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-rw-r--r--examples/opengl/CMakeLists.txt1
-rw-r--r--examples/opengl/doc/images/stereoexample-leftbuffer.pngbin0 -> 9987 bytes
-rw-r--r--examples/opengl/doc/images/stereoexample-rightbuffer.pngbin0 -> 10002 bytes
-rw-r--r--examples/opengl/doc/src/stereoqopenglwidget.qdoc41
-rw-r--r--examples/opengl/opengl.pro3
-rw-r--r--examples/opengl/stereoqopenglwidget/CMakeLists.txt41
-rw-r--r--examples/opengl/stereoqopenglwidget/glwidget.cpp277
-rw-r--r--examples/opengl/stereoqopenglwidget/glwidget.h53
-rw-r--r--examples/opengl/stereoqopenglwidget/main.cpp31
-rw-r--r--examples/opengl/stereoqopenglwidget/mainwindow.cpp25
-rw-r--r--examples/opengl/stereoqopenglwidget/mainwindow.h21
-rw-r--r--examples/opengl/stereoqopenglwidget/stereoqopenglwidget.pro11
-rw-r--r--src/gui/painting/qbackingstoredefaultcompositor.cpp128
-rw-r--r--src/gui/painting/qbackingstoredefaultcompositor_p.h11
-rw-r--r--src/gui/painting/qplatformbackingstore.cpp23
-rw-r--r--src/gui/painting/qplatformbackingstore.h4
-rw-r--r--src/gui/rhi/qrhi.cpp6
-rw-r--r--src/openglwidgets/qopenglwidget.cpp296
-rw-r--r--src/openglwidgets/qopenglwidget.h9
-rw-r--r--src/widgets/kernel/qwidget_p.h8
-rw-r--r--src/widgets/kernel/qwidgetrepaintmanager.cpp3
21 files changed, 886 insertions, 106 deletions
diff --git a/examples/opengl/CMakeLists.txt b/examples/opengl/CMakeLists.txt
index 9c6768f3248..d2c7ece2fd6 100644
--- a/examples/opengl/CMakeLists.txt
+++ b/examples/opengl/CMakeLists.txt
@@ -15,4 +15,5 @@ if(TARGET Qt6::Widgets)
qt_internal_add_example(textures)
qt_internal_add_example(hellogles3)
qt_internal_add_example(computegles31)
+ qt_internal_add_example(stereoqopenglwidget)
endif()
diff --git a/examples/opengl/doc/images/stereoexample-leftbuffer.png b/examples/opengl/doc/images/stereoexample-leftbuffer.png
new file mode 100644
index 00000000000..6ae7d5118bb
--- /dev/null
+++ b/examples/opengl/doc/images/stereoexample-leftbuffer.png
Binary files differ
diff --git a/examples/opengl/doc/images/stereoexample-rightbuffer.png b/examples/opengl/doc/images/stereoexample-rightbuffer.png
new file mode 100644
index 00000000000..3e2dc3c6714
--- /dev/null
+++ b/examples/opengl/doc/images/stereoexample-rightbuffer.png
Binary files differ
diff --git a/examples/opengl/doc/src/stereoqopenglwidget.qdoc b/examples/opengl/doc/src/stereoqopenglwidget.qdoc
new file mode 100644
index 00000000000..c4e51f9cee5
--- /dev/null
+++ b/examples/opengl/doc/src/stereoqopenglwidget.qdoc
@@ -0,0 +1,41 @@
+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
+
+/*!
+ \example stereoqopenglwidget
+ \title QOpenGLWidget Stereoscopic Rendering Example
+
+ \brief This example shows how to create a minimal QOpenGLWidget based application
+ with stereoscopic rendering support.
+
+ \image stereoexample-leftbuffer.png
+
+ The above image is what will be rendered to the left buffer.
+
+ \image stereoexample-rightbuffer.png
+
+ The above image is what will be rendered to the right buffer.
+
+ \note Support for stereoscopic rendering has certain hardware requirements, like
+ your graphics card needs stereo support.
+
+ \section1 Setting the correct surface flag
+ To enable stereoscopic rendering you need to set the flag
+ QSurfaceFormat::StereoBuffers globally. Just doing it on the widget is not enough
+ because of how the flag is handled internally. The safest is to do it on
+ QSurfaceFormat::SetDefaultFormat prior to starting the application.
+
+ \snippet stereoqopenglwidget/main.cpp 1
+
+ \section1 Rendering twice
+ After QSurfaceFormat::StereoBuffers is set, then paintGL() will be called twice,
+ once for each buffer. In paintGL() you can call currentTargetBuffer() to query
+ which TargetBuffer is currently active.
+
+ In the following snippet we slightly translate the matrix to not render the
+ vertices on top of each other. This is a simple example just too see that if the
+ necessary support is there, at runtime you should see two objects, one on the left
+ and one on the right.
+
+ \snippet stereoqopenglwidget/glwidget.cpp 1
+*/
diff --git a/examples/opengl/opengl.pro b/examples/opengl/opengl.pro
index 907930d7ac2..24cda20f63f 100644
--- a/examples/opengl/opengl.pro
+++ b/examples/opengl/opengl.pro
@@ -14,5 +14,6 @@ qtHaveModule(widgets) {
cube \
textures \
hellogles3 \
- computegles31
+ computegles31 \
+ stereoqopenglwidget
}
diff --git a/examples/opengl/stereoqopenglwidget/CMakeLists.txt b/examples/opengl/stereoqopenglwidget/CMakeLists.txt
new file mode 100644
index 00000000000..69fd304bb22
--- /dev/null
+++ b/examples/opengl/stereoqopenglwidget/CMakeLists.txt
@@ -0,0 +1,41 @@
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: BSD-3-Clause
+
+cmake_minimum_required(VERSION 3.16)
+project(stereoqopenglwidget LANGUAGES CXX)
+
+set(CMAKE_AUTOMOC ON)
+
+if(NOT DEFINED INSTALL_EXAMPLESDIR)
+ set(INSTALL_EXAMPLESDIR "examples")
+endif()
+
+set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/opengl/stereoqopenglwidget")
+
+find_package(Qt6 REQUIRED COMPONENTS Core Gui OpenGL OpenGLWidgets Widgets)
+
+qt_add_executable(stereoqopenglwidget
+ glwidget.cpp glwidget.h
+ main.cpp
+ mainwindow.cpp mainwindow.h
+)
+
+set_target_properties(stereoqopenglwidget PROPERTIES
+ WIN32_EXECUTABLE TRUE
+ MACOSX_BUNDLE TRUE
+)
+
+target_link_libraries(stereoqopenglwidget PUBLIC
+ Qt::Core
+ Qt::Gui
+ Qt::OpenGL
+ Qt::OpenGLWidgets
+ Qt::Widgets
+)
+
+
+install(TARGETS stereoqopenglwidget
+ RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
+ BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
+ LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
+)
diff --git a/examples/opengl/stereoqopenglwidget/glwidget.cpp b/examples/opengl/stereoqopenglwidget/glwidget.cpp
new file mode 100644
index 00000000000..36a6300348e
--- /dev/null
+++ b/examples/opengl/stereoqopenglwidget/glwidget.cpp
@@ -0,0 +1,277 @@
+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#include "glwidget.h"
+#include <QPainter>
+#include <QPaintEngine>
+#include <QOpenGLShaderProgram>
+#include <QOpenGLTexture>
+#include <QRandomGenerator>
+#include <QCoreApplication>
+#include <QFileDialog>
+#include <qmath.h>
+
+GLWidget::GLWidget(const QColor &background)
+ : m_background(background)
+{
+ setMinimumSize(300, 250);
+}
+
+GLWidget::~GLWidget()
+{
+ reset();
+}
+
+void GLWidget::saveImage(TargetBuffer targetBuffer)
+{
+ QImage img = grabFramebuffer(targetBuffer);
+ if (img.isNull()) {
+ qFatal("Failed to grab framebuffer");
+ }
+
+ const char *fn =
+ targetBuffer == TargetBuffer::LeftBuffer
+ ? "leftBuffer.png" : "rightBuffer.png";
+
+ QFileDialog fd(this);
+ fd.setAcceptMode(QFileDialog::AcceptSave);
+ fd.setDefaultSuffix("png");
+ fd.selectFile(fn);
+ if (fd.exec() == QDialog::Accepted)
+ img.save(fd.selectedFiles().first());
+}
+
+void GLWidget::reset()
+{
+ // And now release all OpenGL resources.
+ makeCurrent();
+ delete m_program;
+ m_program = nullptr;
+ delete m_vshader;
+ m_vshader = nullptr;
+ delete m_fshader;
+ m_fshader = nullptr;
+ m_vbo.destroy();
+ doneCurrent();
+
+ // We are done with the current QOpenGLContext, forget it. If there is a
+ // subsequent initialize(), that will then connect to the new context.
+ QObject::disconnect(m_contextWatchConnection);
+}
+void GLWidget::initializeGL()
+{
+ initializeOpenGLFunctions();
+
+ m_vshader = new QOpenGLShader(QOpenGLShader::Vertex);
+ const char *vsrc1 =
+ "attribute highp vec4 vertex;\n"
+ "attribute mediump vec3 normal;\n"
+ "uniform mediump mat4 matrix;\n"
+ "varying mediump vec4 color;\n"
+ "void main(void)\n"
+ "{\n"
+ " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n"
+ " float angle = max(dot(normal, toLight), 0.0);\n"
+ " vec3 col = vec3(0.40, 1.0, 0.0);\n"
+ " color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);\n"
+ " color = clamp(color, 0.0, 1.0);\n"
+ " gl_Position = matrix * vertex;\n"
+ "}\n";
+ m_vshader->compileSourceCode(vsrc1);
+
+ m_fshader = new QOpenGLShader(QOpenGLShader::Fragment);
+ const char *fsrc1 =
+ "varying mediump vec4 color;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_FragColor = color;\n"
+ "}\n";
+ m_fshader->compileSourceCode(fsrc1);
+
+ m_program = new QOpenGLShaderProgram;
+ m_program->addShader(m_vshader);
+ m_program->addShader(m_fshader);
+ m_program->link();
+
+
+ m_vertexAttr = m_program->attributeLocation("vertex");
+ m_normalAttr = m_program->attributeLocation("normal");
+ m_matrixUniform = m_program->uniformLocation("matrix");
+
+ createGeometry();
+
+ m_vbo.create();
+ m_vbo.bind();
+ const int vertexCount = m_vertices.count();
+ QList<GLfloat> buf;
+ buf.resize(vertexCount * 3 * 2);
+ GLfloat *p = buf.data();
+ for (int i = 0; i < vertexCount; ++i) {
+ *p++ = m_vertices[i].x();
+ *p++ = m_vertices[i].y();
+ *p++ = m_vertices[i].z();
+ *p++ = m_normals[i].x();
+ *p++ = m_normals[i].y();
+ *p++ = m_normals[i].z();
+ }
+ m_vbo.allocate(buf.constData(), (int)buf.count() * sizeof(GLfloat));
+ m_vbo.release();
+
+ m_contextWatchConnection = QObject::connect(context(), &QOpenGLContext::aboutToBeDestroyed, context(), [this] { reset(); });
+
+ glFrontFace(GL_CW);
+ glCullFace(GL_FRONT);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+}
+
+void GLWidget::paintGL()
+{
+ // When QSurfaceFormat::StereoBuffers is enabled, this function is called twice.
+ // Once where currentTargetBuffer() == QOpenGLWidget::LeftBuffer,
+ // and once where currentTargetBuffer() == QOpenGLWidget::RightBuffer.
+
+ glClearColor(m_background.redF(), m_background.greenF(), m_background.blueF(), 1.0f);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ //! [1]
+ // Slightly translate the model, so that there's a visible difference in each buffer.
+ QMatrix4x4 modelview;
+ if (currentTargetBuffer() == QOpenGLWidget::LeftBuffer)
+ modelview.translate(-0.4f, 0.0f, 0.0f);
+ else if (currentTargetBuffer() == QOpenGLWidget::RightBuffer)
+ modelview.translate(0.4f, 0.0f, 0.0f);
+ //! [1]
+
+ m_program->bind();
+ m_program->setUniformValue(m_matrixUniform, modelview);
+ m_program->enableAttributeArray(m_vertexAttr);
+ m_program->enableAttributeArray(m_normalAttr);
+
+ m_vbo.bind();
+ m_program->setAttributeBuffer(m_vertexAttr, GL_FLOAT, 0, 3, 6 * sizeof(GLfloat));
+ m_program->setAttributeBuffer(m_normalAttr, GL_FLOAT, 3 * sizeof(GLfloat), 3, 6 * sizeof(GLfloat));
+ m_vbo.release();
+
+ glDrawArrays(GL_TRIANGLES, 0, m_vertices.size());
+
+ m_program->disableAttributeArray(m_normalAttr);
+ m_program->disableAttributeArray(m_vertexAttr);
+ m_program->release();
+ update();
+}
+
+void GLWidget::createGeometry()
+{
+ m_vertices.clear();
+ m_normals.clear();
+
+ qreal x1 = +0.06f;
+ qreal y1 = -0.14f;
+ qreal x2 = +0.14f;
+ qreal y2 = -0.06f;
+ qreal x3 = +0.08f;
+ qreal y3 = +0.00f;
+ qreal x4 = +0.30f;
+ qreal y4 = +0.22f;
+
+ quad(x1, y1, x2, y2, y2, x2, y1, x1);
+ quad(x3, y3, x4, y4, y4, x4, y3, x3);
+
+ extrude(x1, y1, x2, y2);
+ extrude(x2, y2, y2, x2);
+ extrude(y2, x2, y1, x1);
+ extrude(y1, x1, x1, y1);
+ extrude(x3, y3, x4, y4);
+ extrude(x4, y4, y4, x4);
+ extrude(y4, x4, y3, x3);
+
+ const int NumSectors = 100;
+ const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors;
+
+ for (int i = 0; i < NumSectors; ++i) {
+ qreal angle = i * sectorAngle;
+ qreal x5 = 0.30 * sin(angle);
+ qreal y5 = 0.30 * cos(angle);
+ qreal x6 = 0.20 * sin(angle);
+ qreal y6 = 0.20 * cos(angle);
+
+ angle += sectorAngle;
+ qreal x7 = 0.20 * sin(angle);
+ qreal y7 = 0.20 * cos(angle);
+ qreal x8 = 0.30 * sin(angle);
+ qreal y8 = 0.30 * cos(angle);
+
+ quad(x5, y5, x6, y6, x7, y7, x8, y8);
+
+ extrude(x6, y6, x7, y7);
+ extrude(x8, y8, x5, y5);
+ }
+
+ for (int i = 0;i < m_vertices.size();i++)
+ m_vertices[i] *= 2.0f;
+}
+
+void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
+{
+ m_vertices << QVector3D(x1, y1, -0.05f);
+ m_vertices << QVector3D(x2, y2, -0.05f);
+ m_vertices << QVector3D(x4, y4, -0.05f);
+
+ m_vertices << QVector3D(x3, y3, -0.05f);
+ m_vertices << QVector3D(x4, y4, -0.05f);
+ m_vertices << QVector3D(x2, y2, -0.05f);
+
+ QVector3D n = QVector3D::normal
+ (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f));
+
+ m_normals << n;
+ m_normals << n;
+ m_normals << n;
+
+ m_normals << n;
+ m_normals << n;
+ m_normals << n;
+
+ m_vertices << QVector3D(x4, y4, 0.05f);
+ m_vertices << QVector3D(x2, y2, 0.05f);
+ m_vertices << QVector3D(x1, y1, 0.05f);
+
+ m_vertices << QVector3D(x2, y2, 0.05f);
+ m_vertices << QVector3D(x4, y4, 0.05f);
+ m_vertices << QVector3D(x3, y3, 0.05f);
+
+ n = QVector3D::normal
+ (QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f));
+
+ m_normals << n;
+ m_normals << n;
+ m_normals << n;
+
+ m_normals << n;
+ m_normals << n;
+ m_normals << n;
+}
+
+void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
+{
+ m_vertices << QVector3D(x1, y1, +0.05f);
+ m_vertices << QVector3D(x2, y2, +0.05f);
+ m_vertices << QVector3D(x1, y1, -0.05f);
+
+ m_vertices << QVector3D(x2, y2, -0.05f);
+ m_vertices << QVector3D(x1, y1, -0.05f);
+ m_vertices << QVector3D(x2, y2, +0.05f);
+
+ QVector3D n = QVector3D::normal
+ (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f));
+
+ m_normals << n;
+ m_normals << n;
+ m_normals << n;
+
+ m_normals << n;
+ m_normals << n;
+ m_normals << n;
+}
diff --git a/examples/opengl/stereoqopenglwidget/glwidget.h b/examples/opengl/stereoqopenglwidget/glwidget.h
new file mode 100644
index 00000000000..0014ee37c1b
--- /dev/null
+++ b/examples/opengl/stereoqopenglwidget/glwidget.h
@@ -0,0 +1,53 @@
+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#ifndef GLWIDGET_H
+#define GLWIDGET_H
+
+#include <QOpenGLWidget>
+#include <QOpenGLFunctions>
+#include <QOpenGLBuffer>
+#include <QVector3D>
+#include <QMatrix4x4>
+#include <QElapsedTimer>
+#include <QList>
+#include <QPushButton>
+
+
+QT_FORWARD_DECLARE_CLASS(QOpenGLTexture)
+QT_FORWARD_DECLARE_CLASS(QOpenGLShader)
+QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
+
+class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
+{
+ Q_OBJECT
+public:
+ GLWidget(const QColor &background);
+ ~GLWidget();
+
+ void saveImage(QOpenGLWidget::TargetBuffer targetBuffer);
+
+protected:
+ void paintGL() override;
+ void initializeGL() override;
+
+private:
+ void createGeometry();
+ void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
+ void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
+ void reset();
+
+ QList<QVector3D> m_vertices;
+ QList<QVector3D> m_normals;
+ QOpenGLShader *m_vshader = nullptr;
+ QOpenGLShader *m_fshader = nullptr;
+ QOpenGLShaderProgram *m_program = nullptr;
+ QOpenGLBuffer m_vbo;
+ int m_vertexAttr;
+ int m_normalAttr;
+ int m_matrixUniform;
+ QColor m_background;
+ QMetaObject::Connection m_contextWatchConnection;
+};
+
+#endif
diff --git a/examples/opengl/stereoqopenglwidget/main.cpp b/examples/opengl/stereoqopenglwidget/main.cpp
new file mode 100644
index 00000000000..8aad756ecab
--- /dev/null
+++ b/examples/opengl/stereoqopenglwidget/main.cpp
@@ -0,0 +1,31 @@
+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#include <QApplication>
+#include <QSurfaceFormat>
+#include "mainwindow.h"
+
+int main( int argc, char ** argv )
+{
+ QApplication a( argc, argv );
+
+ QCoreApplication::setApplicationName("Qt QOpenGLWidget Stereoscopic Rendering Example");
+ QCoreApplication::setOrganizationName("QtProject");
+ QCoreApplication::setApplicationVersion(QT_VERSION_STR);
+
+ //! [1]
+ QSurfaceFormat format;
+ format.setDepthBufferSize(24);
+ format.setStencilBufferSize(8);
+
+ // Enable stereoscopic rendering support
+ format.setStereo(true);
+
+ QSurfaceFormat::setDefaultFormat(format);
+ //! [1]
+
+ MainWindow mw;
+ mw.resize(1280, 720);
+ mw.show();
+ return a.exec();
+}
diff --git a/examples/opengl/stereoqopenglwidget/mainwindow.cpp b/examples/opengl/stereoqopenglwidget/mainwindow.cpp
new file mode 100644
index 00000000000..33f93ba7de8
--- /dev/null
+++ b/examples/opengl/stereoqopenglwidget/mainwindow.cpp
@@ -0,0 +1,25 @@
+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#include "mainwindow.h"
+#include <QApplication>
+#include <QMenuBar>
+#include "glwidget.h"
+
+MainWindow::MainWindow()
+{
+ GLWidget *glwidget = new GLWidget(qRgb(20, 20, 50));
+ setCentralWidget(glwidget);
+
+ QMenu *screenShotMenu = menuBar()->addMenu("&Screenshot");
+ screenShotMenu->addAction("Left buffer", this, [glwidget](){
+ glwidget->saveImage(QOpenGLWidget::LeftBuffer);
+ });
+
+ screenShotMenu->addAction("Right buffer", this, [glwidget](){
+ glwidget->saveImage(QOpenGLWidget::RightBuffer);
+ });
+
+ QMenu *helpMenu = menuBar()->addMenu("&Help");
+ helpMenu->addAction("About Qt", qApp, &QApplication::aboutQt);
+}
diff --git a/examples/opengl/stereoqopenglwidget/mainwindow.h b/examples/opengl/stereoqopenglwidget/mainwindow.h
new file mode 100644
index 00000000000..aa6f722e590
--- /dev/null
+++ b/examples/opengl/stereoqopenglwidget/mainwindow.h
@@ -0,0 +1,21 @@
+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#ifndef MAINWINDOW_H
+#define MAINWINDOW_H
+
+#include <QMainWindow>
+#include <QTimer>
+#include <QGridLayout>
+
+QT_FORWARD_DECLARE_CLASS(QOpenGLWidget)
+
+class MainWindow : public QMainWindow
+{
+ Q_OBJECT
+
+public:
+ MainWindow();
+};
+
+#endif
diff --git a/examples/opengl/stereoqopenglwidget/stereoqopenglwidget.pro b/examples/opengl/stereoqopenglwidget/stereoqopenglwidget.pro
new file mode 100644
index 00000000000..197afff571e
--- /dev/null
+++ b/examples/opengl/stereoqopenglwidget/stereoqopenglwidget.pro
@@ -0,0 +1,11 @@
+QT += widgets opengl openglwidgets
+
+SOURCES += main.cpp \
+ glwidget.cpp \
+ mainwindow.cpp
+
+HEADERS += glwidget.h \
+ mainwindow.h
+
+target.path = $$[QT_INSTALL_EXAMPLES]/opengl/stereoqopenglwidget
+INSTALLS += target
diff --git a/src/gui/painting/qbackingstoredefaultcompositor.cpp b/src/gui/painting/qbackingstoredefaultcompositor.cpp
index 076ae3e9848..1dd116ac814 100644
--- a/src/gui/painting/qbackingstoredefaultcompositor.cpp
+++ b/src/gui/painting/qbackingstoredefaultcompositor.cpp
@@ -335,7 +335,7 @@ static QRhiGraphicsPipeline *createGraphicsPipeline(QRhi *rhi,
static const int UBUF_SIZE = 120;
-QBackingStoreDefaultCompositor::PerQuadData QBackingStoreDefaultCompositor::createPerQuadData(QRhiTexture *texture)
+QBackingStoreDefaultCompositor::PerQuadData QBackingStoreDefaultCompositor::createPerQuadData(QRhiTexture *texture, QRhiTexture *textureExtra)
{
PerQuadData d;
@@ -350,13 +350,24 @@ QBackingStoreDefaultCompositor::PerQuadData QBackingStoreDefaultCompositor::crea
});
if (!d.srb->create())
qWarning("QBackingStoreDefaultCompositor: Failed to create srb");
-
d.lastUsedTexture = texture;
+ if (textureExtra) {
+ d.srbExtra = m_rhi->newShaderResourceBindings();
+ d.srbExtra->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf, 0, UBUF_SIZE),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, textureExtra, m_sampler)
+ });
+ if (!d.srbExtra->create())
+ qWarning("QBackingStoreDefaultCompositor: Failed to create srb");
+ }
+
+ d.lastUsedTextureExtra = textureExtra;
+
return d;
}
-void QBackingStoreDefaultCompositor::updatePerQuadData(PerQuadData *d, QRhiTexture *texture)
+void QBackingStoreDefaultCompositor::updatePerQuadData(PerQuadData *d, QRhiTexture *texture, QRhiTexture *textureExtra)
{
// This whole check-if-texture-ptr-is-different is needed because there is
// nothing saying a QPlatformTextureList cannot return a different
@@ -371,8 +382,17 @@ void QBackingStoreDefaultCompositor::updatePerQuadData(PerQuadData *d, QRhiTextu
});
d->srb->updateResources(QRhiShaderResourceBindings::BindingsAreSorted);
-
d->lastUsedTexture = texture;
+
+ if (textureExtra) {
+ d->srbExtra->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d->ubuf, 0, UBUF_SIZE),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, textureExtra, m_sampler)
+ });
+
+ d->srbExtra->updateResources(QRhiShaderResourceBindings::BindingsAreSorted);
+ d->lastUsedTextureExtra = textureExtra;
+ }
}
void QBackingStoreDefaultCompositor::updateUniforms(PerQuadData *d, QRhiResourceUpdateBatch *resourceUpdates,
@@ -534,11 +554,14 @@ QPlatformBackingStore::FlushResult QBackingStoreDefaultCompositor::flush(QPlatfo
continue;
}
QRhiTexture *t = textures->texture(i);
+ QRhiTexture *tExtra = textures->textureExtra(i);
if (t) {
- if (!m_textureQuadData[i].isValid())
- m_textureQuadData[i] = createPerQuadData(t);
- else
- updatePerQuadData(&m_textureQuadData[i], t);
+ if (!m_textureQuadData[i].isValid()) {
+ m_textureQuadData[i] = createPerQuadData(t, tExtra);
+ }
+ else {
+ updatePerQuadData(&m_textureQuadData[i], t, tExtra);
+ }
updateUniforms(&m_textureQuadData[i], resourceUpdates, target, source, NoOption);
} else {
m_textureQuadData[i].reset();
@@ -549,47 +572,74 @@ QPlatformBackingStore::FlushResult QBackingStoreDefaultCompositor::flush(QPlatfo
QRhiCommandBuffer *cb = swapchain->currentFrameCommandBuffer();
const QSize outputSizeInPixels = swapchain->currentPixelSize();
QColor clearColor = translucentBackground ? Qt::transparent : Qt::black;
- cb->beginPass(swapchain->currentFrameRenderTarget(), clearColor, { 1.0f, 0 }, resourceUpdates);
- cb->setGraphicsPipeline(m_psNoBlend);
- cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
- QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf, 0);
- cb->setVertexInput(0, 1, &vbufBinding);
+ cb->resourceUpdate(resourceUpdates);
- // Textures for renderToTexture widgets.
- for (int i = 0; i < textureWidgetCount; ++i) {
- if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) {
- if (m_textureQuadData[i].isValid()) {
- cb->setShaderResources(m_textureQuadData[i].srb);
- cb->draw(6);
+ auto render = [&](std::optional<QRhiSwapChain::StereoTargetBuffer> buffer = std::nullopt) {
+ QRhiRenderTarget* target = nullptr;
+ if (buffer.has_value())
+ target = swapchain->currentFrameRenderTarget(buffer.value());
+ else
+ target = swapchain->currentFrameRenderTarget();
+
+ cb->beginPass(target, clearColor, { 1.0f, 0 });
+
+ cb->setGraphicsPipeline(m_psNoBlend);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+
+ // Textures for renderToTexture widgets.
+ for (int i = 0; i < textureWidgetCount; ++i) {
+ if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) {
+ if (m_textureQuadData[i].isValid()) {
+
+ QRhiShaderResourceBindings* srb = m_textureQuadData[i].srb;
+ if (buffer == QRhiSwapChain::RightBuffer && m_textureQuadData[i].srbExtra)
+ srb = m_textureQuadData[i].srbExtra;
+
+ cb->setShaderResources(srb);
+ cb->draw(6);
+ }
}
}
- }
- cb->setGraphicsPipeline(premultiplied ? m_psPremulBlend : m_psBlend);
+ cb->setGraphicsPipeline(premultiplied ? m_psPremulBlend : m_psBlend);
- // Backingstore texture with the normal widgets.
- if (m_texture) {
- cb->setShaderResources(m_widgetQuadData.srb);
- cb->draw(6);
- }
+ // Backingstore texture with the normal widgets.
+ if (m_texture) {
+ cb->setShaderResources(m_widgetQuadData.srb);
+ cb->draw(6);
+ }
- // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set.
- for (int i = 0; i < textureWidgetCount; ++i) {
- const QPlatformTextureList::Flags flags = textures->flags(i);
- if (flags.testFlag(QPlatformTextureList::StacksOnTop)) {
- if (m_textureQuadData[i].isValid()) {
- if (flags.testFlag(QPlatformTextureList::NeedsPremultipliedAlphaBlending))
- cb->setGraphicsPipeline(m_psPremulBlend);
- else
- cb->setGraphicsPipeline(m_psBlend);
- cb->setShaderResources(m_textureQuadData[i].srb);
- cb->draw(6);
+ // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set.
+ for (int i = 0; i < textureWidgetCount; ++i) {
+ const QPlatformTextureList::Flags flags = textures->flags(i);
+ if (flags.testFlag(QPlatformTextureList::StacksOnTop)) {
+ if (m_textureQuadData[i].isValid()) {
+ if (flags.testFlag(QPlatformTextureList::NeedsPremultipliedAlphaBlending))
+ cb->setGraphicsPipeline(m_psPremulBlend);
+ else
+ cb->setGraphicsPipeline(m_psBlend);
+
+ QRhiShaderResourceBindings* srb = m_textureQuadData[i].srb;
+ if (buffer == QRhiSwapChain::RightBuffer && m_textureQuadData[i].srbExtra)
+ srb = m_textureQuadData[i].srbExtra;
+
+ cb->setShaderResources(srb);
+ cb->draw(6);
+ }
}
}
- }
- cb->endPass();
+ cb->endPass();
+ };
+
+ if (swapchain->window()->format().stereo()) {
+ render(QRhiSwapChain::LeftBuffer);
+ render(QRhiSwapChain::RightBuffer);
+ } else
+ render();
rhi->endFrame(swapchain);
diff --git a/src/gui/painting/qbackingstoredefaultcompositor_p.h b/src/gui/painting/qbackingstoredefaultcompositor_p.h
index 75080f69946..d69c17f98f3 100644
--- a/src/gui/painting/qbackingstoredefaultcompositor_p.h
+++ b/src/gui/painting/qbackingstoredefaultcompositor_p.h
@@ -70,21 +70,28 @@ private:
QRhiBuffer *ubuf = nullptr;
// All srbs are layout-compatible.
QRhiShaderResourceBindings *srb = nullptr;
+ QRhiShaderResourceBindings *srbExtra = nullptr; // may be null (used for stereo)
QRhiTexture *lastUsedTexture = nullptr;
+ QRhiTexture *lastUsedTextureExtra = nullptr; // may be null (used for stereo)
bool isValid() const { return ubuf && srb; }
void reset() {
delete ubuf;
ubuf = nullptr;
delete srb;
srb = nullptr;
+ if (srbExtra) {
+ delete srbExtra;
+ srbExtra = nullptr;
+ }
lastUsedTexture = nullptr;
+ lastUsedTextureExtra = nullptr;
}
};
PerQuadData m_widgetQuadData;
QVarLengthArray<PerQuadData, 8> m_textureQuadData;
- PerQuadData createPerQuadData(QRhiTexture *texture);
- void updatePerQuadData(PerQuadData *d, QRhiTexture *texture);
+ PerQuadData createPerQuadData(QRhiTexture *texture, QRhiTexture *textureExtra = nullptr);
+ void updatePerQuadData(PerQuadData *d, QRhiTexture *texture, QRhiTexture *textureExtra = nullptr);
void updateUniforms(PerQuadData *d, QRhiResourceUpdateBatch *resourceUpdates,
const QMatrix4x4 &target, const QMatrix3x3 &source, UpdateUniformOption option);
};
diff --git a/src/gui/painting/qplatformbackingstore.cpp b/src/gui/painting/qplatformbackingstore.cpp
index 8a230030656..82e7778b86a 100644
--- a/src/gui/painting/qplatformbackingstore.cpp
+++ b/src/gui/painting/qplatformbackingstore.cpp
@@ -37,6 +37,7 @@ struct QBackingstoreTextureInfo
{
void *source; // may be null
QRhiTexture *texture;
+ QRhiTexture *textureExtra;
QRect rect;
QRect clipRect;
QPlatformTextureList::Flags flags;
@@ -77,6 +78,12 @@ QRhiTexture *QPlatformTextureList::texture(int index) const
return d->textures.at(index).texture;
}
+QRhiTexture *QPlatformTextureList::textureExtra(int index) const
+{
+ Q_D(const QPlatformTextureList);
+ return d->textures.at(index).textureExtra;
+}
+
void *QPlatformTextureList::source(int index)
{
Q_D(const QPlatformTextureList);
@@ -123,6 +130,22 @@ void QPlatformTextureList::appendTexture(void *source, QRhiTexture *texture, con
QBackingstoreTextureInfo bi;
bi.source = source;
bi.texture = texture;
+ bi.textureExtra = nullptr;
+ bi.rect = geometry;
+ bi.clipRect = clipRect;
+ bi.flags = flags;
+ d->textures.append(bi);
+}
+
+void QPlatformTextureList::appendTexture(void *source, QRhiTexture *textureLeft, QRhiTexture *textureRight, const QRect &geometry,
+ const QRect &clipRect, Flags flags)
+{
+ Q_D(QPlatformTextureList);
+
+ QBackingstoreTextureInfo bi;
+ bi.source = source;
+ bi.texture = textureLeft;
+ bi.textureExtra = textureRight;
bi.rect = geometry;
bi.clipRect = clipRect;
bi.flags = flags;
diff --git a/src/gui/painting/qplatformbackingstore.h b/src/gui/painting/qplatformbackingstore.h
index c6b66e57efd..40453574aaf 100644
--- a/src/gui/painting/qplatformbackingstore.h
+++ b/src/gui/painting/qplatformbackingstore.h
@@ -103,6 +103,7 @@ public:
int count() const;
bool isEmpty() const { return count() == 0; }
QRhiTexture *texture(int index) const;
+ QRhiTexture *textureExtra(int index) const;
QRect geometry(int index) const;
QRect clipRect(int index) const;
void *source(int index);
@@ -112,6 +113,9 @@ public:
void appendTexture(void *source, QRhiTexture *texture, const QRect &geometry,
const QRect &clipRect = QRect(), Flags flags = { });
+
+ void appendTexture(void *source, QRhiTexture *textureLeft, QRhiTexture *textureRight, const QRect &geometry,
+ const QRect &clipRect = QRect(), Flags flags = { });
void clear();
Q_SIGNALS:
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp
index 79c7c96158a..ccb6db445be 100644
--- a/src/gui/rhi/qrhi.cpp
+++ b/src/gui/rhi/qrhi.cpp
@@ -4883,18 +4883,18 @@ QRhiResource::Type QRhiSwapChain::resourceType() const
is backed by two color buffers, one for each eye, instead of just one.
When stereoscopic rendering is not supported, the return value will be
- null. For the time being the only backend and 3D API where traditional
+ the default target. For the time being the only backend and 3D API where traditional
stereoscopic rendering is supported is OpenGL (excluding OpenGL ES), in
combination with \l QSurfaceFormat::StereoBuffers, assuming it is supported
by the graphics and display driver stack at run time. All other backends
- are going to return null from this overload.
+ are going to return the default render target from this overload.
\note the value must not be cached and reused between frames
*/
QRhiRenderTarget *QRhiSwapChain::currentFrameRenderTarget(StereoTargetBuffer targetBuffer)
{
Q_UNUSED(targetBuffer);
- return nullptr;
+ return currentFrameRenderTarget();
}
/*!
diff --git a/src/openglwidgets/qopenglwidget.cpp b/src/openglwidgets/qopenglwidget.cpp
index 1e3f32e3eb6..7a0ac05cee2 100644
--- a/src/openglwidgets/qopenglwidget.cpp
+++ b/src/openglwidgets/qopenglwidget.cpp
@@ -415,6 +415,26 @@ QT_BEGIN_NAMESPACE
certain desktop platforms (e.g. \macos) too. The stable,
cross-platform solution is always QOpenGLWidget.
+
+ \section1 Stereoscopic rendering
+
+ Starting from 6.5 QOpenGLWidget has support for stereoscopic rendering.
+ To enable it, set the QSurfaceFormat::StereoBuffers flag
+ globally before the window is created, using QSurfaceFormat::SetDefaultFormat().
+
+ \note Using setFormat() will not necessarily work because of how the flag is
+ handled internally.
+
+ This will trigger paintGL() to be called twice each frame,
+ once for each QOpenGLWidget::TargetBuffer. In paintGL(), call
+ currentTargetBuffer() to query which one is currently being drawn to.
+
+ \note For more control over the left and right color buffers, consider using
+ QOpenGLWindow + QWidget::createWindowContainer() instead.
+
+ \note This type of 3D rendering has certain hardware requirements,
+ like the graphics card needs to be setup with stereo support.
+
\e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other
countries.}
@@ -451,6 +471,20 @@ QT_BEGIN_NAMESPACE
*/
/*!
+ \enum QOpenGLWidget::TargetBuffer
+ \since 6.5
+
+ Specifies the buffer to use when stereoscopic rendering is enabled, which is
+ toggled by setting \l QSurfaceFormat::StereoBuffers.
+
+ \note LeftBuffer is always the default and used as fallback value when
+ stereoscopic rendering is disabled or not supported by the graphics driver.
+
+ \value LeftBuffer
+ \value RightBuffer
+ */
+
+/*!
\enum QOpenGLWidget::UpdateBehavior
\since 5.5
@@ -503,10 +537,10 @@ public:
void reset();
void resetRhiDependentResources();
- void recreateFbo();
+ void recreateFbos();
void ensureRhiDependentResources();
- QRhiTexture *texture() const override;
+ QWidgetPrivate::TextureData texture() const override;
QPlatformTextureList::Flags textureListFlags() override;
QPlatformBackingStoreRhiConfig rhiConfig() const override { return { QPlatformBackingStoreRhiConfig::OpenGL }; }
@@ -516,6 +550,10 @@ public:
void invalidateFbo();
+ void destroyFbos();
+
+ void setCurrentTargetBuffer(QOpenGLWidget::TargetBuffer targetBuffer);
+ QImage grabFramebuffer(QOpenGLWidget::TargetBuffer targetBuffer);
QImage grabFramebuffer() override;
void beginBackingStorePainting() override { inBackingStorePaint = true; }
void endBackingStorePainting() override { inBackingStorePaint = false; }
@@ -526,9 +564,9 @@ public:
void resolveSamples() override;
QOpenGLContext *context = nullptr;
- QRhiTexture *wrapperTexture = nullptr;
- QOpenGLFramebufferObject *fbo = nullptr;
- QOpenGLFramebufferObject *resolvedFbo = nullptr;
+ QRhiTexture *wrapperTextures[2] = {};
+ QOpenGLFramebufferObject *fbos[2] = {};
+ QOpenGLFramebufferObject *resolvedFbos[2] = {};
QOffscreenSurface *surface = nullptr;
QOpenGLPaintDevice *paintDevice = nullptr;
int requestedSamples = 0;
@@ -541,6 +579,7 @@ public:
bool hasBeenComposed = false;
bool flushPending = false;
bool inPaintGL = false;
+ QOpenGLWidget::TargetBuffer currentTargetBuffer = QOpenGLWidget::LeftBuffer;
};
void QOpenGLWidgetPaintDevicePrivate::beginPaint()
@@ -582,10 +621,11 @@ void QOpenGLWidgetPaintDevice::ensureActiveTarget()
if (QOpenGLContext::currentContext() != wd->context)
d->w->makeCurrent();
else
- wd->fbo->bind();
+ wd->fbos[wd->currentTargetBuffer]->bind();
+
if (!wd->inPaintGL)
- QOpenGLContextPrivate::get(wd->context)->defaultFboRedirect = wd->fbo->handle();
+ QOpenGLContextPrivate::get(wd->context)->defaultFboRedirect = wd->fbos[wd->currentTargetBuffer]->handle();
// When used as a viewport, drawing is done via opening a QPainter on the widget
// without going through paintEvent(). We will have to make sure a glFlush() is done
@@ -593,9 +633,9 @@ void QOpenGLWidgetPaintDevice::ensureActiveTarget()
wd->flushPending = true;
}
-QRhiTexture *QOpenGLWidgetPrivate::texture() const
+QWidgetPrivate::TextureData QOpenGLWidgetPrivate::texture() const
{
- return wrapperTexture;
+ return { wrapperTextures[QOpenGLWidget::LeftBuffer], wrapperTextures[QOpenGLWidget::RightBuffer] };
}
#ifndef GL_SRGB
@@ -637,10 +677,8 @@ void QOpenGLWidgetPrivate::reset()
delete paintDevice;
paintDevice = nullptr;
- delete fbo;
- fbo = nullptr;
- delete resolvedFbo;
- resolvedFbo = nullptr;
+
+ destroyFbos();
resetRhiDependentResources();
@@ -659,15 +697,22 @@ void QOpenGLWidgetPrivate::reset()
void QOpenGLWidgetPrivate::resetRhiDependentResources()
{
+ Q_Q(QOpenGLWidget);
+
// QRhi resource created from the QRhi. These must be released whenever the
// widget gets associated with a different QRhi, even when all OpenGL
// contexts share resources.
- delete wrapperTexture;
- wrapperTexture = nullptr;
+ delete wrapperTextures[0];
+ wrapperTextures[0] = nullptr;
+
+ if (q->format().stereo()) {
+ delete wrapperTextures[1];
+ wrapperTextures[1] = nullptr;
+ }
}
-void QOpenGLWidgetPrivate::recreateFbo()
+void QOpenGLWidgetPrivate::recreateFbos()
{
Q_Q(QOpenGLWidget);
@@ -675,10 +720,7 @@ void QOpenGLWidgetPrivate::recreateFbo()
context->makeCurrent(surface);
- delete fbo;
- fbo = nullptr;
- delete resolvedFbo;
- resolvedFbo = nullptr;
+ destroyFbos();
int samples = requestedSamples;
QOpenGLExtensions *extfuncs = static_cast<QOpenGLExtensions *>(context->functions());
@@ -692,21 +734,37 @@ void QOpenGLWidgetPrivate::recreateFbo()
format.setInternalTextureFormat(textureFormat);
const QSize deviceSize = q->size() * q->devicePixelRatio();
- fbo = new QOpenGLFramebufferObject(deviceSize, format);
+ fbos[QOpenGLWidget::LeftBuffer] = new QOpenGLFramebufferObject(deviceSize, format);
if (samples > 0)
- resolvedFbo = new QOpenGLFramebufferObject(deviceSize);
+ resolvedFbos[QOpenGLWidget::LeftBuffer] = new QOpenGLFramebufferObject(deviceSize);
+
+ const bool stereoEnabled = q->format().stereo();
+
+ if (stereoEnabled) {
+ fbos[QOpenGLWidget::RightBuffer] = new QOpenGLFramebufferObject(deviceSize, format);
+ if (samples > 0)
+ resolvedFbos[QOpenGLWidget::RightBuffer] = new QOpenGLFramebufferObject(deviceSize);
+ }
- textureFormat = fbo->format().internalTextureFormat();
+ textureFormat = fbos[QOpenGLWidget::LeftBuffer]->format().internalTextureFormat();
- fbo->bind();
+ currentTargetBuffer = QOpenGLWidget::LeftBuffer;
+ fbos[currentTargetBuffer]->bind();
context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ ensureRhiDependentResources();
+
+ if (stereoEnabled) {
+ currentTargetBuffer = QOpenGLWidget::RightBuffer;
+ fbos[currentTargetBuffer]->bind();
+ context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ ensureRhiDependentResources();
+ }
+
flushPending = true; // Make sure the FBO is initialized before use
paintDevice->setSize(deviceSize);
paintDevice->setDevicePixelRatio(q->devicePixelRatio());
- ensureRhiDependentResources();
-
emit q->resized();
}
@@ -721,13 +779,15 @@ void QOpenGLWidgetPrivate::ensureRhiDependentResources()
// If there is no rhi, because we are completely offscreen, then there's no wrapperTexture either
if (rhi && rhi->backend() == QRhi::OpenGLES2) {
const QSize deviceSize = q->size() * q->devicePixelRatio();
- if (!wrapperTexture || wrapperTexture->pixelSize() != deviceSize) {
- const uint textureId = resolvedFbo ? resolvedFbo->texture() : (fbo ? fbo->texture() : 0);
- if (!wrapperTexture)
- wrapperTexture = rhi->newTexture(QRhiTexture::RGBA8, deviceSize, 1, QRhiTexture::RenderTarget);
+ if (!wrapperTextures[currentTargetBuffer] || wrapperTextures[currentTargetBuffer]->pixelSize() != deviceSize) {
+ const uint textureId = resolvedFbos[currentTargetBuffer] ?
+ resolvedFbos[currentTargetBuffer]->texture()
+ : (fbos[currentTargetBuffer] ? fbos[currentTargetBuffer]->texture() : 0);
+ if (!wrapperTextures[currentTargetBuffer])
+ wrapperTextures[currentTargetBuffer] = rhi->newTexture(QRhiTexture::RGBA8, deviceSize, 1, QRhiTexture::RenderTarget);
else
- wrapperTexture->setPixelSize(deviceSize);
- if (!wrapperTexture->createFrom({textureId, 0 }))
+ wrapperTextures[currentTargetBuffer]->setPixelSize(deviceSize);
+ if (!wrapperTextures[currentTargetBuffer]->createFrom({textureId, 0 }))
qWarning("QOpenGLWidget: Failed to create wrapper texture");
}
}
@@ -836,10 +896,10 @@ void QOpenGLWidgetPrivate::initialize()
void QOpenGLWidgetPrivate::resolveSamples()
{
Q_Q(QOpenGLWidget);
- if (resolvedFbo) {
+ if (resolvedFbos[currentTargetBuffer]) {
q->makeCurrent();
- QRect rect(QPoint(0, 0), fbo->size());
- QOpenGLFramebufferObject::blitFramebuffer(resolvedFbo, rect, fbo, rect);
+ QRect rect(QPoint(0, 0), fbos[currentTargetBuffer]->size());
+ QOpenGLFramebufferObject::blitFramebuffer(resolvedFbos[currentTargetBuffer], rect, fbos[currentTargetBuffer], rect);
flushPending = true;
}
}
@@ -851,33 +911,56 @@ void QOpenGLWidgetPrivate::render()
if (fakeHidden || !initialized)
return;
- q->makeCurrent();
+ setCurrentTargetBuffer(QOpenGLWidget::LeftBuffer);
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (!ctx) {
qWarning("QOpenGLWidget: No current context, cannot render");
return;
}
- if (!fbo) {
+
+ if (!fbos[QOpenGLWidget::LeftBuffer]) {
qWarning("QOpenGLWidget: No fbo, cannot render");
return;
}
+ const bool stereoEnabled = q->format().stereo();
+ if (stereoEnabled) {
+ static bool warningGiven = false;
+ if (!fbos[QOpenGLWidget::RightBuffer] && !warningGiven) {
+ qWarning("QOpenGLWidget: Stereo is enabled, but no right buffer. Using only left buffer");
+ warningGiven = true;
+ }
+ }
+
if (updateBehavior == QOpenGLWidget::NoPartialUpdate && hasBeenComposed) {
invalidateFbo();
+
+ if (stereoEnabled && fbos[QOpenGLWidget::RightBuffer]) {
+ setCurrentTargetBuffer(QOpenGLWidget::RightBuffer);
+ invalidateFbo();
+ setCurrentTargetBuffer(QOpenGLWidget::LeftBuffer);
+ }
+
hasBeenComposed = false;
}
QOpenGLFunctions *f = ctx->functions();
- QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = fbo->handle();
-
f->glViewport(0, 0, q->width() * q->devicePixelRatio(), q->height() * q->devicePixelRatio());
inPaintGL = true;
+
+ QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = fbos[currentTargetBuffer]->handle();
q->paintGL();
- inPaintGL = false;
- flushPending = true;
+ if (stereoEnabled && fbos[QOpenGLWidget::RightBuffer]) {
+ setCurrentTargetBuffer(QOpenGLWidget::RightBuffer);
+ QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = fbos[currentTargetBuffer]->handle();
+ q->paintGL();
+ }
QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = 0;
+
+ inPaintGL = false;
+ flushPending = true;
}
void QOpenGLWidgetPrivate::invalidateFbo()
@@ -906,25 +989,47 @@ void QOpenGLWidgetPrivate::invalidateFbo()
}
}
+void QOpenGLWidgetPrivate::destroyFbos()
+{
+ delete fbos[QOpenGLWidget::LeftBuffer];
+ fbos[QOpenGLWidget::LeftBuffer] = nullptr;
+ delete resolvedFbos[QOpenGLWidget::LeftBuffer];
+ resolvedFbos[QOpenGLWidget::LeftBuffer] = nullptr;
+
+ delete fbos[QOpenGLWidget::RightBuffer];
+ fbos[QOpenGLWidget::RightBuffer] = nullptr;
+ delete resolvedFbos[QOpenGLWidget::RightBuffer];
+ resolvedFbos[QOpenGLWidget::RightBuffer] = nullptr;
+}
+
QImage QOpenGLWidgetPrivate::grabFramebuffer()
{
+ return grabFramebuffer(QOpenGLWidget::LeftBuffer);
+}
+
+QImage QOpenGLWidgetPrivate::grabFramebuffer(QOpenGLWidget::TargetBuffer targetBuffer)
+{
Q_Q(QOpenGLWidget);
initialize();
if (!initialized)
return QImage();
- if (!fbo) // could be completely offscreen, without ever getting a resize event
- recreateFbo();
+ // The second fbo is only created when stereoscopic rendering is enabled
+ // Just use the default one if not.
+ if (targetBuffer == QOpenGLWidget::RightBuffer && !q->format().stereo())
+ targetBuffer = QOpenGLWidget::LeftBuffer;
+
+ if (!fbos[targetBuffer]) // could be completely offscreen, without ever getting a resize event
+ recreateFbos();
if (!inPaintGL)
render();
- if (resolvedFbo) {
+ setCurrentTargetBuffer(targetBuffer);
+ if (resolvedFbos[targetBuffer]) {
resolveSamples();
- resolvedFbo->bind();
- } else {
- q->makeCurrent();
+ resolvedFbos[targetBuffer]->bind();
}
const bool hasAlpha = q->format().hasAlpha();
@@ -934,8 +1039,9 @@ QImage QOpenGLWidgetPrivate::grabFramebuffer()
// While we give no guarantees of what is going to be left bound, prefer the
// multisample fbo instead of the resolved one. Clients may continue to
// render straight after calling this function.
- if (resolvedFbo)
- q->makeCurrent();
+ if (resolvedFbos[targetBuffer]) {
+ setCurrentTargetBuffer(targetBuffer);
+ }
return res;
}
@@ -954,8 +1060,8 @@ void QOpenGLWidgetPrivate::resizeViewportFramebuffer()
if (!initialized)
return;
- if (!fbo || q->size() * q->devicePixelRatio() != fbo->size()) {
- recreateFbo();
+ if (!fbos[currentTargetBuffer] || q->size() * q->devicePixelRatio() != fbos[currentTargetBuffer]->size()) {
+ recreateFbos();
q->update();
}
}
@@ -1143,8 +1249,8 @@ void QOpenGLWidget::makeCurrent()
d->context->makeCurrent(d->surface);
- if (d->fbo) // there may not be one if we are in reset()
- d->fbo->bind();
+ if (d->fbos[d->currentTargetBuffer]) // there may not be one if we are in reset()
+ d->fbos[d->currentTargetBuffer]->bind();
}
/*!
@@ -1192,7 +1298,31 @@ QOpenGLContext *QOpenGLWidget::context() const
GLuint QOpenGLWidget::defaultFramebufferObject() const
{
Q_D(const QOpenGLWidget);
- return d->fbo ? d->fbo->handle() : 0;
+ return d->fbos[TargetBuffer::LeftBuffer] ? d->fbos[TargetBuffer::LeftBuffer]->handle() : 0;
+}
+
+/*!
+ \return The framebuffer object handle of the specified target buffer or
+ \c 0 if not yet initialized.
+
+ \note Calling this overload only makes sense if \l QSurfaceFormat::StereoBuffer is enabled
+ and supported by the hardware. Will return the default buffer if it's not.
+
+ \note The framebuffer object belongs to the context returned by context()
+ and may not be accessible from other contexts.
+
+ \note The context and the framebuffer object used by the widget changes when
+ reparenting the widget via setParent(). In addition, the framebuffer object
+ changes on each resize.
+
+ \since 6.5
+
+ \sa context()
+ */
+GLuint QOpenGLWidget::defaultFramebufferObject(TargetBuffer targetBuffer) const
+{
+ Q_D(const QOpenGLWidget);
+ return d->fbos[targetBuffer] ? d->fbos[targetBuffer]->handle() : 0;
}
/*!
@@ -1241,7 +1371,15 @@ void QOpenGLWidget::resizeGL(int w, int h)
other state is set and no clearing or drawing is performed by the
framework.
- \sa initializeGL(), resizeGL()
+ When \l QSurfaceFormat::StereoBuffers is enabled, this function
+ will be called twice - once for each buffer. Query what buffer is
+ currently bound by calling currentTargetBuffer().
+
+ \note The framebuffer of each target will be drawn to even when
+ stereoscopic rendering is not supported by the hardware.
+ Only the left buffer will actually be visible in the window.
+
+ \sa initializeGL(), resizeGL(), currentTargetBuffer()
*/
void QOpenGLWidget::paintGL()
{
@@ -1270,7 +1408,7 @@ void QOpenGLWidget::resizeEvent(QResizeEvent *e)
if (!d->initialized)
return;
- d->recreateFbo();
+ d->recreateFbos();
// Make sure our own context is current before invoking user overrides. If
// the fbo was recreated then there's a chance something else is current now.
makeCurrent();
@@ -1315,6 +1453,39 @@ QImage QOpenGLWidget::grabFramebuffer()
}
/*!
+ Renders and returns a 32-bit RGB image of the framebuffer of the specified target buffer.
+ This overload only makes sense to call when \l QSurfaceFormat::StereoBuffers is enabled.
+ Grabbing the framebuffer of the right target buffer will return the default image
+ if stereoscopic rendering is disabled or if not supported by the hardware.
+
+ \note This is a potentially expensive operation because it relies on glReadPixels()
+ to read back the pixels. This may be slow and can stall the GPU pipeline.
+
+ \since 6.5
+*/
+QImage QOpenGLWidget::grabFramebuffer(TargetBuffer targetBuffer)
+{
+ Q_D(QOpenGLWidget);
+ return d->grabFramebuffer(targetBuffer);
+}
+
+/*!
+ Returns the currently active target buffer. This will be the left buffer by default,
+ the right buffer is only used when \l QSurfaceFormat::StereoBuffers is enabled.
+ When stereoscopic rendering is enabled, this can be queried in paintGL() to know
+ what buffer is currently in use. paintGL() will be called twice, once for each target.
+
+ \since 6.5
+
+ \sa paintGL()
+*/
+QOpenGLWidget::TargetBuffer QOpenGLWidget::currentTargetBuffer() const
+{
+ Q_D(const QOpenGLWidget);
+ return d->currentTargetBuffer;
+}
+
+/*!
\reimp
*/
int QOpenGLWidget::metric(QPaintDevice::PaintDeviceMetric metric) const
@@ -1414,6 +1585,13 @@ QPaintEngine *QOpenGLWidget::paintEngine() const
return d->paintDevice->paintEngine();
}
+void QOpenGLWidgetPrivate::setCurrentTargetBuffer(QOpenGLWidget::TargetBuffer targetBuffer)
+{
+ Q_Q(QOpenGLWidget);
+ currentTargetBuffer = targetBuffer;
+ q->makeCurrent();
+}
+
/*!
\reimp
*/
@@ -1433,7 +1611,7 @@ bool QOpenGLWidget::event(QEvent *e)
break;
Q_FALLTHROUGH();
case QEvent::Show: // reparenting may not lead to a resize so reinitialize on Show too
- if (d->initialized && !d->wrapperTexture && window()->windowHandle()) {
+ if (d->initialized && !d->wrapperTextures[d->currentTargetBuffer] && window()->windowHandle()) {
// Special case: did grabFramebuffer() for a hidden widget that then became visible.
// Recreate all resources since the context now needs to share with the TLW's.
if (!QCoreApplication::testAttribute(Qt::AA_ShareOpenGLContexts))
@@ -1443,7 +1621,7 @@ bool QOpenGLWidget::event(QEvent *e)
if (!d->initialized && !size().isEmpty() && repaintManager->rhi()) {
d->initialize();
if (d->initialized) {
- d->recreateFbo();
+ d->recreateFbos();
// QTBUG-89812: generate a paint event, like resize would do,
// otherwise a QOpenGLWidget in a QDockWidget may not show the
// content upon (un)docking.
@@ -1454,7 +1632,7 @@ bool QOpenGLWidget::event(QEvent *e)
break;
case QEvent::ScreenChangeInternal:
if (d->initialized && d->paintDevice->devicePixelRatio() != devicePixelRatio())
- d->recreateFbo();
+ d->recreateFbos();
break;
default:
break;
diff --git a/src/openglwidgets/qopenglwidget.h b/src/openglwidgets/qopenglwidget.h
index edd731ae8ec..84097854e59 100644
--- a/src/openglwidgets/qopenglwidget.h
+++ b/src/openglwidgets/qopenglwidget.h
@@ -25,6 +25,11 @@ public:
PartialUpdate
};
+ enum TargetBuffer {
+ LeftBuffer = 0, // Default
+ RightBuffer // Only used when QSurfaceFormat::StereoBuffers is enabled
+ };
+
explicit QOpenGLWidget(QWidget* parent = nullptr, Qt::WindowFlags f = Qt::WindowFlags());
~QOpenGLWidget();
@@ -44,8 +49,12 @@ public:
QOpenGLContext *context() const;
GLuint defaultFramebufferObject() const;
+ GLuint defaultFramebufferObject(TargetBuffer targetBuffer) const;
QImage grabFramebuffer();
+ QImage grabFramebuffer(TargetBuffer targetBuffer);
+
+ TargetBuffer currentTargetBuffer() const;
Q_SIGNALS:
void aboutToCompose();
diff --git a/src/widgets/kernel/qwidget_p.h b/src/widgets/kernel/qwidget_p.h
index 65e368d9458..ea03e9c7084 100644
--- a/src/widgets/kernel/qwidget_p.h
+++ b/src/widgets/kernel/qwidget_p.h
@@ -579,7 +579,13 @@ public:
virtual QPlatformBackingStoreRhiConfig rhiConfig() const { return {}; }
- virtual QRhiTexture *texture() const { return nullptr; }
+ // Note that textureRight may be null, as it's only used in stereoscopic rendering
+ struct TextureData {
+ QRhiTexture *textureLeft = nullptr;
+ QRhiTexture *textureRight = nullptr;
+ };
+
+ virtual TextureData texture() const { return {}; }
virtual QPlatformTextureList::Flags textureListFlags() {
Q_Q(QWidget);
return q->testAttribute(Qt::WA_AlwaysStackOnTop)
diff --git a/src/widgets/kernel/qwidgetrepaintmanager.cpp b/src/widgets/kernel/qwidgetrepaintmanager.cpp
index cdd8cee0168..16db49f95e3 100644
--- a/src/widgets/kernel/qwidgetrepaintmanager.cpp
+++ b/src/widgets/kernel/qwidgetrepaintmanager.cpp
@@ -539,7 +539,8 @@ static void findTextureWidgetsRecursively(QWidget *tlw, QWidget *widget,
if (wd->renderToTexture) {
QPlatformTextureList::Flags flags = wd->textureListFlags();
const QRect rect(widget->mapTo(tlw, QPoint()), widget->size());
- widgetTextures->appendTexture(widget, wd->texture(), rect, wd->clipRect(), flags);
+ QWidgetPrivate::TextureData data = wd->texture();
+ widgetTextures->appendTexture(widget, data.textureLeft, data.textureRight, rect, wd->clipRect(), flags);
}
for (int i = 0; i < wd->children.size(); ++i) {