What about?

•   Some facts
•   Social network and online community
•   Why building social networking
•   Social Ladder Members type
•   Success Factors
•   Strategy Fit
•   Examples
Some Facts

          Michael McKay

is our social media champion

He started the Social Media education
for the Club, the blog and wiki.
Some Facts


• 110 millions (60% of online population) use SNS at least
  monthly in the US. (source: Anderson Analytics Survey for Social Network conducted in June 2009).
    70% of Canadian online population use Social network.


• U.S. advertisers will spend $1.3 B n 2009 to $3.1 B in
  2013 in social media ads. An increase of 238% in 4
  years which is about 60% per year. (survey:2008,n=3092)
•   The Ontario Public Service in Second Life
    (http://www.youtube.com/watch?v=xRc8vQncFGo)
The Change




(Source: Socialmedia.com)
Social Media Users


User can be a member of many SNS
unlike many others products and services
Example: Barack2.0
Example: WIND
Complete Innovation Triangle



Innovation required good
interaction between the
stakeholders




                           Innovator/Organization

                                 interaction
Social Network and Online community



             Social Network                                            Online Community

•   Has an Organizational Structure                       •   Has an Organizational Structure
    focused around an individual user‟s                       focused around a shared purpose
    one-to-one relation                                       rather the one-to-one relationships
•   Has weak secondary connections                        •   Has strong, predictable secondary
    between members                                           relationships among members
•   Allows its users to be members of                     •   Is distinct from other communities
    many communities in the network at                        because of differences in purpose,
    the same time                                             policies, and computing environment.
•   Is good to share activities                           •   Is good for activities requiring sharing
•   Is less effective at activities requiring                 and cooperating
    cooperation and collective action                     •   Is effective at providing the
•   Makes it easier for users to build                        framework for activities requiring
    communities                                               collective action
                                                          •   Should not be confuses with
                                                              “adhocracies”, “discussion groups”,
                                                              “forums” or “lists”

                               (Source: Design to Thrive – Tharon W. Howard)
Why building Social Network?



•   Enhancing and sustaining your “intellectual Capital”
•   Increasing creativity across-fertilization
•   Improving decision-making processes with “epistemic communities”
•   Preserving institutional knowledge
•   Providing a higher quality interaction with your organization
•   Improve retention and loyalty
•   Reducing training and support cost
•   Identifying customer needs and new product opportunities
•   Reducing travel costs and addressing problems “just in time”
•   Flattening organization hierarchies


                        (Source: Design to Thrive – Tharon W. Howard)
Community Members Ladder




       •     Creator
       •     Critic
       •     Collector
       •     Joiner
       •     Spectator
       •     Inactive



  (Source: Groundswell– Charlene Li and Josh Bernoff)
Success Factors



  •     Remuneration
  •     Influence
  •     Belonging
  •     Significance




  (Source: Design to Thrive – Tharon W. Howard)
Remuneration




         “People need to believe that they will obtain some
positive return on the investment of their time and energy in
order to be attracted to participation in an online community”
Influence



                  “How do you help individual members feel
they are in control or have influence over their environment
and yet still achieve a balance between meeting the needs of
individual on one hand and protecting the goals of the
community on the other?”
Belonging



                “Belonging is a sense of one‟s „Social
presence‟ in a community, it‟s a feeling or awareness of shared
bonds a member has with others in the group”
Significance



                  “How to make your members feel that
participating in your system is not only remunerated but also
important”
The Diamond-E Framework
                                                                             Organization level



                 Management
                 Preferences



Organization                                Strategy                        Environment



                     Resources


        Focus the
       Environment                            Forecast
         Analysis                           performance



                       Test the strategic                  Rank Against
                        environment fit                   Other Proposals
Strategy Components
                                                    Community level




• Define People.
• Define your Objectives.
• Define interaction between Peoples
  to realise objectives.
• Define the Media and Technology
                                                         Media
                                       Objectives
                                                      (Technology)
  used by people to realise
  objectives.
CII
                                            Organization/Community level



 Control – Interaction - Indicators


                                                          Interaction
• How much control you want                 Control
  keep/give?
• How your organization will
                                                      Indicators
  interact in the system?
• How you motivate “people” to
  use your system?
• Define your indicators and
  success factors
Barack2.0: Social Media lessons for Business


                       • Connect
                       • Engage
                       • Communicate

                • Be consistent in your message
                • Be specific and concrete in your
                  examples
                • Have a positive message
                • Defend yourself
                • Use media
                • Act quickly
WIND Change provider/customer relation

 •   Connect
 •   Engage
 •   Communicate
 •   Act


WIND creates its base
customers from the errors of
others:
• Long contracts(3 years)
• Extra fees:
   activation,911, services...
• Customer loses freedom

- Listen to customers and
create the right service for
them
E & I Club Community


www.eiclub.ca/ei-net
Social media! are you ready?

Social media! are you ready?

  • 2.
    What about? • Some facts • Social network and online community • Why building social networking • Social Ladder Members type • Success Factors • Strategy Fit • Examples
  • 3.
    Some Facts Michael McKay is our social media champion He started the Social Media education for the Club, the blog and wiki.
  • 4.
    Some Facts • 110millions (60% of online population) use SNS at least monthly in the US. (source: Anderson Analytics Survey for Social Network conducted in June 2009). 70% of Canadian online population use Social network. • U.S. advertisers will spend $1.3 B n 2009 to $3.1 B in 2013 in social media ads. An increase of 238% in 4 years which is about 60% per year. (survey:2008,n=3092) • The Ontario Public Service in Second Life (http://www.youtube.com/watch?v=xRc8vQncFGo)
  • 6.
  • 7.
    Social Media Users Usercan be a member of many SNS unlike many others products and services
  • 8.
  • 9.
  • 10.
    Complete Innovation Triangle Innovationrequired good interaction between the stakeholders Innovator/Organization interaction
  • 11.
    Social Network andOnline community Social Network Online Community • Has an Organizational Structure • Has an Organizational Structure focused around an individual user‟s focused around a shared purpose one-to-one relation rather the one-to-one relationships • Has weak secondary connections • Has strong, predictable secondary between members relationships among members • Allows its users to be members of • Is distinct from other communities many communities in the network at because of differences in purpose, the same time policies, and computing environment. • Is good to share activities • Is good for activities requiring sharing • Is less effective at activities requiring and cooperating cooperation and collective action • Is effective at providing the • Makes it easier for users to build framework for activities requiring communities collective action • Should not be confuses with “adhocracies”, “discussion groups”, “forums” or “lists” (Source: Design to Thrive – Tharon W. Howard)
  • 12.
    Why building SocialNetwork? • Enhancing and sustaining your “intellectual Capital” • Increasing creativity across-fertilization • Improving decision-making processes with “epistemic communities” • Preserving institutional knowledge • Providing a higher quality interaction with your organization • Improve retention and loyalty • Reducing training and support cost • Identifying customer needs and new product opportunities • Reducing travel costs and addressing problems “just in time” • Flattening organization hierarchies (Source: Design to Thrive – Tharon W. Howard)
  • 13.
    Community Members Ladder • Creator • Critic • Collector • Joiner • Spectator • Inactive (Source: Groundswell– Charlene Li and Josh Bernoff)
  • 14.
    Success Factors • Remuneration • Influence • Belonging • Significance (Source: Design to Thrive – Tharon W. Howard)
  • 15.
    Remuneration “People need to believe that they will obtain some positive return on the investment of their time and energy in order to be attracted to participation in an online community”
  • 16.
    Influence “How do you help individual members feel they are in control or have influence over their environment and yet still achieve a balance between meeting the needs of individual on one hand and protecting the goals of the community on the other?”
  • 17.
    Belonging “Belonging is a sense of one‟s „Social presence‟ in a community, it‟s a feeling or awareness of shared bonds a member has with others in the group”
  • 18.
    Significance “How to make your members feel that participating in your system is not only remunerated but also important”
  • 20.
    The Diamond-E Framework Organization level Management Preferences Organization Strategy Environment Resources Focus the Environment Forecast Analysis performance Test the strategic Rank Against environment fit Other Proposals
  • 21.
    Strategy Components Community level • Define People. • Define your Objectives. • Define interaction between Peoples to realise objectives. • Define the Media and Technology Media Objectives (Technology) used by people to realise objectives.
  • 22.
    CII Organization/Community level Control – Interaction - Indicators Interaction • How much control you want Control keep/give? • How your organization will Indicators interact in the system? • How you motivate “people” to use your system? • Define your indicators and success factors
  • 24.
    Barack2.0: Social Medialessons for Business • Connect • Engage • Communicate • Be consistent in your message • Be specific and concrete in your examples • Have a positive message • Defend yourself • Use media • Act quickly
  • 25.
    WIND Change provider/customerrelation • Connect • Engage • Communicate • Act WIND creates its base customers from the errors of others: • Long contracts(3 years) • Extra fees: activation,911, services... • Customer loses freedom - Listen to customers and create the right service for them
  • 26.
    E & IClub Community www.eiclub.ca/ei-net