diff options
author | Lars Knoll <[email protected]> | 2016-01-29 10:43:35 +0100 |
---|---|---|
committer | Laszlo Agocs <[email protected]> | 2016-03-01 14:46:14 +0000 |
commit | 29d8159c4478a5275d2ea102daf270a91ed7e92e (patch) | |
tree | 709a145107cdfc58e67b4fabe6a76534d5cc7801 /src/gui/opengl/qopengldebug.cpp | |
parent | 7ee585bbffb4350ec327116d30cd63e3d1142581 (diff) |
Avoid repeated QByteArray creation when resolving opengl functions
Add an getProcAddress(const char *) overload to QOpenGLContext,
and refactor the QPA interface to take a const char *. Like this
we can avoid lots of mallocs when resoving GL methods.
Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f
Reviewed-by: Laszlo Agocs <[email protected]>
Reviewed-by: Sean Harmer <[email protected]>
Diffstat (limited to 'src/gui/opengl/qopengldebug.cpp')
-rw-r--r-- | src/gui/opengl/qopengldebug.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/opengl/qopengldebug.cpp b/src/gui/opengl/qopengldebug.cpp index 5f0164c3e12..7bdf6ee443b 100644 --- a/src/gui/opengl/qopengldebug.cpp +++ b/src/gui/opengl/qopengldebug.cpp @@ -1379,7 +1379,7 @@ bool QOpenGLDebugLogger::initialize() #define GET_DEBUG_PROC_ADDRESS(procName) \ d->procName = reinterpret_cast< qt_ ## procName ## _t >( \ - d->context->getProcAddress(QByteArrayLiteral( #procName )) \ + d->context->getProcAddress(#procName) \ ); GET_DEBUG_PROC_ADDRESS(glDebugMessageControl); |