These are the slides of my SXSW 2010 Objective-C Crash Course for Web Developers.
The code samples (and the keynote document) can also be downloaded from http://workshop.verbogt.nl/
Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. It was developed in the early 1980s at Stepstone. In the late 1980s, Objective-C was selected as the main programming language for NeXTSTEP and was later adopted by Apple for Mac OS X and iOS software development. Major features of Objective-C include object-oriented programming, dynamic typing, automatic memory management, and a flexible syntax that supports protocol-oriented programming.
The document provides an introduction to Objective-C, including background information on its origins and current usage. It discusses key Objective-C concepts like classes, methods, memory management, and the differences between static, stack and heap memory. Code examples are provided to demonstrate how to declare classes, instantiate objects, call methods, and handle memory allocation and release of objects.
This document provides an overview of Objective-C for Java developers. It discusses that Objective-C is the primary language for developing Mac and iOS apps due to its performance and ability to interface with Cocoa frameworks. It describes Objective-C classes as having interface and implementation definitions separated into .h and .m files. Methods are defined and called by passing messages to objects, with dispatch handled dynamically at runtime. The document also covers creating and working with Objective-C objects by allocating and initializing them.
This document provides an overview of Objective-C, including key concepts like runtime, objects, classes, memory management, class interfaces and implementations, protocols, properties, and selectors. It discusses how Objective-C performs tasks at runtime and uses object-oriented programming principles. Methods are invoked by sending object messages, and classes define object types. Memory is managed using reference counting or a garbage collector. The document also provides examples of class interfaces and implementations, as well as using properties and protocols.
The document provides an overview of topics to be covered in an iPhone application development course, including:
1. The course schedule covers Objective-C basics, the MVC design pattern, networking services like Facebook API and location-based services.
2. Resources for self-study include the Stanford iOS course, Apple documentation, and books like "iOS Programming: The Big Nerd Ranch Guide."
3. Today's topics are the iPhone SDK, Objective-C language basics, common foundation classes, and creating a first iPhone application.
Code is not text! How graph technologies can help us to understand our code b...Andreas Dewes
Today, we almost exclusively think of code in software projects as a collection of text files. The tools that we use (version control systems, IDEs, code analyzers) also use text as the primary storage format for code. In fact, the belief that “code is text” is so deeply ingrained in our heads that we never question its validity or even become aware of the fact that there are other ways to look at code.
In my talk I will explain why treating code as text is a very bad idea which actively holds back our understanding and creates a range of problems in large software projects. I will then show how we can overcome (some of) these problems by treating and storing code as data, and more specifically as a graph. I will show specific examples of how we can use this approach to improve our understanding of large code bases, increase code quality and automate certain aspects of software development.
Finally, I will outline my personal vision of the future of programming, which is a future where we no longer primarily interact with code bases using simple text editors. I will also give some ideas on how we might get to that future.
Learning from other's mistakes: Data-driven code analysisAndreas Dewes
Static code analysis is an useful tool that can help to detect bugs early in the software development life cycle. I will explain the basics of static analysis and show the challenges we face when analyzing Python code. I will introduce a data-driven approach to code analysis that makes use of public code and example-based learning and show how it can be applied to analyzing Python code.
Objective-C is an object-oriented programming language that is a superset of C. It was developed in the 1980s on top of C to provide object-oriented capabilities. Objective-C uses classes and messages to define methods and invoke behaviors on objects. Developers create classes with properties and methods to define behaviors and attributes for objects. Memory is managed through retain counts, and objects communicate by sending messages to each other to invoke methods.
The document introduces several uncommon design patterns:
1) Null Object pattern avoids using null values by implementing a "null" object that respects the expected interface.
2) Encapsulated Context pattern encapsulates common services/data needed by different components in a single context object rather than using global objects.
3) Role Object pattern handles modeling problems where an element can have different roles by using role objects that are added to and removed from a core object.
4) ISP & Object Adaptation pattern allows objects to adapt to different protocols by checking for direct implementation, using registered adapters, or throwing exceptions.
5) Essence pattern uses an "essence" class to encapsulate an object's configuration and
Xtext Grammar Language describes how to define grammars for the Xtext language development framework. Key points include:
- Grammars define the structure and elements of a language through rules like Statemachine, Event, and Transition.
- Terminals split text into tokens while hidden terminals are ignored by the parser. Datatype rules return values instead of objects.
- The parser creates EObjects when rules assign to the current pointer. Actions ensure object creation when no assignment occurs.
- Issues like ambiguities, left recursion, and left factoring can be resolved through techniques like keywords, predicates, and assigned actions.
- The grammar maps language structures to Ecore classes and features through rule return types
Building DSLs with Xtext - Eclipse Modeling Day 2009Heiko Behrens
Slides of Eclipse Modeling Day in New York and Toronto http://wiki.eclipse.org/Eclipse_Modeling_Day
Motivation of specific tools with apple corer analogy, Example of domain-specific language (chess notation), introduction to Xtext with demo plus outlook
The document discusses C++11 smart pointers including std::shared_ptr, std::unique_ptr, and std::weak_ptr. It provides an overview of their features and usage including shared ownership, unique ownership, no ownership. It demonstrates how to use them through examples and discusses best practices such as using std::make_shared to allocate objects, avoiding raw pointers, and enabling shared_from_this.
Objective-C began as an extension of C created by Brad Cox and Tom Love to make C more object-oriented like Smalltalk. It was later acquired and further developed by NeXT and then Apple. Objective-C adds object-oriented capabilities and messaging to C by allowing classes and methods. It uses dynamic typing where actions can be taken at runtime. Objective-C became widely used with Apple's development of Cocoa and Cocoa Touch frameworks, which use Objective-C for building iOS and macOS applications in an object-oriented way.
The document discusses domain-specific languages (DSLs) and how the Xtext framework can be used to define and implement DSLs. It provides an example grammar for a simple DSL for modeling datatypes and entities. Xtext allows defining the grammar which is then used to generate a metamodel, parser, and other artifacts needed for the DSL.
The document provides an overview of JavaScript core concepts including:
- A brief history of JavaScript originating from LiveScript and becoming ECMAScript.
- Core misunderstandings about JavaScript being object-oriented and prototype-based.
- Key concepts like objects, functions, scope, 'this', arguments, invocation, and closures.
- How functions work with parameters, return values, and different invocation styles.
- Global versus function scope and how closures allow accessing outer function variables.
- Resources for further reading on JavaScript fundamentals.
JavaScript has some stunning features like Closures, Prototype etc. which can help to improve the readability and maintainability of the code. However, it is not easy for inexperienced developer to consume and apply those features in day to day coding. The purpose of the presentation ‘Advanced JavaScript’ is to help a reader easily understand the concept and implementation of some advanced JavaScript features.
Smart pointers help solve memory management issues like leaks by automatically freeing memory when an object goes out of scope. They support the RAII idiom where resource acquisition is tied to object lifetime. Common smart pointers include std::shared_ptr, std::unique_ptr, std::weak_ptr, which help avoid leaks from exceptions or cycles in object graphs. make_shared is preferable to separate allocation as it can allocate the object and control block together efficiently in one allocation.
It's not your mother's C++ anymore. Manual memory management, tedious loops, difficult-to-use STL algorithms -- are all a thing of the past now. The new C++ 11 standard contains a huge number of improvements to the C++ core language and standard library, and can help C++ developers be more productive.
In this session we will discuss the major features of C++ 11, including lambda functions, type inference for local variables, range-based for loops, smart pointers, and more. We will see how to use these features effectively to modernize your existing C++ programs and how to develop in the modern C++ style.
Sven and I are going to classify Xtext compared to other concepts and frameworks and demonstrate its capabilities with a refined version of an example I presented in London the week before. After that we discuss the versatile possibilities for extending and customizing the framework and finish with an exciting outlook.
This document provides an overview of iPhone development. It discusses setting up the development environment which involves getting a Mac, the iOS SDK, installing Xcode, and getting an Apple Developer account. It also covers Objective-C as the main programming language, and key iOS frameworks like UIKit, Core Graphics, Foundation. It introduces concepts like the MVC pattern, views, view controllers. It demonstrates Objective-C syntax and shows how to create interfaces and implementations in header and implementation files. Resources for learning more about iPhone development are also provided.
Javascript allows interactive content on web pages and control of the browser and document. It is an interpreted scripting language that is cross-platform but support varies. Javascript can provide interactive content, control document appearance and content, and interact with the user through event handlers.
C++: Constructor, Copy Constructor and Assignment operatorJussi Pohjolainen
The document discusses various C++ constructors including default constructors, initialization lists, copy constructors, assignment operators, and destructors. It provides examples of how to properly implement these special member functions to avoid problems like shallow copying and double deletes.
This document presents an agenda for becoming a "console cowboy" by learning to be more productive using the terminal and bash shell. It covers the basic terminal tools, bash usage and configuration, utilities like grep, sed and awk, scripting with variables, conditionals and loops, and tools for developers like Homebrew, Git, Xcode and xcpretty. The goal is to stop using the mouse and automate work by writing scripts to harness the power of the Unix command line.
JavaScript introduction 1 ( Variables And Values )Victor Verhaagen
This document provides a summary of JavaScript variables and values. It discusses JavaScript's history and introduces some key concepts around variables, data types, type conversions, and more. The history section outlines the creation of JavaScript and releases of ECMAScript standards over time. Global objects, variables, and values are defined. Data types covered include numbers, strings, Booleans, undefined and null. Object types like arrays are also summarized.
This document provides an agenda and overview for a presentation on JavaScript. It discusses JavaScript's history and popularity, current implementations of JavaScript engines in browsers, and proliferation of JavaScript frameworks. The agenda outlines discussing objects, functions, scope, primitives, common mistakes, inheritance, best practices, modularity, and more. It also includes code examples demonstrating functions, closures, scope, operators, and error handling in JavaScript.
Building High Perf Web Apps - IE8 FirestarterMithun T. Dhar
This document provides suggestions for optimizing web application and site performance. It discusses minimizing CSS and JavaScript file sizes, simplifying selectors, avoiding expensive operations like DOM lookups and expression evaluation, leveraging browser caching, image optimization techniques like sprites, and reducing blocking of page loads by scripts. The key recommendations are to simplify code, optimize only when needed, and consider maintainability.
This book provides an in-depth guide to learning Objective-C for developers. It covers all aspects of Objective-C from basic syntax and object-oriented programming concepts to more advanced techniques used by professional coders. The book is intended for programmers with an intermediate to advanced level of experience and will teach readers how to develop apps for Apple platforms like the Mac, iPhone, and iPad.
Contents :
Language Concepts
How Objective C works- Basics
Data Types
NSInteger
NSNumber
Operators
Loop
Inheritance
Method Overloading
Mutable and Immutable Strings
Mutable and Immutable Arrays
File Management
The document introduces several uncommon design patterns:
1) Null Object pattern avoids using null values by implementing a "null" object that respects the expected interface.
2) Encapsulated Context pattern encapsulates common services/data needed by different components in a single context object rather than using global objects.
3) Role Object pattern handles modeling problems where an element can have different roles by using role objects that are added to and removed from a core object.
4) ISP & Object Adaptation pattern allows objects to adapt to different protocols by checking for direct implementation, using registered adapters, or throwing exceptions.
5) Essence pattern uses an "essence" class to encapsulate an object's configuration and
Xtext Grammar Language describes how to define grammars for the Xtext language development framework. Key points include:
- Grammars define the structure and elements of a language through rules like Statemachine, Event, and Transition.
- Terminals split text into tokens while hidden terminals are ignored by the parser. Datatype rules return values instead of objects.
- The parser creates EObjects when rules assign to the current pointer. Actions ensure object creation when no assignment occurs.
- Issues like ambiguities, left recursion, and left factoring can be resolved through techniques like keywords, predicates, and assigned actions.
- The grammar maps language structures to Ecore classes and features through rule return types
Building DSLs with Xtext - Eclipse Modeling Day 2009Heiko Behrens
Slides of Eclipse Modeling Day in New York and Toronto http://wiki.eclipse.org/Eclipse_Modeling_Day
Motivation of specific tools with apple corer analogy, Example of domain-specific language (chess notation), introduction to Xtext with demo plus outlook
The document discusses C++11 smart pointers including std::shared_ptr, std::unique_ptr, and std::weak_ptr. It provides an overview of their features and usage including shared ownership, unique ownership, no ownership. It demonstrates how to use them through examples and discusses best practices such as using std::make_shared to allocate objects, avoiding raw pointers, and enabling shared_from_this.
Objective-C began as an extension of C created by Brad Cox and Tom Love to make C more object-oriented like Smalltalk. It was later acquired and further developed by NeXT and then Apple. Objective-C adds object-oriented capabilities and messaging to C by allowing classes and methods. It uses dynamic typing where actions can be taken at runtime. Objective-C became widely used with Apple's development of Cocoa and Cocoa Touch frameworks, which use Objective-C for building iOS and macOS applications in an object-oriented way.
The document discusses domain-specific languages (DSLs) and how the Xtext framework can be used to define and implement DSLs. It provides an example grammar for a simple DSL for modeling datatypes and entities. Xtext allows defining the grammar which is then used to generate a metamodel, parser, and other artifacts needed for the DSL.
The document provides an overview of JavaScript core concepts including:
- A brief history of JavaScript originating from LiveScript and becoming ECMAScript.
- Core misunderstandings about JavaScript being object-oriented and prototype-based.
- Key concepts like objects, functions, scope, 'this', arguments, invocation, and closures.
- How functions work with parameters, return values, and different invocation styles.
- Global versus function scope and how closures allow accessing outer function variables.
- Resources for further reading on JavaScript fundamentals.
JavaScript has some stunning features like Closures, Prototype etc. which can help to improve the readability and maintainability of the code. However, it is not easy for inexperienced developer to consume and apply those features in day to day coding. The purpose of the presentation ‘Advanced JavaScript’ is to help a reader easily understand the concept and implementation of some advanced JavaScript features.
Smart pointers help solve memory management issues like leaks by automatically freeing memory when an object goes out of scope. They support the RAII idiom where resource acquisition is tied to object lifetime. Common smart pointers include std::shared_ptr, std::unique_ptr, std::weak_ptr, which help avoid leaks from exceptions or cycles in object graphs. make_shared is preferable to separate allocation as it can allocate the object and control block together efficiently in one allocation.
It's not your mother's C++ anymore. Manual memory management, tedious loops, difficult-to-use STL algorithms -- are all a thing of the past now. The new C++ 11 standard contains a huge number of improvements to the C++ core language and standard library, and can help C++ developers be more productive.
In this session we will discuss the major features of C++ 11, including lambda functions, type inference for local variables, range-based for loops, smart pointers, and more. We will see how to use these features effectively to modernize your existing C++ programs and how to develop in the modern C++ style.
Sven and I are going to classify Xtext compared to other concepts and frameworks and demonstrate its capabilities with a refined version of an example I presented in London the week before. After that we discuss the versatile possibilities for extending and customizing the framework and finish with an exciting outlook.
This document provides an overview of iPhone development. It discusses setting up the development environment which involves getting a Mac, the iOS SDK, installing Xcode, and getting an Apple Developer account. It also covers Objective-C as the main programming language, and key iOS frameworks like UIKit, Core Graphics, Foundation. It introduces concepts like the MVC pattern, views, view controllers. It demonstrates Objective-C syntax and shows how to create interfaces and implementations in header and implementation files. Resources for learning more about iPhone development are also provided.
Javascript allows interactive content on web pages and control of the browser and document. It is an interpreted scripting language that is cross-platform but support varies. Javascript can provide interactive content, control document appearance and content, and interact with the user through event handlers.
C++: Constructor, Copy Constructor and Assignment operatorJussi Pohjolainen
The document discusses various C++ constructors including default constructors, initialization lists, copy constructors, assignment operators, and destructors. It provides examples of how to properly implement these special member functions to avoid problems like shallow copying and double deletes.
This document presents an agenda for becoming a "console cowboy" by learning to be more productive using the terminal and bash shell. It covers the basic terminal tools, bash usage and configuration, utilities like grep, sed and awk, scripting with variables, conditionals and loops, and tools for developers like Homebrew, Git, Xcode and xcpretty. The goal is to stop using the mouse and automate work by writing scripts to harness the power of the Unix command line.
JavaScript introduction 1 ( Variables And Values )Victor Verhaagen
This document provides a summary of JavaScript variables and values. It discusses JavaScript's history and introduces some key concepts around variables, data types, type conversions, and more. The history section outlines the creation of JavaScript and releases of ECMAScript standards over time. Global objects, variables, and values are defined. Data types covered include numbers, strings, Booleans, undefined and null. Object types like arrays are also summarized.
This document provides an agenda and overview for a presentation on JavaScript. It discusses JavaScript's history and popularity, current implementations of JavaScript engines in browsers, and proliferation of JavaScript frameworks. The agenda outlines discussing objects, functions, scope, primitives, common mistakes, inheritance, best practices, modularity, and more. It also includes code examples demonstrating functions, closures, scope, operators, and error handling in JavaScript.
Building High Perf Web Apps - IE8 FirestarterMithun T. Dhar
This document provides suggestions for optimizing web application and site performance. It discusses minimizing CSS and JavaScript file sizes, simplifying selectors, avoiding expensive operations like DOM lookups and expression evaluation, leveraging browser caching, image optimization techniques like sprites, and reducing blocking of page loads by scripts. The key recommendations are to simplify code, optimize only when needed, and consider maintainability.
This book provides an in-depth guide to learning Objective-C for developers. It covers all aspects of Objective-C from basic syntax and object-oriented programming concepts to more advanced techniques used by professional coders. The book is intended for programmers with an intermediate to advanced level of experience and will teach readers how to develop apps for Apple platforms like the Mac, iPhone, and iPad.
Contents :
Language Concepts
How Objective C works- Basics
Data Types
NSInteger
NSNumber
Operators
Loop
Inheritance
Method Overloading
Mutable and Immutable Strings
Mutable and Immutable Arrays
File Management
iOS is a great platform to work on, and many developers have spend some time looking at the platform. This talk is aimed at programmers with prior iOS experience who want to get into iOS in more depth.
This presentation will take you from a basic level of understanding of iOS to look at advanced topics that will make you apps more polished, better designed and, ideally, more successful.
Abstract concepts are no use, so in this talk we'll take some existing successful commercial iOS applications as a case study, and see how a selection of iOS technologies and techniques combine within it.
On the way, we'll see:
* How to use Objective-C language facilities to their best advantage
* How to exploit key iOS technologies to save you time and effort
* iOS development idioms that will improve the quality of your code
* Creating "universal" iPhone/iPad/retina applications without going mad
* Successful deployment and testing strategies
This document provides an overview of Objective-C concepts for a computer science practical session, including:
- Objective-C source files are divided into .h header files and .m implementation files.
- Classes are declared in header files with @interface and implemented in .m files with @implementation.
- Methods can be instance or class methods, distinguished by - and + prefixes.
- Properties expose fields and allow controlling access to values.
- Memory is managed through reference counting, which increments a counter when objects are created and decrements it when they are released.
iPhone Development For Experienced Web Developerslisab517
This document discusses iPhone development for experienced web developers. It begins with an introduction and poll questions. The main differences from web development are then outlined, such as slower processors, latency considerations, and Objective C. Tools like Xcode and Cocoa are also introduced. The presenters then discuss their project, which uses RESTful web services and JSON. Code examples and concepts like MVC are provided. Memory management, testing, and distribution challenges are also covered. In the end, the presenters discuss what they like and don't like about iPhone development.
Things we learned building a native IOS appPlantola
The document discusses lessons learned from building an iOS app called Plantola. It covers the building blocks of a great team with a clearly defined problem and core functionality. It also discusses critical decisions around native app development, database structure, design priorities, and timelines. Resources, tools, hurdles, and lessons learned from the process are provided. Advice is given to get outside feedback early, limit features, and delay major life changes.
OOP Course " Object oriented programming" using java technology , slide is talking about the concept of Object in Software which need to be understood to start learning OOP
introduction of OOP Course " Object oriented programming" using java technology , slide is talking about the main concepts which need to be understood to start learning OOP
This document provides an overview of a training on building a native iOS app with an API backend. The training covers Objective-C, setting up controllers and outlets, using a backend for remote data storage, making API calls to get, store, and delete data, and submitting the app to the App Store. It encourages participants to provide feedback to improve future trainings.
Web services allow programs and websites to interact using common web technologies like HTTP and XML. There are two main styles - service oriented architectures which use technologies like SOAP and resource oriented architectures which use REST principles. REST uses simple HTTP requests to GET, POST, PUT and DELETE resources identified by URIs. Consuming a RESTful service involves finding out the API details, making HTTP requests to the service, and parsing the response which is often XML or JSON.
This document provides an overview of iOS programming using Xcode and Objective-C. It discusses Xcode development tools like Interface Builder and iOS Simulator. It covers the Xcode IDE, navigation, and running apps on the simulator or a device. It introduces Objective-C concepts like classes, objects, methods, and message passing. It discusses core Objective-C classes like NSString, NSNumber, NSArray, and NSDictionary. It also covers view controllers, the model-view-controller design pattern, and view controller lifecycle methods. Sample code projects are provided to demonstrate concepts like handling user interfaces and responding to user interactions.
OOP Course " Object oriented programming" using java technology , slide is talking about the Java langauge Basics which need to be understood to start learning OOP
This document provides an introduction to iOS development. It discusses prerequisites like experience with object-oriented programming and C. The key topics covered include an overview of iOS, Xcode integrated development environment, iPhone simulator limitations, instruments for debugging, and an introduction to the model-view-controller programming paradigm.
The document is a seminar presentation on iOS development and the smartphone operating system war. It introduces the speaker and his background in mobile development. It provides a brief history of mobile devices before and after the iPhone. It outlines key iOS development tools, technologies, and platforms. It presents app store metrics and a case study of developing an app called Movreak for multiple mobile platforms. It ends with encouraging attendees to join a mobile developer community and information on how to apply for jobs at the speaker's company.
AEM Best Practices for Component DevelopmentGabriel Walt
This presentation describes how to easily get started with an efficient development workflow with Adobe Experience Manager 6.1.
The tools and technologies presented are:
* Project Archetype – https://github.com/Adobe-Marketing-Cloud/aem-project-archetype
* AEM Eclipse Extension – https://docs.adobe.com/docs/en/dev-tools/aem-eclipse.html
* AEM Brackets Extension – https://docs.adobe.com/docs/en/dev-tools/aem-brackets.html
* Sightly Template Language – http://www.slideshare.net/GabrielWalt/component-development
* Sightly REPL Tool – https://github.com/Adobe-Marketing-Cloud/aem-sightly-repl
* Sightly TodoMVC Example – https://github.com/Adobe-Marketing-Cloud/aem-sightly-sample-todomvc
The document presents information on iOS, the operating system developed by Apple for its iDevices. It discusses the history of iOS, noting it was derived from OSX and developed by Apple. It provides screenshots and describes key features of iOS like the App Store, Safari browser, ability to update iOS wirelessly, support of Retina display, use of iCloud for backups, security features, and international compatibility.
This document provides an overview of developing mobile applications for iOS. It discusses creating classes and objects in Objective-C, including .h and .m files, alloc and init methods, and NSLogging. It also covers the model-view-controller framework, creating user interfaces with nibs/xibs and storyboards, and the layered iOS architecture including the Cocoa Touch, Media, and Core Services layers. The document is presented by Amr Elghadban and includes information about his background and contact details.
The document provides an overview of iOS development basics including the iOS ecosystem, development tools like Xcode and Instruments, Objective-C language syntax, UI elements, memory management, and connecting to network resources. It covers setting up an iOS developer account, provisioning profiles, and submitting apps to the App Store. Key classes for networking like NSURL, NSURLRequest, and NSURLConnection are introduced along with using delegates and data sources. Parsing JSON and XML is also briefly discussed.
This document provides an overview of mobile development and the iOS ecosystem. It discusses that mobile apps require UI optimization and a mission statement. It also covers Xcode, Objective-C, memory management, UIKit, MapKit, and annotations for displaying locations on maps. The document recommends designing mobile apps differently than desktop apps and following Apple's human interface guidelines.
The document provides an overview of writing idiomatic Objective-C code. It discusses key Objective-C concepts like classes, methods, memory management with ARC, properties, protocols, threading with GCD, blocks, and common design patterns used in Apple's frameworks like MVC, target-action, KVC, and delegation. It emphasizes adopting Apple's conventions for naming, file organization, and other practices to write code that fits with Cocoa frameworks.
iPhone, the next generation mobile platform has revolutionized the way one uses phones as it's a combination of a phone, an iPod and an internet device. The iPhone is a richer platform for application delivery due to an exponential growth and wide spread usage.
The critical factor, for a successful mobile application is the end user experience: application usability, reliability, and performance which the iPhone delivers in style. There are thousands of applications created by hundreds of developers for the iPhone. This kind of innovation helps you start developing the next generation of innovative mobile applications now.
Topics Covered
* Current State of iPhone Development
* Fast Track to Objective C
* Fast Track to XCode and Interface Builder
* Getting Productive using OR-Framework, Testing, Serialization
Munjal Budhabhatti is a senior solution developer at ThoughtWorks. He possesses over 10 years of experience in designing large-scale enterprise applications and has implemented innovative solutions for some of the largest microfinance, insurance and financial organizations. He loves writing well-designed enterprise applications using Agile processes. His article on "Test-Driven Development and Continuous Integration for Mobile Applications" was recently published in the Microsoft Architecture Journal.
The document provides an overview of various Objective-C concepts including classes, objects, methods, properties, protocols, categories, dictionaries, property lists, user defaults, errors, delegates, callbacks, and table views. It discusses core classes like NSString, NSArray, NSDictionary, and NSMutableDictionary. It covers concepts like inheritance, polymorphism, and memory management using retain, release, and autorelease. The document also provides examples of declaring and defining classes, creating class instances, and implementing table views with custom cells.
This document provides an overview of developing applications for the iPhone using Objective-C and the UIKit framework. It discusses Objective-C concepts like classes, memory management, categories and protocols. It also covers the iPhone UIKit including views, navigation controllers, tab bar controllers and table views. Other topics include data storage options like property lists, SQLite and web services. Sample code is provided to demonstrate various Objective-C and iPhone programming concepts.
The document discusses how to code for accelerometer and Core Location in Objective-C. It provides code snippets for reading accelerometer data using UIAccelerometer and handling orientation changes. It also explains how to get the user's current location using the Core Location framework by initializing a CLLocationManager instance and setting a delegate to receive location updates.
Louis Loizides iOS Programming IntroductionLou Loizides
This document provides an introduction and overview of iOS development using Objective-C. It discusses key concepts like classes, inheritance, memory management, and pointers. It also covers setting up an iOS development environment with Xcode and Cocoa Touch frameworks. Specific topics covered include Objective-C syntax and conventions, the stack and heap, creating and initializing classes, and using Automatic Reference Counting for memory management.
This document provides an overview of iOS development using Objective-C. It discusses key concepts like classes, inheritance, pointers and memory management. It also covers setting up development with Xcode on Mac, and recommends books for learning iPhone programming and Objective-C.
Никита Корчагин - Programming Apple iOS with Objective-CDataArt
This document provides an overview of programming iOS apps with Objective-C, including how to get started, the Objective-C and Swift languages, Model-View-Controller (MVC) pattern, differences between desktop and mobile development, and human interface guidelines. Key topics covered include installing the necessary software, understanding core Objective-C concepts like classes, methods, and memory management, using view controllers and the MVC pattern to structure apps, and important considerations for mobile like limited resources and touch interfaces.
Objective-C classes define blueprints for objects. A class describes common properties and behaviors for any instance of that class. Classes provide an interface that lists messages an object can receive and a implementation that contains executable code for each message. When building apps, most work involves customizing and combining framework classes with your own classes to provide unique functionality.
The document provides an overview of the content to be covered in Day 2 of training, including: reviewing classes and objects; exploring collection classes like NSArray, NSDictionary, and NSSet; learning about protocols and categories; and using NSUserDefaults for storage. It then describes building a simple contact list app that uses the Person, Employee, and Client classes, allows filtering contacts by name and sorting by last name, and distinguishes employee and client objects through introspection. Exercises are provided to practice these concepts by modifying existing classes and creating categories.
This document provides an overview of iOS development and Objective-C concepts. It discusses object-oriented programming vocabulary like classes, instances, methods, and inheritance. It also covers key Objective-C features such as dynamic typing, message passing, properties, memory management using reference counting, and the object lifecycle including allocation, initialization, and deallocation. The document includes examples demonstrating concepts like classes, properties, memory management, and the objective runtime.
This document provides guidelines for code quality management in iOS projects. It discusses best practices for file and folder naming conventions using capital letter prefixes, code organization using commenting styles, handling global constants in a dedicated file, using classes and structs appropriately, following patterns like singleton, factory, and implementing memory warning handling. The document also provides tips on image assets, data models, error handling, typealias, subclassing, extensions and more.
This deck provides an overview of key concepts in Objective-C including MVC architecture, classes, instances, methods, properties, delegates and protocols, Xcode IDE, and common classes and terms. It explains that MVC separates applications into modular and replaceable models, views, and controllers. Classes define properties and methods while instances contain property values. Methods are messages sent to objects. Properties use accessor methods. Header files define public interfaces while implementation files contain private code. Delegates and protocols allow communication between decoupled components.
This document discusses object-oriented programming concepts in Objective-C, including classes and objects, properties, methods, interfaces, implementations, memory management, and properties. It provides code examples for defining a Car class with properties like model and methods like drive(). It demonstrates creating instances of the Car class, setting properties, and calling methods.
The document provides an overview of iOS 5 development using Objective-C. It begins with introductions and contact information, then outlines the agenda which includes a review of Objective-C and iOS, an overview of new iOS 5 features, and a demonstration of the Lobstagram app. The document then discusses iOS development requirements and provides a 10 minute crash course on Objective-C, covering classes, methods, properties, and implementation.
The document provides an overview of options for iOS development including HTML5, cross-platform frameworks like Titanium and PhoneGap, and native iOS development using Objective-C. HTML5 allows using existing web technologies but has limited hardware access and cross-browser issues. Cross-platform frameworks provide better hardware access but compatibility may vary. Native development using Objective-C offers the most control and best performance but only works on iOS. Xcode is used for native iOS development. An introduction to Objective-C covers classes, methods, and basic syntax similar to C with object-oriented additions.
Mark Zuckerberg teams up with frenemy Palmer Luckey to shape the future of XR...Scott M. Graffius
Mark Zuckerberg teams up with frenemy Palmer Luckey to shape the future of XR/VR/AR wearables 🥽
Drawing on his background in AI, Agile, hardware, software, gaming, and defense, Scott M. Graffius explores the collaboration in “Meta and Anduril’s EagleEye and the Future of XR: How Gaming, AI, and Agile are Transforming Defense.” It’s a powerful case of cross-industry innovation—where gaming meets battlefield tech.
📖 Read the article: https://www.scottgraffius.com/blog/files/meta-and-anduril-eagleeye-and-the-future-of-xr-how-gaming-ai-and-agile-are-transforming-defense.html
#Agile #AI #AR #ArtificialIntelligence #AugmentedReality #Defense #DefenseTech #EagleEye #EmergingTech #ExtendedReality #ExtremeReality #FutureOfTech #GameDev #GameTech #Gaming #GovTech #Hardware #Innovation #Meta #MilitaryInnovation #MixedReality #NationalSecurity #TacticalTech #Tech #TechConvergence #TechInnovation #VirtualReality #XR
MCP vs A2A vs ACP: Choosing the Right Protocol | BluebashBluebash
Understand the differences between MCP vs A2A vs ACP agent communication protocols and how they impact AI agent interactions. Get expert insights to choose the right protocol for your system. To learn more, click here: https://www.bluebash.co/blog/mcp-vs-a2a-vs-acp-agent-communication-protocols/
Earthling Security’s Compliance as a Service (CaaS) delivers ongoing, end-to-end support to help organizations meet and maintain complex cybersecurity and regulatory standards like FedRAMP, FISMA, NIST 800-53, and more. We combine expert advisory, automated tools, and continuous monitoring to reduce your compliance burden, lower risk, and ensure you stay audit-ready — all through a scalable, subscription-based model.
Top 25 AI Coding Agents for Vibe Coders to Use in 2025.pdfSOFTTECHHUB
I've tested over 50 AI coding tools in the past year, and I'm about to share the 25 that actually work. Not the ones with flashy marketing or VC backing – the ones that will make you code faster, smarter, and with way less frustration.
Evaluation Challenges in Using Generative AI for Science & Technical ContentPaul Groth
Evaluation Challenges in Using Generative AI for Science & Technical Content.
Foundation Models show impressive results in a wide-range of tasks on scientific and legal content from information extraction to question answering and even literature synthesis. However, standard evaluation approaches (e.g. comparing to ground truth) often don't seem to work. Qualitatively the results look great but quantitive scores do not align with these observations. In this talk, I discuss the challenges we've face in our lab in evaluation. I then outline potential routes forward.
Jira Administration Training – Day 1 : IntroductionRavi Teja
This presentation covers the basics of Jira for beginners. Learn how Jira works, its key features, project types, issue types, and user roles. Perfect for anyone new to Jira or preparing for Jira Admin roles.
Neural representations have shown the potential to accelerate ray casting in a conventional ray-tracing-based rendering pipeline. We introduce a novel approach called Locally-Subdivided Neural Intersection Function (LSNIF) that replaces bottom-level BVHs used as traditional geometric representations with a neural network. Our method introduces a sparse hash grid encoding scheme incorporating geometry voxelization, a scene-agnostic training data collection, and a tailored loss function. It enables the network to output not only visibility but also hit-point information and material indices. LSNIF can be trained offline for a single object, allowing us to use LSNIF as a replacement for its corresponding BVH. With these designs, the network can handle hit-point queries from any arbitrary viewpoint, supporting all types of rays in the rendering pipeline. We demonstrate that LSNIF can render a variety of scenes, including real-world scenes designed for other path tracers, while achieving a memory footprint reduction of up to 106.2x compared to a compressed BVH.
https://arxiv.org/abs/2504.21627
Exploring the advantages of on-premises Dell PowerEdge servers with AMD EPYC processors vs. the cloud for small to medium businesses’ AI workloads
AI initiatives can bring tremendous value to your business, but you need to support your new AI workloads effectively. That means choosing the best possible infrastructure for your needs—and many companies are finding that the cloud isn’t right for them. According to a recent Rackspace survey of IT executives, 69 percent of companies have moved some of their applications on-premises from the cloud, with half of those citing security and compliance as the reason and 44 percent citing cost.
On-premises solutions provide a number of advantages. With full control over your security infrastructure, you can be certain that all compliance requirements remain firmly in the hands of your IT team. Opting for on-premises also gives you the ability to design your infrastructure to the precise needs of that team and your new AI workloads. Depending on the workload, you may also see performance benefits, along with more predictable costs. As you start to build your next AI initiative, consider an on-premises solution utilizing AMD EPYC processor-powered Dell PowerEdge servers.
Data Virtualization: Bringing the Power of FME to Any ApplicationSafe Software
Imagine building web applications or dashboards on top of all your systems. With FME’s new Data Virtualization feature, you can deliver the full CRUD (create, read, update, and delete) capabilities on top of all your data that exploit the full power of FME’s all data, any AI capabilities. Data Virtualization enables you to build OpenAPI compliant API endpoints using FME Form’s no-code development platform.
In this webinar, you’ll see how easy it is to turn complex data into real-time, usable REST API based services. We’ll walk through a real example of building a map-based app using FME’s Data Virtualization, and show you how to get started in your own environment – no dev team required.
What you’ll take away:
-How to build live applications and dashboards with federated data
-Ways to control what’s exposed: filter, transform, and secure responses
-How to scale access with caching, asynchronous web call support, with API endpoint level security.
-Where this fits in your stack: from web apps, to AI, to automation
Whether you’re building internal tools, public portals, or powering automation – this webinar is your starting point to real-time data delivery.
If You Use Databricks, You Definitely Need FMESafe Software
DataBricks makes it easy to use Apache Spark. It provides a platform with the potential to analyze and process huge volumes of data. Sounds awesome. The sales brochure reads as if it is a can-do-all data integration platform. Does it replace our beloved FME platform or does it provide opportunities for FME to shine? Challenge accepted
Scaling GenAI Inference From Prototype to Production: Real-World Lessons in S...Anish Kumar
Presented by: Anish Kumar
LinkedIn: https://www.linkedin.com/in/anishkumar/
This lightning talk dives into real-world GenAI projects that scaled from prototype to production using Databricks’ fully managed tools. Facing cost and time constraints, we leveraged four key Databricks features—Workflows, Model Serving, Serverless Compute, and Notebooks—to build an AI inference pipeline processing millions of documents (text and audiobooks).
This approach enables rapid experimentation, easy tuning of GenAI prompts and compute settings, seamless data iteration and efficient quality testing—allowing Data Scientists and Engineers to collaborate effectively. Learn how to design modular, parameterized notebooks that run concurrently, manage dependencies and accelerate AI-driven insights.
Whether you're optimizing AI inference, automating complex data workflows or architecting next-gen serverless AI systems, this session delivers actionable strategies to maximize performance while keeping costs low.
soulmaite review - Find Real AI soulmate reviewSoulmaite
Looking for an honest take on Soulmaite? This Soulmaite review covers everything you need to know—from features and pricing to how well it performs as a real AI soulmate. We share how users interact with adult chat features, AI girlfriend 18+ options, and nude AI chat experiences. Whether you're curious about AI roleplay porn or free AI NSFW chat with no sign-up, this review breaks it down clearly and informatively.
Establish Visibility and Manage Risk in the Supply Chain with Anchore SBOMAnchore
Over 70% of any given software application consumes open source software (most likely not even from the original source) and only 15% of organizations feel confident in their risk management practices.
With the newly announced Anchore SBOM feature, teams can start safely consuming OSS while mitigating security and compliance risks. Learn how to import SBOMs in industry-standard formats (SPDX, CycloneDX, Syft), validate their integrity, and proactively address vulnerabilities within your software ecosystem.
6th Power Grid Model Meetup
Join the Power Grid Model community for an exciting day of sharing experiences, learning from each other, planning, and collaborating.
This hybrid in-person/online event will include a full day agenda, with the opportunity to socialize afterwards for in-person attendees.
If you have a hackathon proposal, tell us when you register!
About Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
Discover 7 best practices for Salesforce Data Cloud to clean, integrate, secure, and scale data for smarter decisions and improved customer experiences.
53. OOP in Objective-C
Single inheritance class tree
Protocols for multi-class behavior
Instance variables are hidden
54. OOP in Objective-C
Single inheritance class tree
Protocols for multi-class behavior
Instance variables are hidden
Objects respond to messages for interaction
55. OOP in Objective-C
Single inheritance class tree
Protocols for multi-class behavior
Instance variables are hidden
Objects respond to messages for interaction
Variables are bound to classes at runtime
56. OOP in Objective-C
Single inheritance class tree
Protocols for multi-class behavior
Instance variables are hidden
Objects respond to messages for interaction
Variables are bound to classes at runtime
There is an anonymous object type ‘id’
132. Connecting UI Elements
Code defines outlets to UI elements
Code responds to actions from UI
133. Connecting UI Elements
Code defines outlets to UI elements
Code responds to actions from UI
UI Elements fire actions to a target
134. Connecting UI Elements
Code defines outlets to UI elements
Code responds to actions from UI
UI Elements fire actions to a target
Again: no subclassing
154. Copyright
Artwork by nozzman.com
Presentation by Joris Verbogt
This work is licensed under the Creative
Commons Attribution-Noncommercial-Share
Alike 3.0 Netherlands License.
Download at http://workshop.verbogt.nl/