The marketing plan aims to successfully market and introduce a new mobile gaming app. It outlines situational analysis of the company and target market. The goals for the first month after launch include 100,000 downloads, average user time of 25 minutes per day, and $1,20,000 in revenue. The strategy focuses on gamers with Android and iOS, positioning the app as high definition, fun, and challenging. Tactics include developing a fighting game with 3D graphics, vast character rosters, and both single player and online multiplayer modes. The implementation plan has two phases focusing on positioning, awareness, and guerrilla/viral marketing.