This document discusses techniques for rendering 3D objects in computer graphics, including illumination models, shading models, and other effects. It describes different types of light modeling like diffuse and specular illumination. Common illumination models involve ambient, diffuse, and specular reflection. Shading models covered include flat shading, polygon mesh shading, Gouraud shading, and Phong shading. Other topics explained are transparency effects, shadows, and using textures to represent objects.