Library Makerspaces
and Learning
Rob Davies
Wuhan, China
23 November 2016
Network for
Information and
Digital Access
Network for
Information and
Digital Access
Rob Davies
Wuhan, China
23 November 2016
Public Libraries - things have changed
 Traditional PL model: Lending + reference + study space –
challenged
 Changes in patterns of cultural consumption
 Demographic changes - an older society, new arrivals
 The Internet
 Social Media
 Digital services
To which problems
in society is your
library the answer? ?
 Community spaces/meetings – A Third Space
 Citizen and user involvement
– Local participation and co-creation
 Lifelong learning – informal, children and adults
 Digital skills
 Creativity and Innovation
New Tendencies
 Ideas
 Projects
 DIY
 Prototypes
 Innovative products
 Inventions
 Robotics
 Maker party
 Crypto party
The Maker Movement
 Fab Labs
 Media Labs
 Hacker spaces
 Digital Making
 Coding
 Tinkering
 3D printing
 Etc Etc.
Makerspaces
 A volunteer – A Venue
(e.g. library) – A Project
 Children 9-11 (UK)
 Curriculum:
Scratch, HTML/CSS, Python
 Gamer kits, Robotics, Apps
Code Clubs
 Generation Code -
Born at the Library
 Exhibition at the European
Parliament October 2019
 Link up coding skills and
makerspaces
 Emphasise impact on digital
skills agenda to politicians
European code week
 Local centres for creation and
re-use of digital content
 Local identity/cultural heritage
 Europeana
 Education and tourism
Digital making
European maker week
 1 week
 28 countries
 500 events +
Public library makerspaces in Europe – early research
1out of 3
Have
DEDICATED
MAKERSPACES
82%
Have
EMBRACED
MAKING
94%
without a maker
space
WANT TO
CREATE ONE
74%
without maker spaces
HOST MAKING
ACTIVITIES
 2013 - plan to increase the public’s scientific literacy
 Not only scientific knowledge but also relevant thinking ability
‘when an earthquake or an emergency happens, people need to have
the basic ability to save themselves or others’
 Efforts in the education, publicity and popularization of science
–
Science Literacy in China
 Knowledge-intensive services to contribute 20% of GDP by 2020
 Raise proportion of scientifically-literate citizens to 10% by 2020
 Youngsters, farmers, migrant workers and public servants
 Changes in science education
 End 2014 - 1,100+ science and technology museums
 53- 91% percent of people obtain scientific knowledge online
 Science-related websites, digital museums, digital libraries
Science Literacy in China: figures and targets
Volunteers work with professional scientists
 crowdsourcing: where the citizen acts as a sensor;
 distributed intelligence: where the citizen acts as a basic
interpreter;
 participatory science: where citizens contribute to problem
definition, data collection and data analysis
 public library as a venue/training centre/mediator
Citizen Science/Science Literacy
Common areas for citizen science
 Biodiversity/wildlife
 Epidemiology
 Environment
 Climate change
 Astronomy
Citizen Science/Science Literacy
 Europeana Task Force on public libraries: reusing digitised
content
 LIBMAKER Founded October 2016
 Proposal for a 4-year Framework project under the Creative
Europe programme
 Carry out research on what’s happening
 Spread knowledge, tools and successful practice
LIBMAKER - European network for
public library makerspaces
1. Landscape Assessment
2. Promising practices
3. Communication and knowledge-sharing and platform
4. Best Practice Implementation
5. Training and mentoring
6. Evaluation and Impact Assessment Framework
7. Dissemination and Advocacy
8. Sustainability Review.
Actions in a Four Year Framework programme
 Changes in patterns of public library use and users
 Perceptions of the role of public libraries
 Effects on individual and community creativity, digital skills
and participation in the knowledge economy
Impacts of library makerspaces?
Network for Information and Digital Access

NIDA: Makerspaces

  • 1.
    Library Makerspaces and Learning RobDavies Wuhan, China 23 November 2016 Network for Information and Digital Access Network for Information and Digital Access Rob Davies Wuhan, China 23 November 2016
  • 2.
    Public Libraries -things have changed  Traditional PL model: Lending + reference + study space – challenged  Changes in patterns of cultural consumption  Demographic changes - an older society, new arrivals  The Internet  Social Media  Digital services
  • 3.
    To which problems insociety is your library the answer? ?
  • 4.
     Community spaces/meetings– A Third Space  Citizen and user involvement – Local participation and co-creation  Lifelong learning – informal, children and adults  Digital skills  Creativity and Innovation New Tendencies
  • 5.
     Ideas  Projects DIY  Prototypes  Innovative products  Inventions  Robotics  Maker party  Crypto party The Maker Movement
  • 6.
     Fab Labs Media Labs  Hacker spaces  Digital Making  Coding  Tinkering  3D printing  Etc Etc. Makerspaces
  • 8.
     A volunteer– A Venue (e.g. library) – A Project  Children 9-11 (UK)  Curriculum: Scratch, HTML/CSS, Python  Gamer kits, Robotics, Apps Code Clubs
  • 9.
     Generation Code- Born at the Library  Exhibition at the European Parliament October 2019  Link up coding skills and makerspaces  Emphasise impact on digital skills agenda to politicians European code week
  • 10.
     Local centresfor creation and re-use of digital content  Local identity/cultural heritage  Europeana  Education and tourism Digital making
  • 11.
    European maker week 1 week  28 countries  500 events +
  • 12.
    Public library makerspacesin Europe – early research 1out of 3 Have DEDICATED MAKERSPACES 82% Have EMBRACED MAKING 94% without a maker space WANT TO CREATE ONE 74% without maker spaces HOST MAKING ACTIVITIES
  • 13.
     2013 -plan to increase the public’s scientific literacy  Not only scientific knowledge but also relevant thinking ability ‘when an earthquake or an emergency happens, people need to have the basic ability to save themselves or others’  Efforts in the education, publicity and popularization of science – Science Literacy in China
  • 14.
     Knowledge-intensive servicesto contribute 20% of GDP by 2020  Raise proportion of scientifically-literate citizens to 10% by 2020  Youngsters, farmers, migrant workers and public servants  Changes in science education  End 2014 - 1,100+ science and technology museums  53- 91% percent of people obtain scientific knowledge online  Science-related websites, digital museums, digital libraries Science Literacy in China: figures and targets
  • 15.
    Volunteers work withprofessional scientists  crowdsourcing: where the citizen acts as a sensor;  distributed intelligence: where the citizen acts as a basic interpreter;  participatory science: where citizens contribute to problem definition, data collection and data analysis  public library as a venue/training centre/mediator Citizen Science/Science Literacy
  • 16.
    Common areas forcitizen science  Biodiversity/wildlife  Epidemiology  Environment  Climate change  Astronomy Citizen Science/Science Literacy
  • 17.
     Europeana TaskForce on public libraries: reusing digitised content  LIBMAKER Founded October 2016  Proposal for a 4-year Framework project under the Creative Europe programme  Carry out research on what’s happening  Spread knowledge, tools and successful practice LIBMAKER - European network for public library makerspaces
  • 18.
    1. Landscape Assessment 2.Promising practices 3. Communication and knowledge-sharing and platform 4. Best Practice Implementation 5. Training and mentoring 6. Evaluation and Impact Assessment Framework 7. Dissemination and Advocacy 8. Sustainability Review. Actions in a Four Year Framework programme
  • 19.
     Changes inpatterns of public library use and users  Perceptions of the role of public libraries  Effects on individual and community creativity, digital skills and participation in the knowledge economy Impacts of library makerspaces?
  • 20.
    Network for Informationand Digital Access