the digital learning landscape
           St Michael’s Grammar School 23.08.2010
digital life
Our values and norms in
education are being
challenged by a shifting
landscape of media and
communications.
buzzwords



     Social Media


 gather, communicate,
share, collaborate, play


       Web 2.0


  social media tools
key words in the internet landscape


                     media

                     social

                     mobile

                   real time

                 convergence
virtual spaces
MUVEs: multi-user virtual environments
Narrative environments : game style worlds
Virtual worlds
Social & professional networks
Sharing & collaborative spaces
Aggregation & storage
Products & services [e-commerce]
Information sources

In these spaces, people:
// run businesses & engage in e-commerce
// live, love & learn
// create & construct
// play, trade & socialise
// make their voices heard
digital life
what would education look like if it resembled the culture?
web as participatory platform
‘us-ness’ | community | participation
responding to opportunites & challenges

 Trying to protect students and instructional time by banning Web 2.0
 or setting policies to keep it “safe.”


 Preserving existing programs and practices by using technology in a
 way that “fits” into what is already in place.


 Taking a progressive approach by allowing technology to transform
 the organisation rather than moving it faster and further on its
 existing path.
the community is waking up


New media forms have
altered how youth socialise
and learn.
Implications for schools
and teaching:
Digital Pedagogy
Virtual Pedagogy
Social Learning
digital literacy – more than ict skills


the ability to:
• read & write [create] digital texts
• analyse & evaluate knowledge available on the web
• interacting effectively with online information:
 find | sort | navigate | synthesise
• communicate | collaborate | participate
 interact safely & ethically
pedagogy | shifts in learning
case study |
21st Century Education   Rethinking the who, what,
                         where & when of learning.
                         The delivery & distribution
                         of learning.
                         From prescriptive to
                         connective practices.
                         Who participates in the
                         learning process.
                         Learning spaces.
pedagogy | shifts in learning
case study |
case study |
case study |
blended learning



“Blended learning is more effective than either face to face or
online learning by themselves.”

“Between online and face to face instruction, online is at least
as good and may even have the advantage in terms of
improving student achievement and potentially expanding the
amount of time (and quality time) students spend learning.”
Evaluation of Evidence-Based Practices in Online Learning [The US Department of Education 2009]
case study | blended and online learning
pedagogy | learning networks




      Beyond the institutionalised logic of the school towards the
      network logic of the learning community.

      Learning institutions rethinking the possibilities around what
      can be learnt, where learning can happen and who is
      involved in the learning process.
case study | learning network
case study | learning network
case study | learning network
case study | digital portfolio
current technology demands a totally different approach to
instructional design and teaching methodology
it requires new skills from both teacher and student

 International Society for Technology in Education [ISTE]
 ICT Profiles for students and teachers
 ICT Literate Students

 1. Creativity & Innovation
 2. Communication & Collaboration
 3. Research & Information Fluency
 4. Critical Thinking, Problem Solving & Decision Making
 5. Digital Citizenship
 6. Technology Operations & Concepts
                                                                  Digital-Age Teachers

                                        1. Facilitate and Inspire Student Learning & Creativity
   Think Solutions – problem solving 2. Design Digital-Age Learning Experiences & Assessments
                                        3. Model Digital-Age Work & Learning
   Think Interaction – mobile & virtual 4. Promote Digital Citizenship & Responsibility
   Think Flexible – multiple skill sets 5. Engage in Professional Growth & Leadership
pedagogy | the new media literacies



play
performance
simulation
appropriation
multitasking
distributed cognition
collective intelligence
judgement
transmedia navigation
negotiation
networking




  Source: http://techtv.mit.edu
Teachers are the learning professionals and catalysts.
 When you put them in the mix with new technology,
            you get powerful outcomes.
Sylvia Guidara

www.digimuve.com
twitter.com/digimuve
www.slideshare.net/guidars
sguidara@me.com

St Michael's Presentation 23.08.2010

  • 1.
    the digital learninglandscape St Michael’s Grammar School 23.08.2010
  • 2.
  • 3.
    Our values andnorms in education are being challenged by a shifting landscape of media and communications.
  • 4.
    buzzwords Social Media gather, communicate, share, collaborate, play Web 2.0 social media tools
  • 5.
    key words inthe internet landscape media social mobile real time convergence
  • 6.
    virtual spaces MUVEs: multi-uservirtual environments Narrative environments : game style worlds Virtual worlds Social & professional networks Sharing & collaborative spaces Aggregation & storage Products & services [e-commerce] Information sources In these spaces, people: // run businesses & engage in e-commerce // live, love & learn // create & construct // play, trade & socialise // make their voices heard
  • 7.
  • 8.
    what would educationlook like if it resembled the culture?
  • 9.
    web as participatoryplatform ‘us-ness’ | community | participation
  • 10.
    responding to opportunites& challenges Trying to protect students and instructional time by banning Web 2.0 or setting policies to keep it “safe.” Preserving existing programs and practices by using technology in a way that “fits” into what is already in place. Taking a progressive approach by allowing technology to transform the organisation rather than moving it faster and further on its existing path.
  • 11.
    the community iswaking up New media forms have altered how youth socialise and learn. Implications for schools and teaching: Digital Pedagogy Virtual Pedagogy Social Learning
  • 12.
    digital literacy –more than ict skills the ability to: • read & write [create] digital texts • analyse & evaluate knowledge available on the web • interacting effectively with online information: find | sort | navigate | synthesise • communicate | collaborate | participate interact safely & ethically
  • 13.
    pedagogy | shiftsin learning
  • 14.
  • 15.
    21st Century Education Rethinking the who, what, where & when of learning. The delivery & distribution of learning. From prescriptive to connective practices. Who participates in the learning process. Learning spaces.
  • 16.
    pedagogy | shiftsin learning
  • 17.
  • 18.
  • 19.
  • 20.
    blended learning “Blended learningis more effective than either face to face or online learning by themselves.” “Between online and face to face instruction, online is at least as good and may even have the advantage in terms of improving student achievement and potentially expanding the amount of time (and quality time) students spend learning.” Evaluation of Evidence-Based Practices in Online Learning [The US Department of Education 2009]
  • 21.
    case study |blended and online learning
  • 22.
    pedagogy | learningnetworks Beyond the institutionalised logic of the school towards the network logic of the learning community. Learning institutions rethinking the possibilities around what can be learnt, where learning can happen and who is involved in the learning process.
  • 23.
    case study |learning network
  • 24.
    case study |learning network
  • 25.
    case study |learning network
  • 26.
    case study |digital portfolio
  • 27.
    current technology demandsa totally different approach to instructional design and teaching methodology
  • 28.
    it requires newskills from both teacher and student International Society for Technology in Education [ISTE] ICT Profiles for students and teachers ICT Literate Students 1. Creativity & Innovation 2. Communication & Collaboration 3. Research & Information Fluency 4. Critical Thinking, Problem Solving & Decision Making 5. Digital Citizenship 6. Technology Operations & Concepts Digital-Age Teachers 1. Facilitate and Inspire Student Learning & Creativity Think Solutions – problem solving 2. Design Digital-Age Learning Experiences & Assessments 3. Model Digital-Age Work & Learning Think Interaction – mobile & virtual 4. Promote Digital Citizenship & Responsibility Think Flexible – multiple skill sets 5. Engage in Professional Growth & Leadership
  • 29.
    pedagogy | thenew media literacies play performance simulation appropriation multitasking distributed cognition collective intelligence judgement transmedia navigation negotiation networking Source: http://techtv.mit.edu
  • 30.
    Teachers are thelearning professionals and catalysts. When you put them in the mix with new technology, you get powerful outcomes.
  • 31.