Game Feedback
After the core game was built, I decided to get a round of
feedback for the game, so I could start to optimise
specifically for my audience. I did so by creating a survey on
Survey Monkey and asking friends and relatives to play the
game and leave feedback on Twitter/Facebook. This helped
ensure I reached a wide range of different people, with
different interests, preferences and habits. It also allowed
me to gather specific feedback requests from my intended
audience so that I could start catering to their wishes.
One of the biggest changes I made to the game was making
it more “beginner friendly”. After receiving and analysing
feedback I received, I came to the conclusion that the
demographic that hadn’t played many RPG’s (Role Playing
Games) or FPS’s (First Person Shooters), were having trouble
playing the game.
Which, if any, of the following would you
be interested in being added to the game?
Box Art Feedback
I also obtained feedback for my Box Art, from both
my media teacher and friends. The feedback I
received was mostly positive, although it was
mentioned a lot that there was no distinct icon or
logo, which could be used to identify the game at a
glance.
After creating an initial logo and adding it to the box
art, I decided to change the front a little more as I
had received feedback that my cover looked a little
bland, even for a minimalist cover. I then added a
glow to the hourglass, moved the tagline around and
centred the logo. I feel this made the cover look more
like a science fiction game than a puzzle one and also
gave me a form of brand recognition.
Left: First draft of box art
Right: Second draft following feedback
Magazine Cover Feedback
I showed friends and family my first draft of my magazine. The
main improvements that were suggested was to replace the
star with something more fitting and to break the house style
of the magazine I was emulating and make the title more
obvious.
After that, I made a few small changes on my own, such as
adding headings for other games to make the magazine look
more authentic.

Question 3

  • 1.
    Game Feedback After thecore game was built, I decided to get a round of feedback for the game, so I could start to optimise specifically for my audience. I did so by creating a survey on Survey Monkey and asking friends and relatives to play the game and leave feedback on Twitter/Facebook. This helped ensure I reached a wide range of different people, with different interests, preferences and habits. It also allowed me to gather specific feedback requests from my intended audience so that I could start catering to their wishes. One of the biggest changes I made to the game was making it more “beginner friendly”. After receiving and analysing feedback I received, I came to the conclusion that the demographic that hadn’t played many RPG’s (Role Playing Games) or FPS’s (First Person Shooters), were having trouble playing the game. Which, if any, of the following would you be interested in being added to the game?
  • 2.
    Box Art Feedback Ialso obtained feedback for my Box Art, from both my media teacher and friends. The feedback I received was mostly positive, although it was mentioned a lot that there was no distinct icon or logo, which could be used to identify the game at a glance. After creating an initial logo and adding it to the box art, I decided to change the front a little more as I had received feedback that my cover looked a little bland, even for a minimalist cover. I then added a glow to the hourglass, moved the tagline around and centred the logo. I feel this made the cover look more like a science fiction game than a puzzle one and also gave me a form of brand recognition. Left: First draft of box art Right: Second draft following feedback Magazine Cover Feedback I showed friends and family my first draft of my magazine. The main improvements that were suggested was to replace the star with something more fitting and to break the house style of the magazine I was emulating and make the title more obvious. After that, I made a few small changes on my own, such as adding headings for other games to make the magazine look more authentic.