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authorLouai Al-Khanji <[email protected]>2014-01-24 14:59:39 +0200
committerThe Qt Project <[email protected]>2014-01-31 14:51:48 +0100
commit8d38c0f6d6732762d6f0394880e96a6b2628b05a (patch)
tree968f52b78a0bad6fd387c69b6cd986b1ab10c57d /src/gui/opengl/qopengltexture_p.h
parent79fb39a87ce5ffbda22f297977b510e89ebf5485 (diff)
Move Direct2D paint engine on top of QPaintEngineEx
Make QWindowsDirect2DPaintEngine a subclass of QPaintEngineEx instead of QPaintEngine like the other paint engines inside Qt. This should both be faster and better supported, as the code paths handling QPaintEngineEx in QPainter are tested more. Additionally the visual output is closer to the raster engine, as all primitives are drawn using the same mechanism, resulting in fewer off-by-one-pixel errors. This change also makes designer work mostly correctly, apart from some remaining clipping bugs. Change-Id: I53d36c08e73883ff35e389d57f9d30b482fc6721 Reviewed-by: Friedemann Kleint <[email protected]>
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