Mobile Learning
The future of eLearning
Mobile Learning and Responsive E-Learning Design
It‘s a mobile world.
Mobile Learning
anyone?
The number of sold smartphones has been on the rise
for years …
http://commons.wikimedia.org/wiki/File:World_Wide_Smartphone_Sales.png
… which means that many have already grown up
with these devices.
Have you already included the
usage of mobile devices in your
company‘s eLearnings?
No and unlikely
4.17% (1)
n=24 at LEARNTEC 2014
No, but planned
29.17% (7)
Yes
66.67% (16)
Enterprise IT is changing as well – and so is eLearning:
Optimal planning of
Mobile Learning
Mobile is cool… but better ask yourself a few questions
to get started:
What are your expectations around mobile?
Which problems do you need to solve?
What should be mobile – learners, content, devices?
Which additional value will your learners have because of mobile?
Which specific problem does mobile solve for learners?
How would learners use mobile devices?
Who runs and manages those devices?
Which parts of a blended learning experience should be on a mobile device?
What does a „mobile“
course look like?
Now you know what you want, at least
kind of. And you ask yourself
Here we go. Take a look at an example
made for tablets by LearnChamp:
Mobile Learning and Responsive E-Learning Design
You can see that
the way information is
structured for the learner
differs strongly from
„conventional courses“.
the distribution of
content is more
challenging
But this also means that
from a technical perspective.
Pros and Cons of native and web apps:
NATIVE APP WEB APP
+ - + -
The device‘s capacities
(e.g. memory) can be
used
One single App for
each device
Always latest status of
content for the user
Limitation of ability for
offline use
Good performance
Distribution via
App Store (e.g. time,
updates, external
approval, publication
rights)
No third-party involved
in the approval process
Low local storage
Runs offline
Different programming
languages needed
SCORM-Tracking
Probably bad
performance
Better User Experience
(App is always
available)
SEO
(Analysis of user data)
SEO
(Analysis of user data)
Probaly insufficient
internet connection
Prominently featured
on the device
UX requirements individual input options
SCORM-Tracking for
„old“ SCORM-
Standards
Effort for integration for
SCORM-Tracking
Single development for
several devices
eLearning content
for all devices
Today it‘s not only desktop anymore.
Does that sound familiar to you?
You are using a smartphone, a
laptop and a tablet -
and so are your
learners!
To meet the new requirements
for responsive content
Adapt Learning has
been created.
https://community.adaptlearning.org/
Amongst other collaborators, LearnChamp actively
participates in the development of this new tool:
…which uses the new standard:
HTML5
This new markup language is
still in progress, but offers the
opportunity to create
eLearning content that works
on all devices.
Consistent user
experience for
one solution
What are the new
options?
Different devices and internet
connections make tracking of
learning progress difficult.
Nobody wants to experience this:
TinCan API
can help!
Mobile Learning and Responsive E-Learning Design
Factors of success for a positive user experience
Lower the entry threshold as much as possible!
• Simple subscription processes
• Short sequences of mouseclicks within the LMS
• Consideration of the learner‘s temporal expectations
The mobile version‘s performance seems critical?
• Do not provide the desktop version for mobile use…
• … but acknowledge each device‘s requirements.
• Use the „mobile first“ approach.
Consistent design and user guidance
Any questions?
We will be glad to help you!
Please feel free to get in touch:
stefan.reicher@learnchamp.com
LearnChamp can help you with:
Learning Strategies
Custom eLearning Content
(including Mobile Learning)
with Articulate and Adapt
Learning portals with Totara LMS
… also regarding
Talent
Management
SAP Partner of the
Year 2013 –
SAP Cloud
Implementation
consulting for the
SuccessFactors
HCM Suite

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Mobile Learning and Responsive E-Learning Design

  • 5. The number of sold smartphones has been on the rise for years … http://commons.wikimedia.org/wiki/File:World_Wide_Smartphone_Sales.png
  • 6. … which means that many have already grown up with these devices.
  • 7. Have you already included the usage of mobile devices in your company‘s eLearnings? No and unlikely 4.17% (1) n=24 at LEARNTEC 2014 No, but planned 29.17% (7) Yes 66.67% (16) Enterprise IT is changing as well – and so is eLearning:
  • 9. Mobile is cool… but better ask yourself a few questions to get started: What are your expectations around mobile? Which problems do you need to solve? What should be mobile – learners, content, devices? Which additional value will your learners have because of mobile? Which specific problem does mobile solve for learners? How would learners use mobile devices? Who runs and manages those devices? Which parts of a blended learning experience should be on a mobile device?
  • 10. What does a „mobile“ course look like? Now you know what you want, at least kind of. And you ask yourself Here we go. Take a look at an example made for tablets by LearnChamp:
  • 12. You can see that the way information is structured for the learner differs strongly from „conventional courses“.
  • 13. the distribution of content is more challenging But this also means that from a technical perspective.
  • 14. Pros and Cons of native and web apps: NATIVE APP WEB APP + - + - The device‘s capacities (e.g. memory) can be used One single App for each device Always latest status of content for the user Limitation of ability for offline use Good performance Distribution via App Store (e.g. time, updates, external approval, publication rights) No third-party involved in the approval process Low local storage Runs offline Different programming languages needed SCORM-Tracking Probably bad performance Better User Experience (App is always available) SEO (Analysis of user data) SEO (Analysis of user data) Probaly insufficient internet connection Prominently featured on the device UX requirements individual input options SCORM-Tracking for „old“ SCORM- Standards Effort for integration for SCORM-Tracking Single development for several devices
  • 16. Today it‘s not only desktop anymore. Does that sound familiar to you?
  • 17. You are using a smartphone, a laptop and a tablet - and so are your learners!
  • 18. To meet the new requirements for responsive content Adapt Learning has been created. https://community.adaptlearning.org/
  • 19. Amongst other collaborators, LearnChamp actively participates in the development of this new tool:
  • 20. …which uses the new standard: HTML5 This new markup language is still in progress, but offers the opportunity to create eLearning content that works on all devices.
  • 22. What are the new options? Different devices and internet connections make tracking of learning progress difficult.
  • 23. Nobody wants to experience this:
  • 26. Factors of success for a positive user experience Lower the entry threshold as much as possible! • Simple subscription processes • Short sequences of mouseclicks within the LMS • Consideration of the learner‘s temporal expectations The mobile version‘s performance seems critical? • Do not provide the desktop version for mobile use… • … but acknowledge each device‘s requirements. • Use the „mobile first“ approach. Consistent design and user guidance
  • 27. Any questions? We will be glad to help you! Please feel free to get in touch: [email protected]
  • 28. LearnChamp can help you with: Learning Strategies Custom eLearning Content (including Mobile Learning) with Articulate and Adapt Learning portals with Totara LMS … also regarding Talent Management SAP Partner of the Year 2013 – SAP Cloud Implementation consulting for the SuccessFactors HCM Suite

Editor's Notes