This chapter discusses modeling an architectural scene in 3ds Max, including a couch and lounge chair. It provides steps to block out the couch using boxes and primitives based on real measurements, then use tools like NURMS, SwiftLoop, and chamfer to add details and softness. Similar steps are outlined for modeling the lounge chair, including tracing an image plane and using tools like Extrude and SwiftLoop. The overall summary provides an overview of the modeling techniques taught in the chapter for creating architectural scene elements like couches and chairs in 3ds Max.