UX @ Agile
Myths, Legends and The Path To Success
Ran Liron
Head of UX @ Varonis
And also –
UX mentor at Google’s Launchpad
Until 2 month ago – UX lead @ NICE enterprise
www.slideshare.com/RanLiron
AgileVSWaterfall
Deployment!
QA
Development
Design
Planning
Research
Waterfall
Sequential process –
Step by step,
from planning to delivery
RFPRFPRFPs
RFPRFPPRDs
RFPRFPStyle
Guides
RFPRFPSpecs
AgilePlanning Design Dev. QA
Planning Design Dev. QA
Planning Design Dev. QA
MVP!
MMF
Incremental
process
Comments @
Agile Meme
Agile UX
3 misconceptions
and 4 Tips
Agile UX:
3 Common Misconceptions &
3 Tips For Successful Integration
Misconception #1:
In Agile You Shouldn’t Plan Ahead
Sprint
0
How To Plan Ahead in Agile?
…
for Sprint 2 for Sprint 3 for Sprint 4 for Sprint 8
…
UX
Dev.
…
for Sprint 9
…
1. Start with Sprint 0, Define the vision
2. UX should work a sprint ahead of dev. PM – two sprints ahead
3. Re-occurring Design Spikes
Design Spike
Sprint 1 Sprint 2 Sprint 3 Sprint 7 Sprint 8
UX & Product
See Smashing Magazine - “Fitting Big-Picture UX Into Agile Development”
Product
Requirement
for sprint 3
UX
for sprint 3
Misconception #2:
In Agile There is No Time
To Perform UX Research & Validation
Sprint 0
…
for Sprint 2 for Sprint 3 for Sprint 4 for Sprint 8
…
UX
Development
…
for Sprint
Design Spike
Sprint 1 Sprint 2 Sprint 3 Sprint 7 Sprint 8
Research and Testing in Agile
Sprint 0
UX & Product
User Research
(User Observations,
Surveys, Interviews, etc. )
Design Spike
Product Validation
(Usage Tracking, Eye Tracking)
Testing Options
(A/B Testings, Usability Testing)
Information Architecture Validation
(Card Sorting, Low-fi Usability Testing, etc.)
Market Research
(Competitor Analysis)
Sprint 0
…
for Sprint 2 for Sprint 3 for Sprint 4 for Sprint 8
…
UX
Development
…
for Sprint
Design Spike
Sprint 1 Sprint 2 Sprint 3 Sprint 7 Sprint 8
Research and Testing in Agile
for Sprint 2
Validating the Design
(Usability Testing, A/B testing)
UX
Development
Sprint 1 Sprint 2
for Sprint 3 for Sprint 4
Sprint 3
Research and Testing in Agile
1. Research on Sprint 0
2. Test & research on the Design Spikes
3. Test and validation during the sprints
Misconception #3:
In Agile We Make Less Mistakes
Agile is an opportunely to fail fast,
and learn from your mistakes
build – measure – learn– Fix!
Integrating Agile UX
Into Big Organizations
Tip #1:
UX Should Be Part Of The MVP
MVP: Minimal Viable Product
MMF: Minimal Marketable Feature
MVF: Minimum Viable Feature
Tip #1:
UX Should Be Part Of The MVP
Usable
Reliable
Functional (features)
Jon H. Pittman on Medium - “The Tyranny of the Minimum Viable Product”
Enjoyable
Functional (features)
Is this really a
VIABLE
Product?
Tip #1:
UX Should Be Part Of The MVP
Jon H. Pittman on Medium - “The Tyranny of the Minimum Viable Product”
Usable
Reliable
Functional (features)
Enjoyable
Tip #1:
UX Should Be Part Of The MVP
Laurence McCahill on Medium - “So long MVP. Hello Minimum Loveable Product”
L
Tip #2:
It Is All About Communication
UX alignment with PMs and Dev. teams
Working with local teams
• Sit together. If possible –
In the same room
• Constant feedback – don’t
communicate in “meetings”
Working with remote teams
• Support autonomy base on
agreed guidelines
• Don’t be a stranger –
face to face it
In any case, remember to listen - UX doesn’t own the truth.
Tip #3:
You Can’t Make it Without
Management Backup
…
Take always
Agile UX - Planning & Research
• Sprint 0 & Design Spikes
• UX design and test - a sprint ahead of development
•Management backup is critical
•It is all about effective communication
•UX Should Be Part Of The MVP
Sources and Materials
• This presentation: www.slideshare.com/RanLiron
• Sprint 0 & Design Spike:
“Fitting Big-Picture UX Into Agile Development” Damon Dimmick, SmashingMagazine
• MVP > MLP:
• “So long MVP. Hello Minimum Loveable Product” - Laurence McCahill on Medium
• “The Tyranny of the Minimum Viable Product” - Jon H. Pittman on Medium
• MVP as a learning tool
• Finding the Minimum Viable Product - Jeff “Cheezy” Morgan
(on Mastering Business Analysis Podcast)
Bonus Link >
Bonus Link!
Build with Lego on google maps! www.BuildWithChrome.com
Enjoy!
Ran Liron
LironRan@gmail.com
054-5999947

Ran Liron

  • 1.
    UX @ Agile Myths,Legends and The Path To Success Ran Liron Head of UX @ Varonis And also – UX mentor at Google’s Launchpad Until 2 month ago – UX lead @ NICE enterprise www.slideshare.com/RanLiron
  • 2.
  • 3.
    Deployment! QA Development Design Planning Research Waterfall Sequential process – Stepby step, from planning to delivery RFPRFPRFPs RFPRFPPRDs RFPRFPStyle Guides RFPRFPSpecs
  • 4.
    AgilePlanning Design Dev.QA Planning Design Dev. QA Planning Design Dev. QA MVP! MMF Incremental process
  • 5.
  • 6.
    Agile UX 3 misconceptions and4 Tips Agile UX: 3 Common Misconceptions & 3 Tips For Successful Integration
  • 7.
    Misconception #1: In AgileYou Shouldn’t Plan Ahead
  • 8.
    Sprint 0 How To PlanAhead in Agile? … for Sprint 2 for Sprint 3 for Sprint 4 for Sprint 8 … UX Dev. … for Sprint 9 … 1. Start with Sprint 0, Define the vision 2. UX should work a sprint ahead of dev. PM – two sprints ahead 3. Re-occurring Design Spikes Design Spike Sprint 1 Sprint 2 Sprint 3 Sprint 7 Sprint 8 UX & Product See Smashing Magazine - “Fitting Big-Picture UX Into Agile Development” Product Requirement for sprint 3 UX for sprint 3
  • 9.
    Misconception #2: In AgileThere is No Time To Perform UX Research & Validation
  • 10.
    Sprint 0 … for Sprint2 for Sprint 3 for Sprint 4 for Sprint 8 … UX Development … for Sprint Design Spike Sprint 1 Sprint 2 Sprint 3 Sprint 7 Sprint 8 Research and Testing in Agile Sprint 0 UX & Product User Research (User Observations, Surveys, Interviews, etc. ) Design Spike Product Validation (Usage Tracking, Eye Tracking) Testing Options (A/B Testings, Usability Testing) Information Architecture Validation (Card Sorting, Low-fi Usability Testing, etc.) Market Research (Competitor Analysis)
  • 11.
    Sprint 0 … for Sprint2 for Sprint 3 for Sprint 4 for Sprint 8 … UX Development … for Sprint Design Spike Sprint 1 Sprint 2 Sprint 3 Sprint 7 Sprint 8 Research and Testing in Agile for Sprint 2 Validating the Design (Usability Testing, A/B testing) UX Development Sprint 1 Sprint 2 for Sprint 3 for Sprint 4 Sprint 3
  • 12.
    Research and Testingin Agile 1. Research on Sprint 0 2. Test & research on the Design Spikes 3. Test and validation during the sprints
  • 13.
    Misconception #3: In AgileWe Make Less Mistakes Agile is an opportunely to fail fast, and learn from your mistakes build – measure – learn– Fix!
  • 14.
    Integrating Agile UX IntoBig Organizations
  • 15.
    Tip #1: UX ShouldBe Part Of The MVP MVP: Minimal Viable Product MMF: Minimal Marketable Feature MVF: Minimum Viable Feature
  • 16.
    Tip #1: UX ShouldBe Part Of The MVP Usable Reliable Functional (features) Jon H. Pittman on Medium - “The Tyranny of the Minimum Viable Product” Enjoyable Functional (features) Is this really a VIABLE Product?
  • 17.
    Tip #1: UX ShouldBe Part Of The MVP Jon H. Pittman on Medium - “The Tyranny of the Minimum Viable Product” Usable Reliable Functional (features) Enjoyable
  • 18.
    Tip #1: UX ShouldBe Part Of The MVP Laurence McCahill on Medium - “So long MVP. Hello Minimum Loveable Product” L
  • 19.
    Tip #2: It IsAll About Communication UX alignment with PMs and Dev. teams Working with local teams • Sit together. If possible – In the same room • Constant feedback – don’t communicate in “meetings” Working with remote teams • Support autonomy base on agreed guidelines • Don’t be a stranger – face to face it In any case, remember to listen - UX doesn’t own the truth.
  • 20.
    Tip #3: You Can’tMake it Without Management Backup …
  • 21.
    Take always Agile UX- Planning & Research • Sprint 0 & Design Spikes • UX design and test - a sprint ahead of development •Management backup is critical •It is all about effective communication •UX Should Be Part Of The MVP
  • 22.
    Sources and Materials •This presentation: www.slideshare.com/RanLiron • Sprint 0 & Design Spike: “Fitting Big-Picture UX Into Agile Development” Damon Dimmick, SmashingMagazine • MVP > MLP: • “So long MVP. Hello Minimum Loveable Product” - Laurence McCahill on Medium • “The Tyranny of the Minimum Viable Product” - Jon H. Pittman on Medium • MVP as a learning tool • Finding the Minimum Viable Product - Jeff “Cheezy” Morgan (on Mastering Business Analysis Podcast) Bonus Link >
  • 23.
    Bonus Link! Build withLego on google maps! www.BuildWithChrome.com
  • 24.