Towards design thinking in
academic staff development
P
Problem Statement
Wicked problems are everyday problems which are
nevertheless difficult to solve as they are ill-defined, associated
with confusing information, many decision makers and
stakeholders with competing interests, and involving whole
systems (Buchanan, 1992).
Wicked problems around uptake of technology in T&L
due to cost and maintenance, poor infrastructure, low technical
literacy, top-down and deterministic implementation, as well as
prevailing social attitudes toward technology (see Cloete &
Gillwald, 2014).
Technology potential innovation driver in HE, but slow uptake
Champions..
.“Individuals who emerge to take creative ideas
(which they may or may not have generated) and
bring them to life. They make a decisive
contribution to the innovation process by actively
and enthusiastically promoting the innovation,
building support, overcoming resistance, and
ensuring that the innovation is implemented”.
(Beath 1991, p. 355)
Context of Study
● Evaluation of academic staff development activities
to support integration of technology into teaching
and learning at a large University of Technology in
the Western Cape
● Interview of eLearning champions
● Commonalities / themes emerging that mirror
‘design thinking mindset’
● Methodology for developing novel solutions to complex,
real-world problems gaining popularity in various domains
● Human-centred design centres the person we design for and
the ethics of design (Brown, 2009)
● Establishment of Hasso-Plattner-Institute Schools of Design
Thinking (HPI d.schools) at Universities of Potsdam, Stanford
and Cape Town
● Little application in staff development
Design Thinking in Education
d.mindsets
Stanford d.school (2011, p.3)
Research design
● Interviews with 13 eLearning champions
across all Faculties
● Two rounds of coding:
to explore emerging themes
then framed by design thinking dimensions
Findings
eLearning
champions
mindset
Can design thinking be learnt?
Implications for staff development practice
‘it is learned best through the active process of creating and
doing’ (Koehler 2003, p. 20)
‘With sufficient practice within meaningful environments, along
with scaffolded support and formative feedback, we believe that
students can learn design thinking skills’ (Razzou and Shute 2012,
p. 343)
‘best developed through the iterative refinement of artifacts that
are being developed to represent design ideas throughout design
episodes’ (Koh et al. 2015, p. 40)
Persona activity
User Journey
Learning Experience Metaphors
Mind/hands/heart metaphor
Examples
Persona activities
...user archetypes that help define the
intended design activity.
The persona is an informed and
experienced description of a hypothetical
(end) user (in our case the learner), their
contexts, challenges and goals
Focus on minds,
hearts and hands
‘Neglecting the skill-based
outcomes may lead to educating
individuals with creative over-
confidence, who lack the skills and
knowledge to apply their creativity.’
(Taheri et al 2016, p.9)
Learning experience
metaphors
...guide the development of an activity
or a course by framing all elements of
the activity within a certain learning
scenario.
Open questions
Can/should we all become champions?
What in a champions mindset is problematic when it comes to
mainstreaming use of technology in teaching and learning?
Role of design thinking in the context of a decolonising project?
References
Buchanan, R. (1992). Wicked problems in design thinking. Design Issues, 8(2), 5–21.
Carr, T., (2013). e/merging Across Africa: Five Papers on the Use of Educational Technology in African Higher Education. African Journal of
Information Systems, 5(3): 65-70.
Cloete, N. & Gillwald, A. (2014). South Africa: Informational development and human development–Rights vs capabilities. In Castells, M.,
& Himanen, P. (Eds.), Reconceptualizing Development in the Global Information Age. New York: Oxford University Press. pp. 140-174.
Beath, C. M. (1991). Supporting the information technology champion. MIS Quarterly, 15, 355–372. 10.2307/249647. Retrieved from
http://www.tandfonline.com/doi/full/10.1080/12460125.2016.1187405
Brown, T. (2009). Change by design: How design thinking transforms organizations and inspires innovation. New York, NY: HarperCollins.
d.school (2011). Bootcamp Bootleg. Institute of Design at Stanford. Retrieved from https://dschool.stanford.edu/wp-
content/uploads/2011/03/BootcampBootleg2010v2SLIM
Koh, J. H. L., Chai, C. S., Wong, B., & Hong, H. Y. (2015). Design thinking for education: Conceptions and applications in teaching and
learning. Singapore: Springer. http://doi.org/10.1007/978-981-287-444-3
Rauth, I., Köppen, E., Jobst, B., & Meinel, C. (2010). Design Thinking: An Educational Model towards Creative Confidence. 1st International
Conference on Design Creativity (ICDC 2010), (December), 1–8.
Razzouk, R., & Shute, V. (2012). What Is Design Thinking and Why Is It Important? Review of Educational Research, 82(3), 330–348.
http://doi.org/10.3102/0034654312457429
Taheri, M. et al., (2016). An educational perspective on design thinking learning outcomes. In The ISPIM Innovation Forum. Boston, USA:
ISPIM.
Iconography www.flaticon.com

Towards Design Thinking in Academic Staff Development

  • 1.
    Towards design thinkingin academic staff development
  • 2.
    P Problem Statement Wicked problemsare everyday problems which are nevertheless difficult to solve as they are ill-defined, associated with confusing information, many decision makers and stakeholders with competing interests, and involving whole systems (Buchanan, 1992). Wicked problems around uptake of technology in T&L due to cost and maintenance, poor infrastructure, low technical literacy, top-down and deterministic implementation, as well as prevailing social attitudes toward technology (see Cloete & Gillwald, 2014). Technology potential innovation driver in HE, but slow uptake
  • 3.
    Champions.. .“Individuals who emergeto take creative ideas (which they may or may not have generated) and bring them to life. They make a decisive contribution to the innovation process by actively and enthusiastically promoting the innovation, building support, overcoming resistance, and ensuring that the innovation is implemented”. (Beath 1991, p. 355)
  • 4.
    Context of Study ●Evaluation of academic staff development activities to support integration of technology into teaching and learning at a large University of Technology in the Western Cape ● Interview of eLearning champions ● Commonalities / themes emerging that mirror ‘design thinking mindset’
  • 5.
    ● Methodology fordeveloping novel solutions to complex, real-world problems gaining popularity in various domains ● Human-centred design centres the person we design for and the ethics of design (Brown, 2009) ● Establishment of Hasso-Plattner-Institute Schools of Design Thinking (HPI d.schools) at Universities of Potsdam, Stanford and Cape Town ● Little application in staff development Design Thinking in Education
  • 6.
  • 7.
    Research design ● Interviewswith 13 eLearning champions across all Faculties ● Two rounds of coding: to explore emerging themes then framed by design thinking dimensions
  • 8.
  • 10.
    Can design thinkingbe learnt? Implications for staff development practice ‘it is learned best through the active process of creating and doing’ (Koehler 2003, p. 20) ‘With sufficient practice within meaningful environments, along with scaffolded support and formative feedback, we believe that students can learn design thinking skills’ (Razzou and Shute 2012, p. 343) ‘best developed through the iterative refinement of artifacts that are being developed to represent design ideas throughout design episodes’ (Koh et al. 2015, p. 40)
  • 11.
    Persona activity User Journey LearningExperience Metaphors Mind/hands/heart metaphor Examples
  • 12.
    Persona activities ...user archetypesthat help define the intended design activity. The persona is an informed and experienced description of a hypothetical (end) user (in our case the learner), their contexts, challenges and goals
  • 13.
    Focus on minds, heartsand hands ‘Neglecting the skill-based outcomes may lead to educating individuals with creative over- confidence, who lack the skills and knowledge to apply their creativity.’ (Taheri et al 2016, p.9)
  • 14.
    Learning experience metaphors ...guide thedevelopment of an activity or a course by framing all elements of the activity within a certain learning scenario.
  • 15.
    Open questions Can/should weall become champions? What in a champions mindset is problematic when it comes to mainstreaming use of technology in teaching and learning? Role of design thinking in the context of a decolonising project?
  • 16.
    References Buchanan, R. (1992).Wicked problems in design thinking. Design Issues, 8(2), 5–21. Carr, T., (2013). e/merging Across Africa: Five Papers on the Use of Educational Technology in African Higher Education. African Journal of Information Systems, 5(3): 65-70. Cloete, N. & Gillwald, A. (2014). South Africa: Informational development and human development–Rights vs capabilities. In Castells, M., & Himanen, P. (Eds.), Reconceptualizing Development in the Global Information Age. New York: Oxford University Press. pp. 140-174. Beath, C. M. (1991). Supporting the information technology champion. MIS Quarterly, 15, 355–372. 10.2307/249647. Retrieved from http://www.tandfonline.com/doi/full/10.1080/12460125.2016.1187405 Brown, T. (2009). Change by design: How design thinking transforms organizations and inspires innovation. New York, NY: HarperCollins. d.school (2011). Bootcamp Bootleg. Institute of Design at Stanford. Retrieved from https://dschool.stanford.edu/wp- content/uploads/2011/03/BootcampBootleg2010v2SLIM Koh, J. H. L., Chai, C. S., Wong, B., & Hong, H. Y. (2015). Design thinking for education: Conceptions and applications in teaching and learning. Singapore: Springer. http://doi.org/10.1007/978-981-287-444-3 Rauth, I., Köppen, E., Jobst, B., & Meinel, C. (2010). Design Thinking: An Educational Model towards Creative Confidence. 1st International Conference on Design Creativity (ICDC 2010), (December), 1–8. Razzouk, R., & Shute, V. (2012). What Is Design Thinking and Why Is It Important? Review of Educational Research, 82(3), 330–348. http://doi.org/10.3102/0034654312457429 Taheri, M. et al., (2016). An educational perspective on design thinking learning outcomes. In The ISPIM Innovation Forum. Boston, USA: ISPIM. Iconography www.flaticon.com

Editor's Notes

  • #9 Theme 1: Comment 5: “If Blackboard can work for certain things, fantastic and if Blackboard is down, I put my stuff on Dropbox. Do you know what I mean? So students can access it. I don’t care about Blackboard. I care about my students.” (BUS1) Theme 2: Comment 2: “I think working with cooperative people in your department helps. In our department, there’s [name of colleague 1], and [name of colleague 2] … we’ve even got some collaborative classes, where we take all three years… And we now have integrated studio classes where we try to encourage like peer to peer learning and we put little activities and classes together. And so it does really help when you’ve got other people who are on board and share the same vision to work together.” (AS) Theme 3: Comment 7: “.. internet access on campus is a big problem. [...] I resort to downloading stuff at home where I’ve got a proper internet. Not everybody has that. Then I resort to using my cell phone hotspots in the lecture hall. That also doesn’t always work because sometimes Vodacom signal is too poor and you can’t use hotspots. But the best for me is to download beforehand because then you know that technology won’t fail you...” (EDU1) Theme 4: Comment 11: “I enjoy it, I love it. I am intrigued; I want the new iPad to come out now. I want the new iPhone to come out. I explore apps. My kid does it. It’s a personality thing, I think because I’m not particularly IT minded. I’m not a coder or a compute freak or... I’ll figure and play it out by myself. “ (EDU3) Theme 5: Comment 24: “…. like WhatsApp, I’ve got lots of groups for classes. They were helpful now with these protests were maybe things were changing all the time and you needed to send the information. So you just send the message on WhatsApp group and everyone is aware. So what I usually do is at the beginning of each and every class I’ll have the class rep create a WhatsApp group and then put everyone in there….” (ENG1) Theme 6:Comment 14: “…they did so badly in their test. They didn’t study the textbook. [My subject] is completely new. Remember, they didn’t have it at school but now they have to it in their first year, it’s compulsory. A lot of them have no clue. So I thought and thought and thought, what can I do to design an assessment instrument other than a test for the theory? So I designed this project where they could come in with their own knowledge.” (EDU2) Theme 7: Comment 23: “So it is starting to rub off and people are starting to see that it can work and the students love it.” (EDU3)