This document discusses enhancing interactive non-planar projections of 3D geovirtual environments with stereoscopic imaging. It reviews image-based and geometry-based approaches for rendering stereo projections on non-planar surfaces in real-time. The geometry-based approach generally outperforms the image-based approach but is more complex to implement. Several stereo rendering techniques are evaluated, including anaglyph, polarized, and chromo-depth stereo. While these methods increase immersion, open challenges remain around avoiding image artifacts with omni-directional stereo projections. Future work could explore auto-stereoscopy and eye tracking adaptations for non-planar surfaces.