This Powerpoint presentation covers following topics of C Plus Plus:
Features of OOP
Classes in C++
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
The document provides an introduction to object-oriented programming (OOP) concepts in C++ including objects, classes, abstraction, encapsulation, inheritance, polymorphism, constructors, destructors, and exception handling. It defines each concept and provides examples of how it is implemented in C++ code. For instance, it explains that a class is a user-defined data type that holds its own data members and member functions, and provides an example class declaration. It also discusses polymorphism and provides examples demonstrating method overloading and overriding.
Classes allow users to bundle data and functions together. A class defines data members and member functions. Data members store data within each object, while member functions implement behaviors. Classes support access specifiers like public and private to control access to members. Objects are instances of classes that allocate memory for data members. Member functions can access object data members and are called on objects using dot notation. Friend functions allow non-member functions to access private members of classes.
The document discusses classes and objects in object-oriented programming. It defines what a class is, how classes are declared with public and private members, and how objects are instantiated from classes. It also describes defining member functions inside and outside of classes, and the use of static class members and friend functions.
This document provides an overview of object-oriented programming concepts using C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and dynamic binding. It also covers C++ specific topics like functions, arrays, strings, modular programming, and classes and objects in C++. The document is intended to introduce the reader to the fundamentals of OOP using C++.
The document discusses the key concepts of object-oriented programming (OOP) in C++, including objects, classes, abstraction, encapsulation, inheritance, polymorphism, overloading, and exception handling. Objects are instances of classes that contain data members and member functions. Classes define the blueprint for objects and allow data and functions to be bundled together. Abstraction hides unnecessary details and focuses on essential information. Encapsulation binds data and functions together within a class. Inheritance allows code reuse through deriving a new class from an existing class. Polymorphism and overloading allow functions to operate on different data types. Exception handling manages errors at runtime.
This document discusses classes and objects in C++. It defines a class as a user-defined data type that implements an abstract object by combining data members and member functions. Data members are called data fields and member functions are called methods. An abstract data type separates logical properties from implementation details and supports data abstraction, encapsulation, and hiding. Common examples of abstract data types include Boolean, integer, array, stack, queue, and tree structures. The document goes on to describe class definitions, access specifiers, static members, and how to define and access class members and methods.
The document discusses constructors and destructors in C++. It describes constructor functions as special member functions that initialize object values when an object is created. It covers default constructors, parameterized constructors, copy constructors, and constructor overloading. Destructors are described as special functions that destroy objects and perform cleanup when objects go out of scope. The key characteristics and uses of constructors and destructors are summarized with examples.
Constructors are special class functions which performs initialization of every object. The Compiler calls the Constructor whenever an object is created. Destructor on the other hand is used to destroy the class object.
This presentation deals with pure object oriented concepts and defines basic principles of OOP's like Encapsulation , polymorphism , Inheritance and Abstraction.
Inheritance allows new classes called derived classes to be created from existing classes called base classes. Derived classes inherit all features of the base class and can add new features. There are different types of inheritance including single, multilevel, multiple, hierarchical, and hybrid. A derived class can access public and protected members of the base class but not private members. Constructors and destructors of the base class are executed before and after those of the derived class respectively.
Object Oriented Programming Concepts for beginners Vibhawa Nirmal
This document provides an introduction to object-oriented programming concepts. It defines object-oriented programming as a paradigm based on implementing real-world entities like objects and classes. The main benefits of OOP are reusability of code, flexibility, and increased maintainability, though it can be more complex to plan. Key concepts explained include classes, which provide blueprints for creating objects with states and behaviors. Inheritance allows classes to inherit attributes and methods from super classes. Other concepts are encapsulation, which binds code and variables together; abstraction, which hides unnecessary details; and polymorphism, which allows single actions to be performed in different ways.
This document discusses object-oriented programming concepts in C++ including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It defines each concept and provides examples. Some key advantages of OOP mentioned are code reusability, modeling real-world problems effectively, managing complexity, and facilitating incremental development from small to large systems.
Constructor is a special member function that initializes objects of a class. Constructors have the same name as the class and do not have a return type. There are two types of constructors: default constructors that take no parameters, and parameterized constructors that allow passing arguments when creating objects. Constructors are automatically called when objects are created to initialize member variables, unlike regular member functions which must be explicitly called.
The document discusses key concepts in Java including classes, objects, methods, and command line arguments. A class defines common properties and behaviors for objects through fields and methods. Objects are instantiated from classes and can access fields and methods using dot notation. Command line arguments allow passing data into a Java application and are accessed through the args parameter in the main method.
The document discusses functions in C programming. It defines functions as self-contained blocks of code that perform a specific task. Functions make a program more modular and easier to debug by dividing a large program into smaller, simpler tasks. Functions can take arguments as input and return values. Functions are called from within a program to execute their code.
The document discusses various data types in C++ including built-in, user-defined, and derived types. Structures and unions allow grouping of dissimilar element types. Classes define custom data types that can then be used to create objects. Enumerated types attach numeric values to named constants. Arrays define a collection of elements of the same type in sequence. Functions contain blocks of code to perform tasks. Pointers store memory addresses.
This document discusses arrays in Java programming. It covers defining and creating single and multi-dimensional arrays, accessing array elements using indexes and loops, and performing operations like sorting and finding maximum/minimum values. Examples are provided for different array types like integer, string and character arrays, and operations like input/output, break/continue statements, and star patterns. Homework involves writing a program to produce a given output pattern.
This document provides an overview of basic object-oriented programming (OOP) concepts including objects, classes, inheritance, polymorphism, encapsulation, and data abstraction. It defines objects as entities with both data (characteristics) and behavior (operations). Classes are blueprints that are used to create objects. Inheritance allows objects to inherit properties from parent classes. Polymorphism allows code to take different forms. Encapsulation wraps data and functions into classes, hiding information. Data abstraction focuses on important descriptions without details.
Everything about OOPs (Object-oriented programming) in this slide we cover the all details about object-oriented programming using C++. we also discussed why C++ is called a subset of C.
This is the presentation file about inheritance in java. You can learn details about inheritance and method overriding in inheritance in java. I think it's can help your. Thank you.
This document discusses dynamic memory allocation in C. It explains that dynamic allocation allows memory to be allocated at runtime, unlike static allocation which requires defining memory sizes at compile time. The key functions covered are malloc() for allocating memory blocks, calloc() for arrays and structures, realloc() for resizing allocated blocks, and free() for releasing used memory to avoid memory leaks. Examples are provided to demonstrate how each function is used.
This document discusses the five main types of tokens in C++ - keywords, variables, constants, strings, and operators. It provides definitions and examples of each token type. Keywords are reserved words that cannot be used as variable names, while variables store values that can change. Constants represent fixed values, strings group characters within double quotes, and operators perform actions on operands like arithmetic, comparison, and assignment.
INTRODUCTION
COMPARISON BETWEEN NORMAL FUNCTION AND INLINE FUNCTION
PROS AND CONS
WHY WHEN AND HOW TO USED?
GENERAL STRUCTURE OF INLINE FUNCTION
EXAMPLE WITH PROGRAM CODE
The final keyword in Java can be applied to variables, methods, and classes. It restricts changes to final entities. Final variables must be initialized after declaration and their values cannot be changed. Final methods cannot be overridden in subclasses. Final classes cannot be subclassed. Blank final variables are not initialized in their declaration and can only be initialized in a constructor or static block.
The program accepts 5 items from the command line and stores them in a Vector. It then demonstrates deleting an item, adding an item at a specified position, adding an item at the end, and printing the Vector contents. The Vector implements a dynamic array that can hold any type of objects and any number of elements. It is contained in the java.util package and is synchronized.
This document discusses implementation of inheritance in Java and C#. It covers key inheritance concepts like simple, multilevel, and hierarchical inheritance. It provides examples of inheritance in Java using keywords like extends, super, this. Interfaces are discussed as a way to achieve multiple inheritance in Java. The document also discusses implementation of inheritance in C# using concepts like calling base class constructors and defining virtual methods.
This document discusses object-oriented programming in C++. It covers several topics related to OOP in C++ including classes, constructors, destructors, inheritance, polymorphism, and templates. The document consists of lecture slides that define key concepts and provide examples to illustrate how various OOP features work in C++.
C++ Object oriented concepts & programmingnirajmandaliya
This document discusses various C++ concepts related to functions and operators. It defines what a default pointer is and how it receives addresses passed to a called function. It also discusses reference variables, inline functions, friend functions, default arguments, passing objects as parameters, function overloading, static members, function pointers, and operator overloading. It provides examples and explanations for each concept.
This presentation deals with pure object oriented concepts and defines basic principles of OOP's like Encapsulation , polymorphism , Inheritance and Abstraction.
Inheritance allows new classes called derived classes to be created from existing classes called base classes. Derived classes inherit all features of the base class and can add new features. There are different types of inheritance including single, multilevel, multiple, hierarchical, and hybrid. A derived class can access public and protected members of the base class but not private members. Constructors and destructors of the base class are executed before and after those of the derived class respectively.
Object Oriented Programming Concepts for beginners Vibhawa Nirmal
This document provides an introduction to object-oriented programming concepts. It defines object-oriented programming as a paradigm based on implementing real-world entities like objects and classes. The main benefits of OOP are reusability of code, flexibility, and increased maintainability, though it can be more complex to plan. Key concepts explained include classes, which provide blueprints for creating objects with states and behaviors. Inheritance allows classes to inherit attributes and methods from super classes. Other concepts are encapsulation, which binds code and variables together; abstraction, which hides unnecessary details; and polymorphism, which allows single actions to be performed in different ways.
This document discusses object-oriented programming concepts in C++ including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It defines each concept and provides examples. Some key advantages of OOP mentioned are code reusability, modeling real-world problems effectively, managing complexity, and facilitating incremental development from small to large systems.
Constructor is a special member function that initializes objects of a class. Constructors have the same name as the class and do not have a return type. There are two types of constructors: default constructors that take no parameters, and parameterized constructors that allow passing arguments when creating objects. Constructors are automatically called when objects are created to initialize member variables, unlike regular member functions which must be explicitly called.
The document discusses key concepts in Java including classes, objects, methods, and command line arguments. A class defines common properties and behaviors for objects through fields and methods. Objects are instantiated from classes and can access fields and methods using dot notation. Command line arguments allow passing data into a Java application and are accessed through the args parameter in the main method.
The document discusses functions in C programming. It defines functions as self-contained blocks of code that perform a specific task. Functions make a program more modular and easier to debug by dividing a large program into smaller, simpler tasks. Functions can take arguments as input and return values. Functions are called from within a program to execute their code.
The document discusses various data types in C++ including built-in, user-defined, and derived types. Structures and unions allow grouping of dissimilar element types. Classes define custom data types that can then be used to create objects. Enumerated types attach numeric values to named constants. Arrays define a collection of elements of the same type in sequence. Functions contain blocks of code to perform tasks. Pointers store memory addresses.
This document discusses arrays in Java programming. It covers defining and creating single and multi-dimensional arrays, accessing array elements using indexes and loops, and performing operations like sorting and finding maximum/minimum values. Examples are provided for different array types like integer, string and character arrays, and operations like input/output, break/continue statements, and star patterns. Homework involves writing a program to produce a given output pattern.
This document provides an overview of basic object-oriented programming (OOP) concepts including objects, classes, inheritance, polymorphism, encapsulation, and data abstraction. It defines objects as entities with both data (characteristics) and behavior (operations). Classes are blueprints that are used to create objects. Inheritance allows objects to inherit properties from parent classes. Polymorphism allows code to take different forms. Encapsulation wraps data and functions into classes, hiding information. Data abstraction focuses on important descriptions without details.
Everything about OOPs (Object-oriented programming) in this slide we cover the all details about object-oriented programming using C++. we also discussed why C++ is called a subset of C.
This is the presentation file about inheritance in java. You can learn details about inheritance and method overriding in inheritance in java. I think it's can help your. Thank you.
This document discusses dynamic memory allocation in C. It explains that dynamic allocation allows memory to be allocated at runtime, unlike static allocation which requires defining memory sizes at compile time. The key functions covered are malloc() for allocating memory blocks, calloc() for arrays and structures, realloc() for resizing allocated blocks, and free() for releasing used memory to avoid memory leaks. Examples are provided to demonstrate how each function is used.
This document discusses the five main types of tokens in C++ - keywords, variables, constants, strings, and operators. It provides definitions and examples of each token type. Keywords are reserved words that cannot be used as variable names, while variables store values that can change. Constants represent fixed values, strings group characters within double quotes, and operators perform actions on operands like arithmetic, comparison, and assignment.
INTRODUCTION
COMPARISON BETWEEN NORMAL FUNCTION AND INLINE FUNCTION
PROS AND CONS
WHY WHEN AND HOW TO USED?
GENERAL STRUCTURE OF INLINE FUNCTION
EXAMPLE WITH PROGRAM CODE
The final keyword in Java can be applied to variables, methods, and classes. It restricts changes to final entities. Final variables must be initialized after declaration and their values cannot be changed. Final methods cannot be overridden in subclasses. Final classes cannot be subclassed. Blank final variables are not initialized in their declaration and can only be initialized in a constructor or static block.
The program accepts 5 items from the command line and stores them in a Vector. It then demonstrates deleting an item, adding an item at a specified position, adding an item at the end, and printing the Vector contents. The Vector implements a dynamic array that can hold any type of objects and any number of elements. It is contained in the java.util package and is synchronized.
This document discusses implementation of inheritance in Java and C#. It covers key inheritance concepts like simple, multilevel, and hierarchical inheritance. It provides examples of inheritance in Java using keywords like extends, super, this. Interfaces are discussed as a way to achieve multiple inheritance in Java. The document also discusses implementation of inheritance in C# using concepts like calling base class constructors and defining virtual methods.
This document discusses object-oriented programming in C++. It covers several topics related to OOP in C++ including classes, constructors, destructors, inheritance, polymorphism, and templates. The document consists of lecture slides that define key concepts and provide examples to illustrate how various OOP features work in C++.
C++ Object oriented concepts & programmingnirajmandaliya
This document discusses various C++ concepts related to functions and operators. It defines what a default pointer is and how it receives addresses passed to a called function. It also discusses reference variables, inline functions, friend functions, default arguments, passing objects as parameters, function overloading, static members, function pointers, and operator overloading. It provides examples and explanations for each concept.
Static member functions can be accessed without creating an object of the class. They are used to access static data members, which are shared by all objects of a class rather than each object having its own copy. The examples show declaring a static data member n and static member function show() that prints n. show() is called through the class name without an object. Each object creation in the constructor increments n, and show() prints the updated count.
Classes in C++ allow developers to combine data and functions that operate on that data into logical units called objects. A class defines the form and behavior of objects, while objects are individual instances of a class. Some key points:
- Classes contain data fields called data members and functions called member functions.
- Objects are instantiated from classes and allocate memory to store values for an instance.
- Access specifiers like public, private, and protected determine which parts of a class are accessible from outside the class.
- Classes can contain static members that are shared across all objects of the class rather than being unique to each object.
Esoft Metro Campus - Programming with C++
(Template - Virtusa Corporate)
Contents:
Overview of C++ Language
C++ Program Structure
C++ Basic Syntax
Primitive Built-in types in C++
Variable types
typedef Declarations
Enumerated Types
Variable Scope
Constants/Literals
Storage Classes
Operators
Control Constructs
Functions
Math Operations in C++
Arrays
Multi-dimensional Arrays
Strings
C++ Pointers
References
Date and Time
Structures
Basic Input / Output
Classes and Objects
Inheritance
Overloading
Polymorphism
Interfaces
Files and Streams
Exception Handling
Dynamic Memory
Namespaces
Templates
Preprocessor
Multithreading
Pointer is a variable that stores the memory address of another variable. It allows dynamic memory allocation and access of memory locations. There are three ways to pass arguments to functions in C++ - pass by value, pass by reference, and pass by pointer. Pass by value copies the value, pass by reference copies the address, and pass by pointer passes the address of the argument. Pointers can also point to arrays or strings to access elements. Arrays of pointers can store multiple strings. References are alternative names for existing variables and any changes made using the reference affect the original variable. Functions can return pointers or references.
This document provides an introduction and overview for a course on programming in C++. It discusses the goals of the course, which are to teach programming principles and the C++ language. Students will learn essential concepts like variables, data types, functions, and arrays. They will write increasingly complex programs and develop good programming style. The course will be assessed through quizzes, exams, and class projects. Topics to be covered include variables, input/output, control flow, arrays, pointers, strings, and file I/O. Good programming practices like readability, simplicity, and avoiding reinventing solutions are emphasized.
This document provides an overview of object-oriented programming concepts including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It defines OOP as an engineering approach for building software systems based on modeling real-world entities as classes and objects that exchange messages. Key concepts are explained such as classes defining attributes and behaviors of objects, objects being instances of classes, and communication between objects occurring through messages. The four main principles of OOP - inheritance, abstraction, encapsulation, and polymorphism - are also summarized.
This document provides an overview of C++ and object-oriented programming concepts. It discusses:
1. C++ is an object-oriented programming language introduced in the 1980s that retains the power of C and adds classes, inheritance, function overloading, and operator overloading.
2. OOP languages like C++ are well-suited for developing large, complex programs like editors, compilers, databases, and communication systems due to features like modularity and code reusability.
3. A simple C++ program is presented that demonstrates basic syntax like main(), comments, cout and << operators, and return type for main(). Classes and member functions are also introduced.
Skillwise provides corporate learning and workforce development services including virtual classes, competency assessments, and technology consulting. They offer customized training delivered by experienced trainers across various domains and technologies. Skillwise aims to meet growing client needs by taking a process-driven and optimized approach while constantly evaluating to promote innovation.
C++ is a general purpose programming language that is an extension of C language. It shares some of the syntax and structure elements with its predecessor and couple of its own elements of object oriented programming
This document discusses object-oriented programming concepts in C++, including inheritance, base classes, derived classes, and access specifiers. It provides examples of inheritance relationships between classes like Shape and its derived classes 2DShape and 3DShape. Inheritance allows code reuse and creation of class hierarchies where a derived class can inherit characteristics from its parent class. A derived class can override or extend the behavior of its parent class.
Intro To C++ - Class 06 - Introduction To Classes, Objects, & Strings, Part IIBlue Elephant Consulting
This presentation is a part of the COP2272C college level course taught at the Florida Polytechnic University located in Lakeland Florida. The purpose of this course is to introduce students to the C++ language and the fundamentals of object orientated programming..
The course is one semester in length and meets for 2 hours twice a week. The Instructor is Dr. Jim Anderson.
The document discusses constructors and destructors in C++, including how to declare and use object arrays, pointers to objects, the this pointer, dynamic memory allocation using new and delete operators, initializing allocated memory, allocating and initializing arrays and objects, and how constructors and destructors work for dynamically allocated objects. It provides examples of declaring object arrays, using the this pointer, dynamically allocating and initializing memory, objects and arrays, and how const can be used for function arguments to prevent modification.
This document discusses key concepts of object-oriented programming in C++ including abstraction, encapsulation, polymorphism, inheritance, and runtime polymorphism. It explains that abstraction allows hiding details behind well-defined interfaces, encapsulation provides guarantees that abstractions are used correctly, and polymorphism simplifies code by providing a common interface for different implementations. Inheritance enables composing new abstractions from existing ones, and runtime polymorphism provides runtime binding. Coexistence with other languages and systems is also important.
Control structures in C++ affect how statements are executed and include sequence, selection, and loop structures. Sequence structures execute statements sequentially, selection structures choose between alternatives using if, if/else, and switch statements, and loop structures repeat statements using do-while, while, and for loops. Common control structures are used to make decisions, repeat actions, and transfer control based on conditions.
This document discusses the calculation of pipe wall thickness for pressure applications. It begins with an introduction to different pipe types and materials. It then explains that pipe wall thickness is designated by schedules or weight, and provides the equation to calculate thickness based on internal pressure, outer diameter, and allowable stress. The document outlines two methods for calculating thickness: line rating condition for individual lines, and flange rating condition to make procurement more economical. Corrosion allowance and mill tolerance must be added to the required thickness. Minimum thicknesses are provided for carbon steel and stainless steel pipes.
This document discusses object oriented programming using C++. It begins by defining OOP and its key features like encapsulation, inheritance, and polymorphism. It then discusses objects, classes, properties, functions, and how to declare classes with access specifiers. The document provides examples of creating objects from classes and accessing class members using objects. It also discusses defining member functions outside of classes. Finally, it provides exercises for readers to practice implementing classes with data members and member functions.
I prepared these for the student of FSC BSC BS Computer Science student. these slides are easy to read and understand the logic of OOP in C++. All topic is discussed and Example are given
Here is the Cal class to calculate the area of a rectangle:
#include <iostream>
using namespace std;
class Cal {
private:
double width, height;
public:
void setnum(double a, double b) {
width = a;
height = b;
}
double cal_area() {
return width * height;
}
double getnum() {
return cal_area();
}
};
The document discusses classes and objects in C++. It defines what a class is - a blueprint for an object that contains data members and member functions. An object is an instance of a class that allocates memory. The document explains how to define a class with public and private members, create objects of a class, and access class members through objects using dot operators. It also covers constructors and how they initialize objects automatically upon creation.
The document discusses classes and objects in C++. It defines classes as the building blocks of object-oriented programming that simplify development of large projects by producing software that is modular, reusable, and easily expandable. Classes are similar to structures but members of a class are private by default. The document then covers specifying a class, creating objects, accessing object members, static members, arrays of objects, objects as function arguments, returning objects, the this pointer, constant member functions, and more concepts related to classes in C++.
This document provides an introduction to classes and objects in C++. It defines key concepts like class, object, member functions, access specifiers, and arrays of objects. It also discusses defining objects of a class, accessing class members, passing objects as function arguments, and the differences between classes and structures in C++.
The document discusses objects and classes in object-oriented programming, explaining that classes define templates for objects with data fields and methods, objects are instances of classes that contain state in their data fields and behavior through methods, and constructors are used to initialize objects when they are created from a class.
The document discusses structures and classes in C++. It explains that structures in C++ allow grouping of related data items but do not provide data hiding. Classes in C++ address this limitation by allowing data and functions as members, and designating some members as private. The key aspects of a class include its declaration with data and function members, creation of objects from the class, and accessing members using objects and dot operator (for public members) or within class functions (for private members). Static members are also discussed which are shared among all class objects.
Here is the implementation of the DayType class with the required operations:
[CODE]
#include <iostream>
using namespace std;
class DayType {
private:
string day;
public:
DayType(string d="Sun") {
day = d;
}
void setDay(string d) {
day = d;
}
void printDay() {
cout << day << endl;
}
string returnDay() {
return day;
}
string nextDay() {
if(day == "Sat")
return "Sun";
else {
int index = 0;
if(day == "Sun")
index = 0;
This document provides an overview of object-oriented programming concepts in C++, including classes, objects, encapsulation, inheritance, polymorphism, and more. Key concepts are defined, such as classes containing data members and methods. Inheritance allows derived classes to inherit properties of base classes. Polymorphism allows calling the correct overridden method at runtime based on the object type. Virtual functions provide late binding so the correct derived class method is called.
The document discusses key concepts in object-oriented programming including classes, objects, data encapsulation, inheritance, and polymorphism. It defines a class as a blueprint for objects that describes their properties and behaviors. An object is an instance of a class. Classes contain data members and member functions. Data hiding is achieved through declaring data members as private while member functions can be public or private. The document also discusses constructors, destructors, operator overloading, inheritance and polymorphism.
This document discusses object-oriented programming concepts in C++ including classes, objects, constructors, destructors, and friend functions. It begins by explaining that classes are abstract data types that contain data members and member functions. It then provides examples of declaring a class, creating objects, and accessing class members. It also covers topics like static class members, arrays of objects, constructor and destructor definitions and uses, and declaring friend functions to allow non-member functions access to private class members.
The document discusses object-oriented programming concepts in C++ including classes, objects, encapsulation, inheritance, polymorphism, and more. It provides examples of class definitions and accessing class members. Key points covered include:
- Classes are templates that define objects, while objects are instances of classes.
- Encapsulation involves wrapping data and functions together in a class. Inheritance allows classes to acquire properties from other classes.
- Polymorphism allows a method to perform different actions based on parameters. Message passing involves communication between objects.
- Structured programming divides a program into functions and data, while object-oriented programming divides it into objects that contain data and functions.
Object Oriented Programming involves modeling real-world entities as objects that encapsulate both data and behavior. Classes define these objects by grouping related data members and functions together, and objects are instantiated from classes. Some key aspects of OOP include:
1. Encapsulation which involves hiding implementation details within classes and exposing a public interface.
2. Inheritance which allows a derived class to extend a base class while retaining shared properties.
3. Dynamic binding which enables polymorphic behavior where derived classes can exhibit different behavior than base classes in the same context.
Object Oriented Programming involves modeling real-world entities as objects that encapsulate both data and behavior. Classes define these objects by grouping the data (attributes) and functions (methods) that operate on that data. In C++, classes use access specifiers like public and private to control whether data and methods can be accessed from outside the class or only within the class. Methods are defined either inside or outside the class using the scope resolution operator. Objects are instantiated from classes and their methods and data can be accessed using dot or arrow operators.
The document discusses classes and objects in C++. Some key points:
- A class defines a new user-defined data type that encapsulates data members and member functions. Data members represent the attributes of an object, while member functions represent the behaviors.
- When a class is defined, objects can be instantiated from that class. Objects are instances of a class that allocate memory to store the class's data members. Multiple objects of the same class can exist.
- Member functions can access private data members, while non-member functions cannot. Member functions can be defined inside or outside the class. Static members exist only once per class rather than per object.
- Classes allow data abstraction by hiding implementation
Object oriented programming involves modeling real-world entities as objects that encapsulate both data and behavior. Programmers define classes that specify the attributes and methods of these objects. This is a different approach than traditional procedural programming, as it focuses on objects rather than functions.
Object oriented programming involves modeling real-world entities as objects that encapsulate both data and behavior. Programmers define classes that specify the attributes and methods of these objects. This is a different approach than traditional procedural programming, as it focuses on objects rather than functions.
The document discusses the benefits of object-oriented programming (OOP). It states that OOP offers several benefits to programmers and users, including greater productivity, higher quality software, and lower maintenance costs. It then lists 25 specific advantages of OOP such as code reusability through inheritance, modularity through pre-defined classes, data hiding for security, and easier mapping of real-world problems to code.
Introduction to image processing (or signal processing).
Types of Image processing.
Applications of Image processing.
Applications of Digital image processing.
Registers are small amounts of fast memory built into the CPU that provide quick access to commonly used values. They are divided into categories like general purpose, pointer, index, segment, and flag registers. General purpose registers include the accumulator, base address, count, and data registers. Pointer registers point to memory addresses. Index registers are used for indexed addressing. Segment registers define areas for code, data, and stack. Flag registers store status information from operations.
Subject Title: Engineering Numerical Analysis
Subject Code: ID-302
Contents of this chapter:
Mathematical preliminaries,
Solution of equations in one variable,
Interpolation and polynomial Approximation,
Numerical differentiation and integration,
Initial value problems for ordinary differential equations,
Direct methods for solving linear systems,
Iterative techniques in Matrix algebra,
Solution of non-linear equations.
Approximation theory;
Eigen values and vector;
Course Code: CS-301
Course Title: Introduction to Computing.
Degree: BS (SE, CS, BIO)
Contents of this chapter:
Basic information about computer networks, types of computer networks. Other contents include:
1. List four major benefits of connecting computers to form a network.
2. Define the terms LAN, WAN, and MAN.
3. List the three types of networks.
4. Name the three physical topologies used to build networks.
Course Code: CS-301
Course Title: Introduction to Computing
Degree: BS(SE, CS, BIO)
Chapter Contents:
1. Identify the components of the central processing unit and how they work together and interact with memory
2. Describe how program instructions are executed by the computer
3. Explain how data is represented in the computer
4. Describe how the computer finds instructions and data
5. Describe the components of a microcomputer system unit’s motherboard
6. List the measures of computer processing speed and explain the approaches that increase speed
Course Code: CS-301
Book: Introduction to Computing.
Chapter Number 1: Introduction to Computer Systems.
Degree: BS (SE, CS, BIO)
Contents:
This chapter will cover the following topics:
1.Computer Hardware and Information Technology Infrastructure
2. The Computer System
3. How Computers Represent Data
4. The CPU and Primary Storage
5. Microprocessors and Processing Power
6. Multiple Processors and Parallel Processing
7. Storage Input, and Output Technology
8. Secondary Storage Technology
9. Input and Output Devices
10. Categories of Computers and Computer Systems
11. Computer Software
Happy Summer Everyone. This is also timeless for future viewing.
You all have been upgraded from ‘Guest’ Students to ‘Graduate’ Students. Do Welcome Back. For new guests, please see our free weekly workshops from Spring ‘25’
Blessings, Love, and Namaste’.
Do Welcome to Summer ‘25’ for LDMMIA.
TY, for surviving our First Season/Term of our Reiki Yoga Workshops. These presentations/workshop are designed for your energy wellness.
Also, professional expansion for Summer ‘25’. All updates will be uploaded here and digital notes within our Merch Shop. (I am Completely, using the suggestions of AI for my Biz style. Its spooky accurate. So far, AI has been very helpful for office and studio admin. I even updated my AI avatars. Similar to my SL Meta avatar.)
Do take Care of yourselves. This is only a Bonus Checkin. The Next Workshop will be Lecture/Session 8. I will complete by Friday.
https://ldm-mia.creator-spring.com/
How to Create Time Off Request in Odoo 18 Time OffCeline George
Odoo 18 provides an efficient way to manage employee leave through the Time Off module. Employees can easily submit requests, and managers can approve or reject them based on company policies.
Here is the current update:
CURRENT CASE COUNT: 897
- Texas: 742 (+14) (55% of cases are in Gaines County). Includes additional numbers from El Paso.
- New Mexico: 79 (+1) (83% of cases are from Lea County)
- Oklahoma: 17
- Kansas: 59 (+3) (38.89% of the cases are from Gray County)
HOSPITALIZATIONS: 103
- Texas: 94 – This accounts for 13% of all cases in Texas.
- New Mexico: 7 – This accounts for 9.47% of all cases in New Mexico.
- Kansas: 3 – This accounts for 5.08% of all cases in Kansas.
DEATHS: 3
- Texas: 2 – This is 0.28% of all cases in Texas.
- New Mexico: 1 – This is 1.35% of all cases in New Mexico.
US NATIONAL CASE COUNT: 1,132 (confirmed and suspected)
INTERNATIONAL SPREAD
Mexico: 1,856(+103), 4 fatalities
- Chihuahua, Mexico: 1,740 (+83) cases, 3 fatalities, 4 currently hospitalized.
Canada: 2,791 (+273)
- Ontario, Canada: 1,938 (+143) cases. 158 (+29) hospitalizations
- Alberta, Canada: 679 (+119) cases. 4 currently hospitalized
How to Setup Renewal of Subscription in Odoo 18Celine George
A subscription is a recurring plan where you set a subscription period, such as weekly, monthly, or yearly. Based on this period, the subscription renews automatically. In Odoo 18, you have the flexibility to manage renewals either manually or automatically.
Introduction to Online CME for Nurse Practitioners.pdfCME4Life
Online CME for nurse practitioners provides a flexible, cost-effective way to stay current with evidence-based practices and earn required credits without interrupting clinical duties. Accredited platforms offer a wide range of self-paced courses—complete with interactive case studies, downloadable resources, and immediate digital certificates—that fit around demanding schedules. By choosing trusted providers, practitioners gain in-depth knowledge on emerging treatments, refine diagnostic and patient-management skills, and build professional credibility. Know more at https://cme4life.com/the-benefits-of-online-cme-for-nurse-practitioners/
Prottutponnomotittwa: A Quiz That Echoed the Pulse of Bengal
On the 31st of May, 2025, PRAGYA – The Official Quiz Club of UEM Kolkata – did not merely organize another quiz. It hosted an ode to Bengal — its people, its quirks, its politics, its art, its rebellion, its heritage. Titled Prottutponnomotittwa, the quiz stood as a metaphor for what Bengal truly is: sharp, intuitive, spontaneous, reflective. A cultural cosmos that thrives on instinct, memory, and emotion.
From the very first slide, it became clear — this wasn’t a quiz made to showcase difficulty or elitism. It was crafted with love — love for Bangla, for its past, present, and its ever-persistent contradictions.
The diversity of the answer list tells the real story of the quiz. The curation was not random. Each answer was a string on a veena of cultural resonance.
In the “Cultural Pairings” round, Anusheh Anadil and Arnob were placed not just as musicians, but as voices of a modern, cross-border Bangla. Their works, which blend baul, jazz, and urban folk, show how Bengal exists simultaneously in Dhaka and Shantiniketan.
The inclusion of Ritwik Chakraborty and Srijit Mukherjee (as a songwriter) showed how the quiz masters understood evolution. Bangla cinema isn’t frozen in the Ray-Ghatak past. It lives, argues, breaks molds — just like these men do.
From Kalyani Black Label to Radhunipagol Chal, consumer culture too had its place. One is liquid courage, the other culinary madness — both deeply Bengali.
The heart truly swelled when the answers touched upon Baidyanath Bhattacharya and Chandril. Both satirists, both sharp, both essential. It was not just about naming them — it was about understanding what different types of literature means in a Bengali context.
Titumir — the play about a peasant rebel who built his own bamboo fort and dared to challenge the British.
Krishnananda Agamvagisha — the mystical Tantric who shaped how we understand esoteric Bengali spiritualism.
Subhas Chandra Bose — the eternal enigma, the braveheart whose shadow looms large over Bengal’s political psyche.
Probashe Ghorkonna — a story lived by many Bengalis. The medinipur daughter, who made a wholesome family, not only in bengal, but across the borders. This answer wasn’t just information. It was emotion.
By the end, what lingered was not the scoreboard. It was a feeling.
The feeling of sitting in a room where Chalchitro meets Chabiwala, where Jamai Shosthi shares the stage with Gayatri Spivak, where Bhupen Hazarika sings with Hemanga Biswas, and where Alimuddin Road and Webskitters occupy the same mental map.
You don’t just remember questions from this quiz.
You remember how it made you feel.
You remember smiling at Keet Keet, nodding at Prabuddha Dasgupta, getting goosebumps at the mention of Bose, and tearing up quietly when someone got Radhunipagol Chal right.
This wasn’t a quiz.
This was an emotional ride of Bangaliyana.
This was — and will remain — Prottutponnomotittwa.
Active Surveillance For Localized Prostate Cancer A New Paradigm For Clinical...wygalkelceqg
Active Surveillance For Localized Prostate Cancer A New Paradigm For Clinical Management 2nd Ed Klotz
Active Surveillance For Localized Prostate Cancer A New Paradigm For Clinical Management 2nd Ed Klotz
Active Surveillance For Localized Prostate Cancer A New Paradigm For Clinical Management 2nd Ed Klotz
IDSP is a disease surveillance program in India that aims to strengthen/maintain decentralized laboratory-based IT enabled disease surveillance systems for epidemic prone diseases to monitor disease trends, and to detect and respond to outbreaks in the early phases swiftly.....
Christian education is an important element in forming moral values, ethical Behaviour and
promoting social unity, especially in diverse nations like in the Caribbean. This study examined
the impact of Christian education on the moral growth in the Caribbean, characterized by
significant Christian denomination, like the Orthodox, Catholic, Methodist, Lutheran and
Pentecostal. Acknowledging the historical and social intricacies in the Caribbean, this study
tends to understand the way in which Christian education mold ethical decision making, influence interpersonal relationships and promote communal values. These studies’ uses, qualitative and quantitative research method to conduct semi-structured interviews for twenty
(25) Church respondents which cut across different age groups and genders in the Caribbean. A
thematic analysis was utilized to identify recurring themes related to ethical Behaviour, communal values and moral development. The study analyses the three objectives of the study:
how Christian education Mold’s ethical Behaviour and enhance communal values, the role of
Christian educating in promoting ecumenism and the effect of Christian education on moral
development. Moreover, the findings show that Christian education serves as a fundamental role
for personal moral evaluation, instilling a well-structured moral value, promoting good
Behaviour and communal responsibility such as integrity, compassion, love and respect. However, the study also highlighted challenges including biases in Christian teachings, exclusivity and misconceptions about certain practices, which impede the actualization of
"Dictyoptera: The Order of Cockroaches and Mantises" Or, more specifically: ...Arshad Shaikh
Dictyoptera is an order of insects that includes cockroaches and praying mantises. These insects are characterized by their flat, oval-shaped bodies and unique features such as modified forelegs in mantises for predation. They inhabit diverse environments worldwide.
This study describe how to write the Research Paper and its related issues. It also presents the major sections of Research Paper and various tools & techniques used for Polishing Research Paper
before final submission.
Finding a Right Journal and Publication Ethics are explain in brief.
The PDF titled "Critical Thinking and Bias" by Jibi Moses aims to equip a diverse audience from South Sudan with the knowledge and skills necessary to identify and challenge biases and stereotypes. It focuses on developing critical thinking abilities and promoting inclusive attitudes to foster a more cohesive and just society. It defines bias as a tendency or prejudice affecting perception and interactions, categorizing it into conscious and unconscious (implicit) biases. The content highlights the impact of societal and cultural conditioning on these biases, particularly within the South Sudanese context.
How to Configure Add to Cart in Odoo 18 WebsiteCeline George
In this slide, we’ll discuss how to configure the Add to Cart functionality in the Odoo 18 Website. This feature enhances the shopping experience by offering three flexible options: Stay on the Product Page, Go to the Cart, or Let the User Decide through a dialog box.
Order: Odonata Isoptera and Thysanoptera.pptxArshad Shaikh
*Odonata*: Odonata is an order of insects that includes dragonflies and damselflies. Characterized by their large, compound eyes and agile flight, they are predators that feed on other insects, playing a crucial role in maintaining ecological balance.
*Isoptera*: Isoptera is an order of social insects commonly known as termites. These eusocial creatures live in colonies with complex social hierarchies and are known for their ability to decompose wood and other cellulose-based materials, playing a significant role in ecosystem nutrient cycling.
*Thysanoptera*: Thysanoptera, or thrips, are tiny insects with fringed wings. Many species are pests that feed on plant sap, transmitting plant viruses and causing damage to crops and ornamental plants. Despite their small size, they have significant impacts on agriculture and horticulture.
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Make sure to catch our weekly updates. Updates are done Thursday to Fridays or its a holiday/event weekend.
Thanks again, Readers, Guest Students, and Loyalz/teams.
This profile is older. I started at the beginning of my HQ journey online. It was recommended by AI. AI was very selective but fits my ecourse style. I am media flexible depending on the course platform. More information below.
AI Overview:
“LDMMIA Reiki Yoga refers to a specific program of free online workshops focused on integrating Reiki energy healing techniques with yoga practices. These workshops are led by Leslie M. Moore, also known as LDMMIA, and are designed for all levels, from beginners to those seeking to review their practice. The sessions explore various themes like "Matrix," "Alice in Wonderland," and "Goddess," focusing on self-discovery, inner healing, and shifting personal realities.”
♥☽✷♥
“So Life Happens-Right? We travel on. Discovering, Exploring, and Learning...”
These Reiki Sessions are timeless and about Energy Healing / Energy Balancing.
A Shorter Summary below.
A 7th FREE WORKSHOP
REiki - Yoga
“Life Happens”
Intro Reflections
Thank you for attending our workshops. If you are new, do welcome. We have been building a base for advanced topics. Also, this info can be fused with any Japanese (JP) Healing, Wellness Plans / Other Reiki /and Yoga practices.
Power Awareness,
Our Defense.
Situations like Destiny Swapping even Evil Eyes are “stealing realities”. It’s causing your hard earned luck to switch out. Either way, it’s cancelling your reality all together. This maybe common recently over the last decade? I noticed it’s a sly easy move to make. Then, we are left wounded, suffering, accepting endless bad luck. It’s time to Power Up. This can be (very) private and quiet. However; building resources/EDU/self care for empowering is your business/your right. It’s a new found power we all can use for healing.
Stressin out-II
“Baby, Calm down, Calm Down.” - Song by Rema, Selena Gomez (Video Premiered Sep 7, 2022)
Within Virtual Work and VR Sims (Secondlife Metaverse) I love catching “Calm Down” On the radio streams. I love Selena first. Second, It’s such a catchy song with an island feel. This blends with both VR and working remotely.
Its also, a good affirmation or mantra to *Calm down* lol.
Something we reviewed in earlier Workshops.
I rarely mention love and relations but theres one caution.
When we date, almost marry an energy drainer/vampire partner; We enter doorways of no return. That person can psychic drain U during/after the relationship. They can also unleash their demons. Their dark energies (chi) can attach itself to you. It’s SYFI but common. Also, involving again, energy awareness. We are suppose to keep our love life sacred. But, Trust accidents do happen. The Energies can linger on. Also, Reiki can heal any breakup damage...
(See Pres for more info. Thx)
2. Contents
Features of OOP
Classes
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
3. OOP
It is programming technique in which programs are written on the
basis of objects
It is a powerful technique to develop software.
It is used to analyze and design the application in terms of objects.
It deals with data and the procedures as a single unit
Interacting objects handle their own house-keeping.
Objects in a program interact by sending messages to each other.
Each object is responsible to initialize and destroy itself.
There is no need to explicitly call a creation or termination procedure
4. Features of object-oriented programming
Data abstraction
the procedure to define a class from objects.
Encapsulation
A technique for Information Hiding.
Inheritance
It allows to define a class in terms of another class, which makes it easier
to create and maintain an application.
Dynamic binding
It determining the method to invoke at runtime instead of at compile time
Polymorphism
The word polymorphism means having many forms.
Typically, polymorphism occurs when there is a hierarchy of classes and
they are related by inheritance.
5. Effects of OO methodology on software design
Maintenance
Extensibility
Reusability
6. Objects
Object represents an entity in the real world
Identified by its name
It consists of two things:
Properties: Characteristics of an object
Functions Actions performed by the object
o Everything is an object
o Systems are composed of objects
7. Everything is an object
A student, a professor
A desk, a chair, a classroom, a building
A university, a city, a country
The world, the universe
A subject such as CS, IS, Math, History, …
Systems are composed of objects
An educational system
An economic system
An information system
A computer system
8. Design Methodologies
Object-Orientation is a design methodology
Objects are the building blocks of a program
(interface, editor, menu, file, etc.); data managing
object (db), etc.)
Objects represent real-world abstractions within an
application.
9. Properties of Objects
Characteristics of an object are known as Properties or
attributes of the object
Each object has its own properties
Example:
If “Person” is an object, it has following properties
Name
Age
Weight
Object: Car
Properties: Model, Color, Price
10. Functions of an Object
Tasks or actions performed by the object are known
as functions or methods.
11. Classes
Collection of objects with same
properties and functions
Use to define characteristics of the
object
Used as a model for creating different
objects of same type
Each object of a class is known as an
instance of the class
12. Declaring a class
Keyword “class” is used to declare a class
Declaration specifies:
Member Variable / Data member
Function / Member Function
These are common to all objects of that class
Syntax:
class identifier
{
Body of the class
};
Class: is the keyword
Identifier: name of the class to be declared
13. Access Specifiers
It specifies the access level of the class members
Two common access specifiers are:
Private:
Restrict the use of the class members within the class. It is the default
access specifier. It is used to protect the data members from direct
access from outside the class. Data Member are normally declared with
private access specifier.
Public
It allows the user to access members within the class as well as outside
the class. It can be accessed from anywhere in the program. Member
functions are normally declared with public access specifier.
14. Creating objects
Class is simply a model or prototype for creating objects.
It is like a new data type that contains both data and
functions.
Object is created in the same way as other variables are
created.
Object is also known as instance of a class.
Process of creating an object is also called instantiation.
Syntax:
class_name object_name;
Class_name: name of the class whose type of object is to be created
Object_name: object to be created.
15. Executing Member Functions
Member functions are used to manipulate data
members of a class.
Member functions can be executed only after
creating objects
Syntax:
Object_name.function();
Object_name: name of object whose member function is to be executed
Function: It is the member function that is need to be executed.
16. Write a program that
declares a class with a
data member and two
member functions
OUTPUT:
enter number 10
the value of n= 10
17. Defining member functions outside class
Function declaration is specified within the class
Function definition is specified outside the class
Scope resolution operator :: is used in function declaration if
the function is defined outside the class.
Syntax:
Return_type class_name :: function_name(parameters)
{
function body
}
Return_type type of value to be returned by function
class_name class name to which function belongs
:: scope resoltion operator
function_name name of funtio to be defined
18. Constructors
Type of member function that is automatically executed when
an object of that class is created is known as constructor
It has no return type
It has same name that of class name
It work as normal function but cannot return any value
It is used to initialize data memebrs
Syntax:
name()
{
Constructor body
}
Name: it indicate the name of the constructor
19. Passing parameters to constructor
It is same as passing parameters to normal functions
Only difference is
Parameters are passed to the constructor when the object is
declared.
Syntax:
type object_name(parameters);
Type: it is the name of the class (type of the object to be declared)
Object_name: name of the object to be declared
Parameter: list of parameters passed to the constructor
20. Constructor overloading
Declaring multiple constructors with the same name
but different parameters
It must differ in one of the following ways
Number of parameters
Type of parameter
Sequence of parameters
22. Default copy constructor
It is available by default in all classes
It is used to initialize an object with another object of the
same type.
User does not need to write this constructor
It accepts a single object of the same type as parameter.
Syntax:
Class_name object_name(parameter); OR
Class_name object_name = parameter;
Class_name: type of object to be created
Object_name: name of the object
Parameter: name of parameter passed to default constructor
23. Destructors
Member function that is automatically executed when an
object of that class is destroyed in known as destructor
Is has no return type
Name is same as the class
It also cannot accept any parameter
Constructor name proceeded by tilde sign ~
Syntax:
~name()
{
destructor body
}
24. Objects as function Parameters or Return Type
As parameters:
Objects can also be passed as parameters to member
functions
Method is same as passing parameters to other functions
As return type:
Returning an object from member function is same as
returning a simple variable
Its return type should be the same as the return type of
the object to be returned.
25. Static data member
The type of data member that is shared among all the
objects of the class is known as static data members.
Defined with static keyword
If defined static member; only one variable is created in
memory even if there are many objects of that class
Used to share some data among all objects of a particular
class
Visible only in the class in which it is defined
Its lifetime:
Starts when the program starts its execution
Ends when the entire program is terminated
27. Difference between normal and static data members
A
B
N
A
B
A
B
A
B
N
1 2
10
100
10
1
200
20
1
1
200n
Object b1 Object b2 Object b2Object b1
Three normal data members
Two normal data members (a,b) and one
static member (n)
28. Friend Functions
Function that is allowed to access the private and protected
members of a particular class from outside the class is
called friend functions
Friend function of a class
Not a member function
Has direct access to private members
Just as member functions do
Use keyword friend in front of
function declaration
Specified IN class definition
But they’re NOT member functions!
29. Friend Classes
Entire classes can be friends
Similar to function being friend to class
Example:
class F is friend of class C
All class F member functions are friends of C
NOT reciprocated
Friendship granted, not taken
Syntax:
friend class F
Goes inside class definition of "authorizing" class
30. Static Function
A function may be declared with the static keyword
Static functions live at class level, not at object level
Static functions may access static variables and
methods, but not dynamic ones
Syntax:
public static int getNumSold(){
return numTicketsSold;
}
31. class test
{
private:
static int n;
public:
static void show()
{
cout<<“n = “<<n;
}
};
int test::n = 10;
void main()
{
test::show();
getch();
}
Output
n = 10
32. 1 . Write a program that creates three objects of a
class student. Each object of the class must be
assigned a unique roll number.
2. Compare OOP & structured programming
Assignment