blob: 49b49e0978cf4fb5d61fc1d3124adb8e3d140d62 [file] [log] [blame]
// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40284755): Remove this and spanify to fix the errors.
#pragma allow_unsafe_buffers
#endif
#include "base/synchronization/waitable_event.h"
#include <windows.h>
#include <stddef.h>
#include <algorithm>
#include <optional>
#include <utility>
#include "base/compiler_specific.h"
#include "base/debug/crash_logging.h"
#include "base/debug/dump_without_crashing.h"
#include "base/logging.h"
#include "base/notreached.h"
#include "base/numerics/safe_conversions.h"
#include "base/threading/scoped_blocking_call.h"
#include "base/threading/thread_restrictions.h"
#include "base/time/time.h"
#include "base/time/time_override.h"
namespace base {
namespace {
[[nodiscard]] debug::ScopedCrashKeyString SetLastErrorCrashKey(
DWORD last_error) {
static auto* const key = debug::AllocateCrashKeyString(
"WaitableEvent-last_error", debug::CrashKeySize::Size32);
return debug::ScopedCrashKeyString(key, NumberToString(last_error));
}
NOINLINE void ReportInvalidWaitableEventResult(DWORD result, DWORD last_error) {
SCOPED_CRASH_KEY_NUMBER("WaitableEvent", "result", result);
debug::ScopedCrashKeyString last_error_key = SetLastErrorCrashKey(last_error);
base::debug::DumpWithoutCrashing(); // https://crbug.com/1478972.
}
} // namespace
WaitableEvent::WaitableEvent(ResetPolicy reset_policy,
InitialState initial_state)
: handle_(CreateEvent(nullptr,
reset_policy == ResetPolicy::MANUAL,
initial_state == InitialState::SIGNALED,
nullptr)) {
// We're probably going to crash anyways if this is ever NULL, so we might as
// well make our stack reports more informative by crashing here.
CHECK(handle_.is_valid());
}
WaitableEvent::WaitableEvent(win::ScopedHandle handle)
: handle_(std::move(handle)) {
CHECK(handle_.is_valid()) << "Tried to create WaitableEvent from NULL handle";
}
void WaitableEvent::Reset() {
ResetEvent(handle_.get());
}
void WaitableEvent::SignalImpl() {
SetEvent(handle_.get());
}
bool WaitableEvent::IsSignaled() const {
DWORD result = WaitForSingleObject(handle_.get(), 0);
if (result != WAIT_OBJECT_0 && result != WAIT_TIMEOUT) {
ReportInvalidWaitableEventResult(result, ::GetLastError());
}
return result == WAIT_OBJECT_0;
}
bool WaitableEvent::TimedWaitImpl(TimeDelta wait_delta) {
// TimeTicks takes care of overflow but we special case is_max() nonetheless
// to avoid invoking TimeTicksNowIgnoringOverride() unnecessarily.
// WaitForSingleObject(handle_.Get(), INFINITE) doesn't spuriously wakeup so
// we don't need to worry about is_max() for the increment phase of the loop.
const TimeTicks end_time =
wait_delta.is_max() ? TimeTicks::Max()
: subtle::TimeTicksNowIgnoringOverride() + wait_delta;
for (TimeDelta remaining = wait_delta; remaining.is_positive();
remaining = end_time - subtle::TimeTicksNowIgnoringOverride()) {
// Truncate the timeout to milliseconds, rounded up to avoid spinning
// (either by returning too early or because a < 1ms timeout on Windows
// tends to return immediately).
const DWORD timeout_ms =
remaining.is_max()
? INFINITE
: saturated_cast<DWORD>(remaining.InMillisecondsRoundedUp());
const DWORD result = WaitForSingleObject(handle_.get(), timeout_ms);
if (result == WAIT_OBJECT_0) {
// The object is signaled.
return true;
}
if (result == WAIT_TIMEOUT) {
// TimedWait can time out earlier than the specified |timeout| on
// Windows. To make this consistent with the posix implementation we
// should guarantee that TimedWait doesn't return earlier than the
// specified |max_time| and wait again for the remaining time.
continue;
}
// Failures are likely due to ERROR_INVALID_HANDLE. This unrecoverable
// error likely means that the waited-on object has been closed elsewhere,
// possibly due to a double-close on an unrelated HANDLE. Crash
// immediately since it is not possible to reason about the state of the
// process in this case.
if (result == WAIT_FAILED) {
debug::ScopedCrashKeyString last_error_key =
SetLastErrorCrashKey(::GetLastError());
NOTREACHED();
}
if (wait_delta.is_max()) {
// The only other documented result value is `WAIT_ABANDONED`. This nor
// any other result should ever be emitted.
ReportInvalidWaitableEventResult(result, ::GetLastError());
}
}
return false;
}
// static
size_t WaitableEvent::WaitManyImpl(WaitableEvent** events, size_t count) {
HANDLE handles[MAXIMUM_WAIT_OBJECTS];
CHECK_LE(count, static_cast<size_t>(MAXIMUM_WAIT_OBJECTS))
<< "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany";
for (size_t i = 0; i < count; ++i) {
handles[i] = events[i]->handle();
}
// The cast is safe because count is small - see the CHECK above.
DWORD result =
WaitForMultipleObjects(static_cast<DWORD>(count), handles,
FALSE, // don't wait for all the objects
INFINITE); // no timeout
if (result >= WAIT_OBJECT_0 + count) {
DPLOG(FATAL) << "WaitForMultipleObjects failed";
return 0;
}
return result - WAIT_OBJECT_0;
}
} // namespace base