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authorAllan Sandfeld Jensen <[email protected]>2018-07-18 14:48:05 +0200
committerAllan Sandfeld Jensen <[email protected]>2018-07-27 12:13:27 +0000
commite65371caf9d067a28566bfcf361ead445194b955 (patch)
treef40d493e4f816097065149eea0b1e9b7640a7cf4 /src/gui/opengl/qopenglengineshadersource_p.h
parentede3791df8330ed8daae6667d025ad40219a9f5f (diff)
Fixup GL_RGB10 FBO on OpenGL/ES3
Turns out on OpenGL ES, only the GL_RGB10_A2 form is allowed as a render buffer storage format. Change-Id: I42915b61835167ae457aae91da7e75065dd3eb21 Reviewed-by: Laszlo Agocs <[email protected]>
Diffstat (limited to 'src/gui/opengl/qopenglengineshadersource_p.h')
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