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authorLaszlo Agocs <[email protected]>2023-03-15 12:02:36 +0100
committerLaszlo Agocs <[email protected]>2023-03-16 10:27:18 +0100
commitcac1abb0126d50dc9bbb4467e00df7b31a685a2b (patch)
tree390bf77a019f0bf2374d91d53c48a6f84a034310 /src/opengl/qopengltexture.cpp
parent27ab0f012a1099267888ed0e8ab9700efffec0f4 (diff)
QOpenGLTexture: Add a doc note about the unavoidable conversion
As requested by users. Explicitly stated in the docs that the QImage is going to be converted, to avoid surprises. Pick-to: 6.5 6.2 5.15 Fixes: QTBUG-105364 Change-Id: Ia6a8930bcee8bd3cdbef016083599bd435b37a09 Reviewed-by: Kristoffer Skau <[email protected]> Reviewed-by: Andy Nichols <[email protected]>
Diffstat (limited to 'src/opengl/qopengltexture.cpp')
-rw-r--r--src/opengl/qopengltexture.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/opengl/qopengltexture.cpp b/src/opengl/qopengltexture.cpp
index 6700f0e3835..f7053be6ddc 100644
--- a/src/opengl/qopengltexture.cpp
+++ b/src/opengl/qopengltexture.cpp
@@ -2456,6 +2456,9 @@ QOpenGLTexture::QOpenGLTexture(Target target)
This does create the underlying OpenGL texture object. Therefore,
construction using this constructor does require a valid current
OpenGL context.
+
+ \note \a image is automatically converted to QImage::Format_RGBA8888 which
+ may have performance implications for large images with a different format.
*/
QOpenGLTexture::QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps)
: QOpenGLTexture(QOpenGLTexture::Target2D)
@@ -3610,6 +3613,9 @@ void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset,
The pixel data is contained in \a image. Mipmaps are generated by default.
Set \a genMipMaps to \l DontGenerateMipMaps to turn off mipmap generation.
+ \note \a image is automatically converted to QImage::Format_RGBA8888 which
+ may have performance implications for large images with a different format.
+
\overload
*/
void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps)