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authorVolker Krause <[email protected]>2015-05-01 13:15:22 +0200
committerGiuseppe D'Angelo <[email protected]>2015-05-05 05:31:32 +0000
commit337c279215fa6daf12a1cd1370bcbf10db809bb0 (patch)
treebe145f1dddf62e8d148d79d27bde4beb353d7697 /src/gui/opengl/qopenglengineshadermanager.cpp
parent3287e7a68a3feff5c34f109b6af0f894a0362801 (diff)
Make data tables const.
Moves some of them to the .rodata section, the rest at least to .data.rel.ro[.local]. Change-Id: I85676ddf22b0c0097f3f0dce4c3dc018dc29d045 Reviewed-by: Marc Mutz <[email protected]> Reviewed-by: Thiago Macieira <[email protected]> Reviewed-by: Giuseppe D'Angelo <[email protected]>
Diffstat (limited to 'src/gui/opengl/qopenglengineshadermanager.cpp')
-rw-r--r--src/gui/opengl/qopenglengineshadermanager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/opengl/qopenglengineshadermanager.cpp b/src/gui/opengl/qopenglengineshadermanager.cpp
index 853ad8b7117..7e53c01cba4 100644
--- a/src/gui/opengl/qopenglengineshadermanager.cpp
+++ b/src/gui/opengl/qopenglengineshadermanager.cpp
@@ -511,7 +511,7 @@ GLuint QOpenGLEngineShaderManager::getUniformLocation(Uniform id)
if (uniformLocations.isEmpty())
uniformLocations.fill(GLuint(-1), NumUniforms);
- static const char *uniformNames[] = {
+ static const char *const uniformNames[] = {
"imageTexture",
"patternColor",
"globalOpacity",