diff options
author | Nico Vertriest <[email protected]> | 2021-01-27 08:04:43 +0100 |
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committer | Nico Vertriest <[email protected]> | 2021-01-27 14:46:36 +0000 |
commit | 407ce5c0afd905b38a7d82980a76ed834fc971eb (patch) | |
tree | 1c293b5682432425b212bde7ca49862962679d1d /src | |
parent | 3a5a404a5379cd9595d1cc61486aff11148f4302 (diff) |
Doc: Fix CI warnings qtbase
Change-Id: I4e5a2d3494b86008bde234447ef701ea2d6447f6
Reviewed-by: Topi Reiniƶ <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/doc/src/qt6-changes.qdoc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/doc/src/qt6-changes.qdoc b/src/gui/doc/src/qt6-changes.qdoc index 94073a3fb82..69f75b5b3a2 100644 --- a/src/gui/doc/src/qt6-changes.qdoc +++ b/src/gui/doc/src/qt6-changes.qdoc @@ -127,8 +127,8 @@ On Windows, ANGLE, a third-party OpenGL ES to Direct 3D translator, is no longer included in Qt. This means Qt::AA_UseOpenGLES and the environment - variable \c{QT_OPENGL=angle} no longer have any effect. In \l{Qt for Windows - - Requirements}{dynamic OpenGL builds} there is no automatic fallback to ANGLE in + variable \c{QT_OPENGL=angle} no longer have any effect. + In \l{Dynamically Loading OpenGL}{dynamic OpenGL builds} there is no automatic fallback to ANGLE in case OpenGL proper fails to initialize. For QWindow or QWidget based applications using OpenGL directly, for example via QOpenGLWidget, this means that OpenGL proper is the only option at run time. However, the alternative of |