SCRABBLE®
KJMM
PAIISA NATIONAL HIGH SCHOOL
PHYSICAL EDUCATION
Unit 3 – Indoor Recreational Activities
SCRABBLE
• An internationally popular word
game where word power, strategy
and luck are equally important
• A word game in which two to four
players score points by placing tiles
onto a game board which is divided
into a 15×15 grid of squares
SCRABBLE
• Recognized as an excellent means for
increasing vocabulary and
word power
• Helps improve analytical skills
and sharpens mathematical
ability
• The benefits will develop more if you
directly engage in the game with your
family and friends.
History
➜In 1931, Alfred Mosher Butts
translated his lifelong love of
crossword puzzles into a board game.
➜A key to the game was Butts' analysis
of the English language. Butts studied
the front page of The New York
Times to calculate how frequently each
letter of the alphabet was used.
HISTORY
➜Butts initially called the game
"Lexiko", but later changed the
name to "Criss Cross Words",
after considering "It", and began to
look for a buyer.
➜The game makers he originally
contacted rejected the idea, but Butts
was tenacious.
HISTORY
➜Eventually, in 1948, he sold the rights
to entrepreneur and game-lover
James Brunot, who made a few
minor adjustments to the design and
renamed the game "Scrabble", a
word meaning "to grope frantically"
(from the Dutch "Schrabben", to
scrape or scratch)
HISTORY
The
HARDWARE
The Hardware
• The Scrabble Board
• Tile Bag with 100 Tiles
• Tile Racks
• Timers or Clocks
The Scrabble® Board
• The board has a
15x15 grid.
• The board is
composed of 225
squares and 100
tiles.
• It can be played by
two to four
players.
The Scrabble® Board
Double Word
Score
Triple Word
Score
Double Letter
Score
Triple Letter
Score
• Some of the squares
are premium.
Points Per Letter
1 point:
A, E, I, O, U, L, N, R, S, T
2 points: D, G
3 points: B, C, M, P
4 points: F, H, V, W, Y
5 points: K
8 points: J, X
10 points: Q, Z
Scrabble®: Fun with Words
The idea of the game is to score points making words.
Player’s Turns
Put all letter tiles into the tile bag or
any suitable container. Draw for the
first play. The player drawing the letter
nearest the beginning of the alphabet
plays first. A blank supersedes all other
tiles. Return the tiles into the bag and
reshuffle. Each player draws 7 tiles and
places them on his/her track. Turn of
players follow clockwise.
BEFORE THE GAME
Word Judge
To decide word challenges, a
word judge is elected by the
players who may be one of
them. He or she may also act
as the scorekeeper who
keeps a tally of each player’s
score, entering it after each
turn.
BEFORE THE GAME
Dictionary
Before the game begins, the
players must first agree on
the dictionary to be used in
settling challenges on what
words to allow or not to allow.
BEFORE THE GAME
Start of Play
The first player forms a word
with two or more of his/her
letters and positions it on the
board to read across or down
with one letter on the center
(MB) square. Placing a word
diagonally on the board is not
allowed.
BEFORE THE GAME
Completing a Turn
A player completes a turn by
counting and announcing the
score for the turn. The player
then draws as many letter tiles
as played, thus, always keeping
7 letters on his/her track.
BEFORE THE GAME
Subsequent Turns
Play proceeds to the left. The
second player, and then each in
turn, adds one or more letters to
those already played to form
new words. All letters played on
a turn must be placed in one
row across or down the board to
form one complete word.
PLAYING THE GAME
Forming New Words
New words may be formed by:
➜ Adding one or more letters to a word or
letters already on the board
➜ Placing a word at right angles to word
already on the board. The new word
must use one of the letters already on
the board or add a letter to it
➜ Placing a complete word parallel to a
word already played so that adjacent
letters also form complete words
PLAYING THE GAME
Blank Tiles
The two blank tiles may be
used as any letters. When
playing a blank, the player
must state which letter it
represents. It remains that
latter for the rest of the game.
PLAYING THE GAME
Replacing Tiles
Any player may use his or her turn
to replace any or all of the tiles in
his/her rack, discarding them face
down, drawing the same number
of new tiles from the bag, and
mixing the discarding tiles with
those remaining in the bag.
Replacing tiles is considered a turn
and the score is zero.
PLAYING THE GAME
Passing
A player may voluntarily miss a
turn. Instead of placing tiles on
the board or replacing tiles, a
player may also decide to pass
whether or not he/she is able
to make a word or words.
Passing a turn scores zero.
PLAYING THE GAME
Challenge
Any word may be a challenged before
the next player starts a turn. If the
word challenged is unacceptable, the
challenged player takes back his/her
letter tiles, loses that turn and scores
zero. If the word challenged is
acceptable, the score is entered and
the game continues with no penalty to
the challenger.
PLAYING THE GAME
Turn Score
The score of each turn is the sum
of the letter values in each word
formed or modified on that turn
plus the additional points
obtained from placing letters on
premium squares. The score value
of each letter is indicated by the
number at the bottom of the tile.
The score value of a blank is zero.
SCORING THE GAME
Premium Letter Squares
The premium letter square
“DOUBLE LETTER SCORE”
doubles the value of the letter
placed on it, and “TRIPLE
LETTER SCORE” triples the
value of the letter placed on it.
SCORING THE GAME
Premium Word Squares
The premium square “DOUBLE WORD SCORE”
doubles the score of the word when one of the
letters is placed on it, and “TRIPLE WORD
SCORE” triples the score of the word when one
of its letters is placed on it. Count LETTER
premiums if any, before doubling or tripling the
WORD score. If a word is formed that covers
TWO double word squares, the score is doubled
then redoubled (4 times word score). If a word
is formed that covers TWO triple word squares,
the score is triple then retripled (9 times word
score).
SCORING THE GAME
Pearly Twins
The two blanks by themselves
have no score value but when
a blank is played on a premium
word square, the value of the
word is doubled or tripled as
indicated.
SCORING THE GAME
Multiple Score
When two or more words are
formed in the same play, each
is scored. The common letter is
counted with full premium
value, if any, for each word.
SCORING THE GAME
Bingo Score
Any player who plays 7 tiles on
a turn, scores a bonus of 50
points added to the total of
his/her score for the turn.
SCORING THE GAME
ENDING THE GAME
The game ends when all the tiles have been drawn
and one of the players has used all the tiles in his/her
rack. The game also ends when all possible plays have
been made or all players have passed twice in a
consecutive turns.
ENDING THE GAME
At game’s end, each player’s score is reduced by the
sum of his/her rack unplayed letters. In
addition, if a player used all tiles on his/her rack, the
sum of the other players’ unplayed letters is added to
that player’s score.
ENDING THE GAME
The player with the highest final score
WINS the game. Players who tie for
the highest final score shall equally be
considered as winners (DRAW).
BASIC MOVES
BASIC MOVES
1. To play through an existing letter
2. Hooking a letter to the front or back of an existing word
to create new words
3. Extension play – extending a pre-existing word
4. Parallel play – placing a word parallel to an existing
word such that more than one word is formed
A BINGO is a move in which all seven tiles are used. a
bonus of 50 points is added to the score for scoring a bingo.
BASIC MOVES
Example with “A R M” already
played on the board and the 7
tiles on your rack being “U B D
N A H S”
A¹ R¹ M³
BASIC MOVES
Playing through an existing
letter
A¹ R¹ M³
B³
A¹
N¹
D²
BASIC MOVES
Hooking a letter to the front or
back of an existing word to
create new words
A¹ R¹ M³
B³
A¹
N¹
D²
S¹
Hч
A¹
N¹
D²
BASIC MOVES
Extension Play
Extending a pre-existing word
A¹ R¹ M³ B³ A¹ N¹ D² S¹
BASIC MOVES
Parallel Play
Placing a word parallel to an
existing word such that more
than one word is formed
A¹ R¹ M³
B³ A¹ H4
BASIC MOVES
BINGO
All seven tiles are used
+50 points
A¹ R¹ M³
Hч
U¹
S¹
B³
A¹
N¹
D²
Hч
U¹
S¹
B³
A¹
N¹
D²
THANKS!
MR. CARLO JUSTINO J. LUNA
Malabanias Integrated School
Angeles City
PHYSICAL EDUCATION
Unit 3 – Indoor Recreational Activities
vdocuments.mx_mapeh-8-physical-education-3rd-quarter-scrabble.pptx

vdocuments.mx_mapeh-8-physical-education-3rd-quarter-scrabble.pptx

  • 1.
    SCRABBLE® KJMM PAIISA NATIONAL HIGHSCHOOL PHYSICAL EDUCATION Unit 3 – Indoor Recreational Activities
  • 2.
    SCRABBLE • An internationallypopular word game where word power, strategy and luck are equally important • A word game in which two to four players score points by placing tiles onto a game board which is divided into a 15×15 grid of squares
  • 3.
    SCRABBLE • Recognized asan excellent means for increasing vocabulary and word power • Helps improve analytical skills and sharpens mathematical ability • The benefits will develop more if you directly engage in the game with your family and friends.
  • 4.
  • 5.
    ➜In 1931, AlfredMosher Butts translated his lifelong love of crossword puzzles into a board game. ➜A key to the game was Butts' analysis of the English language. Butts studied the front page of The New York Times to calculate how frequently each letter of the alphabet was used. HISTORY
  • 6.
    ➜Butts initially calledthe game "Lexiko", but later changed the name to "Criss Cross Words", after considering "It", and began to look for a buyer. ➜The game makers he originally contacted rejected the idea, but Butts was tenacious. HISTORY
  • 7.
    ➜Eventually, in 1948,he sold the rights to entrepreneur and game-lover James Brunot, who made a few minor adjustments to the design and renamed the game "Scrabble", a word meaning "to grope frantically" (from the Dutch "Schrabben", to scrape or scratch) HISTORY
  • 8.
  • 9.
    The Hardware • TheScrabble Board • Tile Bag with 100 Tiles • Tile Racks • Timers or Clocks
  • 10.
    The Scrabble® Board •The board has a 15x15 grid. • The board is composed of 225 squares and 100 tiles. • It can be played by two to four players.
  • 11.
    The Scrabble® Board DoubleWord Score Triple Word Score Double Letter Score Triple Letter Score • Some of the squares are premium.
  • 12.
    Points Per Letter 1point: A, E, I, O, U, L, N, R, S, T 2 points: D, G 3 points: B, C, M, P 4 points: F, H, V, W, Y 5 points: K 8 points: J, X 10 points: Q, Z
  • 13.
    Scrabble®: Fun withWords The idea of the game is to score points making words.
  • 14.
    Player’s Turns Put allletter tiles into the tile bag or any suitable container. Draw for the first play. The player drawing the letter nearest the beginning of the alphabet plays first. A blank supersedes all other tiles. Return the tiles into the bag and reshuffle. Each player draws 7 tiles and places them on his/her track. Turn of players follow clockwise. BEFORE THE GAME
  • 15.
    Word Judge To decideword challenges, a word judge is elected by the players who may be one of them. He or she may also act as the scorekeeper who keeps a tally of each player’s score, entering it after each turn. BEFORE THE GAME
  • 16.
    Dictionary Before the gamebegins, the players must first agree on the dictionary to be used in settling challenges on what words to allow or not to allow. BEFORE THE GAME
  • 17.
    Start of Play Thefirst player forms a word with two or more of his/her letters and positions it on the board to read across or down with one letter on the center (MB) square. Placing a word diagonally on the board is not allowed. BEFORE THE GAME
  • 18.
    Completing a Turn Aplayer completes a turn by counting and announcing the score for the turn. The player then draws as many letter tiles as played, thus, always keeping 7 letters on his/her track. BEFORE THE GAME
  • 19.
    Subsequent Turns Play proceedsto the left. The second player, and then each in turn, adds one or more letters to those already played to form new words. All letters played on a turn must be placed in one row across or down the board to form one complete word. PLAYING THE GAME
  • 20.
    Forming New Words Newwords may be formed by: ➜ Adding one or more letters to a word or letters already on the board ➜ Placing a word at right angles to word already on the board. The new word must use one of the letters already on the board or add a letter to it ➜ Placing a complete word parallel to a word already played so that adjacent letters also form complete words PLAYING THE GAME
  • 21.
    Blank Tiles The twoblank tiles may be used as any letters. When playing a blank, the player must state which letter it represents. It remains that latter for the rest of the game. PLAYING THE GAME
  • 22.
    Replacing Tiles Any playermay use his or her turn to replace any or all of the tiles in his/her rack, discarding them face down, drawing the same number of new tiles from the bag, and mixing the discarding tiles with those remaining in the bag. Replacing tiles is considered a turn and the score is zero. PLAYING THE GAME
  • 23.
    Passing A player mayvoluntarily miss a turn. Instead of placing tiles on the board or replacing tiles, a player may also decide to pass whether or not he/she is able to make a word or words. Passing a turn scores zero. PLAYING THE GAME
  • 24.
    Challenge Any word maybe a challenged before the next player starts a turn. If the word challenged is unacceptable, the challenged player takes back his/her letter tiles, loses that turn and scores zero. If the word challenged is acceptable, the score is entered and the game continues with no penalty to the challenger. PLAYING THE GAME
  • 25.
    Turn Score The scoreof each turn is the sum of the letter values in each word formed or modified on that turn plus the additional points obtained from placing letters on premium squares. The score value of each letter is indicated by the number at the bottom of the tile. The score value of a blank is zero. SCORING THE GAME
  • 26.
    Premium Letter Squares Thepremium letter square “DOUBLE LETTER SCORE” doubles the value of the letter placed on it, and “TRIPLE LETTER SCORE” triples the value of the letter placed on it. SCORING THE GAME
  • 27.
    Premium Word Squares Thepremium square “DOUBLE WORD SCORE” doubles the score of the word when one of the letters is placed on it, and “TRIPLE WORD SCORE” triples the score of the word when one of its letters is placed on it. Count LETTER premiums if any, before doubling or tripling the WORD score. If a word is formed that covers TWO double word squares, the score is doubled then redoubled (4 times word score). If a word is formed that covers TWO triple word squares, the score is triple then retripled (9 times word score). SCORING THE GAME
  • 29.
    Pearly Twins The twoblanks by themselves have no score value but when a blank is played on a premium word square, the value of the word is doubled or tripled as indicated. SCORING THE GAME
  • 30.
    Multiple Score When twoor more words are formed in the same play, each is scored. The common letter is counted with full premium value, if any, for each word. SCORING THE GAME
  • 31.
    Bingo Score Any playerwho plays 7 tiles on a turn, scores a bonus of 50 points added to the total of his/her score for the turn. SCORING THE GAME
  • 32.
    ENDING THE GAME Thegame ends when all the tiles have been drawn and one of the players has used all the tiles in his/her rack. The game also ends when all possible plays have been made or all players have passed twice in a consecutive turns.
  • 33.
    ENDING THE GAME Atgame’s end, each player’s score is reduced by the sum of his/her rack unplayed letters. In addition, if a player used all tiles on his/her rack, the sum of the other players’ unplayed letters is added to that player’s score.
  • 34.
    ENDING THE GAME Theplayer with the highest final score WINS the game. Players who tie for the highest final score shall equally be considered as winners (DRAW).
  • 36.
  • 37.
    BASIC MOVES 1. Toplay through an existing letter 2. Hooking a letter to the front or back of an existing word to create new words 3. Extension play – extending a pre-existing word 4. Parallel play – placing a word parallel to an existing word such that more than one word is formed A BINGO is a move in which all seven tiles are used. a bonus of 50 points is added to the score for scoring a bingo.
  • 38.
    BASIC MOVES Example with“A R M” already played on the board and the 7 tiles on your rack being “U B D N A H S” A¹ R¹ M³
  • 39.
    BASIC MOVES Playing throughan existing letter A¹ R¹ M³ B³ A¹ N¹ D²
  • 40.
    BASIC MOVES Hooking aletter to the front or back of an existing word to create new words A¹ R¹ M³ B³ A¹ N¹ D² S¹ Hч A¹ N¹ D²
  • 41.
    BASIC MOVES Extension Play Extendinga pre-existing word A¹ R¹ M³ B³ A¹ N¹ D² S¹
  • 42.
    BASIC MOVES Parallel Play Placinga word parallel to an existing word such that more than one word is formed A¹ R¹ M³ B³ A¹ H4
  • 43.
    BASIC MOVES BINGO All seventiles are used +50 points A¹ R¹ M³ Hч U¹ S¹ B³ A¹ N¹ D² Hч U¹ S¹ B³ A¹ N¹ D²
  • 45.
    THANKS! MR. CARLO JUSTINOJ. LUNA Malabanias Integrated School Angeles City PHYSICAL EDUCATION Unit 3 – Indoor Recreational Activities