全网最全C++、C语言经典游戏代码大全(珍藏版)

一、最经典游戏之俄罗斯方块

#include<iostream>
#include<math.h>
#include<Windows.h>
#include<conio.h>
#include<ctime>
using namespace std;
 
enum DIR
{
   
   
	UP,
	RIGHT,
	DOWN,
	LEFT
};
 
time_t start = 0, finish = 0;
 
int _x = 6, _y = 1;//图形生成位置
 
int map[30][16] = {
   
    0 };
 
int sharp[20][8] = {
   
   
	{
   
   0,0,0,0,0,0,0,0},
	//I形
	{
   
   0,0,0,1,0,2,0,3},
	{
   
   0,0,1,0,2,0,3,0},
	//■形
	{
   
   0,0,1,0,0,1,1,1},
	//L形
	{
   
   0,0,0,1,0,2,1,2},
	{
   
   0,0,0,1,1,0,2,0},
	{
   
   0,0,1,0,1,1,1,2},
	{
   
   0,1,1,1,2,0,2,1},
	//J形
	{
   
   0,2,1,0,1,1,1,2},
	{
   
   0,0,0,1,1,1,2,1},
	{
   
   0,0,0,1,0,2,1,0},
	{
   
   0,0,1,0,2,0,2,1},
	//Z形
	{
   
   0,0,1,0,1,1,2,1},
	{
   
   0,1,0,2,1,0,1,1},
	//S形
	{
   
   0,1,1,0,1,1,2,0},
	{
   
   0,0,0,1,1,1,1,2},
	//T形
	{
   
   0,1,1,0,1,1,2,1},
	{
   
   0,0,0,1,0,2,1,1},
	{
   
   0,0,1,0,1,1,2,0},
	{
   
   0,1,1,0,1,1,1,2}
};
 
 
class Game
{
   
   
public:
	int score;//游戏分数
	int _id;//图形编号
	int top;//最高点高度
	int speed;//下落速度
 
	Game();
	void showMenu();//显示菜单
	void showGround();//显示游戏界面
	void gameOver();//游戏结束界面
	void Run();//运行游戏
	void sharpDraw(int id, bool show = false);//绘制图形
	void keyControl();//键盘控制
	bool move(int dir, int id);//移动判断
	bool downSet(int id);//下落
	void Turn(int id);//旋转
	void clean();//消行
};
 
void SetPos(int i, int j)//控制光标位置, 列, 行
{
   
   
	COORD pos = {
   
    i,j };
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
 
int main()
{
   
   
	CONSOLE_CURSOR_INFO cursor;
	GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);
	cursor.bVisible = 0;	//这四行用来设置光标不显示
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);
 
	srand((unsigned)time(NULL));
 
	Game game;
	game.showMenu();
	return 0;
}
 
Game::Game()
{
   
   
	score = 0;
	_id = 0;
	top = 58;
	speed = 1000;
}
 
void Game::showMenu()
{
   
   
	for (int i = 0; i < 30; i++)
	{
   
   
		for (int j = 0; j < 26; j++)
		{
   
   
			if ((i == 0 || i == 29) || (j == 0 || j == 25))
			{
   
   
				cout << "■";
			}
			else
			{
   
   
				cout << "  ";
			}
		}
		cout << endl;
	}
 
	SetPos(17, 8);
	cout << "俄 罗 斯 方 块" << endl;
	SetPos(13, 12);
	cout << "↑旋转方块  ↓加速下滑" << endl;
	SetPos(12, 14);
	cout << "← →左右移动  空格  暂停" << endl;
	SetPos(15, 20);
	cout << "0 退出  Enter 开始" << endl;
 
	while (1)
	{
   
   
		int select = _getch();
		if (select == 13)
		{
   
   
			system("cls");
			this->Run();
		}
		else if (select = 48)
		{
   
   
			system("cls");
			exit(0);
		}
	}
}
 
void Game::showGround()
{
   
   
	for (int i = 0; i < 30; i++)
	{
   
   
		for (int j = 0; j < 26; j++)
		{
   
   
			if ((i == 0 || i == 29) || (j == 0 || j == 25 || j == 15))
			{
   
   
				cout << "■";
			}
			else if (i == 15 && j > 15)
			{
   
   
				cout << "■";
			}
			else
			{
   
   
				cout << "  ";
			}
		}
		cout << endl;
	}
 
	SetPos(31, 2);
	cout << "下 个图形" << endl;
	SetPos(31, 17);
	cout << "当 前得分" << endl;
 
	for (int i = 0; i < 30; i++)
	{
   
   
		for (int j = 0; j < 16; j++)
		{
   
   
			if ((i == 0 || i == 29) || (j == 0 || j == 15))
			{
   
   
				map[i][j] = 1;
			}
			else
			{
   
   
				map[i][j] = 0;
			}
		}
	}
}
 
void Game::gameOver()
{
   
   
	for (int i = 5; i < 15; i++)
	{
   
   
		SetPos(1, i);
		cout << "                            " << endl;
	}
 
	SetPos(8, 7);
	cout << "G a m e   O v e r" << endl;
 
	SetPos(3, 10);
	cout << "0 退出   Enter 重新开始" << endl;
 
	while (1)
	{
   
   
		int select = _getch();
		if (select == 13)
		{
   
   
			system("cls");
			this->Run();
		}
		else if (select == 48)
		{
   
   
			system("cls");
			exit(0);
		}
	}
 
}
 
void Game::Run()
{
   
   
	score = 0;
	_id = 0;
	top = 58;
	_x = 6;
	_y = 1;
	showGround();
	start = clock();
	int new_id = rand() % 19 + 1;
 
	while (1)
	{
   
   
		sharpDraw(_id);
		keyControl();
 
		if (downSet(_id))
		{
   
   
			sharpDraw(-new_id, 1);
			_id = new_id;
			new_id = rand() % 19 + 1;
			sharpDraw(new_id, 1);
			clean();
		}
 
		SetPos(34, 20);
		cout << score << endl;
	}
}
 
void Game::sharpDraw(int id, bool show)
{
   
   
	int x, y;
 
	if (show == true)
	{
   
   
		if (id > 0)
		{
   
   
			for (int i = 0; i < 4; i++)
			{
   
   
				x = 19 + sharp[id][2 * i];
				y = 6 + sharp[id][2 * i + 1];
				SetPos(2 * x, y);
				cout << "■";
			}
		}
		else
		{
   
   
			for (int i = 0; i < 4; i++)
			{
   
   
				x = 19 + sharp[-id][2 * i];
				y = 6 + sharp[-id][2 * i + 1];
				SetPos(2 * x, y);
				cout << "  ";
			}
		}
		return;
	}
 
 
	if (id > 0)
	{
   
   
		for (int i = 0; i < 4; i++)
		{
   
   
			x = _x + sharp[id][2 * i];
			y = _y + sharp[id][2 * i + 1];
			SetPos(2 * x, y);
			cout << "■";
		}
	}
	else
	{
   
   
		for (int i = 0; i < 4; i++)
		{
   
   
			x = _x + sharp[-id][2 * i];
			y = _y + sharp[-id][2 * i + 1];
			SetPos(2 * x, y);
			cout << "  ";
		}
	}
	return;
 
}
 
bool Game::downSet(int id)
{
   
   
	if (id == 0)
		return true;
 
	finish = clock();
 
	if (finish - start < speed)
	{
   
   
		return false;
	}
 
	start = clock();
 
	if (!move(DOWN, _id))
	{
   
   
		int x, y;
		for (int i = 0; i < 4; i++)
		{
   
   
			x = _x + sharp[id][2 * i];
			y = _y + sharp[id][2 * i + 1];
			map[y][x] = 1;
 
			if (y < top)
			{
   
   
				top = y;
			}
			if (top <= 1)
			{
   
   
				gameOver();
			}
		}
		_x = 6;
		_y = 1;
		return true;
	}
 
	sharpDraw(-id);
	_y++;
	sharpDraw(id);
	return false;
}
 
bool Game::move(int dir, int id)
{
   
   
	int x, y;
	switch (dir)
	{
   
   
	case UP:
		for (int i = 0; i < 4; i++)
		{
   
   
			x = _x + sharp[id][2 * i];
			y =
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