VIRTUAL REALITY
Presented By:
Ahtisham ul Hassan- Burhan ud Din Siddiqui
Qasim Mohayyudin- Muhammad Daniyal- Mubeen Arshad
Overview
• Introduction
• History
• Types
• Explanation
• Hardware components
• Conceptional Videos
• Future of VR
Introduction
Few Questions for Audience:
• So how many you knows about VR?
• What is Reality?
• What does virtual means?
Reality?
• If you’re talking about what you
feel, touch, taste, smell is reality then
it is simply electrical signals
interpreted by brain!
• As Mr. Einstein said: “Reality is
merely an illusion”.
Virtual
• Well, It is something which not real.
e.g. Virtual Memory.
• And the funny thing is that VIRTUAL is opposite of REALITY.
Virtual Reality
• Virtual Reality refers to a high-end user interface that involves real-time
simulation and interactions through multiple sensorial channels.
• In simple words,
Virtual reality is a computer generated world with which the user can interact.
Interaction can vary from looking around to interactively modifying the world.
And here’s the Virtual
Reality Device
• It will provide you 4D
environment.
• Build specially to give you
the concept of presence.
• New World of your desire.
Now Let’s discuss
some dates:
1950’s visionary cinematographer
Morton H Eilig built a single user
console called Sensorama . This
enabled the user watch television in
three dimensional ways.
In 1961, Philco Corporation engineers developed the
first HMD known as the Headsight.
It was built in 1965 IVAN SUTHERLAND
envisioned what he called the “Ultimate Display.”
Types of VR System
Immersive Virtual Reality
Augmented Virtual Reality
Desktop (Window on a World) Virtual Reality
Video Mapping Virtual Reality
Augmented
VR
• AR integrate the
computer-generated
virtual objects into the
physical world.
• This involves literally
augmenting reality with
virtual information.
• Eg. Pokemon Go game.
DESKTOP
VR
• Desktop-based virtual
reality involves displaying
a 3-dimensional virtual
world on a
regular desktop
display without use of any
specialized movement-
tracking equipment.
• Modern computer
games can be used as an
example
Video
Mapping VR
• The user watches a
monitor that shows his
body's interaction with
the world.
• The element of
interaction depends on a
number of factors like
speed, range and mapping.
Data Flow
Components of Oculus Rift VR Headset
How we get 3D View
Future Of Virtual Reality
VR in Military
• For Soldier training.
VR in Gaming
• VR is widely used in Gaming giving you a sense
of “Presence”.
• Here are few VR games.
Brain Activity
VR in Medical Science
VR in Aviation
Technologies
• Widely beneficial in
Aviation technology.
What things have changed by VR?
Virtual Reality

Virtual Reality

  • 1.
    VIRTUAL REALITY Presented By: Ahtishamul Hassan- Burhan ud Din Siddiqui Qasim Mohayyudin- Muhammad Daniyal- Mubeen Arshad
  • 2.
    Overview • Introduction • History •Types • Explanation • Hardware components • Conceptional Videos • Future of VR
  • 3.
    Introduction Few Questions forAudience: • So how many you knows about VR? • What is Reality? • What does virtual means?
  • 4.
    Reality? • If you’retalking about what you feel, touch, taste, smell is reality then it is simply electrical signals interpreted by brain! • As Mr. Einstein said: “Reality is merely an illusion”.
  • 5.
    Virtual • Well, Itis something which not real. e.g. Virtual Memory. • And the funny thing is that VIRTUAL is opposite of REALITY.
  • 6.
    Virtual Reality • VirtualReality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. • In simple words, Virtual reality is a computer generated world with which the user can interact. Interaction can vary from looking around to interactively modifying the world.
  • 7.
    And here’s theVirtual Reality Device • It will provide you 4D environment. • Build specially to give you the concept of presence. • New World of your desire.
  • 8.
    Now Let’s discuss somedates: 1950’s visionary cinematographer Morton H Eilig built a single user console called Sensorama . This enabled the user watch television in three dimensional ways.
  • 9.
    In 1961, PhilcoCorporation engineers developed the first HMD known as the Headsight.
  • 10.
    It was builtin 1965 IVAN SUTHERLAND envisioned what he called the “Ultimate Display.”
  • 11.
    Types of VRSystem Immersive Virtual Reality Augmented Virtual Reality Desktop (Window on a World) Virtual Reality Video Mapping Virtual Reality
  • 12.
    Augmented VR • AR integratethe computer-generated virtual objects into the physical world. • This involves literally augmenting reality with virtual information. • Eg. Pokemon Go game.
  • 13.
    DESKTOP VR • Desktop-based virtual realityinvolves displaying a 3-dimensional virtual world on a regular desktop display without use of any specialized movement- tracking equipment. • Modern computer games can be used as an example
  • 14.
    Video Mapping VR • Theuser watches a monitor that shows his body's interaction with the world. • The element of interaction depends on a number of factors like speed, range and mapping.
  • 15.
  • 16.
    Components of OculusRift VR Headset
  • 17.
    How we get3D View
  • 18.
  • 19.
    VR in Military •For Soldier training.
  • 20.
    VR in Gaming •VR is widely used in Gaming giving you a sense of “Presence”. • Here are few VR games.
  • 21.
  • 22.
  • 23.
    VR in Aviation Technologies •Widely beneficial in Aviation technology.
  • 24.
    What things havechanged by VR?