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authorSamuel Rødal <[email protected]>2011-07-21 13:50:28 +0200
committerJørgen Lind <[email protected]>2011-07-25 13:52:09 +0200
commitc3da77798b876716ce038a30e9aa8517ec158c47 (patch)
tree99ac6cf5ce37fcb626a12857bb18cf9b444b27f2 /examples/qpa/windows/main.cpp
parente80b6619524a3720efb5fbe4c2307bec25a12ab8 (diff)
Added workable QScreen API on top of QPlatformScreen.
QPlatformIntegration::screens() no longer has to be implemented, implementations should call QPlatformIntegration::screenAdded() for each screen instead. This is for being able to support adding screens at run-time later on, by connecting it to a signal in QGuiApplication. The QGuiGLContext API has changed a bit, by not sending in all the parameters in the constructor but instead having a create() function. The createPlatformGLContext() factory in QPlatformIntegration takes a QGuiGLContext * instead of a QSurfaceFormat and a share context, similar to how the window and backing store factory functions work. The XCB plugin has experimental support for connecting to multiple X displays simultaneously, creating one or more QScreen for each. Change-Id: I248a22a4fd3481280710110272c04a30a8021e8f Reviewed-on: http://codereview.qt.nokia.com/2103 Reviewed-by: Qt Sanity Bot <[email protected]> Reviewed-by: Jørgen Lind <[email protected]>
Diffstat (limited to 'examples/qpa/windows/main.cpp')
-rw-r--r--examples/qpa/windows/main.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/examples/qpa/windows/main.cpp b/examples/qpa/windows/main.cpp
index 99c24fa0170..e4cd14398c6 100644
--- a/examples/qpa/windows/main.cpp
+++ b/examples/qpa/windows/main.cpp
@@ -1,4 +1,5 @@
#include <QGuiApplication>
+#include <QScreen>
#include "window.h"
@@ -15,5 +16,16 @@ int main(int argc, char **argv)
Window child(&b);
child.setVisible(true);
+ // create one window on each additional screen as well
+
+ QList<QScreen *> screens = app.screens();
+ foreach (QScreen *screen, screens) {
+ if (screen == app.primaryScreen())
+ continue;
+ Window *window = new Window(screen);
+ window->setVisible(true);
+ window->setWindowTitle(screen->name());
+ }
+
return app.exec();
}