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[email protected]532e9bd2012-01-25 12:04:171// Copyright (c) 2012 The Chromium Authors. All rights reserved.
[email protected]0840cc72009-11-24 16:14:532// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef BASE_SYNC_SOCKET_H_
6#define BASE_SYNC_SOCKET_H_
7
8// A socket abstraction used for sending and receiving plain
[email protected]5d272092012-04-19 10:23:039// data. Because the receiving is blocking, they can be used to perform
[email protected]0840cc72009-11-24 16:14:5310// rudimentary cross-process synchronization with low latency.
11
12#include "base/basictypes.h"
13#if defined(OS_WIN)
14#include <windows.h>
15#endif
16#include <sys/types.h>
17
[email protected]0bea7252011-08-05 15:34:0018#include "base/base_export.h"
[email protected]532e9bd2012-01-25 12:04:1719#include "base/compiler_specific.h"
burnik3d670052014-09-08 06:58:2220#include "base/process/process_handle.h"
[email protected]532e9bd2012-01-25 12:04:1721#include "base/synchronization/waitable_event.h"
[email protected]62558f12013-10-19 22:13:1922#include "base/time/time.h"
[email protected]9493ee95c2011-03-28 23:48:4423
burnik3d670052014-09-08 06:58:2224#if defined(OS_POSIX)
25#include "base/file_descriptor_posix.h"
26#endif
27
[email protected]0840cc72009-11-24 16:14:5328namespace base {
29
[email protected]0bea7252011-08-05 15:34:0030class BASE_EXPORT SyncSocket {
[email protected]0840cc72009-11-24 16:14:5331 public:
32#if defined(OS_WIN)
33 typedef HANDLE Handle;
burnik3d670052014-09-08 06:58:2234 typedef Handle TransitDescriptor;
[email protected]0840cc72009-11-24 16:14:5335#else
36 typedef int Handle;
burnik3d670052014-09-08 06:58:2237 typedef FileDescriptor TransitDescriptor;
[email protected]0840cc72009-11-24 16:14:5338#endif
[email protected]5895ee12011-12-22 19:33:2739 static const Handle kInvalidHandle;
[email protected]0840cc72009-11-24 16:14:5340
[email protected]532e9bd2012-01-25 12:04:1741 SyncSocket();
[email protected]0840cc72009-11-24 16:14:5342
[email protected]532e9bd2012-01-25 12:04:1743 // Creates a SyncSocket from a Handle. Used in transport.
44 explicit SyncSocket(Handle handle) : handle_(handle) {}
45 virtual ~SyncSocket();
46
47 // Initializes and connects a pair of sockets.
48 // |socket_a| and |socket_b| must not hold a valid handle. Upon successful
49 // return, the sockets will both be valid and connected.
50 static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b);
[email protected]0840cc72009-11-24 16:14:5351
burnik3d670052014-09-08 06:58:2252 // Returns |Handle| wrapped in a |TransitDescriptor|.
53 static Handle UnwrapHandle(const TransitDescriptor& descriptor);
54
55 // Prepares a |TransitDescriptor| which wraps |Handle| used for transit.
56 // This is used to prepare the underlying shared resource before passing back
57 // the handle to be used by the peer process.
58 bool PrepareTransitDescriptor(ProcessHandle peer_process_handle,
59 TransitDescriptor* descriptor);
60
[email protected]0840cc72009-11-24 16:14:5361 // Closes the SyncSocket. Returns true on success, false on failure.
[email protected]532e9bd2012-01-25 12:04:1762 virtual bool Close();
[email protected]0840cc72009-11-24 16:14:5363
64 // Sends the message to the remote peer of the SyncSocket.
65 // Note it is not safe to send messages from the same socket handle by
66 // multiple threads simultaneously.
67 // buffer is a pointer to the data to send.
68 // length is the length of the data to send (must be non-zero).
69 // Returns the number of bytes sent, or 0 upon failure.
[email protected]532e9bd2012-01-25 12:04:1770 virtual size_t Send(const void* buffer, size_t length);
[email protected]0840cc72009-11-24 16:14:5371
72 // Receives a message from an SyncSocket.
73 // buffer is a pointer to the buffer to receive data.
74 // length is the number of bytes of data to receive (must be non-zero).
75 // Returns the number of bytes received, or 0 upon failure.
[email protected]532e9bd2012-01-25 12:04:1776 virtual size_t Receive(void* buffer, size_t length);
[email protected]0840cc72009-11-24 16:14:5377
[email protected]62558f12013-10-19 22:13:1978 // Same as Receive() but only blocks for data until |timeout| has elapsed or
79 // |buffer| |length| is exhausted. Currently only timeouts less than one
80 // second are allowed. Return the amount of data read.
81 virtual size_t ReceiveWithTimeout(void* buffer,
82 size_t length,
83 TimeDelta timeout);
84
[email protected]d8b65912009-12-04 22:53:2285 // Returns the number of bytes available. If non-zero, Receive() will not
grunell8d9071d2015-09-10 15:24:4286 // not block when called.
87 virtual size_t Peek();
[email protected]d8b65912009-12-04 22:53:2288
[email protected]0840cc72009-11-24 16:14:5389 // Extracts the contained handle. Used for transferring between
90 // processes.
91 Handle handle() const { return handle_; }
92
[email protected]532e9bd2012-01-25 12:04:1793 protected:
[email protected]0840cc72009-11-24 16:14:5394 Handle handle_;
95
[email protected]532e9bd2012-01-25 12:04:1796 private:
[email protected]0840cc72009-11-24 16:14:5397 DISALLOW_COPY_AND_ASSIGN(SyncSocket);
98};
99
[email protected]532e9bd2012-01-25 12:04:17100// Derives from SyncSocket and adds support for shutting down the socket from
[email protected]5d272092012-04-19 10:23:03101// another thread while a blocking Receive or Send is being done from the
102// thread that owns the socket.
[email protected]532e9bd2012-01-25 12:04:17103class BASE_EXPORT CancelableSyncSocket : public SyncSocket {
104 public:
105 CancelableSyncSocket();
106 explicit CancelableSyncSocket(Handle handle);
dcheng56488182014-10-21 10:54:51107 ~CancelableSyncSocket() override {}
[email protected]532e9bd2012-01-25 12:04:17108
109 // Initializes a pair of cancelable sockets. See documentation for
110 // SyncSocket::CreatePair for more details.
111 static bool CreatePair(CancelableSyncSocket* socket_a,
112 CancelableSyncSocket* socket_b);
113
114 // A way to shut down a socket even if another thread is currently performing
115 // a blocking Receive or Send.
116 bool Shutdown();
117
118#if defined(OS_WIN)
119 // Since the Linux and Mac implementations actually use a socket, shutting
120 // them down from another thread is pretty simple - we can just call
121 // shutdown(). However, the Windows implementation relies on named pipes
122 // and there isn't a way to cancel a blocking synchronous Read that is
123 // supported on <Vista. So, for Windows only, we override these
124 // SyncSocket methods in order to support shutting down the 'socket'.
dchengfbce1262015-04-17 07:35:46125 bool Close() override;
126 size_t Receive(void* buffer, size_t length) override;
127 size_t ReceiveWithTimeout(void* buffer,
128 size_t length,
129 TimeDelta timeout) override;
[email protected]532e9bd2012-01-25 12:04:17130#endif
131
[email protected]5d272092012-04-19 10:23:03132 // Send() is overridden to catch cases where the remote end is not responding
133 // and we fill the local socket buffer. When the buffer is full, this
134 // implementation of Send() will not block indefinitely as
135 // SyncSocket::Send will, but instead return 0, as no bytes could be sent.
136 // Note that the socket will not be closed in this case.
dcheng56488182014-10-21 10:54:51137 size_t Send(const void* buffer, size_t length) override;
[email protected]5d272092012-04-19 10:23:03138
[email protected]532e9bd2012-01-25 12:04:17139 private:
140#if defined(OS_WIN)
141 WaitableEvent shutdown_event_;
142 WaitableEvent file_operation_;
143#endif
144 DISALLOW_COPY_AND_ASSIGN(CancelableSyncSocket);
145};
146
[email protected]0f248ef2013-05-23 04:34:11147#if defined(OS_WIN) && !defined(COMPONENT_BUILD)
148// TODO(cpu): remove this once chrome is split in two dlls.
149__declspec(selectany)
150 const SyncSocket::Handle SyncSocket::kInvalidHandle = INVALID_HANDLE_VALUE;
151#endif
152
[email protected]0840cc72009-11-24 16:14:53153} // namespace base
154
155#endif // BASE_SYNC_SOCKET_H_