diff options
author | Allan Sandfeld Jensen <[email protected]> | 2024-10-02 09:57:19 +0200 |
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committer | Allan Sandfeld Jensen <[email protected]> | 2024-11-29 15:07:14 +0100 |
commit | 577946c1f05aaaa2a3f9682001aeb4144386b26b (patch) | |
tree | ca8d724b6411b744d6ce9e3b7d7e93386a2ed7f3 /src/opengl/qopengltexture.cpp | |
parent | 7539b659d9ffbb3c44e45bdb7d9669a6df8915c8 (diff) |
Add Qt::Orientations based flip and flipped functions
Is easier to read and more bool-trap safe. Old form header deprecated from 6.10
Fixes: QTBUG-129575
Change-Id: Id785b9ce159007ce745c04120b2112c8bb9b0802
Reviewed-by: Volker Hilsheimer <[email protected]>
Diffstat (limited to 'src/opengl/qopengltexture.cpp')
-rw-r--r-- | src/opengl/qopengltexture.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl/qopengltexture.cpp b/src/opengl/qopengltexture.cpp index 6754d7828db..d6e9f374b4e 100644 --- a/src/opengl/qopengltexture.cpp +++ b/src/opengl/qopengltexture.cpp @@ -2059,7 +2059,7 @@ QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target \code // Prepare texture - QOpenGLTexture *texture = new QOpenGLTexture(QImage(fileName).mirrored()); + QOpenGLTexture *texture = new QOpenGLTexture(QImage(fileName).flipped()); texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear); texture->setMagnificationFilter(QOpenGLTexture::Linear); ... @@ -2068,7 +2068,7 @@ QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target glDrawArrays(...); \endcode - Note that the QImage is mirrored vertically to account for the fact that + Note that the QImage is flipped vertically to account for the fact that OpenGL and QImage use opposite directions for the y axis. Another option would be to transform your texture coordinates. */ |