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authorKai Köhne <[email protected]>2022-06-10 17:34:41 +0200
committerKai Köhne <[email protected]>2022-06-15 21:31:02 +0200
commit9d2cc4dd766ca6538e17040b6ac845ed880ab0fe (patch)
treea674c1f10c2bb266b2cff88ef3d6d864ed932212 /src/opengl/qopengltexture.cpp
parent37bad1f43b33a460f402f16280719d3b49dd7b24 (diff)
Fix typos in docs and comments
Found by codespell Pick-to: 6.4 Change-Id: Ie3e301a23830c773a2e9aff487c702a223d246eb Reviewed-by: Nicholas Bennett <[email protected]> Reviewed-by: Edward Welbourne <[email protected]>
Diffstat (limited to 'src/opengl/qopengltexture.cpp')
-rw-r--r--src/opengl/qopengltexture.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/opengl/qopengltexture.cpp b/src/opengl/qopengltexture.cpp
index cf8b7516481..8dc30cca615 100644
--- a/src/opengl/qopengltexture.cpp
+++ b/src/opengl/qopengltexture.cpp
@@ -3253,7 +3253,7 @@ bool QOpenGLTexture::isFixedSamplePositions() const
create the mutable storage. You can use the other
allocateStorage() overload to specify exactly the pixel format
and the pixel type to use when allocating mutable storage;
- this is particulary useful under certain OpenGL ES implementations
+ this is particularly useful under certain OpenGL ES implementations
(notably, OpenGL ES 2), where the pixel format and the pixel type
used at allocation time must perfectly match the format
and the type passed to any subsequent setData() call.
@@ -3318,7 +3318,7 @@ bool QOpenGLTexture::isStorageAllocated() const
Attempts to create a texture view onto this texture. A texture
view is somewhat analogous to a view in SQL in that it presents
a restricted or reinterpreted view of the original data. Texture
- views do not allocate any more server-side storage, insted relying
+ views do not allocate any more server-side storage, instead relying
on the storage buffer of the source texture.
Texture views are only available when using immutable storage. For
@@ -4421,7 +4421,7 @@ float QOpenGLTexture::maximumAnisotropy() const
}
/*!
- Sets the wrap (or repeat mode) for all texture dimentions to \a mode.
+ Sets the wrap (or repeat mode) for all texture dimensions to \a mode.
\sa wrapMode()
*/