MARKETING PLAN
1. EXECUTIVE SUMMARY
SUCCESSFULLY MARKET AND INTRODUCE
THE NEW MOBILE GAMING APP
COMPANY’S
GOAL
2. SITUATIONAL
ANALYSIS
COMPANY
OVERVIEW
WHAT
DOES THE
COMPANY
DO ?
CREATING
HIGH
DEFINITION
ENTERTAINING
MOBILE
GAMES
WHAT
VALUES
THE
COMPANY
EMBRACES
?
ENTERTAINMENT
FUN
EXCITEMENT
ADVENTURE
QUALITY
EXPERIENCE
TARGET MARKET
Apple IOS App StoreGoogle Play Store
TARGET
CUSTOMERS
TARGET CUSTOMERS
MARKET SHARE
Games Entertainment
Others
CUSTOMERS
PLAYING
GAMES
DURING
THEIR
“ME TIME”
3. GOALS
DOWNLOADS - 100,000
AVERAGE DURATION OF USE
PER DAY - 25MINS
REVENUE - $1,20,000
TARGET FOR THE
FIRST MONTH
AFTER LAUNCH
4. STRATEGY
TARGET MARKET
Customers
Android and IOS users
Mostly Gamers
Kids and teenagers
Competitors
Nekki
SNK Playmore
TNSoftware
VALUE PROPOSITION
High Definition Quality Gaming
Fun, Entertaining & Enjoyable
Experience
Challenge a friends or random
gamers online
POSITIONING
Points of Parity
High Definition Graphics
Single Player Mode
Online Multiplayer Mode
Points of Difference
Vast roster of characters from
different gaming series
Rewards after completing
challenges
3-Dimensional gaming view
5. TACTICS
PRODUCT - FIGHTING FORCE GAME (MOBILE APP)
3-DIMENSIONAL GAMING VIEW
HIGH DEFINITION GRAPHICS
VAST ROSTERS OF CHARACTERS FROM DIFFERENT SERIES
UNIQUE FIGHTING STYLES
CHALLENGING
STORY MODE ONLINE GAMING
ENTERTAINING
PROMOTION
PRICE
Primary Features - Free
Basic Rosters
Single Player Mode
Online Gaming
Premium Features(full app) - $6
Advanced rosters
Different abilities & rewards
Online Tournaments
6. IMPLEMENTATION
PHASE 1
Strategic Positioning
Game Awareness
Web Presence
PHASE 2
Blog Strategy
Viral Videos
Guerrilla Marketing
THANK YOU !

Marketing Plan