The brand experience gap
Tim Loo, UX Strategist
Webinar 13 December 2011

Photo: www.flickr.com/photos/dykstranet/100764248/
Agenda
What we’ll cover today

 What is the brand experience gap?
 How digital is changing consumers
 Why organisations fail to keep pace
 How user experience design tools and techniques
  can be used to help brands tackle this
 How to create a planning framework for developing a
  user experience strategy
 Your questions




© 2011 Foolproof Limited                                2
Before I begin...




Some disambiguation
customer
Firstly some, disambiguation




           experience
User experience versus
customer experience

              user
           experience
So let’s begin...




What is the brand experience gap
and why does it matter?
Brand matters



                      Brand value is real & tangible
                       Accounts for a significant value of an
                        organisation’s market capitalisation and
                        drives long term shareholder value




                Brand value         Market cap
                $71 billion         $153 billion
                Interbrand (2011)   12-12-11




                                                    Top 100 Brands
                                                    2011, Interbrand
What is brand value?




“Brand equity is a set of assets
 linked to a brand’s name and
 symbol that adds to the value
 provided by a product or service      BRAND AWARENESS
 to a firm’s customers”                   BRAND LOYALTY
                                          BRAND LOYALTY
                                       PERCEIVED QUALITY
                                            BRAND
                                         ASSOCIATIONS


                                    Building Strong Brands, David A. Acker
Definition: A brand




                                 brand:
                                 a person’s gut feeling
                                 about a product,
                                 service, or organisation.




                      [Image and definition: The Brand Gap, Marty Neumeier]
So how does business manage brand
The golden age of brand advertising




                             The
                            brand     CUSTOMERS
                           message




        The brand is
      what you say it is
Smarter brand advertising




                            CUSTOMERS




      The brand is still
      what you say it is
The age of the digital consumer




                                    CUSTOMERS




                The brand is
              what they say it is
So what do we mean by the brand experience gap?




                 BRAND                                  EXPERIENCE
                PROMISE                                   REALITY
Photo: www.flickr.com/photos/geishaboy500/2911049059/
An brand advertising campaign...
...creates a promise across the entirety of the experience
Consumers can share and uncover the brand gap in real-time
Consumers can share and uncover the brand gap in real-time
The experience is becoming brand perception


       THE BRAND         THE CUSTOMER EXPERIENCE

                             UNDERSTANDING

       PROMISE                 RELEVANCE

                              CONSISTENCY

     PERCEPTION               AUTHENTICITY
       &VALUE
                            DIFFERENTIATION
Digital makes the gap between your brand
promise and experience all too obvious



      BRAND                           EXPERIENCE
     PROMISE                            REALITY
Photo: www.flickr.com/photos/yagankiely/4885094216/




Digital is transforming consumer thinking and
behaviours and how people think about brand
Consumers are constantly adapting to new technologies




        Search                            Find

   Comparison sites                     Evaluate

         UGC                           Authenticate

        Social                            Share

                                      All the above,
        Mobile
                                       all the time
Consumers are better than business
at integrating digital into their lives
Why is business so slow to adapt?
Product   Geographic   Functional   Channel




Organisations live in silos
BRAND X



PRODUCT   SALES   MARKETING   OPERATIONS   IT   RETAIL




  Organisations live in silos
BRAND X



PRODUCT   SALES        MARKETING     OPERATIONS     IT             RETAIL   DIGITAL



            In-store       Offline                Infrastructure                Web



             Web           Online                 eCommerce                    Mobile


            Contact
                                                                               Social!!!
            centre




 Digital is still a bolt-on to many
 brands and their business models
Silos are primarily focussed on
optimising their parts of the business
The result
The user experience feels like a patchwork
of interactions rather than a
seamless, coherent and cohesive
experience
Digital = The age of brand disruption




 Top 100 Brands 2011, Interbrand
How can organisations break this cycle?
1. You need leadership and sponsorship
2. You need to make the connection between your
   customer experience and the drivers for brand value



         Experience
           drivers
 Experience                                            Net
   drivers                                           Promoter
                                                      Score
 Experience
   drivers
          Experience
            drivers
3. You need a vision which can inspire
   and create organisational alignment
4. You need a roadmap and business case
   which brings this all together




   UX strategy
   A long-term plan to align every customer touchpoint
   with your vision for user experience, and achieve a
   measurable increase in commercial yield.
How do you create
a UX strategy?
A framework for UX strategy planning




1                      2                     3                    4                     5                  6                    7
                                                                                                               BUSINESS              PLAN &
       DEFINE          UNDERSTAND            BENCHMARK                IDEATE                ENVISION
                                                                                                                 CASE               ROADMAP

    Defining UX        Understand the        Create a             Ideate, co-           Visualise the      Develop the          Develop the
    success at         customer              measurement          create and            UX vision bring    commercial           right plan and
    brand and          ecosystem and         framework for        iterate UX value      propositions to    model for            priorities to
    organisation       organisational        user                 propositions          life for           success              deliver benefits
    level              factors for UX        experience                                 stakeholders
                                                                   Focussed                                Baseline current    Customer
                                                                                        and customers
     Company           Immersion into       Define UX key        innovation                               performance          priorities
      mission &          the customer          performance          around customer      Storyboarding     Set and validate    Business case
      business model     ecosystem             indicators and       scenarios &
                                                                                         Interactive        benefits case
                                               underlying           design principles                                            Organisation
     Target brand      Environmental                                                    prototypes         assumptions
                                               heuristics          Developed in
      positioning        trends in                                                                           (eg. take up,       Technology
                         technology, beh      Benchmark and        collaboration        Customer story     usage)
     Values &                                                      with customers        videos                                 Legal &
                         avioural and          baseline the                                                 Test service/
      organisation                                                                                                                compliance
                         societal change       current             Iterative            Experience         product
      principles
                                               experience                                 spaces
                        Organisational                             concepting                               parameters (eg.
     Strategic                                against existing
                         factors –                                                                           pricing)
      imperatives &                            and emerging
                         people, structure                                                                  Future UX KPIs
      priorities                               competitors
                         , process
                         , culture



                                                                                                © 2011 Foolproof Limited
Three things you can do today



1. Complete the picture of the customer
   and map their current experience &
   pain-points


2. Establish experience design
   principles


3. Design a customer experience vision
1. Map the current customer experience




Many organisations still allow opinions about customers
to dominate decision making.

Yet most organisations have plenty of research to hand
but can’t use the insights to align stakeholders & spot
holistic problems and opportunities.
1. Map the current customer experience


Turn all of your current insights into
documentation you can use to align
stakeholders and map value

 Personas
 Customer journeys maps
 Pain-points (& pleasure points)
2. Establish experience design principles



Experience design principles describe the core values
of the user experience of a product or a service

Experience design principles should be aspirational
and inspiring

They form the basis for creating a vision of your future
customer experience
2. Establish experience design principles



      CUSTOMER                                                     BRAND
                                      GOOD DESIGN
     EXPERIENCE                                                   ASSETS &
                                       PRINCIPLES
       INSIGHT                                                     VALUES
                                    1. Based on customer
 What is the current experience        research            What are our brand values?
 like for our customers?
                                                              How do we want the
     What do they like?
                                    2. Short & memorable       experience to be an
                                                               expression of these?
     What are their frustrations   3. Cross-feature
      and pain-points?                                        What are our differentiating
                                                               assets and capabilities
     What can we learn from        4. Specific
      our competitors?
                                    5. Non-conflicting
     Have they been delighted
      before by similar
      services/offerings? How?      6. Measurable
      Why?
3. Co-create a customer experience vision



                                                Ideal customer journeys




                                  Concept prototypes




              Future customer stories




Measurable
                                                       CUSTOMERS
customer statements
A framework for UX strategy planning




1            2            3           4            5               6                7
                                                                       BUSINESS          PLAN &
    DEFINE   UNDERSTAND   BENCHMARK       IDEATE       ENVISION
                                                                         CASE           ROADMAP




                                                         © 2011 Foolproof Limited
1. Getting a sponsor (or become a sponsor)




 The future of brand belongs to gate-keepers of
 the customer experience
1. Getting a sponsor (or become a sponsor)




 Be the leader & win the land grab
Thank you.
Do we have any questions, John?
Contact
Tim Loo UX Strategist, Foolproof Ltd

tim.loo@foolproof.co.uk

@timothyloo
@foolproof_ux




                                       Foolproof
                                       Harella House
                                       90-98 Goswell Road
                                       London
                                       EC1V 7DF
                                       +44 (0)20 733 6700

                                       www.foolproof.co.uk
This has been a Foolproof webinar
© 2011 Foolproof Limited




For more information on UX strategy

       Visit www.foolproof.co.uk

       Follow us @foolproof_ux

The Brand Experience Gap

  • 1.
    The brand experiencegap Tim Loo, UX Strategist Webinar 13 December 2011 Photo: www.flickr.com/photos/dykstranet/100764248/
  • 2.
    Agenda What we’ll covertoday  What is the brand experience gap?  How digital is changing consumers  Why organisations fail to keep pace  How user experience design tools and techniques can be used to help brands tackle this  How to create a planning framework for developing a user experience strategy  Your questions © 2011 Foolproof Limited 2
  • 3.
    Before I begin... Somedisambiguation
  • 4.
    customer Firstly some, disambiguation experience User experience versus customer experience user experience
  • 5.
    So let’s begin... Whatis the brand experience gap and why does it matter?
  • 6.
    Brand matters Brand value is real & tangible  Accounts for a significant value of an organisation’s market capitalisation and drives long term shareholder value Brand value Market cap $71 billion $153 billion Interbrand (2011) 12-12-11 Top 100 Brands 2011, Interbrand
  • 7.
    What is brandvalue? “Brand equity is a set of assets linked to a brand’s name and symbol that adds to the value provided by a product or service BRAND AWARENESS to a firm’s customers” BRAND LOYALTY BRAND LOYALTY PERCEIVED QUALITY BRAND ASSOCIATIONS Building Strong Brands, David A. Acker
  • 8.
    Definition: A brand brand: a person’s gut feeling about a product, service, or organisation. [Image and definition: The Brand Gap, Marty Neumeier]
  • 9.
    So how doesbusiness manage brand
  • 10.
    The golden ageof brand advertising The brand CUSTOMERS message The brand is what you say it is
  • 11.
    Smarter brand advertising CUSTOMERS The brand is still what you say it is
  • 12.
    The age ofthe digital consumer CUSTOMERS The brand is what they say it is
  • 13.
    So what dowe mean by the brand experience gap? BRAND EXPERIENCE PROMISE REALITY Photo: www.flickr.com/photos/geishaboy500/2911049059/
  • 15.
  • 16.
    ...creates a promiseacross the entirety of the experience
  • 17.
    Consumers can shareand uncover the brand gap in real-time
  • 18.
    Consumers can shareand uncover the brand gap in real-time
  • 19.
    The experience isbecoming brand perception THE BRAND THE CUSTOMER EXPERIENCE UNDERSTANDING PROMISE RELEVANCE CONSISTENCY PERCEPTION AUTHENTICITY &VALUE DIFFERENTIATION
  • 20.
    Digital makes thegap between your brand promise and experience all too obvious BRAND EXPERIENCE PROMISE REALITY
  • 21.
    Photo: www.flickr.com/photos/yagankiely/4885094216/ Digital istransforming consumer thinking and behaviours and how people think about brand
  • 22.
    Consumers are constantlyadapting to new technologies Search Find Comparison sites Evaluate UGC Authenticate Social Share All the above, Mobile all the time
  • 23.
    Consumers are betterthan business at integrating digital into their lives
  • 24.
    Why is businessso slow to adapt?
  • 25.
    Product Geographic Functional Channel Organisations live in silos
  • 26.
    BRAND X PRODUCT SALES MARKETING OPERATIONS IT RETAIL Organisations live in silos
  • 27.
    BRAND X PRODUCT SALES MARKETING OPERATIONS IT RETAIL DIGITAL In-store Offline Infrastructure Web Web Online eCommerce Mobile Contact Social!!! centre Digital is still a bolt-on to many brands and their business models
  • 28.
    Silos are primarilyfocussed on optimising their parts of the business
  • 29.
  • 30.
    The user experiencefeels like a patchwork of interactions rather than a seamless, coherent and cohesive experience
  • 31.
    Digital = Theage of brand disruption Top 100 Brands 2011, Interbrand
  • 32.
    How can organisationsbreak this cycle?
  • 33.
    1. You needleadership and sponsorship
  • 34.
    2. You needto make the connection between your customer experience and the drivers for brand value Experience drivers Experience Net drivers Promoter Score Experience drivers Experience drivers
  • 35.
    3. You needa vision which can inspire and create organisational alignment
  • 36.
    4. You needa roadmap and business case which brings this all together UX strategy A long-term plan to align every customer touchpoint with your vision for user experience, and achieve a measurable increase in commercial yield.
  • 37.
    How do youcreate a UX strategy?
  • 38.
    A framework forUX strategy planning 1 2 3 4 5 6 7 BUSINESS PLAN & DEFINE UNDERSTAND BENCHMARK IDEATE ENVISION CASE ROADMAP Defining UX Understand the Create a Ideate, co- Visualise the Develop the Develop the success at customer measurement create and UX vision bring commercial right plan and brand and ecosystem and framework for iterate UX value propositions to model for priorities to organisation organisational user propositions life for success deliver benefits level factors for UX experience stakeholders  Focussed  Baseline current  Customer and customers  Company  Immersion into  Define UX key innovation performance priorities mission & the customer performance around customer  Storyboarding  Set and validate  Business case business model ecosystem indicators and scenarios &  Interactive benefits case underlying design principles  Organisation  Target brand  Environmental prototypes assumptions heuristics  Developed in positioning trends in (eg. take up,  Technology technology, beh  Benchmark and collaboration  Customer story usage)  Values & with customers videos  Legal & avioural and baseline the  Test service/ organisation compliance societal change current  Iterative  Experience product principles experience spaces  Organisational concepting parameters (eg.  Strategic against existing factors – pricing) imperatives & and emerging people, structure  Future UX KPIs priorities competitors , process , culture © 2011 Foolproof Limited
  • 39.
    Three things youcan do today 1. Complete the picture of the customer and map their current experience & pain-points 2. Establish experience design principles 3. Design a customer experience vision
  • 40.
    1. Map thecurrent customer experience Many organisations still allow opinions about customers to dominate decision making. Yet most organisations have plenty of research to hand but can’t use the insights to align stakeholders & spot holistic problems and opportunities.
  • 41.
    1. Map thecurrent customer experience Turn all of your current insights into documentation you can use to align stakeholders and map value  Personas  Customer journeys maps  Pain-points (& pleasure points)
  • 42.
    2. Establish experiencedesign principles Experience design principles describe the core values of the user experience of a product or a service Experience design principles should be aspirational and inspiring They form the basis for creating a vision of your future customer experience
  • 43.
    2. Establish experiencedesign principles CUSTOMER BRAND GOOD DESIGN EXPERIENCE ASSETS & PRINCIPLES INSIGHT VALUES 1. Based on customer What is the current experience research What are our brand values? like for our customers?  How do we want the  What do they like? 2. Short & memorable experience to be an expression of these?  What are their frustrations 3. Cross-feature and pain-points?  What are our differentiating assets and capabilities  What can we learn from 4. Specific our competitors? 5. Non-conflicting  Have they been delighted before by similar services/offerings? How? 6. Measurable Why?
  • 44.
    3. Co-create acustomer experience vision Ideal customer journeys Concept prototypes Future customer stories Measurable CUSTOMERS customer statements
  • 45.
    A framework forUX strategy planning 1 2 3 4 5 6 7 BUSINESS PLAN & DEFINE UNDERSTAND BENCHMARK IDEATE ENVISION CASE ROADMAP © 2011 Foolproof Limited
  • 46.
    1. Getting asponsor (or become a sponsor) The future of brand belongs to gate-keepers of the customer experience
  • 47.
    1. Getting asponsor (or become a sponsor) Be the leader & win the land grab
  • 48.
    Thank you. Do wehave any questions, John?
  • 49.
    Contact Tim Loo UXStrategist, Foolproof Ltd [email protected] @timothyloo @foolproof_ux Foolproof Harella House 90-98 Goswell Road London EC1V 7DF +44 (0)20 733 6700 www.foolproof.co.uk
  • 50.
    This has beena Foolproof webinar © 2011 Foolproof Limited For more information on UX strategy Visit www.foolproof.co.uk Follow us @foolproof_ux

Editor's Notes

  • #2 We would like to build a long term relationship to help you create market leading digital experiences for your customers.
  • #20 AUTHENTICITYThe brand is soundly based on an internal truth and capability. It has a definedheritage and a well-grounded value set. It can deliver against the (high)expectations that customers have of it.RELEVANCEThe fit with customer/consumer needs, desires, and decision criteria across allrelevant demographics and geographies.CONSISTENCYThe degree to which a brand is experienced without fail across all touchpointsor formats.DIFFERENTIATIONThe degree to which customers/consumers perceive the brand to have adifferentiated positioning distinctive from the competition.PRESENCEThe degree to which a brand feels omnipresent and is talked about positivelyby consumers, customers, and opinion formers in both traditional andsocial media.UNDERSTANDINGThe brand is not only recognized by customers, but there is also an in-depthknowledge and understanding of its distinctive qualities and characteristics.(Where relevant, this will extend to consumer understanding of the companythat owns the brand).