The document discusses the Xbox gaming brand developed by Microsoft, its key features including motion sensing technology and the Kinect system, which allows for full-body motion capture, gesture and facial recognition. It explains how Kinect functions using a complex setup of sensors and its applications in gaming, virtual dressing rooms, and potential future uses in military and medical fields. The conclusion emphasizes the transformative potential of this technology in various sectors.
XBOX ??...What??
• TheXbox is a video gaming brand created by Microsoft.
• It includes a series of video game consoles developed by Microsoft.
The brand was first introduced on November 15, 2001 in the United
States.
Xbox Original with “Controller S”
4.
KINECT
• Motion sensingtechnology .
• Recognizes complete body movements
• Represents gamer in the form of “AVATAR”
FEATURES OF KINECT
1.Full-body 3D motion capture
2. Gesture recognition
3. Facial recognition
4. Voice recognition
7.
KINECT HARDWARE…
• Kinectis a COMPLICATED SETUP of four sensors.
1) Infrared Sensor.
2) Infrared Camera.
3) RGB Camera(Red Green Blue).
4) Microphone array.
8.
MICROPHONE ARRAY
• 4high quality microphones .
• These microphones can listen at only one speaker at a time.
• Have very large database library.
9.
HOW DOES ITWORK???
• IR beam bounces off subject and is captured by the IR sensor.
• Sensor uses time to measure distance of objects.
10.
KINECT WORKING…
• KinectIR cameras is capable of processing data within a distance of
1-4 m.
• The input grabbed is highly accurate and data is captured at a rate
of 30 fps.
11.
DEPTH IMAGING PROCESSING
•Kinect has a feature of automatic calibrating itself according to room
conditions.
• This is an example of how the depth of a room is captured by the IR
sensors and camera.
12.
SENSING TECHNOLOGY
SKELETAL TRACKINGHEADAND FACE TRACKING
TRACKING SYSTEM
• The Absolute Working of Kinect sensing technology is based on the
Tracking System used by it.
• This Tracking System is the brain of Kinect sensor
13.
HEAD AND FACETRACKING
• A Kinect sensor produces both 2D color video and depth images at
30 fps, combining the best of both worlds.
• Face Tracking Algorithm
14.
SKELETAL TRACKING
• Theposes of human skeleton is recognized with the help of machine
learning algorithm called Decision Tree .
• It can analyze up to 6 players but can only process 2 active players
simultaneously.
Construction of skeleton image
15.
APPLICATIONS…
• Mostly andLargely used for gaming purposes.
• “Virtual” Dressing Room.
• Video conferencing.
• Web Surfing
16.
Virtual Dressing Room
•The virtual fitting room is a program which allows users to select and
try on clothing all from their Kinect.
• There are various websites that support virtual shopping
E.g. “Fitnect” is one of the major service provider.
17.
Look into thefuture
• The U.S. Army is trying their best to use this technology in invention of
UAV.
i.e. Unmanned Ariel and others army vehicles.
• Medical Purposes.
• Artificial Vigilance Bots , Spacecraft's for analyzing other planets and
much more…
18.
Use in Hospitals
•Kinect also shows compelling potential for use in medicine
• Kinect for intraoperative, review of medical imaging,
allowing the surgeon to access the information without
contamination
19.
CONCLUSION
• Potential tochange the face of earth and how
we look at it.
• Futuristic movies can actually be brought to
life.
• Ever growing dynamic technology.
• Everything might depend on the motion of our
hand.