Queues introduce delays and economic costs in product development. Common queues include features waiting to be designed/developed/tested/released and bugs waiting for triage/fixing/verification. Large queues increase cycle times, variability, and require management. They also delay feedback and hurt morale. The presenter advocates reducing queues by using swarming, generalizing work across teams rather than specializing, obliterating unnecessary queues, and reducing testing batch sizes from months to weeks or even days through continuous delivery. Case studies show how these techniques helped the presenter's company ship features more quickly while maintaining quality.