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-rw-r--r--src/gui/math3d/qquaternion.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/math3d/qquaternion.h b/src/gui/math3d/qquaternion.h
index 7fb153063c5..0ea844ae41f 100644
--- a/src/gui/math3d/qquaternion.h
+++ b/src/gui/math3d/qquaternion.h
@@ -109,7 +109,7 @@ QT_WARNING_POP
#ifndef QT_NO_VECTOR3D
inline QVector3D toEulerAngles() const;
- static inline QQuaternion fromEulerAngles(const QVector3D &eulerAngles);
+ static inline QQuaternion fromEulerAngles(const QVector3D &angles);
#endif
QT7_ONLY(Q_GUI_EXPORT) void getEulerAngles(float *pitch, float *yaw, float *roll) const;
QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromEulerAngles(float pitch, float yaw, float roll);
@@ -311,23 +311,23 @@ inline QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec)
return quaternion.rotatedVector(vec);
}
-inline void QQuaternion::getAxisAndAngle(QVector3D *axis, float *angle) const
+void QQuaternion::getAxisAndAngle(QVector3D *axis, float *angle) const
{
float aX, aY, aZ;
getAxisAndAngle(&aX, &aY, &aZ, angle);
*axis = QVector3D(aX, aY, aZ);
}
-inline QVector3D QQuaternion::toEulerAngles() const
+QVector3D QQuaternion::toEulerAngles() const
{
float pitch, yaw, roll;
getEulerAngles(&pitch, &yaw, &roll);
return QVector3D(pitch, yaw, roll);
}
-inline QQuaternion QQuaternion::fromEulerAngles(const QVector3D &eulerAngles)
+QQuaternion QQuaternion::fromEulerAngles(const QVector3D &angles)
{
- return QQuaternion::fromEulerAngles(eulerAngles.x(), eulerAngles.y(), eulerAngles.z());
+ return QQuaternion::fromEulerAngles(angles.x(), angles.y(), angles.z());
}
#endif // QT_NO_VECTOR3D