/Declarative Programming (Prolog)  Functional/Applicative Programming (Lisp)
  • 18. Two broad groups ◦ Traditional programming languages  Sequences of instructions  First, second and some third generation languages ◦ Object-oriented languages  Objects are created rather than sequences of instructions  Some third generation, and fourth and fifth generation languages
  • 19. FORTRAN ◦ FORmula TRANslation. ◦ Developed at IBM in the mid-1950s. ◦ Designed for scientific and mathematical applications by scientists and engineers.
  • 20. COBOL ◦ COmmon Business Oriented Language. ◦ Developed in 1959. ◦ Designed to be common to many different computers. ◦ Typically used for business applications.
  • 21. BASIC ◦ Beginner’s All-purpose Symbolic Instruction Code. ◦ Developed at Dartmouth College in mid 1960s. ◦ Developed as a simple language for students to write programs with which they could interact through terminals.
  • 22. C ◦ Developed by Bell Laboratories in the early 1970s. ◦ Provides control and efficiency of assembly language while having third generation language features. ◦ Often used for system programs. ◦ UNIX is written in C.
  • 23. Simula ◦ First object-oriented language ◦ Developed by Ole Johan Dahl in the 1960s.  Smalltalk ◦ First purely object-oriented language. ◦ Developed by Xerox in mid-1970s. ◦ Still in use on some computers.
  • 24. C++ ◦ It is C language with additional features. ◦ Widely used for developing system and application software. ◦ Graphical user interfaces can be developed easily with visual programming tools.
  • 25. JAVA ◦ An object-oriented language similar to C++ that eliminates lots of C++’s problematic features ◦ Allows a web page developer to create programs for applications, called applets that can be used through a browser. ◦ Objective of JAVA developers is that it be machine, platform and operating system independent.
  • 26. Scripting Languages ◦ JavaScript and VBScript ◦ Php and ASP ◦ Perl and Python  Command Languages ◦ sh, csh, bash  Text processing Languages ◦ LaTex, PostScript
  • 27. HTML ◦ HyperText Markup Language. ◦ Used on the Internet and the World Wide Web (WWW). ◦ Web page developer puts brief codes called tags in the page to indicate how the page should be formatted.
  • 28. XML ◦ Extensible Markup Language. ◦ A language for defining other languages.
  • 29.  Programming languages are languages  When it comes to mechanics of the task, learning to speak and use a programming language is in many ways like learning to speak a human language  In both kind of languages you have to learn new vocabulary, syntax and semantics (new words, sentence structure and meaning)  And both kind of language require considerable practice to make perfect.
  • 30.  Computer languages lack ambiguity and vagueness  In English sentences such as I saw the man with a telescope (Who had the telescope?) or Take a pinch of salt (How much is a pinch?)  In a programming language a sentence either means one thing or it means nothing
  • 31. Formerly: Run-time performance ◦ (Computers were more expensive than programmers)  Now: Life cycle (human) cost is more important ◦ Ease of designing, coding ◦ Debugging ◦ Maintenance ◦ Reusability  FADS
  • 32. Writability: The quality of a language that enables a programmer to use it to express a computation clearly, correctly, concisely, and quickly.  Readability: The quality of a language that enables a programmer to understand and comprehend the nature of a computation easily and accurately.  Orthogonality: The quality of a language that features provided have as few restrictions as possible and be combinable in any meaningful way.  Reliability: The quality of a language that assures a program will not behave in unexpected or disastrous ways during execution.  Maintainability: The quality of a language that eases errors can be found and corrected and new features added.
  • 33. Generality: The quality of a language that avoids special cases in the availability or use of constructs and by combining closely related constructs into a single more general one.  Uniformity: The quality of a language that similar features should look similar and behave similar.  Extensibility: The quality of a language that provides some general mechanism for the user to add new constructs to a language.  Standardability: The quality of a language that allows programs written to be transported from one computer to another without significant change in language structure.  Implementability: The quality of a language that provides a translator or interpreter can be written. This can address to complexity of the language definition.