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authorAllan Sandfeld Jensen <[email protected]>2024-10-02 09:57:19 +0200
committerAllan Sandfeld Jensen <[email protected]>2024-11-29 15:07:14 +0100
commit577946c1f05aaaa2a3f9682001aeb4144386b26b (patch)
treeca8d724b6411b744d6ce9e3b7d7e93386a2ed7f3 /src/opengl/qopengltexture.cpp
parent7539b659d9ffbb3c44e45bdb7d9669a6df8915c8 (diff)
Add Qt::Orientations based flip and flipped functions
Is easier to read and more bool-trap safe. Old form header deprecated from 6.10 Fixes: QTBUG-129575 Change-Id: Id785b9ce159007ce745c04120b2112c8bb9b0802 Reviewed-by: Volker Hilsheimer <[email protected]>
Diffstat (limited to 'src/opengl/qopengltexture.cpp')
-rw-r--r--src/opengl/qopengltexture.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl/qopengltexture.cpp b/src/opengl/qopengltexture.cpp
index 6754d7828db..d6e9f374b4e 100644
--- a/src/opengl/qopengltexture.cpp
+++ b/src/opengl/qopengltexture.cpp
@@ -2059,7 +2059,7 @@ QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target
\code
// Prepare texture
- QOpenGLTexture *texture = new QOpenGLTexture(QImage(fileName).mirrored());
+ QOpenGLTexture *texture = new QOpenGLTexture(QImage(fileName).flipped());
texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
texture->setMagnificationFilter(QOpenGLTexture::Linear);
...
@@ -2068,7 +2068,7 @@ QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target
glDrawArrays(...);
\endcode
- Note that the QImage is mirrored vertically to account for the fact that
+ Note that the QImage is flipped vertically to account for the fact that
OpenGL and QImage use opposite directions for the y axis. Another option
would be to transform your texture coordinates.
*/