3ds Max 2015 Essentials
Chapter 4, Modeling in 3ds Max:
Architectural Model Part II
3ds Max topics covered in this
chapter include the following:
• Modeling the Couch
• Modeling the Lounge Chair
2
Modeling the Couch
3
• Block out the Couch using simple
box primitives, using the real
couch’s measurements.
• Use NURMS to
add Softness.
• SwiftLoop adds
subdivisions to
the box.
• Select the outer
edges of the box
and chamfer to
create a new
polygon.
• Extrude the new
polygon to create
a piping detail on
the couch.
4
Modeling the Couch (cont.)
• To create the wing of the chaise
lounge, extrude a side polygon and
repeating the same process for the
piping and softening.
• The couch feet are created using
simple boxes and applying a taper
modifier.
5
Modeling the Couch (cont.)
• Add image to viewport background.
• Use line tool to trace the chairs frame.
• Use Line Rendering to create the
rectangle shape along the path.
6
Modeling the Lounge Chair
• Reshape a box, as an Editable
Polygon to follow the cushion shape,
and use NURMS and SwiftLoop to
create the cushion.
7
Modeling the Chair (cont.)
• Reshape a box, as an Editable to
match image plane.
• Use SwiftLoop to add edges for detail.
• Use Extrude polygons for foot.
8
Finishing the Chair

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Max2015 ch04

  • 1. 3ds Max 2015 Essentials Chapter 4, Modeling in 3ds Max: Architectural Model Part II
  • 2. 3ds Max topics covered in this chapter include the following: • Modeling the Couch • Modeling the Lounge Chair 2
  • 3. Modeling the Couch 3 • Block out the Couch using simple box primitives, using the real couch’s measurements.
  • 4. • Use NURMS to add Softness. • SwiftLoop adds subdivisions to the box. • Select the outer edges of the box and chamfer to create a new polygon. • Extrude the new polygon to create a piping detail on the couch. 4 Modeling the Couch (cont.)
  • 5. • To create the wing of the chaise lounge, extrude a side polygon and repeating the same process for the piping and softening. • The couch feet are created using simple boxes and applying a taper modifier. 5 Modeling the Couch (cont.)
  • 6. • Add image to viewport background. • Use line tool to trace the chairs frame. • Use Line Rendering to create the rectangle shape along the path. 6 Modeling the Lounge Chair
  • 7. • Reshape a box, as an Editable Polygon to follow the cushion shape, and use NURMS and SwiftLoop to create the cushion. 7 Modeling the Chair (cont.)
  • 8. • Reshape a box, as an Editable to match image plane. • Use SwiftLoop to add edges for detail. • Use Extrude polygons for foot. 8 Finishing the Chair