SEGMENTATION,TARGETING,POSITIONING 
FOR MICROSOFT X-BOX 
Segmentation is the process of grouping people or 
organizations within a market according to similar needs, 
characteristics, or behaviors. 
Targeting is the actual selection of the segment to serve. 
Positioning is the use of marketing to enable people to 
form a psychic image of your product in customer minds 
(relative to other products).
ABOUT MICROSOFT ( X-BOX) 
Developer Microsoft 
Type : video game console 
Price : rs.27,950/-. 
Manufacturer : Flextronics, Wistron , Celestica,Foxconn. 
Retail availability : November 22, 2005 
Units sold Worldwide : 83.7 million (as of March 31, 2014) 
Media : DVD, Compact Disc, Download.
Segmentation 
• AGE:13-30 
• GENDER :MALE 
• PLACES : 
• URBAN CITIES(TIER 1,TIER 2,TIER3) 
• TECH SCHOOLS,COLLEGES. 
• GAMING ZONES(SHOPPING MALLS) 
• HOUSEHOLD INCOME(>5LPA). 
• FREQUENT ONLINE GAMERS.
TARGETING 
(PURCHASING POWER, WILLINGNESS,DESIRES fOR GAMING) 
• TECH SCHOOLS,COLLEGES(City Schools & Colleges With High Fee 
Structure) 
• HOUSEHOLD INCOME >5lpa(senior Grade Govt Employees, IT Employees, 
india Census) 
• FREQUENT ONLINE GAMERS(We Can Get Users Data From 
Facebook,rockstar Games etc.)
POSITIONING 
• MICROSOFT X-BOX is a luxury and exclusivity PRODUCT. 
• MICROSOFT Brand/Image Value influence Consumer perception Of A Brand 
and creates Advantageous position In The Consumer’s Mind.
SMS 
• MICROSOFT X-BOX 
TAKES YOU TO THE WONDER WORLD, MAKES YOU TO DO 
UNBELIVEBLE THINGS.
Communication Medium 
For Target Audience 
• E-ADS IN FACEBOOK GAMING ZONE/ GAME APPS , POP-UPS IN TOP 
RATED GAMING WEBSITES .

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Segmentation,targeting,positioning

  • 1. SEGMENTATION,TARGETING,POSITIONING FOR MICROSOFT X-BOX Segmentation is the process of grouping people or organizations within a market according to similar needs, characteristics, or behaviors. Targeting is the actual selection of the segment to serve. Positioning is the use of marketing to enable people to form a psychic image of your product in customer minds (relative to other products).
  • 2. ABOUT MICROSOFT ( X-BOX) Developer Microsoft Type : video game console Price : rs.27,950/-. Manufacturer : Flextronics, Wistron , Celestica,Foxconn. Retail availability : November 22, 2005 Units sold Worldwide : 83.7 million (as of March 31, 2014) Media : DVD, Compact Disc, Download.
  • 3. Segmentation • AGE:13-30 • GENDER :MALE • PLACES : • URBAN CITIES(TIER 1,TIER 2,TIER3) • TECH SCHOOLS,COLLEGES. • GAMING ZONES(SHOPPING MALLS) • HOUSEHOLD INCOME(>5LPA). • FREQUENT ONLINE GAMERS.
  • 4. TARGETING (PURCHASING POWER, WILLINGNESS,DESIRES fOR GAMING) • TECH SCHOOLS,COLLEGES(City Schools & Colleges With High Fee Structure) • HOUSEHOLD INCOME >5lpa(senior Grade Govt Employees, IT Employees, india Census) • FREQUENT ONLINE GAMERS(We Can Get Users Data From Facebook,rockstar Games etc.)
  • 5. POSITIONING • MICROSOFT X-BOX is a luxury and exclusivity PRODUCT. • MICROSOFT Brand/Image Value influence Consumer perception Of A Brand and creates Advantageous position In The Consumer’s Mind.
  • 6. SMS • MICROSOFT X-BOX TAKES YOU TO THE WONDER WORLD, MAKES YOU TO DO UNBELIVEBLE THINGS.
  • 7. Communication Medium For Target Audience • E-ADS IN FACEBOOK GAMING ZONE/ GAME APPS , POP-UPS IN TOP RATED GAMING WEBSITES .