By



Group Misfit
This is Your      Music brings nothing
                   positive to the biological

 Brain on          survival of life

                  Bodily behaviors can
  Music            revolutionize our lifestyle

                  Music can promote social
                   bonding

                  Music is attracted to those
                   emotionally disconnected
                   from disorders
The Power of
    Music
   Music evokes a dynamism of
      emotional responses

      Emotional climaxes are
   stimulated, similar to a novel

         Music is versatile

Music an amplify or deepen emotion

 Sound is transformed into music
  through a variety of methods
Music, Mood, and
                Marketing
   Music has a powerful influence on the mood and offers
    cognitive stimulus

   Rhythm can dictate a series of emotion

   Pitch

   Scales

   Texture

   Volume
Listening to Cybernetics
   Three main divisions in the types of experimentation in
    electronic music

   Human-Machine Integration

   System Process Information

   Control and Determinacy/Indeterminacy
The Architectural Relevance
     of Gordon Pask
   Gordon Pask: English scientist
    and designer working in
    cybernetics

   “actions lead to impacts on the
    environment that lead to sensing
    and further modification of
    actions.”

   Created conversational and
    teaching machines that use music
    as the medium for interactions
    with humans

   Musicolour (1953)

   Machine would learn from and
    react to the musician it was
    interacting with
   Myron Kruegar: american
                    interactive computer artist

Environmenta       Computer interfaces would
                    connect to the human body
 l Technology       and its senses

                   Computer Controlled
                    Responsive Environment

                   VideoPlace

                   Concept would eventually
                    influence mainstream
                    media
Interpreting Sounds and
         Popular Music

How can we determine what sound or noise will be
significant enough to have the desired effect upon
                  the audience?


How is popular music determined and understood
        by the majority of the population?
On Popular Music
   Melody or lyric of a popular song are constructed with a
    definite pattern

   Standard or serious songs are free form with no structural
    confinements

   Popular song: Custom Built

   Standard song: Freer play of imagination and interpretation

   How do people determine what is popular?
Interpreting Sound
   Finite area for sound interpretation and enjoyment

   The ability to interpret sounds changes with age

   Sound interpretation varies from person to person, and from
    ear to ear within each person.




   People vary in the ability to hear certain ranges in
    sound, making it difficult to create a ubiquitous and
    encompassing sound for an interactive piece.
                       A Test of Your Hearing
Making Motion Musical
   Started with the Theremin

   Integration of Midi

   More dynamic sound
    manipulation

   Data conversion




   http://www.youtube.com/
    watch?v=6btFObRRD9k
Composing Interactive
            Music
   Max Visual Programming

   Tutorial-Style reading

   Customized Functionality

   Breaching Commercial
    constraints
Patent 5,986,200 (Steven
        Curtin)
Questions
   What makes people become indulged in such a public interactive
    musical? What would make them stay or make them afraid to be
    with that piece of work?

   What do you think makes a song popular, and why do you think
    that those reasons make it such? Why are these reasons the
    immediate assessment of "cool"?

   How much time would you spend interacting with a Passive
    Installation? How much would you try and explore? Would not
    being able to witness immediate changes from your interaction
    hinder your involvement / interest in the piece?

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Musicand interactivity 1

  • 2. This is Your  Music brings nothing positive to the biological Brain on survival of life  Bodily behaviors can Music revolutionize our lifestyle  Music can promote social bonding  Music is attracted to those emotionally disconnected from disorders
  • 3. The Power of Music Music evokes a dynamism of emotional responses Emotional climaxes are stimulated, similar to a novel Music is versatile Music an amplify or deepen emotion Sound is transformed into music through a variety of methods
  • 4. Music, Mood, and Marketing  Music has a powerful influence on the mood and offers cognitive stimulus  Rhythm can dictate a series of emotion  Pitch  Scales  Texture  Volume
  • 5. Listening to Cybernetics  Three main divisions in the types of experimentation in electronic music  Human-Machine Integration  System Process Information  Control and Determinacy/Indeterminacy
  • 6. The Architectural Relevance of Gordon Pask  Gordon Pask: English scientist and designer working in cybernetics  “actions lead to impacts on the environment that lead to sensing and further modification of actions.”  Created conversational and teaching machines that use music as the medium for interactions with humans  Musicolour (1953)  Machine would learn from and react to the musician it was interacting with
  • 7. Myron Kruegar: american interactive computer artist Environmenta  Computer interfaces would connect to the human body l Technology and its senses  Computer Controlled Responsive Environment  VideoPlace  Concept would eventually influence mainstream media
  • 8. Interpreting Sounds and Popular Music How can we determine what sound or noise will be significant enough to have the desired effect upon the audience? How is popular music determined and understood by the majority of the population?
  • 9. On Popular Music  Melody or lyric of a popular song are constructed with a definite pattern  Standard or serious songs are free form with no structural confinements  Popular song: Custom Built  Standard song: Freer play of imagination and interpretation  How do people determine what is popular?
  • 10. Interpreting Sound  Finite area for sound interpretation and enjoyment  The ability to interpret sounds changes with age  Sound interpretation varies from person to person, and from ear to ear within each person.  People vary in the ability to hear certain ranges in sound, making it difficult to create a ubiquitous and encompassing sound for an interactive piece. A Test of Your Hearing
  • 11. Making Motion Musical  Started with the Theremin  Integration of Midi  More dynamic sound manipulation  Data conversion  http://www.youtube.com/ watch?v=6btFObRRD9k
  • 12. Composing Interactive Music  Max Visual Programming  Tutorial-Style reading  Customized Functionality  Breaching Commercial constraints
  • 14. Questions  What makes people become indulged in such a public interactive musical? What would make them stay or make them afraid to be with that piece of work?  What do you think makes a song popular, and why do you think that those reasons make it such? Why are these reasons the immediate assessment of "cool"?  How much time would you spend interacting with a Passive Installation? How much would you try and explore? Would not being able to witness immediate changes from your interaction hinder your involvement / interest in the piece?