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-rw-r--r--src/gui/math3d/qquaternion.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index 72a01554750..b4dccfc42fe 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -421,7 +421,7 @@ QQuaternion QQuaternion::fromAxisAndAngle
\since 5.5
Calculates roll, pitch, and yaw Euler angles (in degrees)
- that corresponds to this quaternion.
+ that correspond to this quaternion.
\sa fromEulerAngles()
*/
@@ -432,8 +432,9 @@ QQuaternion QQuaternion::fromAxisAndAngle
\overload
Creates a quaternion that corresponds to a rotation of \a angles:
- angles.z() degrees around the z axis, angles.x() degrees around the x axis,
- and angles.y() degrees around the y axis (in that order).
+ angles.\l{QVector3D::}{z()} degrees around the z axis,
+ angles.\l{QVector3D::}{x()} degrees around the x axis, and
+ angles.\l{QVector3D::}{y()} degrees around the y axis (in that order).
\sa toEulerAngles()
*/
@@ -585,9 +586,9 @@ QMatrix3x3 QQuaternion::toRotationMatrix() const
/*!
\since 5.5
- Creates a quaternion that corresponds to a rotation matrix \a rot3x3.
+ Creates a quaternion that corresponds to the rotation matrix \a rot3x3.
- \note If a given rotation matrix is not normalized,
+ \note If the given rotation matrix is not normalized,
the resulting quaternion will contain scaling information.
\sa toRotationMatrix(), fromAxes()