RxSwift是Swift函数响应式编程的一个开源库,由Github的ReactiveX组织开发、维护。其他语言像C#, Java 和 JS 也有,RX.Net、RXJava、RXJS
RxSwift的目的是让数据/事件流和异步任务能够更方便的序列化处理,能够使用Swift进行响应式编程。JKPacket中的JKLiveData变化事件的发送是基于PublishObject来实现的,而JKReplayLiveData的实现借鉴了ReplayObject的思路。因此JKPacket和RXSwift的联系非常的紧密。下面来简单说一下两个的使用方法
1)PublishObject
PublishSubject 将对观察者发送订阅后产生的元素,而在订阅前发出的元素将不会发送给观察者
示例代码如下:
func test() {
let disposeBag = DisposeBag()
let publicSubject = PublishSubject<String>()
publicSubject.onNext(“a”)
publicSubject.subscribe { (e) in
print(e.element ?? “”)
}.disposed(by: disposeBag)
publicSubject.onNext(“b”)
publicSubject.onNext(“C”)
}
运行结果:
b
c
JKLiveData触发变化的核心代码如下:
public func onChanged(t: V?) {
publishSubject.onNext(t)
}
2)ReplayObject
ReplaySubject 将对观察者发送全部的元素,无论观察者是何时进行订阅的。示例代码如下:
func test() {
let disposeBag = DisposeBag()
let subject = ReplaySubject<String>.create(bufferSize: 3)
subject.onNext("1")
subject.onNext("2")
subject.onNext("3")
subject.onNext(“4”)
subject.subscribe { (e) in
print(e.element ?? "")
}.disposed(by: disposeBag)
subject.onNext("A")
subject.onNext("B")
subject.onNext("C")
}
运行结果如下:
2
3
4
A
B
C
JKReplayLiveData核心代码:
/// observe a livedata with buffer when the lifecycle is inative,it hold the receive data,when the lifecycle become avtive,it fire the block with the pending receive datas
/// - Parameters:
/// - owner: the lifecycle owner
/// - bufferSize: the receive data count need to hold,when the lifecycle is inactive ,defalut is 1,when set zero,the bufferSize is no limit
/// - onSubject: rxswit block with paramter of Observable
/// - block: the block which need the developer to handle things
public func observe(owner:JKLifecycleOwner, bufferSize:UInt = 1, onSubject:((_ subject:Observable<T?>)->Observable<T?>)? = nil, block: @escaping ((_ value:T?)->Void)) {
let observer = JKReplayObserver<T>(bufferSize: bufferSize)
observer.observe(onSubject: onSubject, block: block)
observe(owner: owner, observer: observer as! JKReplayObserver)
}
大家看到也有一个bufferSize,这个就是决定 当组件处于不活跃状态时,能够缓存接收到的数据的数量为0时,不限制数量。