This document summarizes a talk on 3D reconstruction with priors. It discusses using priors to improve 3D reconstruction in cases where standard multi-view stereo fails, such as in the presence of noise, for compression purposes, or to avoid the uncanny valley effect. Methods for enforcing priors discussed include using Markov random fields with advanced smoothness terms or piecewise planar maps. Integrating top-down primitive detection approaches with bottom-up multi-view stereo can also help enforce piecewise planar or curved surface priors for scenes.