June	1,	2018	
Scott Aldridge
Disruptive Innovations
Leveraging Mixed Reality to
Transform Design and Engineering
on Infrastructure Projects
AWE
2018
CDM Smith Delivers Integrated Solutions & Services
2
Long List of AEC Industry Issues
§  Slow to adopt new technologies
§  Never undergone a major transformation
§  Experiencing 40 years of low productivity and declining profitability
§  Problems finding, utilizing and retaining quality talent
§  Unable to execute projects effectively
§  Lack of a shared vision among key stakeholders
§  Bad foundational decisions can doom project early on
§  Larger projects with more stakeholders are resulting in more business
conflicts
§  Insufficient knowledge transfer
§  High levels of change orders and costly rework	
3
CDM Smith Is An Early Innovator In Mixed Reality	
4
Our Trusted Mixed Reality Development Partner
5	
The Hoff
Our Mixed Reality Journey
§  January 2015 – Microsoft reveals the existence of HoloLens
§  June 2015 – Tried mixed reality for the first time at Microsoft
§  August 2015 – We engaged Object Theory in a custom mixed reality
software development effort around collaboration
§  March 2016 – Our mixed reality collaboration platform is
operational, coinciding with delivery of the first HoloLens devices
§  December 2016 – Our first real use of the technology in support of
an infrastructure project
§  June 2017 – Switching to Object Theory Prism Mixed Reality
Collaboration Service
6
CDM Smith Mixed Reality Collaboration Platform
§  Avatars to represent participants
§  Immersive full-scale and table-top views
§  Remote viewing of shared 3D model
§  Gaze of remote participants
§  Measurement capabilities
§  Annotating in 3D space
§  Live spatial audio chat
§  Large map navigation
§  Shared collaboration
7
§  Collaboration & Communication
§  Real world reviews of design, conflicts, constructability and safety at scale, in the real world,
from conceptual model through design and construction on into the operation and
maintenance.
§  Stakeholder Buy-In
§  Trust built through enhanced communication and collaboration allows us to better establish and
maintain the integrity and intent of the design throughout.
§  Knowledge & Experience Transfer
§  Elicit effective input from personnel with invaluable institutional knowledge and experience who
may not otherwise have an opportunity to add value.
§  Public Outreach
§  The most engaging means of conveying complex problem-solving solutions.
§  Sales and Marketing
§  Using mixed reality to transform client interactions and demonstrate our differentiated value
proposition by delivering engaging white glove experiences.
8	
Our Use of Mixed Reality
Sales Differentiation
§  Mixed reality has contributed to almost half a billion in new infrastructure projects
§  “Our message on the value of enhancing our existing processes with mixed reality
was a significant differentiator and key to our winning this mega pursuit.”
§  “We are two for two in Texas! Our technology advancements are really giving us an
edge.”
§  “You really wowed everyone on the selection committee, we could not have won
this pursuit without your efforts.”
§  “Helping us differentiate our team with our use of mixed reality was one of the keys
to this awesome come from behind win for us.”
§  “Feedback from the client on your mixed reality demonstration has been nothing
less than remarkable!”
§  “The inroads we’ve made with mixed reality is un-matched with other client
engagement activities!“
9
Traditional Design Cross Checking
3D Clash Detection On 2D Screen
§  Coordinate project through the model
§  Visualize design issues
§  Conducted for each discipline
13
Benefits of Mixed Reality
§  Enhanced client engagement, off the charts
§  Promotes a common understanding of the designs
§  Early identification of issues before significant investments
§  Leads to more reliable construction designs earlier in the
design stage, before actual construction begins
§  Stakeholder and public outreach
§  Facilitates usable input from key operational staff
§  Intuitive spatial insights on design and usability
§  Better and more timely operational and strategic decisions
§  Collaborative mindset and clarity in communication
§  Encourages confidence and trust in the process
§  Improved accountability and a better overall project outcome.
14
70% of our sensory receptors
are dedicated to visualization
The majority of the worlds
population are visual learners
Neurons that are responsible for visual activity take up
approximately 30% of our total gray matter, while neurons for
touch and hearing make up only 8% and 3%, respectively
Much of the brain is dedicated
(directly or indirectly) to visual
functions
It	is	estimated	that	80%	of	all	
the	data	we	process	is	visual	
The	brain	processes	images	
faster	than	text	and	retains	
more	information	when	
images	are	added	to	text	
Our Brains Crave Visual Content
What’s Next
16
IoT / Smart Facility Control
17
Questions?
19	
Scott Aldridge
Disruptive Innovations Leader
	
919-302-6447	
aldridgehs@cdmsmith.com	
https://www.linkedin.com/in/scott-
aldridge-62a73135

Scott Aldridge (CDM Smith): Leveraging MR to Transform Design & Engineering on Infrastructure Projects

  • 1.
    June 1, 2018 Scott Aldridge Disruptive Innovations LeveragingMixed Reality to Transform Design and Engineering on Infrastructure Projects AWE 2018
  • 2.
    CDM Smith DeliversIntegrated Solutions & Services 2
  • 3.
    Long List ofAEC Industry Issues §  Slow to adopt new technologies §  Never undergone a major transformation §  Experiencing 40 years of low productivity and declining profitability §  Problems finding, utilizing and retaining quality talent §  Unable to execute projects effectively §  Lack of a shared vision among key stakeholders §  Bad foundational decisions can doom project early on §  Larger projects with more stakeholders are resulting in more business conflicts §  Insufficient knowledge transfer §  High levels of change orders and costly rework 3
  • 4.
    CDM Smith IsAn Early Innovator In Mixed Reality 4
  • 5.
    Our Trusted MixedReality Development Partner 5 The Hoff
  • 6.
    Our Mixed RealityJourney §  January 2015 – Microsoft reveals the existence of HoloLens §  June 2015 – Tried mixed reality for the first time at Microsoft §  August 2015 – We engaged Object Theory in a custom mixed reality software development effort around collaboration §  March 2016 – Our mixed reality collaboration platform is operational, coinciding with delivery of the first HoloLens devices §  December 2016 – Our first real use of the technology in support of an infrastructure project §  June 2017 – Switching to Object Theory Prism Mixed Reality Collaboration Service 6
  • 7.
    CDM Smith MixedReality Collaboration Platform §  Avatars to represent participants §  Immersive full-scale and table-top views §  Remote viewing of shared 3D model §  Gaze of remote participants §  Measurement capabilities §  Annotating in 3D space §  Live spatial audio chat §  Large map navigation §  Shared collaboration 7
  • 8.
    §  Collaboration &Communication §  Real world reviews of design, conflicts, constructability and safety at scale, in the real world, from conceptual model through design and construction on into the operation and maintenance. §  Stakeholder Buy-In §  Trust built through enhanced communication and collaboration allows us to better establish and maintain the integrity and intent of the design throughout. §  Knowledge & Experience Transfer §  Elicit effective input from personnel with invaluable institutional knowledge and experience who may not otherwise have an opportunity to add value. §  Public Outreach §  The most engaging means of conveying complex problem-solving solutions. §  Sales and Marketing §  Using mixed reality to transform client interactions and demonstrate our differentiated value proposition by delivering engaging white glove experiences. 8 Our Use of Mixed Reality
  • 9.
    Sales Differentiation §  Mixedreality has contributed to almost half a billion in new infrastructure projects §  “Our message on the value of enhancing our existing processes with mixed reality was a significant differentiator and key to our winning this mega pursuit.” §  “We are two for two in Texas! Our technology advancements are really giving us an edge.” §  “You really wowed everyone on the selection committee, we could not have won this pursuit without your efforts.” §  “Helping us differentiate our team with our use of mixed reality was one of the keys to this awesome come from behind win for us.” §  “Feedback from the client on your mixed reality demonstration has been nothing less than remarkable!” §  “The inroads we’ve made with mixed reality is un-matched with other client engagement activities!“ 9
  • 10.
  • 11.
    3D Clash DetectionOn 2D Screen §  Coordinate project through the model §  Visualize design issues §  Conducted for each discipline
  • 13.
  • 14.
    Benefits of MixedReality §  Enhanced client engagement, off the charts §  Promotes a common understanding of the designs §  Early identification of issues before significant investments §  Leads to more reliable construction designs earlier in the design stage, before actual construction begins §  Stakeholder and public outreach §  Facilitates usable input from key operational staff §  Intuitive spatial insights on design and usability §  Better and more timely operational and strategic decisions §  Collaborative mindset and clarity in communication §  Encourages confidence and trust in the process §  Improved accountability and a better overall project outcome. 14
  • 15.
    70% of oursensory receptors are dedicated to visualization The majority of the worlds population are visual learners Neurons that are responsible for visual activity take up approximately 30% of our total gray matter, while neurons for touch and hearing make up only 8% and 3%, respectively Much of the brain is dedicated (directly or indirectly) to visual functions It is estimated that 80% of all the data we process is visual The brain processes images faster than text and retains more information when images are added to text Our Brains Crave Visual Content
  • 16.
  • 17.
    IoT / SmartFacility Control 17
  • 18.
  • 19.
    19 Scott Aldridge Disruptive InnovationsLeader 919-302-6447 [email protected] https://www.linkedin.com/in/scott- aldridge-62a73135