Communication &
Leadership Frameworks

 • Symbolic-Interpretive (SI)
 • Social Cognitive (SC)
 • Coordinated Management of Meaning (CMM)




  Adapted from Altman and Taylor (1973, cited in Caputo, Hazel, McMahon, &
  Dannels, 2004, pp. 110-111); Bandura (2001); Cronen (2001); Griffin (2009);
  Frey & Sunwolf (2005); IDEA (2010); Pearce (2004; 2008).
Storytelling Frameworks
Digital Storytelling



  • Video & audio narratives
       of participants
  • Empowers the participant
  • Allows for team building/understanding
  • Participants choose the topic




   Adapted from CFDS (2010); Gubrium (2009); Halpern and Lubar (2003);
   Rulun (2010); The European Graduate School (2010).
Storytelling Frameworks
Narrating the Self



  • Fosters individual identification
  • Empowers the individual




   Adapted from Denning (2005); Lipman (1999); McAdams (1993)
Storytelling Frameworks
Narrating the Organization



  • Intended to unify the group
  • Constructs the experience




   Adapted from Denning (2005); McAdams (1993)
Storytelling Frameworks
Narrating Change



  • Develops organizational identity
  • Establishes visions, goals
  • Inspires change (turning points)




   Adapted from Bruner (1991); Denning (2005); Denzin (2003);
   Maruska (2004); McKee (2003)
Consulting Approach
Usefulness


  • Separate past from future anchor point
  • Connect with the audience
  • Allows audience participation




                     Adapted from Block (2009); Bruner (1991);
                     Lipman (1999); McKee (2003)
Assessing the Situation
What’s occurring in the organization?



  • Understand internal risks:
       changes in budget, layoffs, technology,
       conflicts, etc.
  • Understand the risks of storytelling
  • Storytelling requires courage
Consulting Method
 Design a storytelling workshop or retreat
 depending on the hours an organization
 wants to invest in this approach.
Design questions




 Adapted from Denning (2005); J. Albert (personal communication, June 10, 2010)
Design Objectives
Purpose

  Increase team unity and morale
  through a relations-based method that
  requires self-disclosure, self-awareness
  & empathetic understanding




   Adapted from J. Albert (personal communication, June 10, 2010); Rogers (1989)
Design Objectives
Timeline

  • Workshop is 90 minutes to three hours
  • Retreat is one to three days
  • Content adjusted to meet allotted time
Design Objectives
Pacing

  • Interval pacing
  • Group activity interspersed with
       presentation by trainer
  • Breaks at 60 to 90 minutes
Design Objectives
Participant Skill Level

  • Allow for a diverse group
  • Participants must be:
       • Willing to participate
       • Open to other perspectives & stories
Design Objectives
Facilitator Skill Level

  • Communicate clearly
  • Familiarity with method and
       presentation technology
  • Aware of socio-psychological needs
  • Ensure confidentiality
  • Willingness to listen
  • Engage feedback and participation
  • Flexible
  • Lead by example


   Adapted from Denning (2005); Gubrium (2009); Lipman (1999);
   Kouzes & Posner (2003); Rogers (1989)
Design Objectives
Story Typology

  • Story of I
  • Story of We
  • Story of Place
  • Story of Future
  • I Want




   Adapted from Block (2002); Campbell (2009); Lefer (2008); J. Albert (personal
   communication, June 10, 2010)
Design Objectives
Group Size

  • Need at least two groups
  • Break groups into a minimum
       of three or four individuals
Workshop
Prior to conducting the workshop

  • Encourage participation through
       sharing in a public setting
       • Adaption to private settings
       • Adaption to mass audiences

  • Inform participants of desired outcomes
       • Preparation of own stories
       • Visual Aids incorporated into video


   Adapted from Gurbium (2009); J. Albert (personal communication, June 10, 2010)
Workshop
Ground Rules

  • Establish the level of confidentiality
       for participants
  • Maintain a positive atmosphere
  • Participants should only present what they
       feel comfortable sharing




   Adapted from Gurbium (2009); J. Albert (personal communication, June 10, 2010)
Workshop
Phase 1: Introduction & Explanation

  • Facilitate a safe & relaxed learning space
  • Introduce the method of storytelling
  • Present examples
  • Explain the Seven Elements
  • Describe the conceptual framework &
        benefits behind personal narratives




   Adapted from Denning (2005); Denzin (2003); Gurbium (2009); McAdams (1993);
   J. Albert (personal communication, June 10, 2010); Silberman and Auerbach (2006)
Workshop
Phase 2: Co-create Content

  • Restate ground rules of respect
  • Provide an example that empowers
       participants with courage
  • Break into small groups
  • Reiterate the Seven Elements
  • Actively listen and respectfully comment
       on stories when complete



   Adapted from Denning (2005); Denzin (2003); Gurbium (2009); McAdams
   (1993); J. Albert (personal communication, June 10, 2010); Silberman and
   Auerbach (2006)
Workshop
Phase 3: Transition Content
        to Digital Process

  • Create a written script
  • Consider feedback from peers
  • Create stories as a group or individually
  • Brief tutorial of digital image editing
  • Instructions & tips about voice recording
  • Remind participants practicing
       will achieve competency
  • Allot a time frame for completion
   Adapted from Denning (2005); Denzin (2003); Gurbium (2009); McAdams
   (1993); J. Albert (personal communication, June 10, 2010); Silberman and
   Auerbach (2006)
Workshop
Phase 4: Finished Product

  • May be necessary to help complete
       digital story editing
  • Invite participants to share stories
  • Transition session to closure
  • Share what was learned
  • Seek feedback from participants
  • Suggestions for improvement
  • Conclude the workshop

   Adapted from Denning (2005); Denzin (2003); Gurbium (2009); McAdams (1993);
   J. Albert (personal communication, June 10, 2010); Silberman and Auerbach (2006)
Ethical implications

 • No repercussions for sharing
      • Establish confidentiality rules
 • Consider immunity clauses
 • Information only viewed by a select group
 • Always gain permission from participants
      to share any information
 • Keep organization's expectations in mind
Intention of Storytelling

 • Not a therapy session
 • Empower the participant
 • Improve moral
 • Improve team dynamics & unity
 • Only as successful as the participants allow
 • Facilitators need to lead by example



  Adapted from Denning (2005); J. Albert (personal communication, June 10, 2010);
  Kouzes & Posner (2003)
Conclusion

 • Learn from the past & create a future
 • Positive results include:
      • Self-awareness
      • Fosters dialogue
      • Presentation & technical skills
      • Boost morale
      • Inspire beneficial change
      • Engage heart and mind
 • Gain understanding of culture &
      the organization, teams & departments
References
Albert, J. (2010, June). Leadership story types. Course handout. Gonzaga University: Spokane, WA.
Bandura, A. (2001). Social cognitive theory: an agentic approach. Annual Review of Psychology, 51, 1-26.
Block, P. (2002). The answer to how is yes: Acting on what matters. San Francisco: Berrett-Koehler.
Block, P. (2009). Community: the structure of belonging. San Francisco: Berrett Koehler.
Bruner, J. (1991). Self-making and world-making. Journal of Aesthetic Education, 25, 1, 67-78.
Campbell, S. (2009). I want... In J. Stewart (Ed.), Bridges not walls: a book about interpersonal communication
       (10th ed.). New York: McGraw-Hill.
Caputo, J.S., Hazel, H.C., McMahon, C., & Dannels, D. (2002). Communicating effectively: linking thought and
       expression (3rd ed.). Dubuque, IO: Kendall/Hunt.
CFDS. (2010). Center for Digital Storytelling. Retrieved June 16, 2010, from http://www.storycenter.org
Denning, S. (2005). The leader's guide to storytelling: mastering the art and the discipline of business and
       narrative. San Francisco: Jossey-Bass.
Denzin, N. K. (2003). Performance ethnography: Critical pedagogy and the politics of culture.
       Thousand Oaks, CA: Sage.
Gubrium, A. (2009). Digital storytelling as a method for engaged scholarship and anthropology.
       Practicing Anthropology, 31(4), 5-7.
Halpern, B.L., & Lubar, K. (2003). Leadership presence: dramatic techniques to reach out, motivate, and inspire.
       New York: Gotham.
Institute for Dynamic Educational Advancement (IDEA). (2010). Social Cognitive Theory (SCT). Retrieved June 21,
       2010, from http://www.idea.org/page110.html
Kouzes, J.M., & Posner, B.Z. (2003). Credibility: How leaders gain and lose it, why people demand it.
       San Francisco, CA: Jossey-Bass.
Lefer, D. (2008, April). Both sides: Connie Rice lays down the law to cops and gangs. The Sun, 388, 3-11.
Maruska, D. (2004). How great decisions get made: 10 easy steps for reaching agreement on even the toughest
      issues. New York: AMACOM.
McAdams, D.P. (1993). The stories we live by: personal myths and the making of the self. New York: Guilford.
McKee, R. (2003, June). Storytelling that moves people: a conversation with screenwriting coach Robert McKee.
      Different Voice. Harvard Business Review, 51-57.
Rogers, C. (1989). On becoming a person: A therapist's view of psychotherapy. New York: Houghton Mifflin.
Rulun, Z. (2010). Is an ethics of economic activity possible? Retrieved June 16, 2010, from
      http://www.crvp.org/book Series03/III-14/chapter_viii.htm
Silberman, M, & Auerbach, C. (2006). Active training: a handbook of techniques, designs, case examples, and tips
      (3rd ed.). San Francisco: Pfeiffer.
The European Graduate School. (2010). Arts, health, & society: about. Retrieved June 16, 2010, from
      http://www.egs.edu/arts-health-society/about/

Storytelling as a Consulting Tool

  • 2.
    Communication & Leadership Frameworks • Symbolic-Interpretive (SI) • Social Cognitive (SC) • Coordinated Management of Meaning (CMM) Adapted from Altman and Taylor (1973, cited in Caputo, Hazel, McMahon, & Dannels, 2004, pp. 110-111); Bandura (2001); Cronen (2001); Griffin (2009); Frey & Sunwolf (2005); IDEA (2010); Pearce (2004; 2008).
  • 3.
    Storytelling Frameworks Digital Storytelling • Video & audio narratives of participants • Empowers the participant • Allows for team building/understanding • Participants choose the topic Adapted from CFDS (2010); Gubrium (2009); Halpern and Lubar (2003); Rulun (2010); The European Graduate School (2010).
  • 4.
    Storytelling Frameworks Narrating theSelf • Fosters individual identification • Empowers the individual Adapted from Denning (2005); Lipman (1999); McAdams (1993)
  • 5.
    Storytelling Frameworks Narrating theOrganization • Intended to unify the group • Constructs the experience Adapted from Denning (2005); McAdams (1993)
  • 6.
    Storytelling Frameworks Narrating Change • Develops organizational identity • Establishes visions, goals • Inspires change (turning points) Adapted from Bruner (1991); Denning (2005); Denzin (2003); Maruska (2004); McKee (2003)
  • 7.
    Consulting Approach Usefulness • Separate past from future anchor point • Connect with the audience • Allows audience participation Adapted from Block (2009); Bruner (1991); Lipman (1999); McKee (2003)
  • 8.
    Assessing the Situation What’soccurring in the organization? • Understand internal risks: changes in budget, layoffs, technology, conflicts, etc. • Understand the risks of storytelling • Storytelling requires courage
  • 9.
    Consulting Method Designa storytelling workshop or retreat depending on the hours an organization wants to invest in this approach.
  • 10.
    Design questions Adaptedfrom Denning (2005); J. Albert (personal communication, June 10, 2010)
  • 11.
    Design Objectives Purpose Increase team unity and morale through a relations-based method that requires self-disclosure, self-awareness & empathetic understanding Adapted from J. Albert (personal communication, June 10, 2010); Rogers (1989)
  • 12.
    Design Objectives Timeline • Workshop is 90 minutes to three hours • Retreat is one to three days • Content adjusted to meet allotted time
  • 13.
    Design Objectives Pacing • Interval pacing • Group activity interspersed with presentation by trainer • Breaks at 60 to 90 minutes
  • 14.
    Design Objectives Participant SkillLevel • Allow for a diverse group • Participants must be: • Willing to participate • Open to other perspectives & stories
  • 15.
    Design Objectives Facilitator SkillLevel • Communicate clearly • Familiarity with method and presentation technology • Aware of socio-psychological needs • Ensure confidentiality • Willingness to listen • Engage feedback and participation • Flexible • Lead by example Adapted from Denning (2005); Gubrium (2009); Lipman (1999); Kouzes & Posner (2003); Rogers (1989)
  • 16.
    Design Objectives Story Typology • Story of I • Story of We • Story of Place • Story of Future • I Want Adapted from Block (2002); Campbell (2009); Lefer (2008); J. Albert (personal communication, June 10, 2010)
  • 17.
    Design Objectives Group Size • Need at least two groups • Break groups into a minimum of three or four individuals
  • 18.
    Workshop Prior to conductingthe workshop • Encourage participation through sharing in a public setting • Adaption to private settings • Adaption to mass audiences • Inform participants of desired outcomes • Preparation of own stories • Visual Aids incorporated into video Adapted from Gurbium (2009); J. Albert (personal communication, June 10, 2010)
  • 19.
    Workshop Ground Rules • Establish the level of confidentiality for participants • Maintain a positive atmosphere • Participants should only present what they feel comfortable sharing Adapted from Gurbium (2009); J. Albert (personal communication, June 10, 2010)
  • 20.
    Workshop Phase 1: Introduction& Explanation • Facilitate a safe & relaxed learning space • Introduce the method of storytelling • Present examples • Explain the Seven Elements • Describe the conceptual framework & benefits behind personal narratives Adapted from Denning (2005); Denzin (2003); Gurbium (2009); McAdams (1993); J. Albert (personal communication, June 10, 2010); Silberman and Auerbach (2006)
  • 21.
    Workshop Phase 2: Co-createContent • Restate ground rules of respect • Provide an example that empowers participants with courage • Break into small groups • Reiterate the Seven Elements • Actively listen and respectfully comment on stories when complete Adapted from Denning (2005); Denzin (2003); Gurbium (2009); McAdams (1993); J. Albert (personal communication, June 10, 2010); Silberman and Auerbach (2006)
  • 22.
    Workshop Phase 3: TransitionContent to Digital Process • Create a written script • Consider feedback from peers • Create stories as a group or individually • Brief tutorial of digital image editing • Instructions & tips about voice recording • Remind participants practicing will achieve competency • Allot a time frame for completion Adapted from Denning (2005); Denzin (2003); Gurbium (2009); McAdams (1993); J. Albert (personal communication, June 10, 2010); Silberman and Auerbach (2006)
  • 23.
    Workshop Phase 4: FinishedProduct • May be necessary to help complete digital story editing • Invite participants to share stories • Transition session to closure • Share what was learned • Seek feedback from participants • Suggestions for improvement • Conclude the workshop Adapted from Denning (2005); Denzin (2003); Gurbium (2009); McAdams (1993); J. Albert (personal communication, June 10, 2010); Silberman and Auerbach (2006)
  • 24.
    Ethical implications •No repercussions for sharing • Establish confidentiality rules • Consider immunity clauses • Information only viewed by a select group • Always gain permission from participants to share any information • Keep organization's expectations in mind
  • 25.
    Intention of Storytelling • Not a therapy session • Empower the participant • Improve moral • Improve team dynamics & unity • Only as successful as the participants allow • Facilitators need to lead by example Adapted from Denning (2005); J. Albert (personal communication, June 10, 2010); Kouzes & Posner (2003)
  • 26.
    Conclusion • Learnfrom the past & create a future • Positive results include: • Self-awareness • Fosters dialogue • Presentation & technical skills • Boost morale • Inspire beneficial change • Engage heart and mind • Gain understanding of culture & the organization, teams & departments
  • 27.
    References Albert, J. (2010,June). Leadership story types. Course handout. Gonzaga University: Spokane, WA. Bandura, A. (2001). Social cognitive theory: an agentic approach. Annual Review of Psychology, 51, 1-26. Block, P. (2002). The answer to how is yes: Acting on what matters. San Francisco: Berrett-Koehler. Block, P. (2009). Community: the structure of belonging. San Francisco: Berrett Koehler. Bruner, J. (1991). Self-making and world-making. Journal of Aesthetic Education, 25, 1, 67-78. Campbell, S. (2009). I want... In J. Stewart (Ed.), Bridges not walls: a book about interpersonal communication (10th ed.). New York: McGraw-Hill. Caputo, J.S., Hazel, H.C., McMahon, C., & Dannels, D. (2002). Communicating effectively: linking thought and expression (3rd ed.). Dubuque, IO: Kendall/Hunt. CFDS. (2010). Center for Digital Storytelling. Retrieved June 16, 2010, from http://www.storycenter.org Denning, S. (2005). The leader's guide to storytelling: mastering the art and the discipline of business and narrative. San Francisco: Jossey-Bass. Denzin, N. K. (2003). Performance ethnography: Critical pedagogy and the politics of culture. Thousand Oaks, CA: Sage. Gubrium, A. (2009). Digital storytelling as a method for engaged scholarship and anthropology. Practicing Anthropology, 31(4), 5-7. Halpern, B.L., & Lubar, K. (2003). Leadership presence: dramatic techniques to reach out, motivate, and inspire. New York: Gotham. Institute for Dynamic Educational Advancement (IDEA). (2010). Social Cognitive Theory (SCT). Retrieved June 21, 2010, from http://www.idea.org/page110.html Kouzes, J.M., & Posner, B.Z. (2003). Credibility: How leaders gain and lose it, why people demand it. San Francisco, CA: Jossey-Bass. Lefer, D. (2008, April). Both sides: Connie Rice lays down the law to cops and gangs. The Sun, 388, 3-11.
  • 28.
    Maruska, D. (2004).How great decisions get made: 10 easy steps for reaching agreement on even the toughest issues. New York: AMACOM. McAdams, D.P. (1993). The stories we live by: personal myths and the making of the self. New York: Guilford. McKee, R. (2003, June). Storytelling that moves people: a conversation with screenwriting coach Robert McKee. Different Voice. Harvard Business Review, 51-57. Rogers, C. (1989). On becoming a person: A therapist's view of psychotherapy. New York: Houghton Mifflin. Rulun, Z. (2010). Is an ethics of economic activity possible? Retrieved June 16, 2010, from http://www.crvp.org/book Series03/III-14/chapter_viii.htm Silberman, M, & Auerbach, C. (2006). Active training: a handbook of techniques, designs, case examples, and tips (3rd ed.). San Francisco: Pfeiffer. The European Graduate School. (2010). Arts, health, & society: about. Retrieved June 16, 2010, from http://www.egs.edu/arts-health-society/about/