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authorVolker Hilsheimer <[email protected]>2020-09-09 17:24:18 +0200
committerVolker Hilsheimer <[email protected]>2020-09-10 17:30:09 +0200
commit43735342b5b49be28d27b724ad8cdca5eedf28c3 (patch)
treed78c611a06c1d7dfebe4e13dd809227654dc8763 /src/opengl/qopengltexture.cpp
parent55dda687fd56915016ff7097034179a566d20a60 (diff)
QOpenGLTexture: Remove obsolete data upload overloads
Address ### Qt 6 comment Change-Id: I2952175ec72c5c4c7b4e518754fb1bc6f88b21df Reviewed-by: Laszlo Agocs <[email protected]>
Diffstat (limited to 'src/opengl/qopengltexture.cpp')
-rw-r--r--src/opengl/qopengltexture.cpp116
1 files changed, 0 insertions, 116 deletions
diff --git a/src/opengl/qopengltexture.cpp b/src/opengl/qopengltexture.cpp
index a306e2eab84..cdf24945053 100644
--- a/src/opengl/qopengltexture.cpp
+++ b/src/opengl/qopengltexture.cpp
@@ -3646,66 +3646,6 @@ void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset,
sourceType, data, options);
}
-#if QT_DEPRECATED_SINCE(5, 3)
-/*!
- \obsolete
- \overload
-
- \sa setCompressedData()
-*/
-void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace,
- PixelFormat sourceFormat, PixelType sourceType,
- void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- if (!isStorageAllocated()) {
- qWarning("Cannot set data on a texture that does not have storage allocated.\n"
- "To do so call allocateStorage() before this function");
- return;
- }
- d->setData(mipLevel, layer, 1, cubeFace, sourceFormat, sourceType, data, options);
-}
-
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setData(int mipLevel, int layer,
- PixelFormat sourceFormat, PixelType sourceType,
- void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(mipLevel, layer, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
-}
-
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setData(int mipLevel,
- PixelFormat sourceFormat, PixelType sourceType,
- void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(mipLevel, 0, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
-}
-
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType,
- void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(0, 0, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
-}
-#endif
-
/*!
This overload of setData() will allocate storage for you.
The pixel data is contained in \a image. Mipmaps are generated by default.
@@ -3818,62 +3758,6 @@ void QOpenGLTexture::setCompressedData(int dataSize, const void *data,
d->setCompressedData(0, 0, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
}
-#if QT_DEPRECATED_SINCE(5, 3)
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace,
- int dataSize, void *data,
- const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- if (!isStorageAllocated()) {
- qWarning("Cannot set data on a texture that does not have storage allocated.\n"
- "To do so call allocateStorage() before this function");
- return;
- }
- d->setCompressedData(mipLevel, layer, 1, cubeFace, dataSize, data, options);
-}
-
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, void *data,
- const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setCompressedData(mipLevel, layer, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
-}
-
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, void *data,
- const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setCompressedData(mipLevel, 0, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
-}
-
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setCompressedData(int dataSize, void *data,
- const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setCompressedData(0, 0, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
-}
-#endif
-
/*!
Returns \c true if your OpenGL implementation and version supports the texture
feature \a feature.