© 2009, Cisco Systems, Inc. All rights reserved.
Module 4
Layer 2 Switching
Fundamentals
By Dr. Percy DIAS
2© 2009, Cisco Systems, Inc. All rights reserved.
Communication Between Devices in a
LAN Network
• Unicast – Communication where a frame is
sent from one host addressed to a specific
destination. In this case, you have just one
sender and one receiver. Unicast
transmission is still the predominant form of
transmission on LANs and within the Internet.
3© 2009, Cisco Systems, Inc. All rights reserved.
Communication Between Devices in a
LAN Network
• Broadcast – Communication where a frame
is sent from one address to all other devices.
In this case, you have just one sender, but the
information is sent to all connected receivers
by using a universal broadcast address.
• Multicast – Communication where a
destination addresses is a specific group of
devices, or clients.
4© 2009, Cisco Systems, Inc. All rights reserved.
Switch Modes
5© 2009, Cisco Systems, Inc. All rights reserved.
Switching Frames
1. A frame is received.
2. If the destination is a broadcast, forward on all
ports except the port in which the frame was
received.
3. If the destination is a Unicast and the address is
not in the address table, forward on all ports
except the port in which the frame was received.
4. If the destination is a Unicast and the address is in
the address table, and if the associated interface is
not the interface in which the frame arrived,
forward the frame out the one correct port.
5. Otherwise, filter (do not forward) the frame.
6© 2009, Cisco Systems, Inc. All rights reserved.
Data Flow Through a Network
7© 2009, Cisco Systems, Inc. All rights reserved.
Switching Methods
• Store-and-forward
– Switch copies the entire frame into its onboard
buffers before any forwarding takes place.
– Latency is greater with larger frames.
– Check the entire frame for errors, which allows
more error detection.
– Can forward between ports running at different
speeds (Asymmetric Switching).
8© 2009, Cisco Systems, Inc. All rights reserved.
Frame Transmission Modes
9© 2009, Cisco Systems, Inc. All rights reserved.
Switching Methods
• Cut-through
– The lowest level of latency.
– Immediately forwards a packet after reading the
source and destination address.
• Fragment-free
– Switching waits until the first 64 bytes of the
frame is received before forwarding.
– Filters out collision fragments.
10© 2009, Cisco Systems, Inc. All rights reserved.
Collisions and Collision Domain
• Collision is a situation that can occur when 2
bits propagate at the same time on the same
network.
• Collision domains are the connected physical
network segments where collisions can occur.
11© 2009, Cisco Systems, Inc. All rights reserved.
Collisions
• Hubs operate at Layer 1, simply repeating all
received signals out all other ports
12© 2009, Cisco Systems, Inc. All rights reserved.
Collisions and Collision Domain
13© 2009, Cisco Systems, Inc. All rights reserved.
Collision Domains with a Switch
14© 2009, Cisco Systems, Inc. All rights reserved.
Collision Domains and Full Duplex
• Each port of a switch creates its own collision domain
• A frame in one collision domain does not cause
collisions in another collision domain
• The switch’s buffering process prevents the collisions
• When full duplex is enabled:
- NICs/Interfaces can send and receive at same time
- CSMA/CD is no longer needed as collisions can’t
occur
- Full duplex cannot be used if a hub is plugged into
the port
15© 2009, Cisco Systems, Inc. All rights reserved.
Collision Domain Segmentation
• Breaking up or increasing the number of
collision domains with layer 2 and 3
devices is known as segmentation
16© 2009, Cisco Systems, Inc. All rights reserved.
Collision Domain Segmentation
17© 2009, Cisco Systems, Inc. All rights reserved.
Collision Domain Segmentation
18© 2009, Cisco Systems, Inc. All rights reserved.
Layer 2 Broadcasts
• When a node needs to communicate with all
hosts on the network, it sends a broadcast
frame with a destination MAC address
0xFFFFFFFFFFFF.
• Layer 2 devices must flood all broadcast.
• The accumulation of broadcast traffic from
each device in the network is referred to as
broadcast radiation.
19© 2009, Cisco Systems, Inc. All rights reserved.
Broadcasts in a Bridged Environment
20© 2009, Cisco Systems, Inc. All rights reserved.
Broadcast Domain Segmentation
21© 2009, Cisco Systems, Inc. All rights reserved.
Broadcast Domains
• A broadcast domain is a grouping of collision
domains that are connected by Layer 2
devices.
• Broadcasts are forwarded by Layer 2 devices
and if excessive, can reduce the efficiency of
the entire LAN.
• Broadcasts have to be controlled at Layer 3,
as Layer 2 and Layer 1 devices have no way
of controlling them.
22© 2009, Cisco Systems, Inc. All rights reserved.
Collision Domains and Broadcast
Domains
23© 2009, Cisco Systems, Inc. All rights reserved.
What is a Network Segment?
24© 2009, Cisco Systems, Inc. All rights reserved.
Cisco Academy 3 References
Slide 4: CCNA1 8.1.1
Slide 5: CCNA3 4.2.5
Slide 7-9: CCNA1 8.1.5
Slide 6,11,13,
15-21,23:
CCNA1 8.2.1 - 8.2.7
25© 2009, Cisco Systems, Inc. All rights reserved.
Cisco Academy 4 Exploration
Reference
Slide 4: LAN Switching and Wireless 2.1.1
Slide 5: LAN Switching and Wireless 2.1.1
Slide 7-9: LAN Switching and Wireless 2.2.1-2.2.4
Slide 10-14,15-20: LAN Switching and Wireless 2.1.2

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Layer 2 switching fundamentals(networking)

  • 1. © 2009, Cisco Systems, Inc. All rights reserved. Module 4 Layer 2 Switching Fundamentals By Dr. Percy DIAS
  • 2. 2© 2009, Cisco Systems, Inc. All rights reserved. Communication Between Devices in a LAN Network • Unicast – Communication where a frame is sent from one host addressed to a specific destination. In this case, you have just one sender and one receiver. Unicast transmission is still the predominant form of transmission on LANs and within the Internet.
  • 3. 3© 2009, Cisco Systems, Inc. All rights reserved. Communication Between Devices in a LAN Network • Broadcast – Communication where a frame is sent from one address to all other devices. In this case, you have just one sender, but the information is sent to all connected receivers by using a universal broadcast address. • Multicast – Communication where a destination addresses is a specific group of devices, or clients.
  • 4. 4© 2009, Cisco Systems, Inc. All rights reserved. Switch Modes
  • 5. 5© 2009, Cisco Systems, Inc. All rights reserved. Switching Frames 1. A frame is received. 2. If the destination is a broadcast, forward on all ports except the port in which the frame was received. 3. If the destination is a Unicast and the address is not in the address table, forward on all ports except the port in which the frame was received. 4. If the destination is a Unicast and the address is in the address table, and if the associated interface is not the interface in which the frame arrived, forward the frame out the one correct port. 5. Otherwise, filter (do not forward) the frame.
  • 6. 6© 2009, Cisco Systems, Inc. All rights reserved. Data Flow Through a Network
  • 7. 7© 2009, Cisco Systems, Inc. All rights reserved. Switching Methods • Store-and-forward – Switch copies the entire frame into its onboard buffers before any forwarding takes place. – Latency is greater with larger frames. – Check the entire frame for errors, which allows more error detection. – Can forward between ports running at different speeds (Asymmetric Switching).
  • 8. 8© 2009, Cisco Systems, Inc. All rights reserved. Frame Transmission Modes
  • 9. 9© 2009, Cisco Systems, Inc. All rights reserved. Switching Methods • Cut-through – The lowest level of latency. – Immediately forwards a packet after reading the source and destination address. • Fragment-free – Switching waits until the first 64 bytes of the frame is received before forwarding. – Filters out collision fragments.
  • 10. 10© 2009, Cisco Systems, Inc. All rights reserved. Collisions and Collision Domain • Collision is a situation that can occur when 2 bits propagate at the same time on the same network. • Collision domains are the connected physical network segments where collisions can occur.
  • 11. 11© 2009, Cisco Systems, Inc. All rights reserved. Collisions • Hubs operate at Layer 1, simply repeating all received signals out all other ports
  • 12. 12© 2009, Cisco Systems, Inc. All rights reserved. Collisions and Collision Domain
  • 13. 13© 2009, Cisco Systems, Inc. All rights reserved. Collision Domains with a Switch
  • 14. 14© 2009, Cisco Systems, Inc. All rights reserved. Collision Domains and Full Duplex • Each port of a switch creates its own collision domain • A frame in one collision domain does not cause collisions in another collision domain • The switch’s buffering process prevents the collisions • When full duplex is enabled: - NICs/Interfaces can send and receive at same time - CSMA/CD is no longer needed as collisions can’t occur - Full duplex cannot be used if a hub is plugged into the port
  • 15. 15© 2009, Cisco Systems, Inc. All rights reserved. Collision Domain Segmentation • Breaking up or increasing the number of collision domains with layer 2 and 3 devices is known as segmentation
  • 16. 16© 2009, Cisco Systems, Inc. All rights reserved. Collision Domain Segmentation
  • 17. 17© 2009, Cisco Systems, Inc. All rights reserved. Collision Domain Segmentation
  • 18. 18© 2009, Cisco Systems, Inc. All rights reserved. Layer 2 Broadcasts • When a node needs to communicate with all hosts on the network, it sends a broadcast frame with a destination MAC address 0xFFFFFFFFFFFF. • Layer 2 devices must flood all broadcast. • The accumulation of broadcast traffic from each device in the network is referred to as broadcast radiation.
  • 19. 19© 2009, Cisco Systems, Inc. All rights reserved. Broadcasts in a Bridged Environment
  • 20. 20© 2009, Cisco Systems, Inc. All rights reserved. Broadcast Domain Segmentation
  • 21. 21© 2009, Cisco Systems, Inc. All rights reserved. Broadcast Domains • A broadcast domain is a grouping of collision domains that are connected by Layer 2 devices. • Broadcasts are forwarded by Layer 2 devices and if excessive, can reduce the efficiency of the entire LAN. • Broadcasts have to be controlled at Layer 3, as Layer 2 and Layer 1 devices have no way of controlling them.
  • 22. 22© 2009, Cisco Systems, Inc. All rights reserved. Collision Domains and Broadcast Domains
  • 23. 23© 2009, Cisco Systems, Inc. All rights reserved. What is a Network Segment?
  • 24. 24© 2009, Cisco Systems, Inc. All rights reserved. Cisco Academy 3 References Slide 4: CCNA1 8.1.1 Slide 5: CCNA3 4.2.5 Slide 7-9: CCNA1 8.1.5 Slide 6,11,13, 15-21,23: CCNA1 8.2.1 - 8.2.7
  • 25. 25© 2009, Cisco Systems, Inc. All rights reserved. Cisco Academy 4 Exploration Reference Slide 4: LAN Switching and Wireless 2.1.1 Slide 5: LAN Switching and Wireless 2.1.1 Slide 7-9: LAN Switching and Wireless 2.2.1-2.2.4 Slide 10-14,15-20: LAN Switching and Wireless 2.1.2