This document discusses modifying the classic Monopoly board game to make it follow Markov chain properties. It divides the game board into 42 states, including distinguishing three jail states. It also removes non-Markovian elements like community chest cards. A transition matrix is created showing the probabilities of moving between each state. Graphs of the limit probabilities show the probability of occupying or landing on each square. The square with the highest probability is the jail state, while chances and community chest squares have lower probabilities.