MLS118: Session 1
Planning, Articulating, Leading and Sustaining Change with ICT
Outline
1. Getting to know you
2. Getting to know Edmodo, QR codes
3. Setting expectations
4. GBL as a means to an end
Who's who
● Instructor information
   ○ Dr Ashley Tan
   ○ Head/CeL
   ○ NIE5-B2-24
   ○ ashley.tan@nie.edu.sg
   ○ Other contact information
● MxL information
● Participant information
   ○ Your name
   ○ Interesting tid-bit
   ○ Survey data
Edmodo




  ● Purpose: Social learning
  ● Interface and features
Change the notification settings (select all)
Edmodo mobile




      Mobile app version of Edmodo
Edmodo use
1. Announcements/Notifications
2. Sharing assorted resources
3. Assignment submission
Edmodo hands-on
1. Change settings
2. Reply to my wall entry
    ○ Share an interesting tid-bit about yourself!
    ○ What are you hoping to gain from this course?
1. Start your own wall entry, e.g., a note with URL, a poll
2. Explore mobile app
QR codes
1. Install i-nigma QR code reader
   on your smartphone
2. Read this code
3. Use in GBL stations later
Setting expectations
1. Duration of each session
2. Course philosophy
    ○ Teaching ≠ Learning
    ○ Serendipitous learning
    ○ Social learning
1. Co-writing and presenting
    ○ Team A: Planning
    ○ Team B: Articulating
    ○ Team C: Leading
    ○ Team D: Sustaining
2. Build on an initial reading
3. Course outline
4. Assignments
5. Participation & absence

                                 Used under CC licence from http://www.flickr.com/photos/mjb/47279368/
Game-based learning




    ● Rationale: Shared experience from which to
      extract principles of change
    ● Duration: Three sessions
    ● Strategies
       ○ Station-based learning (in MxL)
       ○ Mobile gaming (OTOT)
Game-based learning
● Questions to answer
   1. Why do you think you were asked to
      play these games?
   2. What might students learn from such
      games?
   3. How might teachers incorporate
      such games into teaching?
   4. How might teachers integrate GBL
      into their teaching without playing
      games?
   5. What do these games have to do
      with change?
● Answer these question over the
  next few weeks (make your own
  copy of this Google Doc)
What's next?
● Form teams A-D for PALS
● Play Angry Birds and Tiny Tower on your smartphone at
  your leisure




 Used under CC licence from http://www.flickr.com/photos/umpcportal/5329054733/
One-minute paper




          Used under CC licence from http://www.flickr.com/photos/cseward/2785913764/




1. Reflect on what you learnt or thought about at today's
   session
2. In Edmodo, share something on one or more of the
   following
     ○ What you think you learnt
     ○ What you are most excited about
     ○ What you are most concerned about

MLS118 Session 1 July 2011

  • 1.
    MLS118: Session 1 Planning,Articulating, Leading and Sustaining Change with ICT
  • 2.
    Outline 1. Getting toknow you 2. Getting to know Edmodo, QR codes 3. Setting expectations 4. GBL as a means to an end
  • 3.
    Who's who ● Instructorinformation ○ Dr Ashley Tan ○ Head/CeL ○ NIE5-B2-24 ○ [email protected] ○ Other contact information ● MxL information ● Participant information ○ Your name ○ Interesting tid-bit ○ Survey data
  • 4.
    Edmodo ●Purpose: Social learning ● Interface and features
  • 5.
    Change the notificationsettings (select all)
  • 6.
    Edmodo mobile Mobile app version of Edmodo
  • 7.
    Edmodo use 1. Announcements/Notifications 2.Sharing assorted resources 3. Assignment submission
  • 8.
    Edmodo hands-on 1. Changesettings 2. Reply to my wall entry ○ Share an interesting tid-bit about yourself! ○ What are you hoping to gain from this course? 1. Start your own wall entry, e.g., a note with URL, a poll 2. Explore mobile app
  • 9.
    QR codes 1. Installi-nigma QR code reader on your smartphone 2. Read this code 3. Use in GBL stations later
  • 10.
    Setting expectations 1. Durationof each session 2. Course philosophy ○ Teaching ≠ Learning ○ Serendipitous learning ○ Social learning 1. Co-writing and presenting ○ Team A: Planning ○ Team B: Articulating ○ Team C: Leading ○ Team D: Sustaining 2. Build on an initial reading 3. Course outline 4. Assignments 5. Participation & absence Used under CC licence from http://www.flickr.com/photos/mjb/47279368/
  • 11.
    Game-based learning ● Rationale: Shared experience from which to extract principles of change ● Duration: Three sessions ● Strategies ○ Station-based learning (in MxL) ○ Mobile gaming (OTOT)
  • 12.
    Game-based learning ● Questionsto answer 1. Why do you think you were asked to play these games? 2. What might students learn from such games? 3. How might teachers incorporate such games into teaching? 4. How might teachers integrate GBL into their teaching without playing games? 5. What do these games have to do with change? ● Answer these question over the next few weeks (make your own copy of this Google Doc)
  • 13.
    What's next? ● Formteams A-D for PALS ● Play Angry Birds and Tiny Tower on your smartphone at your leisure Used under CC licence from http://www.flickr.com/photos/umpcportal/5329054733/
  • 14.
    One-minute paper Used under CC licence from http://www.flickr.com/photos/cseward/2785913764/ 1. Reflect on what you learnt or thought about at today's session 2. In Edmodo, share something on one or more of the following ○ What you think you learnt ○ What you are most excited about ○ What you are most concerned about