diff options
Diffstat (limited to 'src/gui/math3d/qquaternion.h')
-rw-r--r-- | src/gui/math3d/qquaternion.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/math3d/qquaternion.h b/src/gui/math3d/qquaternion.h index 7fb153063c5..0ea844ae41f 100644 --- a/src/gui/math3d/qquaternion.h +++ b/src/gui/math3d/qquaternion.h @@ -109,7 +109,7 @@ QT_WARNING_POP #ifndef QT_NO_VECTOR3D inline QVector3D toEulerAngles() const; - static inline QQuaternion fromEulerAngles(const QVector3D &eulerAngles); + static inline QQuaternion fromEulerAngles(const QVector3D &angles); #endif QT7_ONLY(Q_GUI_EXPORT) void getEulerAngles(float *pitch, float *yaw, float *roll) const; QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromEulerAngles(float pitch, float yaw, float roll); @@ -311,23 +311,23 @@ inline QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec) return quaternion.rotatedVector(vec); } -inline void QQuaternion::getAxisAndAngle(QVector3D *axis, float *angle) const +void QQuaternion::getAxisAndAngle(QVector3D *axis, float *angle) const { float aX, aY, aZ; getAxisAndAngle(&aX, &aY, &aZ, angle); *axis = QVector3D(aX, aY, aZ); } -inline QVector3D QQuaternion::toEulerAngles() const +QVector3D QQuaternion::toEulerAngles() const { float pitch, yaw, roll; getEulerAngles(&pitch, &yaw, &roll); return QVector3D(pitch, yaw, roll); } -inline QQuaternion QQuaternion::fromEulerAngles(const QVector3D &eulerAngles) +QQuaternion QQuaternion::fromEulerAngles(const QVector3D &angles) { - return QQuaternion::fromEulerAngles(eulerAngles.x(), eulerAngles.y(), eulerAngles.z()); + return QQuaternion::fromEulerAngles(angles.x(), angles.y(), angles.z()); } #endif // QT_NO_VECTOR3D |