diff options
author | Samuel Rødal <[email protected]> | 2011-07-21 13:50:28 +0200 |
---|---|---|
committer | Jørgen Lind <[email protected]> | 2011-07-25 13:52:09 +0200 |
commit | c3da77798b876716ce038a30e9aa8517ec158c47 (patch) | |
tree | 99ac6cf5ce37fcb626a12857bb18cf9b444b27f2 /examples/qpa/windows/main.cpp | |
parent | e80b6619524a3720efb5fbe4c2307bec25a12ab8 (diff) |
Added workable QScreen API on top of QPlatformScreen.
QPlatformIntegration::screens() no longer has to be implemented,
implementations should call QPlatformIntegration::screenAdded() for each
screen instead. This is for being able to support adding screens at
run-time later on, by connecting it to a signal in QGuiApplication.
The QGuiGLContext API has changed a bit, by not sending in all the
parameters in the constructor but instead having a create() function.
The createPlatformGLContext() factory in QPlatformIntegration takes a
QGuiGLContext * instead of a QSurfaceFormat and a share context, similar
to how the window and backing store factory functions work.
The XCB plugin has experimental support for connecting to multiple X
displays simultaneously, creating one or more QScreen for each.
Change-Id: I248a22a4fd3481280710110272c04a30a8021e8f
Reviewed-on: http://codereview.qt.nokia.com/2103
Reviewed-by: Qt Sanity Bot <[email protected]>
Reviewed-by: Jørgen Lind <[email protected]>
Diffstat (limited to 'examples/qpa/windows/main.cpp')
-rw-r--r-- | examples/qpa/windows/main.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/examples/qpa/windows/main.cpp b/examples/qpa/windows/main.cpp index 99c24fa0170..e4cd14398c6 100644 --- a/examples/qpa/windows/main.cpp +++ b/examples/qpa/windows/main.cpp @@ -1,4 +1,5 @@ #include <QGuiApplication> +#include <QScreen> #include "window.h" @@ -15,5 +16,16 @@ int main(int argc, char **argv) Window child(&b); child.setVisible(true); + // create one window on each additional screen as well + + QList<QScreen *> screens = app.screens(); + foreach (QScreen *screen, screens) { + if (screen == app.primaryScreen()) + continue; + Window *window = new Window(screen); + window->setVisible(true); + window->setWindowTitle(screen->name()); + } + return app.exec(); } |