Web 2.0
What is it?
What impact has it had?
Examples of Web 2.0 applications?
Defining Web 2.0
Web 2.0 is the term given to
describe a second generation of
the World Wide Web that is focused
on the ability for people to
collaborate and share information
online.
Defining Web 2.0
‘Web 2.0 describes World Wide Web sites that emphasize user-
generated content, usability, and interoperability.’
‘Web 2.0 technologies facilitate participatory information sharing,
interoperability, user-centered design and collaboration on the
World Wide Web.’
A Web 2.0 site allows users to interact and collaborate with each
other in a social media dialogue as creators (prosumers) of user-
generated content in a virtual community, in contrast to websites
where users (consumers) are limited to the passive viewing of
content that was created for them.
Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites,
hosted services, web applications, mash-ups and folksonomies.
Wikipedia is quite useful here for a fuller understanding:
David Gauntlett
David Gauntlett - Media and everyday life video
Xtra normal on David Gauntlett made by Reigate College
students
Working with the people next to you, list 3 main points you can
take from Gauntlett’s video.
What does Gauntlett suggest about the
impact of Web 2.0?
Consider: Access, Ownership, Power, Creativity
Web 2.0 has allowed users to become
more creative as user generated content
can inspire other users to create more
content after consuming previous content -
prosumers. (Resurgence in the pleasure in
making things - 'making is connecting')
The technology used has become more
obtainable and smaller. Now the audience can
create/distribute media themselves. Not just
in the hands of the elite.
The media had a dominant role, dictating
schedules. Web 2.0 allows users to access
infomation at any time online - e.g. on
demand services, news updates, etc.
Web 2.0 allows people to have more power
as they can upload content that they want with
their own interpretations and opinions and it
gets shared globally. Shift in power from
institutions who used to control the production
and distribution of media to audiences.
Sir Tim Berners Lee's dream for what the
internet was meant to do (collaboration).
Activities
1. Go to YouTube’s homepage, what kind of
videos are featured? What does this suggest
about how things have changed since David
Gauntlett published his video in 2008?
2. Go to https://web.archive.org/ and look up
some websites (perhaps YouTube) and see
what they were like in the past.
Michael Wesch
Wesch video - Web 2.0 ... The Machine is Us/ing
Us
Discuss with the people next to you, what
stands out from this video.
Summarise one key point.

Web 2.0 2018 Class 3D

  • 1.
    Web 2.0 What isit? What impact has it had? Examples of Web 2.0 applications?
  • 2.
    Defining Web 2.0 Web2.0 is the term given to describe a second generation of the World Wide Web that is focused on the ability for people to collaborate and share information online.
  • 3.
    Defining Web 2.0 ‘Web2.0 describes World Wide Web sites that emphasize user- generated content, usability, and interoperability.’ ‘Web 2.0 technologies facilitate participatory information sharing, interoperability, user-centered design and collaboration on the World Wide Web.’ A Web 2.0 site allows users to interact and collaborate with each other in a social media dialogue as creators (prosumers) of user- generated content in a virtual community, in contrast to websites where users (consumers) are limited to the passive viewing of content that was created for them. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, hosted services, web applications, mash-ups and folksonomies. Wikipedia is quite useful here for a fuller understanding:
  • 4.
    David Gauntlett David Gauntlett- Media and everyday life video Xtra normal on David Gauntlett made by Reigate College students Working with the people next to you, list 3 main points you can take from Gauntlett’s video.
  • 5.
    What does Gauntlettsuggest about the impact of Web 2.0? Consider: Access, Ownership, Power, Creativity Web 2.0 has allowed users to become more creative as user generated content can inspire other users to create more content after consuming previous content - prosumers. (Resurgence in the pleasure in making things - 'making is connecting') The technology used has become more obtainable and smaller. Now the audience can create/distribute media themselves. Not just in the hands of the elite. The media had a dominant role, dictating schedules. Web 2.0 allows users to access infomation at any time online - e.g. on demand services, news updates, etc. Web 2.0 allows people to have more power as they can upload content that they want with their own interpretations and opinions and it gets shared globally. Shift in power from institutions who used to control the production and distribution of media to audiences. Sir Tim Berners Lee's dream for what the internet was meant to do (collaboration).
  • 6.
    Activities 1. Go toYouTube’s homepage, what kind of videos are featured? What does this suggest about how things have changed since David Gauntlett published his video in 2008? 2. Go to https://web.archive.org/ and look up some websites (perhaps YouTube) and see what they were like in the past.
  • 7.
    Michael Wesch Wesch video- Web 2.0 ... The Machine is Us/ing Us Discuss with the people next to you, what stands out from this video. Summarise one key point.