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authorAhmad Samir <[email protected]>2023-02-27 21:36:45 +0200
committerAhmad Samir <[email protected]>2023-03-13 23:26:28 +0200
commit0d29a406f724fcc63e06530e4cf189fd3ca679f6 (patch)
tree1c01510d80e6d6f1d7032e3291b2c974642182a3 /tests/baseline/shared/baselineprotocol.cpp
parentd7f0677368a96df7c4f381affd52323ebce8f978 (diff)
QThread: add sleep(std::chrono::nanoseconds) overload
All the other overloads are implemented using the new one. Windows change relies on the pre-check in the code review making sure it compiles. [ChangeLog][QtCore][QThread] Added sleep(std::chrono::nanoseconds) overload. Task-number: QTBUG-110059 Change-Id: I9a4f4bf09041788ec9275093b6b8d0386521e286 Reviewed-by: Thiago Macieira <[email protected]>
Diffstat (limited to 'tests/baseline/shared/baselineprotocol.cpp')
-rw-r--r--tests/baseline/shared/baselineprotocol.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/baseline/shared/baselineprotocol.cpp b/tests/baseline/shared/baselineprotocol.cpp
index 198057abe6b..b77d3fc6cfe 100644
--- a/tests/baseline/shared/baselineprotocol.cpp
+++ b/tests/baseline/shared/baselineprotocol.cpp
@@ -270,7 +270,7 @@ bool BaselineProtocol::connect(const QString &testCase, bool *dryrun, const Plat
socket.connectToHost(serverName, ServerPort);
if (!socket.waitForConnected(Timeout)) {
- QThread::msleep(3000); // Wait a bit and try again, the server might just be restarting
+ QThread::sleep(std::chrono::seconds{3}); // Wait a bit and try again, the server might just be restarting
if (!socket.waitForConnected(Timeout)) {
errMsg += QLS("TCP connectToHost failed. Host:") + QLS(serverName) + QLS(" port:") + QString::number(ServerPort);
return false;