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authorAhmad Samir <[email protected]>2023-07-13 03:01:46 +0300
committerAhmad Samir <[email protected]>2024-03-03 19:56:55 +0200
commitc610cfe328d911a3cc145f09dade2cd61e5153e2 (patch)
treeebb733655eb66ccdf26546784642d9485433b815 /src/opengl/qopenglwindow.cpp
parent4bc0834bc182335984431c6a1525782efc34368c (diff)
Mention QChronoTimer in API docs
Change-Id: Iaf9fb31994f1580b2051dbd0b1b8eef2a218aa39 Reviewed-by: Thiago Macieira <[email protected]>
Diffstat (limited to 'src/opengl/qopenglwindow.cpp')
-rw-r--r--src/opengl/qopenglwindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qopenglwindow.cpp b/src/opengl/qopenglwindow.cpp
index b2a1a35a903..a3677aa828b 100644
--- a/src/opengl/qopenglwindow.cpp
+++ b/src/opengl/qopenglwindow.cpp
@@ -44,7 +44,7 @@ QT_BEGIN_NAMESPACE
immediately result in a call to paintGL(). Calling update() multiple times in
a row will not change the behavior in any way.
- This is a slot so it can be connected to a \l QTimer::timeout() signal to
+ This is a slot so it can be connected to a \l QChronoTimer::timeout() signal to
perform animation. Note however that in the modern OpenGL world it is a much
better choice to rely on synchronization to the vertical refresh rate of the
display. See \l{QSurfaceFormat::setSwapInterval()}{setSwapInterval()} on a